ESO 1 Great graphics. 2 Good voiced quests. 3 Combat and exploration is fun.
bad stuff 1 Terrible at fixing bugs, new updates break the game consistently for me. 2 Limited inventory space, if you like crafting you're forced to create mule characters just for the inventory space. 3 Slow solo leveling unless you join a grind group.
Octagon pretty much nailed it IMO, though I personally haven't been bit by very many bugs in the game. Agree 100% on the inventory space. They should have had a separate crafting inventory from the beginning like Guild Wars 2. It looks like they're fixing in the next release though, but only for subscribers(please let us just buy it!). Leveling is a bit slow, especially veteran ranks(which they're getting rid of). But the slower leveling just reminds me of the old school games, before they started shoving you to max in <20 hours.
I'd add that the quest delivery is second to none for MMOs. You walk in whatever particular direction you feel like and you'll pick up quests. Or if you want to just grind mobs for XP, you can do that, too. And like the old school games, you'll generally level faster grinding mobs than questing.
My main negative is something I have to be kinda vague about. Despite having a pretty big world to run around in with full weather, day/night cycles... there's a nagging "sameness" to the game from "origin" to "destination" that I can't quite put my finger on.
Some things I can identify. By the time you've gotten to level 50, you've probably had tons of villagers run up to you and yell some version of:
"Help! My village has been taken over by <insert monster/faction>! Go talk to/rescue our<insert local authority> to get <fetch mission chain> and save us!"
This isn't new to the genre, and how it's done is easily as good as anything out there (except maybe TSW). But for some reason, I tended to get burnt out after a while, and I couldn't help but roll my eyes every time some villager would come running up to me.
I'd still recommend it. If you do play, I'd recommend looking into 3rd party plugins ASAP. They'll save you alot of headache.
Inventory is a nightmare. I prefer GW2's system where you can store your crafting components from your bags wherever you are.
I've been making that same point since beta. Now finally it's being addresses with the next update although the only detail we have on the "crafting bag" so far is that it's for ESO Plus members only.
Of all the things to pick for a sub-only perk...
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
i stopped playing it mostly because its a crazy RNG grind fest, with little reward for the grind. As well as all the other little issues with it (inventory issues, p2w, invincible guards , etc etc) ... lots of limitations in this game. Its basically anything you want to do , its constantly telling you "no". one of these days some company will get the bright idea to actually cater and pander to players (since we are the money and the devs are the prostitutes who want that money, and bought prostitutes do what they are told), and that company will make the next wow. there IS a way to make all players happy , it just takes a comapny whos willing to actually spend some of the ridiculous money they make to make players happy.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
ESO is the bomb! Great pvp, pve and crafting/professions. I play it because it just seems like a true MMORPG. It is ALL good except my one complaint - the respawn load screens in pvp are sometimes grounds for /wrist
i liked pretty much everything..solo lvling pretty slow..only BAD thing that i HATED was VR ranks but i hear they are gonna do away with them..untill then i might start playing again
what are your 3 favorite things of this game what are your 3 negative things in this game please list both possitives and negatives, as well as answer my question..
I occasionally log in. Rarely though. Why? Because its just like every other game released in the last ten years with different graphics and a few gimmicks.
ESO 1 Great graphics. 2 Good voiced quests. 3 Combat and exploration is fun.
bad stuff 1 Terrible at fixing bugs, new updates break the game consistently for me. 2 Limited inventory space, if you like crafting you're forced to create mule characters just for the inventory space. 3 Slow solo leveling unless you join a grind group.
Octagon pretty much nailed it IMO, though I personally haven't been bit by very many bugs in the game. Agree 100% on the inventory space. They should have had a separate crafting inventory from the beginning like Guild Wars 2. It looks like they're fixing in the next release though, but only for subscribers(please let us just buy it!). Leveling is a bit slow, especially veteran ranks(which they're getting rid of). But the slower leveling just reminds me of the old school games, before they started shoving you to max in <20 hours.
I'd add that the quest delivery is second to none for MMOs. You walk in whatever particular direction you feel like and you'll pick up quests. Or if you want to just grind mobs for XP, you can do that, too. And like the old school games, you'll generally level faster grinding mobs than questing.
My main negative is something I have to be kinda vague about. Despite having a pretty big world to run around in with full weather, day/night cycles... there's a nagging "sameness" to the game from "origin" to "destination" that I can't quite put my finger on.
Some things I can identify. By the time you've gotten to level 50, you've probably had tons of villagers run up to you and yell some version of:
"Help! My village has been taken over by <insert monster/faction>! Go talk to/rescue our<insert local authority> to get <fetch mission chain> and save us!"
This isn't new to the genre, and how it's done is easily as good as anything out there (except maybe TSW). But for some reason, I tended to get burnt out after a while, and I couldn't help but roll my eyes every time some villager would come running up to me.
I'd still recommend it. If you do play, I'd recommend looking into 3rd party plugins ASAP. They'll save you alot of headache.
Actually the sameness is true. I was collecting shards from dungeons and notice how every dungeon is laid out the same with a note inside the entrance starting a mini quest within. A lot of copy and paste in the game. Also like how you can use any weapon you want. If it's been nerfed or not is another matter.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I can definitely say that I prefer ESO's version of PVE questing over most other themepark MMO's.
EDIT: I should at least explain why I guess. It's because most of the quests aren't kill X of Y or loot 10 of A from mob B. Granted those types of quests are there, but they seem to not be a crutch for the content lead to lean heavily on.
You're explanation is pretty weak, as the game is littered with fetch quests and "kill X or loot 10 or A from MOB B." Anyone who's played it for 10-20 hours can see that it's littered with that.
The PvE questing in this game is basically a replica of everything we've been handed since EQ/WoW back in 2004/5. There is almost no difference, except ESO makes you run a country mile for almost everything. It wastes a lot more of your time "in transit" than any other MMORPG that I've ever played, and since the MOB XP is so terrible and the treks can be so damn long, it discourages you from really "exploring" as you'll end up spending an hour looking at scenery and barely accomplishing anything.
There is no grind on the way in this game, at least not AFAICT. I know people talk about how great grinding is but I have yet to come across any spots that are decent for that, not a quest area, and aren't full of KSers. The MOBs that I've killed never moved my XP bar at all. It feels like a Hell Level in EverQuest. Many of the Quests give pretty terrible XP, as well.
The questing isn't better, at all. It certainly isn't any different.
---
I dislike the Archetype system in this game. I prefer specific classes with designed purpose. What they did with the class system in this game seems clunky, and lazily done.
what are your 3 favorite things of this game what are your 3 negative things in this game please list both possitives and negatives, as well as answer my question..
I quit because the limited spells thing became repetitive.
World, PvE, Story. Class system, PvP, limited spells.
The quest writing is good. They actually put significant resources into that and it shows.
The bad part is they're calling themselves b2p and charging for content patches. This is after they tested credit cards for the price of a month's sub at launch and charged EU players for servers located in Texas. ZOS has to be the worst online publisher I've ever seen.
I can definitely say that I prefer ESO's version of PVE questing over most other themepark MMO's.
EDIT: I should at least explain why I guess. It's because most of the quests aren't kill X of Y or loot 10 of A from mob B. Granted those types of quests are there, but they seem to not be a crutch for the content lead to lean heavily on.
You're explanation is pretty weak, as the game is littered with fetch quests and "kill X or loot 10 or A from MOB B." Anyone who's played it for 10-20 hours can see that it's littered with that.
The PvE questing in this game is basically a replica of everything we've been handed since EQ/WoW back in 2004/5. There is almost no difference, except ESO makes you run a country mile for almost everything. It wastes a lot more of your time "in transit" than any other MMORPG that I've ever played, and since the MOB XP is so terrible and the treks can be so damn long, it discourages you from really "exploring" as you'll end up spending an hour looking at scenery and barely accomplishing anything.
There is no grind on the way in this game, at least not AFAICT. I know people talk about how great grinding is but I have yet to come across any spots that are decent for that, not a quest area, and aren't full of KSers. The MOBs that I've killed never moved my XP bar at all. It feels like a Hell Level in EverQuest. Many of the Quests give pretty terrible XP, as well.
The questing isn't better, at all. It certainly isn't any different.
---
I dislike the Archetype system in this game. I prefer specific classes with designed purpose. What they did with the class system in this game seems clunky, and lazily done.
I also dislike the combat system.
Your counter to my explanation on why I feel that way is what is weak. By me saying, "most of.." implies more than half or majority. Thus in my opinion more than half of the quests are not simple kill/fetch quests.
You say that is a weak explanation but then use the word "littered" to describe the amount of kill/fetch quests. That doesn't give any context or sense of ratio to the types of quests one will come across while playing ESO. I'm not saying kill/fetch quests don't exists, they are just not the majority types of quests found like they are in WoW, Rift ,Lotro, and EQ2.
Sounds like a pretty solid explanation to me as to why I prefer ESO's questing over most other themepark MMO's. If that's weak for you then, meh.. and look at Thane's avatar on these forums while you are at it.
For what it's worth, it's a really good themepark MMO. It runs well, looks good and the quests and stories are wonderful with some quite nice voice acting all throughout.
The class and skill system (as I've seen mentioned already) is rather interesting, and offers a lot of freedom in how you want to build your character and such.
It encourages exploration with nifty little sidequests and collectibles in the wilderness
Other than that, there's unfortunately not a lot going on for it. It's not a bad game at all, but it's not groundbreakingly exciting either.
I can definitely say that I prefer ESO's version of PVE questing over most other themepark MMO's.
EDIT: I should at least explain why I guess. It's because most of the quests aren't kill X of Y or loot 10 of A from mob B. Granted those types of quests are there, but they seem to not be a crutch for the content lead to lean heavily on.
You're explanation is pretty weak, as the game is littered with fetch quests and "kill X or loot 10 or A from MOB B." Anyone who's played it for 10-20 hours can see that it's littered with that.
The PvE questing in this game is basically a replica of everything we've been handed since EQ/WoW back in 2004/5. There is almost no difference, except ESO makes you run a country mile for almost everything. It wastes a lot more of your time "in transit" than any other MMORPG that I've ever played, and since the MOB XP is so terrible and the treks can be so damn long, it discourages you from really "exploring" as you'll end up spending an hour looking at scenery and barely accomplishing anything.
There is no grind on the way in this game, at least not AFAICT. I know people talk about how great grinding is but I have yet to come across any spots that are decent for that, not a quest area, and aren't full of KSers. The MOBs that I've killed never moved my XP bar at all. It feels like a Hell Level in EverQuest. Many of the Quests give pretty terrible XP, as well.
The questing isn't better, at all. It certainly isn't any different.
---
I dislike the Archetype system in this game. I prefer specific classes with designed purpose. What they did with the class system in this game seems clunky, and lazily done.
I also dislike the combat system.
Your counter to my explanation on why I feel that way is what is weak. By me saying, "most of.." implies more than half or majority. Thus in my opinion more than half of the quests are not simple kill/fetch quests.
You say that is a weak explanation but then use the word "littered" to describe the amount of kill/fetch quests. That doesn't give any context or sense of ratio to the types of quests one will come across while playing ESO. I'm not saying kill/fetch quests don't exists, they are just not the majority types of quests found like they are in WoW, Rift ,Lotro, and EQ2.
Sounds like a pretty solid explanation to me as to why I prefer ESO's questing over most other themepark MMO's. If that's weak for you then, meh.. and look at Thane's avatar on these forums while you are at it.
Oh... Semantics game. Sorry, not buying.
Most off means a majority. And a majority of ESO questing is boilerplate junk that has been in the genre for the last [more than a] decade.
Most of it.
So Most of it simply can't be better than anything else, which is literally equivalent to it.
I've played the game. The word littered means they're everywhere. It's a majority of the quests in the game. We all know what it means, but you want to play the semantics game as to make a non-point.
Kill X Kill # of X Go to X and Talk to Y Collect [# of] X Activate X [Y, Z] [Somewhere] etc.
These dominate the kinds of quests in this game, by a very healthy margin. It's the same junk we've been getting force fed since 2004.
The problem with this is no matter how good the writing or lore is, most people simply will never notice, because years of playing games that do literally the same shit has conditioned them to just "click thorough" the quests. This is especially true when the game has you running 5-10 minutes to a different place across the map. At some point you have to start making "good" decisions regarding the efficient use your your real life time.
Why do you think you see questions on forums (or several games) where a clue is given in the quest text but people get stuck on the quest and think it's bugged? They don't read it. They don't even let the voice actor finish talking. This is why apart from early-life reviews, that kind of stuff is monetarily wasteful, anyways.
Where is your head, again?
What explains what you like is where your biases lie. You prefer this game, you're partial to it, and you're biased in its favor as a result. That's why you're trying to take something that is basically carbon copy and make it look like an innovation. There is nothing wrong with being a fan of this game, or preferring it. But you're making some laughable assertions in your posts.
And the Semantics trickery (or attempt thereof), just knock it off. You're not THAT clever.
There are things this game does that ARE innovative and can be stated as being better and an improvement of [some] other games in the genre.
The Questing experience is certainly not one of them.
And I don't even think Zenimax has ever tried to sell that aspect of the game as so. They just sort of talked up the fact that they had mediocre voice acting over their laughable animations in the quest dialog screens.
These dominate the kinds of quests in this game, by a very healthy margin.
Now you are getting the idea on how to phrase your meaning, though I don't agree of course.
What explains what you like is where your biases lie. You prefer this game, you're partial to it, and you're biased in its favor as a result. That's why you're trying to take something that is basically carbon copy and make it look like an innovation. There is nothing wrong with being a fan of this game, or preferring it. But you're making some laughable assertions in your posts.
This is the first time I have ever been accused of being partial to and favoring ESO . You determined that from me saying, "... I prefer ESO's questing over most other themepark MMO's."? Does it really bother you that much that someone prefers ESO questing over most other themeparks because they feel there aren't as many kill/fetch quests as the other themeparks? Seriously? I see that you are really trying hard to convince me you are right with your opinion. Where as opposed to I could give two farts about convincing you that I really do prefer ESO's questing for the reasons I have already stated. I mean I get it, you think one thing about the quests and I don't. Is this concept blowing your mind or something?
And the Semantics trickery (or attempt thereof), just knock it off. You're not THAT clever.
Oh OK, you got me. I sure couldn't fool you with my trickery because you ARE that clever. Foolish me.
You said several posts ago that Oblivion never grabbed you.
Doesn't mean Oblivion "sucked" however. It was considered a "giant" of a game when it released - by the usual unscientific measures e.g. reviews, reception etc. And I have no problems with that. And no problem with the fact that not everyone liked it. Would be a boring world if we all liked the same stuff.
Pros: Great combat Great stories in quests Very pretty Progression is a weird mix of old school and new-school that I enjoy at endgame PvP is fun, if a bit daunting at first The crafting sub-systems are interesting with styles, traits, etc
Cons: Revolving doors of build viability (seems every patch one thing is made meh and another OP, the nature of free skill builds) Heavily instanced for group content (but plenty of open world stuff that is public as well) There are weird things that still don't work right like having to log out and back in to get your mail, but they're minor imo A counter point to the crafting is research, which really isnt THAT bad until you hit your last bits which take 30 days lol.
what are your 3 favorite things of this game what are your 3 negative things in this game please list both possitives and negatives, as well as answer my question..
I first played ESO on PC during the open beta. This being my first impression, was terrible. The game was bugged like most have said and experienced.
I then decided to try it again when it went free. I got it on sale on Xbox One. The game at this point was running smoothly and I was enjoying it on the console. It wasn't long until I hit a wall. I somewhat blame the hundreds of hours spent on Oblivion that just burned me out on ES games, as I couldn't complete Skyrim either.
My 3 favourites about the game would be: -1st/3rd person capability -Hack n Slash combat -(honestly struggling to find a 3rd) so I will say soundtrack
The 3 negatives about this game would be: -Extreme lack of attention to detail. The small things in RPGs go a long way. Like emotes, animations(the mounting/unmounting horses drove me insane), world clipping, getting stuck on small rocks and bushes, etc. -Very bland world. All the NPCs were always in dire need and complained about something. -Nothing to do aside from combat. If you were not out killing things or collecting x amount of y you were standing in town looking cool.
In the end the game feels like an awkward single player ES game with random people running around killing your mobs and gathering your nodes. The game could have at least been full open world pvp with full loot to keep it genuine, however that is not the case.
Post edited by FelixMajor on
Originally posted by Arskaaa "when players learned tacticks in dungeon/raids, its bread".
Comments
What I do not like:
2) Atrocious animations.
I tried to get into the game many times, still have it on my HDD, but I can't just get pass those 2 points, sadly
1) Combat
2) Skill system
3) Lore and quests
Bad
1) VET ranks
2) PvP Lag
3) ...
"I don't give a sh*t what other people say. I play what I like and I'll pay to do it too!" - SerialMMOist
I'd add that the quest delivery is second to none for MMOs. You walk in whatever particular direction you feel like and you'll pick up quests. Or if you want to just grind mobs for XP, you can do that, too. And like the old school games, you'll generally level faster grinding mobs than questing.
My main negative is something I have to be kinda vague about. Despite having a pretty big world to run around in with full weather, day/night cycles... there's a nagging "sameness" to the game from "origin" to "destination" that I can't quite put my finger on.
Some things I can identify. By the time you've gotten to level 50, you've probably had tons of villagers run up to you and yell some version of:
"Help! My village has been taken over by <insert monster/faction>! Go talk to/rescue our<insert local authority> to get <fetch mission chain> and save us!"
This isn't new to the genre, and how it's done is easily as good as anything out there (except maybe TSW). But for some reason, I tended to get burnt out after a while, and I couldn't help but roll my eyes every time some villager would come running up to me.
I'd still recommend it. If you do play, I'd recommend looking into 3rd party plugins ASAP. They'll save you alot of headache.
거북이는 목을 내밀 때 안 움직입니다
Of all the things to pick for a sub-only perk...
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
one of these days some company will get the bright idea to actually cater and pander to players (since we are the money and the devs are the prostitutes who want that money, and bought prostitutes do what they are told), and that company will make the next wow. there IS a way to make all players happy , it just takes a comapny whos willing to actually spend some of the ridiculous money they make to make players happy.
I don't like answering these questions. Too many people playing forum games with them.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Sz )
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The PvE questing in this game is basically a replica of everything we've been handed since EQ/WoW back in 2004/5. There is almost no difference, except ESO makes you run a country mile for almost everything. It wastes a lot more of your time "in transit" than any other MMORPG that I've ever played, and since the MOB XP is so terrible and the treks can be so damn long, it discourages you from really "exploring" as you'll end up spending an hour looking at scenery and barely accomplishing anything.
There is no grind on the way in this game, at least not AFAICT. I know people talk about how great grinding is but I have yet to come across any spots that are decent for that, not a quest area, and aren't full of KSers. The MOBs that I've killed never moved my XP bar at all. It feels like a Hell Level in EverQuest. Many of the Quests give pretty terrible XP, as well.
The questing isn't better, at all. It certainly isn't any different.
---
I dislike the Archetype system in this game. I prefer specific classes with designed purpose. What they did with the class system in this game seems clunky, and lazily done.
I also dislike the combat system.
I quit because the limited spells thing became repetitive.
World, PvE, Story.
Class system, PvP, limited spells.
The bad part is they're calling themselves b2p and charging for content patches. This is after they tested credit cards for the price of a month's sub at launch and charged EU players for servers located in Texas. ZOS has to be the worst online publisher I've ever seen.
You say that is a weak explanation but then use the word "littered" to describe the amount of kill/fetch quests. That doesn't give any context or sense of ratio to the types of quests one will come across while playing ESO. I'm not saying kill/fetch quests don't exists, they are just not the majority types of quests found like they are in WoW, Rift ,Lotro, and EQ2.
Sounds like a pretty solid explanation to me as to why I prefer ESO's questing over most other themepark MMO's. If that's weak for you then, meh.. and look at Thane's avatar on these forums while you are at it.
"If I offended you, you needed it" -Corey Taylor
The class and skill system (as I've seen mentioned already) is rather interesting, and offers a lot of freedom in how you want to build your character and such.
It encourages exploration with nifty little sidequests and collectibles in the wilderness
Other than that, there's unfortunately not a lot going on for it. It's not a bad game at all, but it's not groundbreakingly exciting either.
Most off means a majority. And a majority of ESO questing is boilerplate junk that has been in the genre for the last [more than a] decade.
Most of it.
So Most of it simply can't be better than anything else, which is literally equivalent to it.
I've played the game. The word littered means they're everywhere. It's a majority of the quests in the game. We all know what it means, but you want to play the semantics game as to make a non-point.
Kill X
Kill # of X
Go to X and Talk to Y
Collect [# of] X
Activate X [Y, Z] [Somewhere]
etc.
These dominate the kinds of quests in this game, by a very healthy margin. It's the same junk we've been getting force fed since 2004.
The problem with this is no matter how good the writing or lore is, most people simply will never notice, because years of playing games that do literally the same shit has conditioned them to just "click thorough" the quests. This is especially true when the game has you running 5-10 minutes to a different place across the map. At some point you have to start making "good" decisions regarding the efficient use your your real life time.
Why do you think you see questions on forums (or several games) where a clue is given in the quest text but people get stuck on the quest and think it's bugged? They don't read it. They don't even let the voice actor finish talking. This is why apart from early-life reviews, that kind of stuff is monetarily wasteful, anyways.
Where is your head, again?
What explains what you like is where your biases lie. You prefer this game, you're partial to it, and you're biased in its favor as a result. That's why you're trying to take something that is basically carbon copy and make it look like an innovation. There is nothing wrong with being a fan of this game, or preferring it. But you're making some laughable assertions in your posts.
And the Semantics trickery (or attempt thereof), just knock it off. You're not THAT clever.
There are things this game does that ARE innovative and can be stated as being better and an improvement of [some] other games in the genre.
The Questing experience is certainly not one of them.
And I don't even think Zenimax has ever tried to sell that aspect of the game as so. They just sort of talked up the fact that they had mediocre voice acting over their laughable animations in the quest dialog screens.
"If I offended you, you needed it" -Corey Taylor
Doesn't mean Oblivion "sucked" however. It was considered a "giant" of a game when it released - by the usual unscientific measures e.g. reviews, reception etc. And I have no problems with that. And no problem with the fact that not everyone liked it. Would be a boring world if we all liked the same stuff.
Great combat
Great stories in quests
Very pretty
Progression is a weird mix of old school and new-school that I enjoy at endgame
PvP is fun, if a bit daunting at first
The crafting sub-systems are interesting with styles, traits, etc
Cons:
Revolving doors of build viability (seems every patch one thing is made meh and another OP, the nature of free skill builds)
Heavily instanced for group content (but plenty of open world stuff that is public as well)
There are weird things that still don't work right like having to log out and back in to get your mail, but they're minor imo
A counter point to the crafting is research, which really isnt THAT bad until you hit your last bits which take 30 days lol.
I first played ESO on PC during the open beta. This being my first impression, was terrible. The game was bugged like most have said and experienced.
I then decided to try it again when it went free. I got it on sale on Xbox One. The game at this point was running smoothly and I was enjoying it on the console. It wasn't long until I hit a wall. I somewhat blame the hundreds of hours spent on Oblivion that just burned me out on ES games, as I couldn't complete Skyrim either.
My 3 favourites about the game would be:
-1st/3rd person capability
-Hack n Slash combat
-(honestly struggling to find a 3rd) so I will say soundtrack
The 3 negatives about this game would be:
-Extreme lack of attention to detail. The small things in RPGs go a long way. Like emotes, animations(the mounting/unmounting horses drove me insane), world clipping, getting stuck on small rocks and bushes, etc.
-Very bland world. All the NPCs were always in dire need and complained about something.
-Nothing to do aside from combat. If you were not out killing things or collecting x amount of y you were standing in town looking cool.
In the end the game feels like an awkward single player ES game with random people running around killing your mobs and gathering your nodes. The game could have at least been full open world pvp with full loot to keep it genuine, however that is not the case.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".