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I have seen MMORPGs rise and fall, but none of them felt as depressing as watching Nostalrius, the most popular private server for World of Warcraft, shut down on Sunday. It wasn't just the end of a wonderful community, but a stark reminder that, despite what the back of the box might say, MMORPGs are ultimately products first and virtual societies second.
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they're still not all about the money. they want to create new thing for this game.
Also often dismissed are some of the other amazing moments in WoW's history including what many others (see what I did there?) feel is the best expansion ever, Wrath of the Lich King.
The bottom line is that the expansions since vanilla and up through Cata have been very successful and even through WoD, players continue to play and not because they "don't know better" or never experienced vanilla, which is an elitist line of thought. Many people today play WoW because it's fun an enjoyable to them. Who's to say that vanilla is better or worse, for that matter. They are two different states of the same game, much as raw cookie dough is a different state than the baked thing. Both have good flavor but don't appeal to everyone.
With Legion's launch less than 6 months away, it's unlikely that anything will come out of all of this for at least another year.
¯\_(ツ)_/¯
This is why it will not happen. It is what the people playing will demand.
Sure.... Not one of them would use the server just because it is free... No no... We will see a 80-100% conversion rate and it will all be gumdrops and sugarplums.... .. .
0_o
"Considering World of Warcraft's rapidly declining subscription numbers, the success of vanilla WoW servers could imply a total failure of its expansions"
Yes because the fact tat he game is 10+ years have nothing to do with it.... But i guess you do in a way answer the question... If you fail to grasp basic churn... i guess most people will.
"When you look at other MMORPGs that have sanctioned private servers, the most notable being Everquest,"
Everquest is in maintenance mode more or less.. they have nothing to lose from doing what they did. It is more or less a final last grasp at some extra revenue and some recognition. The game is about as alive as Ultima Online.
" it was finally decided to smash the glass covering the big red button on it that read "Demon Hunter Class." "
I would guess you are partially right. Blizzard is in my opinion getting ready to sunset WoW. So they aim at giving players what they want... Housing in WoD... Demon Hunters in Legion... We might see one or at best two more expansions before the game is put on backup and live out it´s life as a fond memory. Now at this point they might actually relent... If they see any money in it. But to put up their own servers would cost hundreds of thousands if not millions. That is a big check for the community to cash.
This have been a good conversation
¯\_(ツ)_/¯
I keep hearing people say "Subs are declining because it's an old game"
I've never agreed. IMHO WoW subs are in decline because of the direction Blizzard has taken it and continues to take.
In the end "Both" are assumptions but the reality is that "Both" are true.
IMHO What people who want for Vanilla servers wish the most, is that WoW would have stayed a bit truer to the original game.
It seems that every Expansion brings its own NGE
"Be water my friend" - Bruce Lee
Well while they are both assumptions... The churn theory is based on facts and numbers, churn is a metric used in all subscription or account based services. Your theory is based on emotion. Not the most stable of platforms.
Now ofc they might have been able to stem some of the churn by giving vanilla servers... But you have to understand that for every expansion that comes out you get a new generation of "vanilla"... A group that feel that the best time in WoW was X and that the new expansion has ruined that.
So the churn kicks in any way...
So what does one suggest to do to stop that... open "legacy" servers for each new expansion? The support cost alone would kill that idea... Or will the simply just tell the people who want BC, Wrath, Cata and so on that they are SoL... Only the Vanilla people get their server..?
So in a way you are right... Every expansion bring it´s own churn... The only thing that have really changed is that WoW no longer attracts enough new players to compensate for that... And that is because it is old. (and can´t be played on a Ipad =P )
This have been a good conversation
They already have a few dead servers .. recondition a few of them and give the players what they want as well as make what the developers want. If you believe that players will not like what they ask for .. Prove it. What is the worst that could happen ... blizzard makes a few million over the 3 to 6 months of a trail period?
Wow is not a game that had 500,000 players at is peak it's a game that had 12,000,000 at its peak. IMHO having legacy servers for all Xpacs would be profitable. Maybe not profitable enough for a multi billion dollar Corp to bother with, but profitable none the less. I'd put money on that any legacy Xpac population would be larger than most other MMORPG's
Its called serving all your customers and if it's profitable, it' the right thing to do. Nobody expects Blizzard to be a Charity. of course some will argue
One thing that Blizzard should do, Legacy servers or not. Is copy BDO's style of mega server's with channels and try to give back some form of community, because their decisions have undeniably helped to destroy it. That is one of the things that Vanilla fans miss the most and One of the things that Nostralius seems to have been successful at.
Community
"Be water my friend" - Bruce Lee
They would need to double if not triple the number of programmers to maintain the code and expand their support staff to be able to offer at least some form of support (not to mention the increased workload of the CSR´s having to remember the ins and outs of 6 different games rather than one.
This have been a good conversation
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
More good paying jobs = better for all
Blizzard seems to be headed in the direction of simple F2P games that maximize profits while minimizing employment.
This kind of Corporate Culture helping to destroy communities, but in this case it's not gaming communities, but real life ones.
"Be water my friend" - Bruce Lee