"Procedural generation allows for unlimited content in games. It also eases the work for game devs to create vast and open worlds. Here's how it actually works!"
Insanity: doing the same thing over and over again and expecting different results.
- Albert Einstein
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Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
- Albert Einstein
With procedural generation, you can end up with some pretty awesome stuff that is, in fact, as random as nature is.
Now, for the flip side of the coin. Nature also produces some pretty incredible outliers. Things that don't like like anything else on earth due to weather patterns, water runoff patterns or sandblasting over hundreds of years.
Some things that you will probably never see in procedurally generated worlds that a designer could place in a designed world. These are all natural geological formations on Earth without the shaping hands of humans.
- Albert Einstein
Anyone interested in PG should check out Dwarf Fortress. It is the Sistine Chapel of procedural gen; the game Minecraft drew much of its inspiration from.
Fractals, man. I mean, how many games do you know that bother to procedurally model rain shadows, climate, anthropological history and fluvial erosion? It's intense.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance