First of, I am really looking forward to SC. BUT, i am concerned about how much of the projected vision they can achieve on their current budget. I did some napkin math and came up with the following:
Current budget 113 million
Number of employees ~300
Averages salary of their employees ~ 50,000/yr USD (totally pulling this number out of my ass, prolly low, but being fair)
50,000 x 300 = 15, 000, 000 /year
15 mil / 12 = 1.250 mil per month
Now, someone somewhere in the past said that CR said they were burning through about 3 mil a month, but that weas a year or so ago when they had illfonic on the project and lots of sub-contractors, which cost more.
Also, this is only labor. No idea what their expenses are for overhead on 4 offices, one big on in expensive-as-hell L.A. business insurance, benefits, etc.
Lets call it 2 mil a month for operations....again, just pulling air out of my ass, someone who has more experience in this might have better numbers to use as a base-line for predictions.
But:
113 mil / 2 mil = 56.5 months of operation, or 4.7 years.
Remember, they did not have 300 employees the whole time...in fact, for the better back of their development cycle, i don't think it's been anywhere close to that number?
Point is, my crappy napkin math says they could operate at their current level for 4.7 years if they started right now. since they started awhile ago and have slowly scaled up their employee count, they can probably work longer. Add to that that they are still raising money...maybe they can go 6 years?? Again, pure speculation. But as they started raising funds in 2013 (kickstrarter date, i think?), they SHOULD be good for another year or two, IF THEY ARE FISCALLY RESPONSIBLE. I emphesize that as I have some doubt of this, given the really nice office decor I have seen and some of the really elaborate presentations at citizencon, etc.
I am a professional artist. we get paid lower than engineers, etc, so depending on their distribution of engineers to artists, etc, the average salary estimates could go up.
But please, share your thoughts....and FFS be civil, please.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
Comments
Fans are just excited and waiting and hopeful with fingers crossed
Critics are just being ass hats
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With something around 300 employees at present (number includes contract workers) and an old rule of thumb (*) from the gaming industry of 10.000 $ per employee per month for ALL COST the typical fan estimated (!) burn rate is around 3 M$ per month.
So overall the money coming in according to the official counter approximately matches the fan estimated (!) current burn rate.
Have fun
(*) you will find the link for that in several threads here on mmorpg ... or via Google.
That cost includes salaries, rent, licenses ... everything.
PS:
I have posted such estimates as you did two or three times here in this sub-forum.
Of course, this does not take into consideration aberrant costs, such as conventions, which probably cost some money, and one-time expenses such as office improvements (they are making Frankfurt larger, according to BC) and decor, etc. hopefully these costs are reasonable...and can easily argue that the conventions generate new citizens, so it's a marketing expense that does generate some revenue.
Big unknown for me is, how much are the big people getting paid. In a time where CEO's make more money in bonuses then their employees earn annually...combined, this is a legit question. We will never know, I am sure, but what is CR pay himself. Or his wife? Or his Brother? Does the 3 mil a month take their salary into account? Who knows.
But assuming that it does, then what is the concern here? They seem financially stable and good to go for continuing development. I am asking the folks who are calling for this company to go broke. What are we missing?
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
“It’s never enough!” he laughs. “We scale development according to how much money is coming in. The level of support dictates our level of ambition. This is a huge open-world game where you can go from planet to planet, so we could spend hundreds of millions of dollars on it quite easily.”
Source: http://www.pcgamer.com/the-future-of-star-citizen/
I don't think there's any need to be concerned on whether Star Citizen can realize their vision with their current funding. It would be illogical to be concerned when it's so obvious that they can not.
Have fun
that is the question I have here
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I will do mid to late Early Access games if I find good lets play though but that is because I am getting something directly.
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I've contended for some time that the average annual burn with the employees at that time was somewhere around the $25 million mark. That was when they had around 250 employees though. That same stat was also speculated by the dark lord himself. It's entirely possible he just copied my numbers, though That $25 million includes labor burden (so any cost of doing business stuff).
I forget how the employee numbers ramped up, but I did do something on that before and I believe it put the project into 2018ish based on projected project funding year-over-year. The other unknown is whether or not subscription revenue is included in the numbers stated on their website. If not, then it could be an additional X amount of monthly revenues. I'm not sure how many people are subbed.
In all, I'd say you're not too far off, really.
Crazkanuk
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Please do not respond to me, even if I ask you a question, its rhetorical.
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If you're estimating $50k/yr as gross wages, then you're looking at $70k-$80k per employee on average. I'd peg them at $30millioin / yr for overall expenses with is pretty close in line with $3million per month.
Sometime 2017 is when money goes dry in my estimates. Assuming there haven't been any major unseen costs (not doors or murals lol).
I can't disagree with that, especially if the monthly revenues taper off. Question is whether they can figure out another income stream. They actually sent me an option to upgrade in March and I nearly pulled the trigger, but I couldn't do it. For me it's all about value, if they really gave me a reason I couldn't say no to, I'd probably upgrade and give them more money.
Once the game is launched the possibilities are endless. Buy planets, space stations, whatever they like! People can resell land on their planets for real money, so there is a real-world economy factor. Could be a sickening amount of money still left on the table.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I see no indications of financial difficulties yet but for sure there is a finite timescale involved. What that timescale is...no one outside the company will know that is for sure.
How about no!
Space simulator not real estate simulator!
That's all calculated as labor burden.
Crazkanuk
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Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
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how dare they!
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Oh but *writes stuff down* thankee
The problem with sell everything you got is that it would be a monster of VAT and country laws - Blizzard had to learn it the hard way with D3 auction house.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
Not only is Chris Roberts the worst developer ever - he's also a complete and total retard who can't even figure out that hiring more people means you have to pay more money.
That's a very realistic scenario.
Certainly a lot more realistic than the scenario where we have absolutely no clue how they're handling their finances internally or what kind of contracts they're offering their employees.
Also a lot more reasonable than simply listening to what they're saying about these imaginary issues.
However, the reality is that a vast chunk of the people who graduate these schools do not have a demo reel good enough to get them employed. Worse, those that do usually have student loans breathing down their neck, so when I company offers them a job with crap pay, they have to take it.
I imagine CIG is especially conscience of its cash reserves as being a perishable item. As such, they are probably on the lower-end of the pay offerings for artists. Might explain why i see so many newb issues in the ship models, like designed-in features that encourage z-fighting. Especially being in a 64-bit 3D space, you really need to avoid placing models together in such as way that they have parallel faces close to each other.
But, that is all I can speak to, which is why I only estimates an annual salary of 50k.
Lets not kid ourselves though, everyone seems to be making less and less these days.
Frank 'Spankybus' Mignone
www.spankybus.com
-3d Artist & Compositor
-Writer
-Professional Amature
I can speak from the software side and say that it's definitely a tough market right now. We've got people walking in with 2 and 3 offers before even taking our interview. That's Canada at least. Could also be a reason they're having problems finding people.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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http://crowfall.com/en/news/the-crowfall-budget-question/
"Typically even a small MMO is going to take over $10 million to build(and probably closer to $20 million). If the fully-loaded cost of an employee (once you add in the cost of office space, insurance, taxes, etc.) averages about $100k/year,which means a $10m project will buy you 100 man-years of work!"
Even if 500k (I believe that figure is pretty low) purchase SQ42, that is another 22.5 million, I believe it will be more like 1 million copies.