Hi, i recently started this mmo and noticed how combat is advanced like in tera, but the game lacks most other aspects like
crafting,
resources,
in depth customisation,
lack of gear
And it is gear i want to talk about, maybe im mistaken but is it true that from all the gear slots ,only gems, weapon and accessories hold any at all statistics? And weak at that, since most people say you can just enchant gear you find at early levels and do endgame with it.
so gear, totally irrelevant component ,purely cosmetical like in GW2?
And as i understand pve is just mashing buttons, pvp might be a bit more advanced couse of class counters but im still very dissapointed overall ,expected much more..
Graphics as well are pretty old, the game is from 2012 so that is only natural, Tera has a bit better graphics for example.
The only positive thing i noticed is the story, its a notch from being borring, i think?
Wtf do people see in this game, please enlighten me i maybe did it wrong.
Comments
Leveling and gear ,soo not needed in this game that it is painfull, they could had just made it a pure fighting game.
Since there isnt much difference except for player skill
also i tried playing on both EU and NA most populated servers ,and everything of world chat i saw were spammers? like not one single person said anything for entire day ,holy shyt..
PvE becomes much more challenging later in the game. Especially after you hit 45, you can't simply button mash. Mastering counters and combo timing is crucial to good gameplay but varies in difficulty per class.
I agree, crafting system sucks.
Its still a great pvp fighting game if you play it for that aspect.
Your weapon, ring, earring, necklace and (from level 45) your necklace are primary source of your offensive stats. If you do not upgrade it from the Hongmoon version you get on early levels, you will have hard time dealing with any content as your character level increases. At max level certain quests require you to kill boss mobs, you will need to deal at least 1% of their health in damage in order to get credit towards quest objective, this is impossible without upgrading your gear.
To breakthrough/evolve your weapon/accessories you will need drops from certain world bosses or dungeons. I dont find this system that much different from other MMORPGs, the main difference is that instead of replacing your old weapon/accessories with better drops, you just use those drops to upgrade. And if you want there is also option to alter the look of your weapon to most weapons you can find.
The same goes for Soul Shields, which are your main source of HP (as well as some offensive stats), if you dont replace them through the game, boss mobs will simply one shot you with their aoe abilities. Also from level 45 you can acquire belt which is a source of HP and some defensive abilities.
Only costumes and costume related accesorries are purely cosmetic (just keep in mind that if you dont wear any costume, your Soul Shield does not give you any stats).
I do agree that crafting is really uninteresting (I dont even bother with it) and gathering is pretty much non existent. It looks to me like those systems were added to the game as an afterthought.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Most people talk in faction chat. You have to join a faction to see it. Some of the factions on certain servers are incredibly lopsided. If when you chose the faction, it said the other side was full, that's probably the case. Unfortunately I'm not sure how you can join a full faction. In this instance, it might be better to find a more balanced server. Mushin in particular- you'd want to join Cerulean. Mushin is full of all the beta testers and stuff and instead of making the owpvp balanced they decided to stack on one side.
Gear actually matters a lot in the endgame. You're going to need to spend hundreds of gold upgrading to do endgame content. Luckily gold isn't too hard to come by endgame.
Also the new 6v6 battleground isn't equalized. That's not necessarily a good thing though because people that paid thousands for their gear will own you hard.
Bottomline: leveling is kinda meh. Game gets a lot more fun at endgame.
As for your initial complaints, yes the game is very streamlined. That's intentional as the focus is on the combat. There is very little to do in "downtime", but that's ok because there never is any downtime. Cross-server dungeon and pvp queues and 24-main open instances means there will always be something to do almost instantly when you choose to do it.
As for gear customization, your soul shield matters a lot at endgame, and that's 8 more pieces to worry about. Plus you can get a "soul" that gives more stats.
The hongmoon gear you get at the start is the "same" gear you get for the entire game. But to upgrade it, you need to get your hands on certain items (like your classes weapon in the first dungeon). It's just instead of using that weapon, you plop it into your hongmoon weapon to make it stronger.
It's a bit unfortunate that the intial experience they offer is pretty confusing and not representative of the game. Things start getting more interesting at your first dungeon around level 20.
My Warlock has 480 AP and my new KFM has about 430. There's more than enough content to give me something to do, even though I haven't yet even stepped foot in Asura or done a 4-man yet.
You don't need to have the AP to join the parties everyone is advertising in dungeon chat. I've been saying "450+ exp for Yeti" for the past month and filling parties and finishing it just fine.
Most people in the game probably have about 450 or so AP on their mains, maybe even less.
When you see someone with like 600+ AP, it makes you want to get that much too, but like you said, you REALLY don't need it for this content we have.
I guess not enough people said yes because there is no option yet.
They are being too greedy here. Equalized Arena is the main draw of this game. They should leave that part of the game out of their money schemes, and try to fleece people everywhere else.