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OMG...this AMAZINGLY, EPIC MMORPG is about to get released!!!

KopogeroKopogero Member UncommonPosts: 1,685
edited May 2016 in The Pub at MMORPG.COM
That has some things/features like:

#1 Server can support from 30,000 to 50,000 online players.
#2 7-14 different planets in a solar system, all featuring mass terrain, cities, towns, etc (some with harsher atmosphere like our Mars)
#3 Over 50 unique professions and 25 that can be unlocked as well as 5 hidden and more coming!
#4 Built on a 100% hack proof engine using the latest tech available and it has game designs and sophisticated system in place to detect things like botting behavior. The company in the making has been silently working on it in the last 2.5 years at least.
#5 It has estimated 150-200 mil (only production) budget and this will turn into 300-450 once players are allowed to donate. The company will not be featuring ingame cash shop. It will be either monthly, quarterly or every ½ year lump sum players will pay to have access.
#6 I don't want to reveal the IP, but with such budget and production value it has some of the most amazing IP players can wish for.
#7 It uses advanced AI, which means mobs have progressive learning and unique behavior.
#8 There are professions that focus on space science and exploration, which means players eventually can discover new habitable worlds and settle outside their solar system, but this might take years or never, depend on the server and its evolution.
#9 Players can use voice mic to communicate with any player in the world immediately, not needing to type to socialize.
#10 The world is fully player driven, almost everything can be player harvested and crafted from the planet, like resources both land and sea even space objects.

There are so many other things that worth mentioning...but anyways. The release date is announced for December 12th, 2088, but oh snap I'm already 103 years old and the doctor just told me I have less than two months left on this planet! If anything, these times are good and peaceful for old avid gamer folks to rip...It would suck big time if this is truly how my life ends one day. That's one good thing about not having anything amazing that someone been waiting and hoping to experience for decades!

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Post edited by Kopogero on
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Comments

  • ToxiaToxia Member UncommonPosts: 1,308
    kay

    The Deep Web is sca-ry.

  • BloodaxesBloodaxes Member EpicPosts: 4,662
    Kopogero said:
    Players will pay to have access.
    So you won't play it then eh? Since it's not free you know.

  • AkulasAkulas Member RarePosts: 3,028
    Player driven worlds tend to lead to no resources left and abandoned houses scattered around the place. Some people do co-ordinated efforts to block access to important areas and set up toll gates or block off areas entirely delibrately.

    This isn't a signature, you just think it is.

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    If you actually spent some money on a game perhaps you would be having fun playing a game instead of coming onto this site and writing annoying, pointless posts. 
  • AntiquatedAntiquated Member RarePosts: 1,415
    It will open, the locusts will devour it in three months, and they'll (once again) swarm away seeking new experiences.

    And land here on the carcass pile where attention seekers go to die.
  • DibdabsDibdabs Member RarePosts: 3,238
    Pointless thread is...
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Every week you come up with a new way to say the same thing.  This one was a bit better than usual.
  • DullahanDullahan Member EpicPosts: 4,536
    Its threads like these that make me question my decision to read forums.


  • hyuteihyutei Member UncommonPosts: 52
    whats the point of making such thread if you aint gonna release the name of the game,or im soo retarded and blind that i just havent seen it ?
  • DakeruDakeru Member EpicPosts: 3,802
    hyutei said:
    whats the point of making such thread if you aint gonna release the name of the game,or im soo retarded and blind that i just havent seen it ?
    I can only hope that this was meant as weird joke, otherwise I fear you just backed up @Dullahan big time...
    Harbinger of Fools
  • PhaserlightPhaserlight Member EpicPosts: 3,075
    Kopogero said:
    December 12th, 2088, but oh snap I'm already 103 years old
    This explains a lot. :)

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • filmoretfilmoret Member EpicPosts: 4,906
    Sounds like Star Citizen.  Well what they claimed would happen.
    Are you onto something or just on something?
  • KopogeroKopogero Member UncommonPosts: 1,685
    edited May 2016
    The irony of this is how the closest thing to this MMORPG was released 12½ years ago and the old schoolers already can guess which one it is.

    SWG
    It had many planets players could explore, build and harvest upon. They had outposts and towns, etc. 30+ professions to choose from with one "jedi" hidden to unlock. When it came to hacking and botting the game didn't have that problem, but if it did I never felt it damaging any of the economy or experience. Maeby this is thankfully to being required to purchase the box with a single character only to use.

    I dunno about the production budget, but for 2003 release with the graphics, the weather system, the amazing music, and sheer amount of content and features, it clearly felt it was more than AAA. The world had NPC's and epic story players could go through, but also almost everything was player harvested, crafted and built.

    Some of the cons SWG had was plenty of bugs on launch, which were later on addressed and this is normal for any new game with the sheer amount of content and complexity. The support was already terrible in how it handled some player issues, they just gave careless perma bans, something SOE was disliked for many years afterwards. Finally, the nail of the coffin was trying to make it more WOW like later on with the NGE that eventually resulted in its death.

    I dunno how SWG emu will be once launched, but I do sincerely hope that team knows what to do to not destroy it like SOE did.

    image

  • BitterClingerBitterClinger Member UncommonPosts: 439
    Sounds terrible. Doesn't have the exact gameplay I like. It will fail within 18 months.
  • BurntCabbageBurntCabbage Member UncommonPosts: 482
    ZOMG im sighing up on the kicker starter now and donating 500$ so i can get my free flaming sword / plot of land and free poster! IM SOO HYPED CANT WAIT TILL 2088!
  • VolgoreVolgore Member EpicPosts: 3,872
    A man needs a name.

    image
  • DistopiaDistopia Member EpicPosts: 21,183
    edited May 2016
    Kopogero said:

     Finally, the nail of the coffin was trying to make it more WOW like later on with the NGE that eventually resulted in its death.


    I'm as big a fan of Pre-cu as the next guy, but this is a faulty statement...It lived longer on that NGE system than it did PRe-cu or CU... NGE isn't what killed it. It certainly made it hurt for about a year or two, after that it actually started picking up a bit of steam once the new systems were fleshed out as well as added to. What killed it was licensing as well as the fact TOR was about to release. If it were still around it would be the best thing Daybreak had to offer IMO.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DistopiaDistopia Member EpicPosts: 21,183
    Volgore said:
    A man needs a name.
    The game is called sarcasm.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KopogeroKopogero Member UncommonPosts: 1,685
    edited May 2016
    @Distopia, you said it yourself and licenses get renewed when products are successful, especially when they are REALLY successful, sadly thanks to a lot because of NGE that wasn't the case, and game was eventually shut down.

    It didn't "live longer", it existed longer with NGE because the NGE was introduced far earlier in it's overall lifespan (late 2005 to be specific)

    image

  • fodell54fodell54 Member RarePosts: 865
    Bloodaxes said:
    Kopogero said:
    Players will pay to have access.
    So you won't play it then eh? Since it's not free you know.
    Best response of the day right here people.

    Five years zero money spent! Still going strong!
  • KopogeroKopogero Member UncommonPosts: 1,685
    edited May 2016
    Yea, somebody has to raise the bar higher out there for uncle Sam to be discouraged of making products that cost half less time and $, but that will keep happening until they are deemed "success" and people spent $. I on the other hand I know what we can do with the tools and technology and I rather see uncle Sam deliver an actual product that I see is the future for gaming, not something that's far worse than what I've already experienced.

    It's ok to be jealous that I managed to win the war vs Uncle Sam and save far more $, while also keeping myself entertained with the F2P products and voting by not spending on whatever new came out over the last 5 years, 4 months and 1 day.

    If anyone will push this genre forward it will be resilient players like me who are not easily "hyped" and bought into whatever shiny new comes out there usually because of boredom and desperation. I can also afford to spend far more $ for the right product when it comes just because I saved more than I ever have over these years. I can easily spend $100 a month if that what will it cost for the premium experience.

    At the end it's producers job to find ways of opening my wallet and it's not my (the consumer) fault if they fail in that department.

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  • KopogeroKopogero Member UncommonPosts: 1,685
    edited May 2016
    @DMKano

    Don't go way too far ahead. If things continue as they have I doubt people will be "free" to actually enjoy gaming. I see people today working far more for less. The planet is also facing climate change and with the military tech many more countries get access to the destruction can be far greater than before. It's been over three decades now and the personal computer size is still around same and its function very similar.

    The internet is faster, the graphics are better, but that's pretty much it. One thing at least players will be enjoying is amazing looking games that can be delivered far quicker thanks to evolving programs and already built engines to run them on, which will by then be far more cheaper and accessible to the public.

    It's all about greed from tech companies like NVIDIA, AMD and Microsoft on how "gradually" they release hardware upgrades when they can easily deliver the best immediately, but then they won't have something new and "shiny" to sell the next years.

    At the end without great games people to find themselves enjoying they won't have reason to upgrade hardware. No wonder Microsoft trying desperately to get into the gaming market.

    image

  • DistopiaDistopia Member EpicPosts: 21,183
    Kopogero said:
    @Distopia, you said it yourself and licenses get renewed when products are successful, especially when they are REALLY successful, sadly thanks to a lot because of NGE that wasn't the case, and game was eventually shut down.

    It didn't "live longer", it existed longer with NGE because the NGE was introduced far earlier in it's overall lifespan (late 2005 to be specific)

    I disagree completely, on the why of that non-renewal. I would say that had a lot more to do with TOR than the quality or success of SWG-NGE..

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • KopogeroKopogero Member UncommonPosts: 1,685
    edited May 2016
    Yes it had a lot to do with TOR cuz  Bioware could pay far more for that IP license over for example SOE with SWG. You already forgot how much $ Bioware spent on TOR?

    But if for instance SWG after almost a decade was a major success no way Bioware with TOR could stand in it's way of renewing that license. Subscriber numbers fell from 250,000 - 300,000 to just above 100,000 by mid 2006. That's the damage NGE did after it's release in late 2005 to the game.

    At the end you can just look at my signature to know how far my experience in gaming extends to accurately predict the fate of almost any product out there way before it's released.

    image

  • DistopiaDistopia Member EpicPosts: 21,183
    Kopogero said:
    Yes it had a lot to do with TOR cuz  Bioware could pay far more for that IP license over for example SOE with SWG. You already forgot how much $ Bioware spent on TOR?

    But if for instance SWG after almost a decade was a major success no way Bioware with TOR could stand in it's way of renewing that license. Subscriber numbers fell from 250,000 to just above 100,000 by mid 2006. That's the damage NGE did after it's release in late 2005 to the game.
    Well now we're getting into what ifs. SWG was always struggling in this sense. Pre-cu, CU or NGE it really didn't matter. The game was always bleeding subs at a rate too high for the powers that be to stay their hand.. 

    I sincerely doubt it would have been much different in the end for SWG PRe-cu once TOR came along. LA simply wanted TOR to be the face of the IP in the MMOverse. 

    And yes I acknowledged that for the first two years of NGE the game was suffering more than ever. That did change though. They did turn the ship around a bit toward the last couple years. It saw more forward development than it did at any point in it's life during that time.


    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


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