That has some things/features like:
#1 Server can support from 30,000 to 50,000 online players.
#2 7-14 different planets in a solar system, all featuring mass terrain, cities, towns, etc (some with harsher atmosphere like our Mars)
#3 Over 50 unique professions and 25 that can be unlocked as well as 5 hidden and more coming!
#4 Built on a 100% hack proof engine using the latest tech available and it has game designs and sophisticated system in place to detect things like botting behavior. The company in the making has been silently working on it in the last 2.5 years at least.
#5 It has estimated 150-200 mil (only production) budget and this will turn into 300-450 once players are allowed to donate. The company will not be featuring ingame cash shop. It will be either monthly, quarterly or every ½ year lump sum players will pay to have access.
#6 I don't want to reveal the IP, but with such budget and production value it has some of the most amazing IP players can wish for.
#7 It uses advanced AI, which means mobs have progressive learning and unique behavior.
#8 There are professions that focus on space science and exploration, which means players eventually can discover new habitable worlds and settle outside their solar system, but this might take years or never, depend on the server and its evolution.
#9 Players can use voice mic to communicate with any player in the world immediately, not needing to type to socialize.
#10 The world is fully player driven, almost everything can be player harvested and crafted from the planet, like resources both land and sea even space objects.
There are so many other things that worth mentioning...but anyways. The release date is announced for December 12th, 2088, but oh snap I'm already 103 years old and the doctor just told me I have less than two months left on this planet! If anything, these times are good and peaceful for old avid gamer folks to rip...It would suck big time if this is truly how my life ends one day. That's one good thing about not having anything amazing that someone been waiting and hoping to experience for decades!
Comments
The Deep Web is sca-ry.
This isn't a signature, you just think it is.
And land here on the carcass pile where attention seekers go to die.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
SWG
It had many planets players could explore, build and harvest upon. They had outposts and towns, etc. 30+ professions to choose from with one "jedi" hidden to unlock. When it came to hacking and botting the game didn't have that problem, but if it did I never felt it damaging any of the economy or experience. Maeby this is thankfully to being required to purchase the box with a single character only to use.
I dunno about the production budget, but for 2003 release with the graphics, the weather system, the amazing music, and sheer amount of content and features, it clearly felt it was more than AAA. The world had NPC's and epic story players could go through, but also almost everything was player harvested, crafted and built.
Some of the cons SWG had was plenty of bugs on launch, which were later on addressed and this is normal for any new game with the sheer amount of content and complexity. The support was already terrible in how it handled some player issues, they just gave careless perma bans, something SOE was disliked for many years afterwards. Finally, the nail of the coffin was trying to make it more WOW like later on with the NGE that eventually resulted in its death.
I dunno how SWG emu will be once launched, but I do sincerely hope that team knows what to do to not destroy it like SOE did.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It didn't "live longer", it existed longer with NGE because the NGE was introduced far earlier in it's overall lifespan (late 2005 to be specific)
Five years zero money spent! Still going strong!
It's ok to be jealous that I managed to win the war vs Uncle Sam and save far more $, while also keeping myself entertained with the F2P products and voting by not spending on whatever new came out over the last 5 years, 4 months and 1 day.
If anyone will push this genre forward it will be resilient players like me who are not easily "hyped" and bought into whatever shiny new comes out there usually because of boredom and desperation. I can also afford to spend far more $ for the right product when it comes just because I saved more than I ever have over these years. I can easily spend $100 a month if that what will it cost for the premium experience.
At the end it's producers job to find ways of opening my wallet and it's not my (the consumer) fault if they fail in that department.
Don't go way too far ahead. If things continue as they have I doubt people will be "free" to actually enjoy gaming. I see people today working far more for less. The planet is also facing climate change and with the military tech many more countries get access to the destruction can be far greater than before. It's been over three decades now and the personal computer size is still around same and its function very similar.
The internet is faster, the graphics are better, but that's pretty much it. One thing at least players will be enjoying is amazing looking games that can be delivered far quicker thanks to evolving programs and already built engines to run them on, which will by then be far more cheaper and accessible to the public.
It's all about greed from tech companies like NVIDIA, AMD and Microsoft on how "gradually" they release hardware upgrades when they can easily deliver the best immediately, but then they won't have something new and "shiny" to sell the next years.
At the end without great games people to find themselves enjoying they won't have reason to upgrade hardware. No wonder Microsoft trying desperately to get into the gaming market.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
But if for instance SWG after almost a decade was a major success no way Bioware with TOR could stand in it's way of renewing that license. Subscriber numbers fell from 250,000 - 300,000 to just above 100,000 by mid 2006. That's the damage NGE did after it's release in late 2005 to the game.
At the end you can just look at my signature to know how far my experience in gaming extends to accurately predict the fate of almost any product out there way before it's released.
I sincerely doubt it would have been much different in the end for SWG PRe-cu once TOR came along. LA simply wanted TOR to be the face of the IP in the MMOverse.
And yes I acknowledged that for the first two years of NGE the game was suffering more than ever. That did change though. They did turn the ship around a bit toward the last couple years. It saw more forward development than it did at any point in it's life during that time.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson