In watching some of the dev videos on youtube I got the impression that one of the uses of the Talents system is to make some players into content. There was a mention of a Player being able to become a great wizard and other Players breaking into his castle to steal his gold.
First off, if you can't carry around a fortune in your pouch that is amazing. Long have I wished for a game to make goods/riches have volume beyond a single inventory slot.
Second, this has the makings of a great way to have player driven content as long as someone is willing to play the part.
I'm sure some people will not want to be content, or a big ass target, etc. But I have to say that if the right player was to become said wizard and really got into having a Tower like that then the game would be amazingly fun to follow as well as play. I think I might log in just to hear tales of the group who attempted to ransack Thogroms Tower. I hope that they develop this system to take advantage of the Local, Regional etc event system so that conflicts can come about that are somewhat led by players. Would be great to see conflicts that are not relegated to two sides, but involve intrigue and betrayal as well as heroic sacrifice and loyalty.
I think the 1-5% mark is perfect because it should keep magic/shapeshifting/etc. pretty rare while driving play to unlock. Anyone else think it may work like this?
MMORPG players are often like Hobbits: They don't like Adventures
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So you can stack some things that make sense to stack. Seeds etc.
But you will also have a limited weight sonyou couldn't carry 100,000 of said seeds like in other games.
You may find you could only carry 5 swords. And who is to say how much space each sword takes.
From what I undrstand a shortswords will take less space than a great sword.
But I'm not the expert that's just how I understand it
@drakeordanska
I thought I saw that mentioned before somewhere. Never mind.
Edit: found the source. It's almost certainly cut from launch.
https://docs.google.com/document/d/1qr8BJDfNZlApkr6bIZyTZ4QewxGJf6t-LedBz4NMDjI
Caspian: and we had good reason for that. We were trying to disassociate ourselves from bigger media because the lure of having a show similar to the one you had before will be high, and having Nakari on the show was hard for me to see because I knew she had the knowledge of which features were hard to cut and I was hoping she wasn’t baiting you guys and say “well what about this” and just kind of work her way down the list, but there was some things you talked about that were definitely on the list of things cut that were very painful, some I think were obvious, talents for example are one of those people from the very beginning have said “hey we’re not really sure about this there are some people with talents, some people who don’t and for us they’re very important to the story but we agree with you. We don’t want them available at launch honestly even if they hadn’t been cut, they wouldn’t be there at the beginning, we want people to get into the world to feel it out, start to develop their organisations and guilds, even beyond the world building phase and then drop the story on top of people with those talents starting to be present.
Day 1, everyone is walking about and 5% of the population has talents they’ll feel like they’ve been cheated. So that’s one of those things that in all likelihood will be cut, we won’t have talents in at launch. But with pre-orders once the sales of the game starts happening and there’s actual launch and we start drawing revenue for that and we start adding them back in, nobody's going to know when we add them back in they’re just going to be there 1 day.
So whether we cut them or not is probably not going to have that big of an impact.
*note*
I didn't rewatch the video though so if they are in there I am sorry
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I don't really expect them to deliver at the due date though, and there's always a chance they'll look for publishers, which is something they have mentioned.
When everyone is special, no one is
If this logic is sound then I think it makes sense to cut talents from the list of launch features. If talents are still considered when building the core design it can be implemented at a later date without having to make other launch feature cuts.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey