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It pains me to admit that Black Desert Online is the first MMO I've ever played that I've had to Google guides and solutions. There's rarely been a time playing when I'm not loading a YouTube video that shows me how to do something. In the past I've often found it bizarre just how frequently people will use guides for the most trivial of content or things that are frighteningly obvious.
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Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I know you think this sounded intelligent and all, but you are going to have to elaborate for credibility.
Author, I agree 100%. This MMO has been a breath of fresh air, with all the themepark clones being put out to make a quick cash grab, this game actually has some depth too it. Some freaking thought was put into something to make it stand out with different mechanics than the same old tired formula. That deserves praise, and we need more of it.
Dude I quoted, you are welcome to go play one of the hundreds of copy-cat themepark MMOs available. Enjoy.
I do play other MMOs a little - here and there - but I prefer to wait until a game that's sufficiently fresh and rich comes along.
I don't have to convince myself some willfully obscure cheat-infested grinder is how I should be wasting my time - only to wake up in a few months and realise I wasn't really having fun.
Unfortunately MMO gameplay has become so familiar, and almost standardised, that it's easy to find little mystery in the post-WoW titles. Sure, they were designed to be accessible and easy to pick up but, for me, that's where they failed to hold my interest.
BDO can be criticised for unashamedly not teaching you pretty much anything about its deeper layers. But I love this process of learning and discovery. I am constantly figuring out things and this draws me more into the game, and makes me feel more invested. At the same time there is always something on my "to do list" which I want to understand more about.
BDO is not perfect by any means. But for me it's unexplained depth holds mystery and excitement.
Like with crafting/gathering, it will straight up say what you need if you use the in-game knowledge thing, showing you a specific area...but if its even semi-rare, actually getting said item to craft with was an absolute nightmare. Same with horses, I knew -how- to get a horse, just in order to get the privilege to even attempt it, I had to wander around on my Donkey for a long time, then finally get the horse, then walk around doing nothing on -that- horse, plus the one to breed it with, and so on.
Theres joy to be found in discovering something, but if you intentionally withhold information and make it obscure and tedious (Looking at you, conversation mini-game. I read how to play you, and I still don't get you sometimes.) it just feels...unrewarding.
You are talking about PvE and black desert in one sentence. You must have had a wrong interpretation of BDO then. The game was designed as PvP focused game, with very little PvE. The PvE part of BDO is just solely to achieve certain gear level for PvP.
And btw, BDO is still a very successful game, no matter how 'negative' the reviews were.
It's relatively easy when you enjoy the game.
rofl you can't actually believe what you just typed if you actually play the game? The game is 99% PvE grind and the occasional grind spot PvP fight...or random PK...or some moron running around killing AFK people. Oh, there are some outdoor Arenas people "practice PvP" in sometimes. I don't think the craptacular NA/EU servers will even be able to handle Node Wars/Castle sieges - they are barely stable enough as is. Even after that content is released, it will still overwhelmingly be a PvE game at heart - heck, they even said they are adding a bunch of PvE content in the future without as much as a whisper of PvP at all. Generally speaking, the NA/EU MMO crowd doesn't seem to like having to spend the majority of their time PvE'ing to PvP and I don't blame them. This game has an identity crisis IMO.
http://forum.blackdesertonline.com/index.php?/topic/87508-sadly-im-quiting/
He does bring up some valid concerns even people who are still playing have issues with. Not here to bash the game since I play it, but it's looking like it's going down hill fast.
Cheers..
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
About the only true turn off for me is that Korean art style and how the npc's act when interacting with them. That shaking of the head back and forth and no eye contact like they are subservient or something just drives me nuts.
So no, it has nothing to do with overwhelming; it just has to do with freshness.
Not sure what kind of MMO people are hoping/waiting for that this isn't good enough for them but I'd just say good f'ing luck.
As for "the joy of being overwhelmed", I do like finding stuff out, but since the extent of that is going to a web browser, I think they should just put some time into improving the in-game guide and/or quests to teach you stuff. I'm sure it was super neat for the first people to discover stuff, and people still are discovering some things (especially since our version is slightly different), but there's a line between "this is an amazing game for discovery" and "they just didn't bother putting the info anywhere in the game itself, let alone the in-game guide."