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Why you should back Chronicles of Elyria.

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  • CeironxCeironx Member UncommonPosts: 88
    edited May 2016
    NO... JUST NO

    show me a gameplay trailer ( a real one ) or a alpha demo for free or anything it can prove they have done something already on the games, papers and drawing dont qualify, im not a fool, i want a games of this genre but im not going go get stealt at all these news game who say everything any mmorpg players want and never releases.

    can then supports the game with 100-200$ or more, i dont care i have money but im not stupid enough give it aways !!!

    also why they dont go see a bank ?? burrow MONEY for your idea... peoples act like kickstarter are the only way, they can go see a bank with a business plan and they can get investment or they can go see peoples to burrow money, but ho well better get it on kickstarter, that free money, if the game fail they just say sorry, not the same with a bank huh !!

    the fact they dont go ask money the usual way make me think they are not 100% sure they will deliver a games. they dont do any risk, peoples who back the kickstarter do it ....

    if it was me and im confident in my game i would invest money and burrow money, if that fail i would go bankrup, but that just like any others company of any kinds, that the real world.

    not this kickstarter free money world
    There is a reason why they don't burrow money. Because the bank won't give loan money to a company that has no any real achievements so far.

    [mod edit]

    I was actually supporting them until I saw what they pulled off during their Kickstarter campaign. They were literally saying: HEY MAN LOOK, YOU all VOTED FOR DIGGING SO LET'S PUT DIGGING UP AT THE TOP OF THE LIST. No one really wanted half the bs features that were on the list, yet they were at the start of the goddamn list. It's all but a cashgrab, this game is Mortal Online V1.2
    Post edited by Vaross on
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Archlyte said:
    Gralius said:
    So why would I say something totally uncharacteristic like "you should back Elyria"?

    Quite simply because this genre needs games like this. 


    Perma Death will answer that question for a lot of people, me included. 

    I would be far more optimistic if the perma death 'feature' were dropped.

     

    Dropping Perma-Death would kill the concept of the game. It's not really Perma-Death but forced reincarnation. In essence your soul is your character and the soul gets more powerful with each life. This puts a tension in the game of how much/what can you achieve in that incarnation's lifetime. 

    The lifetime given is not inconsequential unless you back to back murder in order to voldemort your lifespark and shorten your lifespan for that life dramatically. So it isn't a life that goes by in a flash. 

    CoE isn't Perma Death like RUST or DayZ, it's something different.
    Yes its different but also the same. Round 1, I can run 50 feet. Round 2 I can run faster so I run 60 feet, round 3 I run 70 feet. So they have recycled in 3 rounds 110 feet of content. As a casual gamer in my chars life time I will never make it as far as a hardcore gamer. So some content will be locked from me. In other MMOs as a casual gamer with a strong guild. Very little is locked out for me. I just dont see this as a positive.

    Also they have not covered a problem brought up on this forum. Guild A hates Guild B (always ends up happening) So the 260 members of guild A decide each member is going to PK the guild leader of Guild B. Sending him into early perma death. Forcing him to spend 30 bucks. This could end up being a real problem as they could force someone out of the game by making them spend 30 bucks every few weeks. I think this death system attached to a payment model, kinda problematic. 

    Sad thing is, the rest of the game is just what I am looking for. This is almost the game I want. This saddens me greatly. 
  • ZultraZultra Member UncommonPosts: 385
    Do not forget that you can actually live forever if certain things happen to you like you become a lich or dhampyr
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Nanfoodle said:

    Never told him not to like it. I said this game is very limited to casual game play. Its their design and the dev team have spoken very loudly about it. Matter of fact, there is no solo play. Most mobs in the game will take a min of 2-3 players to kill. Nothing wrong with that its just how they made their game. He said as a casual gamer, the whole game has things for me. When I asked to be informed have gave me one thing. This is not a casual game and is not designed for that kind of play style. If standing around a pig farm is your fun, Im not knocking it but I am sure you will need to go into the world to keep your farm going. 
    With contracts you need never leave your village, town, city if you want. If you want to own and run an Inn you would want hunters and farmers to provide the food and grain for drink making. You would probably have no need to roam the wilderness. So I see no reason why you are sure everyone will need to go into the world. The way the game is being designed that is absolutely not the case. 

    I have to strongly disagree about there being no solo play as well. The problem here is, because you cannot see past your own play preference you are unable to realise what this game can offer to other play styles. Nothing wrong with it except you are making assumptions that are patently false and pulling people us using those false assumptions. 
  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Nanfoodle said:

    Never told him not to like it. I said this game is very limited to casual game play. Its their design and the dev team have spoken very loudly about it. Matter of fact, there is no solo play. Most mobs in the game will take a min of 2-3 players to kill. Nothing wrong with that its just how they made their game. He said as a casual gamer, the whole game has things for me. When I asked to be informed have gave me one thing. This is not a casual game and is not designed for that kind of play style. If standing around a pig farm is your fun, Im not knocking it but I am sure you will need to go into the world to keep your farm going. 
    With contracts you need never leave your village, town, city if you want. If you want to own and run an Inn you would want hunters and farmers to provide the food and grain for drink making. You would probably have no need to roam the wilderness. So I see no reason why you are sure everyone will need to go into the world. The way the game is being designed that is absolutely not the case. 

    I have to strongly disagree about there being no solo play as well. The problem here is, because you cannot see past your own play preference you are unable to realise what this game can offer to other play styles. Nothing wrong with it except you are making assumptions that are patently false and pulling people us using those false assumptions. 
    Then again I honestly ask, what is there for casual players?
  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    Nanfoodle said:
    Nanfoodle said:


    So when you said "The whole game has things for me."  You really meant you will be happy with one thing lol. Thanks for the education. LOL
    Is that a bit like saying you like to play computer games but what you really mean is you are happy with just 1?

    Really don't think there is a need to try telling people what they will find enjoyable. You don't like it, fine. stop telling other people not to like it. 
    Never told him not to like it. I said this game is very limited to casual game play. Its their design and the dev team have spoken very loudly about it. Matter of fact, there is no solo play. Most mobs in the game will take a min of 2-3 players to kill. Nothing wrong with that its just how they made their game. He said as a casual gamer, the whole game has things for me. When I asked to be informed have gave me one thing. This is not a casual game and is not designed for that kind of play style. If standing around a pig farm is your fun, Im not knocking it but I am sure you will need to go into the world to keep your farm going. 
    You really need to research. They have never said the majority of mobs need 2-3 people to kill.

    Besides where does it say that solo play = casual.

    I can as a casual gamer play in a guild and enjoy hunting and fighting with them. Especially thanks to the bolstering system.
    I really think you need to think your answers through and then reread what you have written before clicking post.

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Nanfoodle said:


    Also they have not covered a problem brought up on this forum. Guild A hates Guild B (always ends up happening) So the 260 members of guild A decide each member is going to PK the guild leader of Guild B. Sending him into early perma death. Forcing him to spend 30 bucks. This could end up being a real problem as they could force someone out of the game by making them spend 30 bucks every few weeks. I think this death system attached to a payment model, kinda problematic. 


    First there are limits to how short a life will get depending on your fame/reputation. Killing a nobody really doesn't do that much harm. 

    Second when you are talking guild you are talking family. So if family A attacks family B...family B petition the local Count, who petitions the local Duke who petitions the King. Now Kingdom A are fighting against the entire kingdom. 

    So family A better be sure they can deal with whoever it is they are attacking because everyone knows that when you attack some random player who reports to the local king that the reason he didn't pay his taxes the king is going to get pissed. 
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Nanfoodle said:

    Then again I honestly ask, what is there for casual players?
    Quoting the Zoolander film...Are you serious, I just told you that. 


  • GdemamiGdemami Member EpicPosts: 12,342
    edited May 2016
    Nanfoodle said:
    Only mechanic that helps casuals. To bad the rest of the game has nothing for you.
    Bolstering is supposed to work only within family.
    Offline character progression does not help you to catch up.
  • OfficerFriendlyEQ2OfficerFriendlyEQ2 Member UncommonPosts: 105
    Ah, the promise of a perfect world, perfect graphics, perfect content, perfect feel, perfect game. Oh but it isn't done thou but please send tree fiddy. teehee snicker snick
  • GdemamiGdemami Member EpicPosts: 12,342
    Archlyte said:
    Dropping Perma-Death would kill the concept of the game. It's not really Perma-Death but forced reincarnation. In essence your soul is your character and the soul gets more powerful with each life.
    Boosting your char with lots of killing and dying early? :)

    Regardless, people are mostly attached to their characters and this is just one huge turn off. Probably interesting idea but entirely impractical and unappealing.

    Just another indy game made by "passionate" developers making the game for non-existent audience...
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Nanfoodle said:

    Never told him not to like it. I said this game is very limited to casual game play. Its their design and the dev team have spoken very loudly about it. Matter of fact, there is no solo play. Most mobs in the game will take a min of 2-3 players to kill. Nothing wrong with that its just how they made their game. He said as a casual gamer, the whole game has things for me. When I asked to be informed have gave me one thing. This is not a casual game and is not designed for that kind of play style. If standing around a pig farm is your fun, Im not knocking it but I am sure you will need to go into the world to keep your farm going. 
    With contracts you need never leave your village, town, city if you want. If you want to own and run an Inn you would want hunters and farmers to provide the food and grain for drink making. You would probably have no need to roam the wilderness. So I see no reason why you are sure everyone will need to go into the world. The way the game is being designed that is absolutely not the case. 

    I have to strongly disagree about there being no solo play as well. The problem here is, because you cannot see past your own play preference you are unable to realise what this game can offer to other play styles. Nothing wrong with it except you are making assumptions that are patently false and pulling people us using those false assumptions. 
    Everyone is making assumptions at this point.  Devs can say what they want.  My assumption is that Devs always underestimate gankers.  These Devs say they don't.  Only actual game play will tell, no matter what anyone says.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220

    Everyone is making assumptions at this point.  Devs can say what they want.  My assumption is that Devs always underestimate gankers.  These Devs say they don't.  Only actual game play will tell, no matter what anyone says.
    Anything is possible of course and proof is in the pudding as they say but if you read the design journals on the game they certainly are ticking off a lot of things that others games in the past hadn't even thought of so I am hopeful. 
  • BjelarBjelar Member UncommonPosts: 398
    Flute said:


    Quite simply because this genre needs games like this. 


    I don't believe that we need yet another MMO (anyone still counting?) to force PvP on everyone. It will -like the 642 others before it- be a "king of the hill" match.

    For PvP to be fun, you need to win. The first few weeks there will be a lot of rubbish players, so winning will be easy. Then the rubbish players will quit, because it isn't fun to lose every fight. Then the mediocre players will start losing every fight and eventually quit. And so on, untill the game is left with a few dozen very good players indeed who now hates the game and the developers and call it a big FAIL ghost-town ragequit.

    We have all seen this happen over and over and over and over again and STILL .... every game developer in existence keep insisting that "PvP MUST be forced upon everyone always, it is a core principle to us." Sigh....

    I do agree with the OP that it is probably worth whatever they charge for it though, for a few weeks of great fun. That's what MMOs have become - a few weeks of fast fun every time a new game launches.


  • DrakenhoffDrakenhoff Member UncommonPosts: 301
    Nanfoodle said:

    Never told him not to like it. I said this game is very limited to casual game play. Its their design and the dev team have spoken very loudly about it. Matter of fact, there is no solo play. Most mobs in the game will take a min of 2-3 players to kill. Nothing wrong with that its just how they made their game. He said as a casual gamer, the whole game has things for me. When I asked to be informed have gave me one thing. This is not a casual game and is not designed for that kind of play style. If standing around a pig farm is your fun, Im not knocking it but I am sure you will need to go into the world to keep your farm going. 
    With contracts you need never leave your village, town, city if you want. If you want to own and run an Inn you would want hunters and farmers to provide the food and grain for drink making. You would probably have no need to roam the wilderness. So I see no reason why you are sure everyone will need to go into the world. The way the game is being designed that is absolutely not the case. 

    I have to strongly disagree about there being no solo play as well. The problem here is, because you cannot see past your own play preference you are unable to realise what this game can offer to other play styles. Nothing wrong with it except you are making assumptions that are patently false and pulling people us using those false assumptions. 
    Everyone is making assumptions at this point.  Devs can say what they want.  My assumption is that Devs always underestimate gankers.  These Devs say they don't.  Only actual game play will tell, no matter what anyone says.
    I have given you an agree here.
    Only thing I'm not 100% in agreement with is that the devs are underestimating gankers. Caspian in the last q&a said the punishments are adjustable if they find ganking is too prevalent.

    Signed Davan Drakenhoff ruler of Castle Drakenhoff the impenatrable castle made from cardboard

  • RPGMASTERGAMERRPGMASTERGAMER Member UncommonPosts: 516
    im close to make a kickstarter, hire 1-2 peoples well know, make some artist do some drawing, say everything everyone want, and start a kickstarter !!!

    you guys would pay for it, then i walk aways with 1 millions, nothing happen, or i just hire enough peoples to do a unreal engine alpha game and keep the game in beta forever, for many years until peoples dont even remember the games and keep the money !!

    fool deserve to be fooled, that only help them !!
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Bjelar said:


    For PvP to be fun, you need to win. 


    Untrue. For PvP to be fun, you need to enjoy the competition, win or lose. 

    I lose in about half of the games I play on in WOT but if it is a good fight I can enjoy it, even if I lose. 

    Well that is my opinion. 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,587
    We see similar threads with similar reasons pop up for all these Crowdfunded games.  I know PFO had a very similar one called Why PFO Matters.


    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • TimberhickTimberhick Member UncommonPosts: 554
    Everyone is making assumptions at this point.  Devs can say what they want.  My assumption is that Devs always underestimate gankers.  These Devs say they don't.  Only actual game play will tell, no matter what anyone says.
    I have given you an agree here.
    Only thing I'm not 100% in agreement with is that the devs are underestimating gankers. Caspian in the last q&a said the punishments are adjustable if they find ganking is too prevalent.
     They are making an OWPvP game and want to curb OWPvP in their game.....?
  • ZultraZultra Member UncommonPosts: 385
    Also the 'answer' to ganking is OPCs remember your character never leaves the world and there are NPCs as well, you can code your character to do chores whilst you are offline. 
    Sign up for Chronicles of Elyria here don't forget to use my friend code - B4ACB3

    Join the revolutionary MMO! 
  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    Everyone is making assumptions at this point.  Devs can say what they want.  My assumption is that Devs always underestimate gankers.  These Devs say they don't.  Only actual game play will tell, no matter what anyone says.
    I have given you an agree here.
    Only thing I'm not 100% in agreement with is that the devs are underestimating gankers. Caspian in the last q&a said the punishments are adjustable if they find ganking is too prevalent.
     They are making an OWPvP game and want to curb OWPvP in their game.....?
    Big difference between structure and prevention
  • VucarVucar Member UncommonPosts: 311
    Nanfoodle said:
    I was going to but then the whole permadeath thing made me walk away. Its tied into their payment model. You keep aging even when you're not playing. As a casual gamer, it just turned me off. 
    That's fair, but understand that if you were to go offline in a city and just left to age offline, it would take about 8 real months for you to actually age-out and finally permadie.

    Death from aging is not going to be common, and casual gamers are really going to get the most playtime out of their money and characters than anyone else.
  • TimberhickTimberhick Member UncommonPosts: 554
     They are making an OWPvP game and want to curb OWPvP in their game.....?
    They're creating a virtual world that includes the possibility of overworld PvP and want to insure that the PvP mechanic isn't abused.
    It will be abused.  The only way to stop it from being abused is to not have it.
     They are making an OWPvP game and want to curb OWPvP in their game.....?
    Big difference between structure and prevention
    Not really.  Too much structure is prevention.
  • TimberhickTimberhick Member UncommonPosts: 554
    There's always some abuse of game systems, but the trick will be confining that to small enough segment of the player base that it doesn't ruin the game for everyone else.  I think their approach is going to accomplish that.  It will be too costly to be a griefer for most players for it to be worth it; they're going to insure that.  If the penalties aren't harsh enough at first, they'll fix it.
    It's going to be too hard to recognize  toons.  All toons are human, there is no name tags(unless familiar with them supposedly), no general chat.

    The other issue is http://chroniclesofelyria.com/blog/6549-DJ-18-Kingdom--Land-Management


  • VucarVucar Member UncommonPosts: 311
    Rusque said:
    Okay, I'm a skeptic - of most things not just CoE. So don't take my questions/comments as an intent to attack or be negative.


    1. Yes, I do remember failed promises and poor deliveries. People said great things about the ideas and the teams behind them then too. Why is CoE exempt from the same fate?

    They're not. Its a risk. Every kickstarter is. This one is really ambitious so its even riskier. That's why I did not back it with more money than i was 100% comfortable with losing. If we never support those who take risks in the sandbox mmo genre, we'll never see change.

    2. We need more games like this? What kind of game is this? It's currently a feature list, and I've seen lots of fantastic feature lists over the years, but they haven't all translated into the end product. So I'm not sure we need more games like this until this comes out and we know what kind of game it is.

    Its not exactly a PVP or PVE game. Its more like a sandbox medieval life simulator. Everything has a consequence, especially player action.

    3. We did get out of the themepark doldrums. I feel like I'm in a time warp whenever people say this. The last 3-5 years have been dominated by OWPvP concepts. FFARR is the most recent "doldrum themepark" and it came out in 2013 as a re-release of it's failed original version.

    Mostly what we have are awkward attempts or outright failures in the sandbox world: Black Desert Online emphasizes high-bloom polished graphics and clings to regional questing zones, just as ArcheAge did. Albion, Crowfall and Darkfall are heavily PVP-centric and alienate non-hardcore pvpers. EVE is a great game but it has linear time-based progression and isn't very skill-based. The Repopulation is dead, Revival is dead, Everquest Next is dead. 

    4. I don't know of CoE will make it, based on what I've seen, I'd say no. But if you have some compelling footage, I'm happy to take a look and change my mind.

    I cant show you anything you cant google or find on their website. Their kickstarter is successful - but maybe CoE will make it and maybe they won't. Personally I'd rather support something over nothing. Its like voting for the president: even if you're just 1 vote, even if your choice loses, at least you tried - you can't complain about who's in office if you don't try.

    5. I look forward to seeing their development progress, like I said, I'm a skeptic which isn't a synonym for a naysayer. So if things are looking good, I'm happy to jump in.

    Go with what your gut tells you, but make an informed decision.

    Replies in bold
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