This weekend I decided to give ESO a try. There seemed to be a lot of things to like about the game, but I will never experience them. Because something that has been present in the other dozen or so mmorpgs I have played seems absent here:
The ability to click on images on the screen to cast spells.
Try as I might, the game seems to be oriented to good typists or to people with a mouse that has 50 programmable buttons.
I am not a skilled typist and my mouse has 4 buttons - 5 including the wheel (which is more than I want).
I never knew this was an issue. I have been clicking abilities on my screen since 2002.
Am I missing something? Why did they do this?
Oh, and to any who may say Learn to Type or Get a Better Mouse, I have not needed to do either of those things from original Everquest forward. And I am having no difficulty playing other games today.
It is a shame to walk past ESO because of this issue.
It's combat is more action oriented and clicking on icons would severely handicap you. I would suggest to look past your initial impression and give it a try.
I was a clicker as well. Even when i started raiding in WoW almost 11 years ago i refused to abandon this habit. Until i was forced to do so and realized who easier things became with using hot keys.
Some games the right and left clicks are actual skills and you aim with the mouse so it is not as easy as all that to just allow a player to play how they want because the game play simply does not allow it. It's not a question of simply allowing a player to change keys so that they can click through when it would require them to change the way the game works .
My father has been playing MMOs since Everquest in 1999. Age-wise, he is in his mid 50s. He still clicks on every ability to this day and still isn't very good with ASWD movement. However, he still loves MMOs and if any game came out that wouldn't allow him to click the buttons, he would just move on to a different game - one that allows him to play how he likes and to enjoy himself. I understand the OPs frustrations, but sometimes you just need to accept that not every MMO is going to offer you everything you want. Try moving on or learning to adapt.
I am talking about what I said I am talking about ...
Yes you can key bind. And for some people that may be great. But I don't want to play a game where I am not allowed to set up action bars and click them.
Millions and millions of people play the way I play. It's not a defect or disease.
Millions of baddies play that way but it isn't how it was meant to be played. I suggest you take a few days to play the correct way and get that into your muscle memory and you'll thank me later.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Oh, and Zenimax is a tad bit off too by not having what should have been a basic option. I'm a keybinder myself, so the lack of it does not affect me, but I can see how others feel different about it. Perhaps there's an addon out there that supports the function to show and click bars.
I agree that the developers should try to attract as many players as possible by catering to varying play styles but I just can't see how clicking on hotbars would be practical in this game.
Bear in mind you have to aim at a constantly moving target. In the time it takes to move the mouse from the target to the hotbar, it's likely to have moved resuting in your skill firing into thin air and being on a wasted cooldown or simply not firing at all. All this time you're still under attack because the mobs don't hang about waiting for you to fire first. That's just in PvE, in PvP you'd be a sitting duck.
lunawisp was my peacebringer in City of Heroes. She lives on, in memory, as my gaming id
OP - I'm afraid you've been caught up in the mmo's for Super Mario players that the genre has sunk into.
Bouncing your character around like a trampolinist on steroids under the 'action combat' heading. Forget in depth skill rotations, forget comprehensive boss mechanics, forget multi-strategy raid operations - all this has been replaced by 'stay out of the AOE'
Real mmo's are still there, and tellingly are the ones that hold up subscriptions better.
Return to the true mmo fold, remind yourself how true massive multi-player games should be played. Stare in fondness at the minimum of four fully populated skill bars on your screen, loaded with different abilities and macros. - and leave behind the drainpipe jumping games for the console button mashers.
I am not quite sure it's fair to blame age I am a 55 year old housewife and with the help of a G600 Logitech mouse I play these type of games fine. It is all dependent on how much you wish to adapt. If you don't want to try to learn to play without clicking say so but please don't blame your age.
OP - I'm afraid you've been caught up in the mmo's for Super Mario players that the genre has sunk into.
Bouncing your character around like a trampolinist on steroids under the 'action combat' heading. Forget in depth skill rotations, forget comprehensive boss mechanics, forget multi-strategy raid operations - all this has been replaced by 'stay out of the AOE'
Real mmo's are still there, and tellingly are the ones that hold up subscriptions better.
Return to the true mmo fold, remind yourself how true massive multi-player games should be played. Stare in fondness at the minimum of four fully populated skill bars on your screen, loaded with different abilities and macros. - and leave behind the drainpipe jumping games for the console button mashers.
I don't completely disagree with you but it's just a different type of difficulty. There was never any "In depth skill rotations" it was "These are the skills you push in order to do the most damage" that isn't hard, it's just playing that matching game Simon over and over.
Boss mechanics I will agree with you on, there is still difficulty in avoiding aoe and things like that (if you look at wildstars raids you can see insanely difficult boss fights with mostly aoe avoiding) but it won't ever be as hard as interrupts at the correct time while other people are disorienting enemies spawning while some unique mechanic is also playing out.
You also have to remember, even if you had 4 bars completely full, how many skills were you actually using. You had a few skills that would help in any given fight, and the rest (like 36 other skills) were all situational and hardly used at all. If you were a buffer class one bar would be full of just buffs you rotated on people. Also that doesn't include skills that were just actives you had to have on a bar to hit whenever it went off due to dying and whatnot.
MMORPG games don't have to be played one specific way. A lot of people enjoy action combat, and jumping around doing things. A lot of people enjoy tab target combat. Just because you like it one way doesn't mean that's the "True" way of the genre.
I just brought my 10.99 ESO off ebay today and am currently downloading it and thought I'd pop in and skim the forum.
Wanna say having played BDO for the last coupla months, how comfortable this forum feels with it's toxic fanbois. Just like the official BDO forums! I feel I'm home already! *heart warming*
OP - I'm afraid you've been caught up in the mmo's for Super Mario players that the genre has sunk into.
Bouncing your character around like a trampolinist on steroids under the 'action combat' heading. Forget in depth skill rotations, forget comprehensive boss mechanics, forget multi-strategy raid operations - all this has been replaced by 'stay out of the AOE'
Real mmo's are still there, and tellingly are the ones that hold up subscriptions better.
Return to the true mmo fold, remind yourself how true massive multi-player games should be played. Stare in fondness at the minimum of four fully populated skill bars on your screen, loaded with different abilities and macros. - and leave behind the drainpipe jumping games for the console button mashers.
Yes, because staring at a hot bar is SO riveting.
Gtfoh
-Someone who played those games and loved(s) them too.
OP - I'm afraid you've been caught up in the mmo's for Super Mario players that the genre has sunk into.
Bouncing your character around like a trampolinist on steroids under the 'action combat' heading. Forget in depth skill rotations, forget comprehensive boss mechanics, forget multi-strategy raid operations - all this has been replaced by 'stay out of the AOE'
Real mmo's are still there, and tellingly are the ones that hold up subscriptions better.
Return to the true mmo fold, remind yourself how true massive multi-player games should be played. Stare in fondness at the minimum of four fully populated skill bars on your screen, loaded with different abilities and macros. - and leave behind the drainpipe jumping games for the console button mashers.
Translation: you have to play the games today... The system doesn't fight for you...
Figured I'd follow an outlandishly blind statement with another...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Comments
It's combat is more action oriented and clicking on icons would severely handicap you. I would suggest to look past your initial impression and give it a try.
I was a clicker as well. Even when i started raiding in WoW almost 11 years ago i refused to abandon this habit. Until i was forced to do so and realized who easier things became with using hot keys.
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Sandbox means open world, non-linear gaming PERIOD!
Subscription Gaming, especially MMO gaming is a Cash grab bigger then the most P2W cash shop!
Bring Back Exploration and lengthy progression times. RPG's have always been about the Journey not the destination!!!
Bear in mind you have to aim at a constantly moving target. In the time it takes to move the mouse from the target to the hotbar, it's likely to have moved resuting in your skill firing into thin air and being on a wasted cooldown or simply not firing at all. All this time you're still under attack because the mobs don't hang about waiting for you to fire first. That's just in PvE, in PvP you'd be a sitting duck.
Bouncing your character around like a trampolinist on steroids under the 'action combat' heading. Forget in depth skill rotations, forget comprehensive boss mechanics, forget multi-strategy raid operations - all this has been replaced by 'stay out of the AOE'
Real mmo's are still there, and tellingly are the ones that hold up subscriptions better.
Return to the true mmo fold, remind yourself how true massive multi-player games should be played.
Stare in fondness at the minimum of four fully populated skill bars on your screen, loaded with different abilities and macros.
- and leave behind the drainpipe jumping games for the console button mashers.
Boss mechanics I will agree with you on, there is still difficulty in avoiding aoe and things like that (if you look at wildstars raids you can see insanely difficult boss fights with mostly aoe avoiding) but it won't ever be as hard as interrupts at the correct time while other people are disorienting enemies spawning while some unique mechanic is also playing out.
You also have to remember, even if you had 4 bars completely full, how many skills were you actually using. You had a few skills that would help in any given fight, and the rest (like 36 other skills) were all situational and hardly used at all. If you were a buffer class one bar would be full of just buffs you rotated on people. Also that doesn't include skills that were just actives you had to have on a bar to hit whenever it went off due to dying and whatnot.
MMORPG games don't have to be played one specific way. A lot of people enjoy action combat, and jumping around doing things. A lot of people enjoy tab target combat. Just because you like it one way doesn't mean that's the "True" way of the genre.
Wanna say having played BDO for the last coupla months, how comfortable this forum feels with it's toxic fanbois. Just like the official BDO forums! I feel I'm home already! *heart warming*
Yes, because staring at a hot bar is SO riveting.
Gtfoh
-Someone who played those games and loved(s) them too.
Figured I'd follow an outlandishly blind statement with another...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson