Just announced on
#BE3 due this fall.
Players will scale to all zones so anyone can play with anyone else anywhere. Firor also mentioned factions so this could mean players can go play in any faction zone anytime they want. Who knows if each faction will get their own zone or if everyone would be together. Cyrodil will most likely remain the as is but with Arenas and Battlegrounds coming I can see them redesigning the zone into a PvE zone ( Molag Baal story is over and reasons to fight over already )
My guess this is being done for future content being made easier to introduce outside of major DLC ( probably them too ).
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Factions will not be a barrier now from the sounds of it. Total freedom to the player.
PLUS more ESO content coming later on during E3.
Unfortunately, Firor and company half-assed it and shot themselves in the foot by allowing cross-faction guilding and directing players to the other faction areas to grind Champion levels. Instead of instilling any kind of realm pride to encourage the Cyrodiil battle or enticing players to roll an alt for a completely different questing experience, they just left players wondering why the hell there were even factions in the first place.
RvR is, quite frankly, better in the framework of the more intimate experience that traditional servers provide, as well. Megaservers take all the personality out of the RvR.
거북이는 목을 내밀 때 안 움직입니다
I do also wonder why people would be clueless to why there are factions, if they paid attention to the story? That's all the story was about more or less.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
This video sums it up fairly succinctly.
The linear questing in this game was my biggest complaint.
Next I would like dynamic events added to the open world.
Sorry I simply disagree...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
All Time Favorites: EQ1, WoW, EvE, GW1
Playing Now: WoW, ESO, GW2
Matt Frior: First and foremost, I announced that we have had "seven million players since launch." I know that many of you will have questions as to how we arrived at that number. Here's the breakdown: since we commercially launched at the end of March 2014, we have had seven million people acquire the game, create accounts and play. Please note that this number does NOT include beta players (who played the game before we launched) and it also does not include players from our free trial (Xbox-only, in December of 2015). It all boils down to one thing: a LOT of people have purchased and played the game during the last two years, and we are grateful for each and every one
The spectre of DAoC haunted ESO for far too long, finally it's been laid to rest. It's been glaringly obvious that RvR was NOT what ESO players were spending their play time on.
Lets be honest here, if DAoC was the greatest game ever made, it would not have shone briefly and then dwindled into obscurity.
ESO is built on a massive IP, and by finally acknowledging its wide player base, I've no doubt that ZOS will be happily watching that 7M player number climb steadily...
Once again lore is kicked in the teeth to give players the illusion of freedom. Lore aside, by giving factions a limited set of races you give the factions character and theme. Even if you are not a roleplayer and the theme is purely graphical.
Scaling to group level works, like in CoH. Lone players scaling to zone causes loads of issues. I could somewhat understand if this was just for players who already had a top level character, but straight out of the box?
This is a product of the one size fits all way of making MMO's, ESO said they did not want that in their game. Making MMOs easymode and dumbed down does not make for a better game.
Scaling. As Scot says: It certainly did work in CoH but "straight out of the box?" This could actually make it harder at the start.
To little to late, only way it would be interesting is if the open up new PVE areas in each faction that span the whole level range so practically double the size of each faction area and that's not going to happen.
In terms of pve- which is what One Tam is about- I wonder if this will really be such a good idea? Perhaps the best part about pve in ESO- what sets it apart from other mmos- is its deep storylines. Now we will be able to simultaneously be heroes in all three factions- even though they are fighting against each other. That was one of the main issues I had with the vet rank set-up in the first place: the fact that we heroes of our realm now had to go serve as twats for the enemy and fight mud crabs stronger than Molag Bal.
plus most of them are terrible ugly ......all of the specs have like 1 decent skill rest are either weak or has shity mechanics behind it .
each Zone is governed by their leaders that take orders from Cyrodil . Peace to all ....
Turn Cyrodil into a Quest zone in rebuilding it after this destructive war.
Add PVP Matches Battle Grounds hmm
I like it
Problem with Cyrodil was it was lagy it was unbalanced zerg fest with exploits and use of unbalanced classes I hope this shit will go away ....
For people who bought the game in the first year - yep. For people who bought the game in the last year maybe but maybe not.
This is aimed at people who haven't yet bought ESO. Skyrim sales estimates are as high as 27M with a re-launch on the way. That is a lot of potential new sales.