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Matt Firor has announced that Elder Scrolls Online will launch in Japan. The team also discussed the system of One Tamriel will allow players to join together in adventures by removing level restrictions for players to enter different lands together.
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This change is opening the game, so you can actually "level" wherever the hell you want to. Leveling was never challenging to begin with anyway. And it won't be any less challenging with all the scaling.
Besides there is still Champion System in place, which provides horizontal progression going forward. It's nice for once leveling in your "background" as you do all kinds of activities at your own pace.
Thats your opinion ^^
It has taken a while but Zenimax seems to have decided its new Elder Scrolls game has done OK.
ESO's original design was aimed at funneling everyone into the PVP centerpiece by building faction-loyalty from L1 to L50 and then pushing the player to Cyrodiil.
That very obviously didn't work, so now they're ripping-out all the faction-related railroading and really saying: "Just play the game the way YOU want to, we're no longer going to try to force you into a specific direction".
Best move ZOS ever made.
Well not really, but at least the world will feel a lot more open now... Especially for someone like me, who is still level 17 after more than 2 years.
I am also Baffled! People wanting to play the content they like, with the people they like and ignore the stuff they do not like. A real shocker!
I personally will be playing the game from beginning to end (started yesterday) and not skip content or go directly to the DLC content. But if people want to, and get more worth from the money they pay, then why would that be sad?
Actually now I could join a guild, do high level stuff with them and then come back to the low level content to do that myself.
The "success despite the design" (as far as sales go) I think is more straightforward: they scrapped the subscription. No one can say for sure of course but I would't be surprised if first year sales were under 1M.
Zenimax were very "silent" back then. Now after a year of good base game sales and - presumably - some "millions?" of DLC sales ZoS must be much happier place to work.
Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!
All they're doing is making all areas "max level" and bolstering anyone who needs that bolstering up to that content level. This is already the case with all the DLC zones, now it will also be the case everywhere.
From the way it currently works with a mix of lower level zones and bolstered zones, I can tell you that many new players will have their asses handed to them in short order because they have not yet unlocked and learned to use the better abilities that are higher up i the skill lines.... which they still need to level.
Expect much grumbling about that when this change happens and all low levels are "forced" to play in max level zones everywhere.
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― CD PROJEKT RED
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
People play the quests in all "faction areas" anyway. Once you get to level 50 you then go to another faction area.
What this does is make it so that you have access to those areas at any level.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
this was an initial design decision that was questioned by players.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
If you want to have a open world, don't distribute enemies in concentric circles around a starting point with ever increasing levels with each circle, but mix them up. You leave the city through the wrong door and or at the wrong time, and you're dead, because the giant's club didn't just smash the gate, but also the gatehouse. Whether it was the club or the gatehouse that hit you is kinda moot...
And if you choose the right path, you can cross the entire continent without ever coming across something more fearsome than a butterfly.
Even with auto-level adjust, areas are single use only today. Instead of doing them in order, you can do them all over the place, but once you are done, there is no point in coming back.
Instead it should work like this: You are trying to reach the next city, but you might get followed by some bad guys, so you take your chances with the woods. You stumble across an orc camp, but you neither have the time nor the equipment to take them on. So you avoid them. Once you are in the city, you meet up with some friends, take out the bad guys who by now are drunk in the tavern because they arrived like an hour before you and got bored. You sell their equipment - you don't use heavy armor, and their trappings mark them as belonging to some cult anyways, so basically unusable for you or your friends, but good metal for a smith who can melt it down.
Then you log off for the day.
Next day you have a letter from the head of the local merchants guild, offering you a 10% discount with all guild members for the next month, because you took care of that orc problem and this evil cult, apparently both had been praying on merchants.
The sad thing is, this was (and in some few games, is) possible. You do not have to take it all the way, but some parts can easily be implemented.
Instead, games only give you quest hubs, all loot is character-bound, if it can be sold at all, enemies are arrayed in concentric circles with ever increasing level... (heck, even GW2 did this, only with each city as starting point, so it was not as clear cut on a first look).
Automatic level-scaling only solves problems we wouldn't have without those design issues - or if we didn't use levels (or anything else that works exactly the same but isn't called level..)
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
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What do you mean "if"? It was announced at an E3 Bethesda Press Conference.............