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Procedural generation is the future !

SpottyGekkoSpottyGekko Member EpicPosts: 6,916
It cannot be any other way !

We already have X-COM 2's procedurally generated mission maps, which means the game is never the same on a subsequent playthrough.

Now here's a fine example of procedural generation taken to the next level:
https://www.rockpapershotgun.com/2016/06/14/phoenix-point-new-xcom-julian-gollop/

A game where not only the world is procedurally generated, but the monsters are as well ! 

AND the game AI "builds" the monsters to counter your "standard" strategy, so you can't find a winning tactic and stick to it, you have to constantly adapt as the monsters and their abilities change...

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