It cannot be any other way !
We already have X-COM 2's procedurally generated mission maps, which means the game is never the same on a subsequent playthrough.
Now here's a fine example of procedural generation taken to the next level:
https://www.rockpapershotgun.com/2016/06/14/phoenix-point-new-xcom-julian-gollop/ A game where not only the world is procedurally generated, but the monsters are as well !
AND the game AI "builds" the monsters to counter your "standard" strategy, so you can't find a winning tactic and stick to it, you have to constantly adapt as the monsters and their abilities change...
Comments
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"