My issue with MMOs out and coming out is there is not too much innovation going on in the space.
I would love to see the genre evolve and create brand new game mechanics never before seen.
Well when a company does try to innovate and introduce new stuff it gets negativity piled onto it so you can't win either way.
I mean if you want innovation see what posters here write about Chronicles of Elyria...
Starting as a kid, growing up and getting married, having kids, growing old, dying and leaving a will for your possessions, procedural generated landscape, offline player characters, playing as Kings of nations, player created contracts....
I could go on but that game is TRYING to be innovative and all you get is posters here shitting on the very concept of even looking outside the box!
The problem isn't some games being bad and some being good. Some being innovative and some using tried formulas....the problem is players stomping their feet and throwing their toys out of the pram when a game gets released that doesn't seem to have been made for JUST THEM. But instead of just move on they do all they can to shit on the game, shit on the people that want the game and support it and people that WANT to play that type of game and throw accusations around of scams, frauds, developers with 10-20 years of experience in the industry not have the experience to make a game (at least in their zero experience and barely able to understand basic design concepts)....
Like you I will watch the video and might get it if it peeks my interest but I guarantee you will get countless morons posting their hate of the game for no other reason then this site allows them.
First off, it would be nice they produced a fun game. This game has possibilities, just have to wait and see what they come up with. I like that they are taking their time with it though.
As to innovation and specifcally Chronicles of Elyria, you have a very inexperienced team with an entire laundry list of new innovations. It makes sense to be cautious about that game. MMO's are hard enough to design without throwing in a large list of innovative mechanisms. It is nice to dream, but reality slaps you in the face when you try to integrate all those dreams into a working game. They really need to scale back on their design, it is far too ambitious.
As to people complaining about games, the industry has not had a very good track record lately. The lastest hype machine did not last long. Bumbling Daum has made a compete mess of Black Desert Online. It does tend to make people jaded.
This game isn't being made for the average gamer that is 16-30 something. This is being made for middle-aged gamers who find fighting bots that don't move challenging.
Because chasing mobs around pressing combinations of wasd is challenging.
Ummm, yeah it can be. A lot better than standing in one spot and pressing a rotation of action bars that's for sure. I did that for years in EQ2, that style is done we have to move on for the sake of the genre.
You know what else can be challenging? Having to use things like careful pulling and CC and being able to deal with adds. This is a lost art in today's MMORPG.
The last time I remember an MMORPG really needing these things was Burning Crusade.
Instead of focusing on combat (which they stated very clearly is basically just functional right now) what I noticed was the need for CC, the coordination required since mobs lower level than them were killing people when they weren't focused, the perception system introduction that I think is going to be amazing, OW dungeons being included, and what I'm torn on is the idea of no maps given to you. I don't think maps should be totally ignored, but I think you should have to "fog of war" them or discover them while exploring in the dungeon/region.
2 hours of static melee mobs that don't use special abilities so that players can utilize the most basic tank and spank strategy. I hope they can show more exciting combat encounters in future streams.
IT"S ALL PLACEHOLDERS!!!!!! ARRHGHGHGHGHG INTERNET !!!!!ONEONE111 /rage........
I'm not concerned about the lack of movement, but it still looks boring. FFXI still managed to be incredibly exciting (and tactical) without having to run all over the place. There were great synergies between the classes, and the mobs hit HARD... you were always one step away from a wipe.
Yes but for those of us FFXI fans that want something like the old FFXI, this is the closest thing there is going to be. I think SE made that clear with the direction they took FFXIV. So while I dont expect this to be FFXI, this is the only MMO on my radar. Period. Maybe the graphics arent stellar? Dont care. Some think the combat and pacing are too slow? Seems just about perfect to me, if not too fast. This game is headed in the right direction as far as Im concerned. People that dont agree? There are a couple of options. 1. Dont play it, there are plenty of more actiony MMOs that are casual friendly(this isnt an insult just an observation, to each their own). 2. Actually give it a chance and try it when it comes out instead of turning your nose up at it like people that say they dont like vegetables they havent even tried yet. If you've never truly given an old school game a chance, then at least try it before you slam it. And if you have given them a chance and just dont like them, then that is fine as well. You've moved on. Nothing wrong with that.
I guess I'm just confused at how low some people's expectations are. whatever, hope you get the game you want and love it
Right? It's a PRE! ALPHA! Lmao. It's not going to look anywhere near as polished as FFXIV or GW2 even when it's done I have a feeling but still, to dismiss something like this at this stage based on how it looks is idiotic.
This game isn't being made for the average gamer that is 16-30 something. This is being made for middle-aged gamers who find fighting bots that don't move challenging.
Because chasing mobs around pressing combinations of wasd is challenging.
Ummm, yeah it can be. A lot better than standing in one spot and pressing a rotation of action bars that's for sure. I did that for years in EQ2, that style is done we have to move on for the sake of the genre.
You know what else can be challenging? Having to use things like careful pulling and CC and being able to deal with adds. This is a lost art in today's MMORPG.
The last time I remember an MMORPG really needing these things was Burning Crusade.
I did this in EQ2 for years as a main raid tank. I miss that game a lot but it's all nostalgia. I don't want to go back and play it again.
If so many people wanted to play something like this, then remind me: why did Vanguard shut down?
I think its pretty obvious why Vanguard shut down. It had a miserable start, and while the roughest areas were smoothed out over time, the original game and goals were never completed and lacked adequate on-going development. Beyond that, SOE tried their hardest to modernize it adding solo, fast travel, quest progression and a slew of other things that the original fan base did not want.
Pantheon will hopefully not be that game. If it is, it will suffer the same fate.
I agree, if combat doesn't require a lot of movement, pressing rotations sucks. Glad rotations won't be a thing in Pantheon.
What are they doing to prevent that feeling? I get that animations will probably be expanded, skill sets will increase, etc... yet that only goes so far.
Incorporating some type of movement penalty, as well as bonus is ideal in this day and age, even when trying to present an old school feel. The locked in place whack-a-mole concept of fighting a health bar, really has seen it's day come and go.
That doesn't mean they need to go twitch based or anything. Just incorporate movement into hit/miss ratio. Which encourages movement to avoid crits and powerful strikes..
Frequent motion doesn't need to be part of the equation. There are the other 99% of MMORPGs for that. Ask Wildstar how thats worked out for them.
In EQ positioning was extremely important. Being in front of a mob as a melee often meant death via riposte, or a freaked out healer. You didn't have to reposition often in EQ, but you sure needed to think about it.
There is nothing wrong with a game that actually caters to the genre's RPG roots instead of tries to merge it with some other genre.
Some other genre? What does that mean in regard to my point? You act as though I'm referring to something like Wildstar or endless dodge rolls. Not at all. What I was referring to is very much grounded in RPG roots. I didn't even refer to "frequent" movement, just movement that effects hit or miss ratio ( in dice rolls). Which would make frequent movement useless as you would barely hit anything.
It's a rather simple concept ..When moving you're harder to hit, but you miss more...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Took me a few days but I watched the whole thing. Was fun to watch. I would sub to play this game. With so many place holders, I was shocked how good it looks. Kinda feels like my only hope right now. Really considering backing this right now and thats saying something as I am not a fan of crowdfunding. Maybe I will make the jump and gamble.
Comments
As to innovation and specifcally Chronicles of Elyria, you have a very inexperienced team with an entire laundry list of new innovations. It makes sense to be cautious about that game. MMO's are hard enough to design without throwing in a large list of innovative mechanisms. It is nice to dream, but reality slaps you in the face when you try to integrate all those dreams into a working game. They really need to scale back on their design, it is far too ambitious.
As to people complaining about games, the industry has not had a very good track record lately. The lastest hype machine did not last long. Bumbling Daum has made a compete mess of Black Desert Online. It does tend to make people jaded.
The last time I remember an MMORPG really needing these things was Burning Crusade.
Instead of focusing on combat (which they stated very clearly is basically just functional right now) what I noticed was the need for CC, the coordination required since mobs lower level than them were killing people when they weren't focused, the perception system introduction that I think is going to be amazing, OW dungeons being included, and what I'm torn on is the idea of no maps given to you.
I don't think maps should be totally ignored, but I think you should have to "fog of war" them or discover them while exploring in the dungeon/region.
Sorry, but this just looks stupid.
This is what EQ2 should of been...this is what EQ next should of been...
This is going to be HUGE!
Right? It's a PRE! ALPHA! Lmao. It's not going to look anywhere near as polished as FFXIV or GW2 even when it's done I have a feeling but still, to dismiss something like this at this stage based on how it looks is idiotic.
Pantheon will hopefully not be that game. If it is, it will suffer the same fate.
It's a rather simple concept ..When moving you're harder to hit, but you miss more...
For every minute you are angry , you lose 60 seconds of happiness."-Emerson