My s/o and I played Gw 1 for years - matter of fact, we still do, albeit much less than back in, say, 2009/2010 or so. I remember how excited we were for Gw 2 because we, as someone said above, were really looking forward to seeing the continents, cities, and lore fleshed out and given a newer, prettier skin.
It certainly was pretty, and was fun....until we got to the combat. We waited for a couple of years for the game, did the midnight launch with our guild and alliance....and after about a week, we quit playing. Gw 2 just felt like a hodgepodge mess with no direction, and even a recent attempt to get back into it left us with exactly the same feeling. I still think the dungeons are the worst in MMO history, and I've played a ton of them.
Sorry to any Gw 2 fans remaining but ANet really threw the baby out with the bathwater on this one. They completely eliminated the systems that had made the first game great: NPC heroes, true class balance, freedom to choose your skills (instead of having half of your skill bar chosen for you by ANet), and the ease with which you could make money in Gw 1. Definitely one of the top-5 (or maybe bottom-5?) on my list of worst sequels of all time.
"We are all as God made us, and many of us much worse." - Don Quixote
COH was replaced whilst still highly popular in the west,
by NcSoft's Korean hq's game Blade and Soul...
Why do I see the same closure fate happening to GW2 ?
NcSoft's recent alpha of Master X (Vs) Master, MXM !
Aion, COH, Tabula Rasa, etc. + GW2 ?
Just do a web/wiki search of the number of active games NcSoft has killed with the Devs still actively coding, my guess would be no new content as most of the devs are sacked already but are under an nda.
(My post was delayed, due to now resolved tech issues.)
COH was replaced whilst still highly popular in the west,
by NcSoft's Korean hq's game Blade and Soul...
Why do I see the same closure fate happening to GW2 ?
NcSoft's recent alpha of Master X (Vs) Master, MXM !
Aion, COH, Tabula Rasa, etc. + GW2 ?
Just do a web/wiki search of the number of active games NcSoft has killed with the Devs still actively coding, my guess would be no new content as most of the devs are sacked already but are under an nda.
(My post was delayed, due to now resolved tech issues.)
While NCSoft is known for pulling the plug. I don't think GW2 is going anywhere in the immediate future. Who knows I could be wrong.
I love how all the haters come out on these GW2 threads, still posting the same tired old comments from years ago.
Its particularly funny in this instance given the irony in contrast to the title of the thread, and since the OP bases their argument on a 200 viewer drop in twitch views over three weeks, while revenue in 1Q is at its fourth highest ever after a record high the previous quarter.
The lack of an expansion on the horizon is not a bad thing. Even Blizzard is saying frequent expansions are not the way to go. The monthly and bi-weekly Living World updates were successful at keeping players interested in the past. All of the work for the past year went into the expansion, so if anything, the amount of non-expansion content delivered is about to increase significantly.
Years after release, the game still has a healthy population. I can form dungeon groups in 5 minutes any time of day. World bosses have large pick up groups present, often times across many instances. Explorable areas are not barren and high level areas have a nice amount of people running events.
If the point of the OP argument is that GW2 has less twitter followers after losing 200 twitter followers, then you can't argue with that logic.
If you look at the population "healthiness", I think it is doing very well compared to majority of MMOs out there. The population is high enough to let you experience any piece of content, something that can't be said for 90% of MMOs 3 months after launch.
I see a small number of posts that are reasonable and like me have played since launch because it is a great game regardless of parts I don't like. It is very sad that the OP thinks everyone should get angry over nothing and so many do and agree with him but then this site and a lot of other sites promote bitterness and anger and feed off it.
When I started gaming if you kept getting killed it was due to being a bad player and the thought never crossed anyones mind about the game being bad. Funny how it has changed due to kids being cotton wooled so much the last few decades.
It sounds like a few of you are dismissing complaints about the lack of content and balance issues as 'haters.' The complaints are entirely legit. HoT came out 8 months ago. Mike O'Brien is doing a good job since taking over, but there is a lot of work to be done.
Comments
It certainly was pretty, and was fun....until we got to the combat. We waited for a couple of years for the game, did the midnight launch with our guild and alliance....and after about a week, we quit playing. Gw 2 just felt like a hodgepodge mess with no direction, and even a recent attempt to get back into it left us with exactly the same feeling. I still think the dungeons are the worst in MMO history, and I've played a ton of them.
Sorry to any Gw 2 fans remaining but ANet really threw the baby out with the bathwater on this one. They completely eliminated the systems that had made the first game great: NPC heroes, true class balance, freedom to choose your skills (instead of having half of your skill bar chosen for you by ANet), and the ease with which you could make money in Gw 1. Definitely one of the top-5 (or maybe bottom-5?) on my list of worst sequels of all time.
COH was replaced whilst still highly popular in the west,
by NcSoft's Korean hq's game Blade and Soul...
Why do I see the same closure fate happening to GW2 ?
NcSoft's recent alpha of Master X (Vs) Master, MXM !
Aion, COH, Tabula Rasa, etc. + GW2 ?
Just do a web/wiki search of the number of active games NcSoft has killed with the Devs still actively coding, my guess would be no new content as most of the devs are sacked already but are under an nda.
(My post was delayed, due to now resolved tech issues.)
Its particularly funny in this instance given the irony in contrast to the title of the thread, and since the OP bases their argument on a 200 viewer drop in twitch views over three weeks, while revenue in 1Q is at its fourth highest ever after a record high the previous quarter.
The lack of an expansion on the horizon is not a bad thing. Even Blizzard is saying frequent expansions are not the way to go. The monthly and bi-weekly Living World updates were successful at keeping players interested in the past. All of the work for the past year went into the expansion, so if anything, the amount of non-expansion content delivered is about to increase significantly.
Years after release, the game still has a healthy population. I can form dungeon groups in 5 minutes any time of day. World bosses have large pick up groups present, often times across many instances. Explorable areas are not barren and high level areas have a nice amount of people running events.
If the point of the OP argument is that GW2 has less twitter followers after losing 200 twitter followers, then you can't argue with that logic.
If you look at the population "healthiness", I think it is doing very well compared to majority of MMOs out there. The population is high enough to let you experience any piece of content, something that can't be said for 90% of MMOs 3 months after launch.
When I started gaming if you kept getting killed it was due to being a bad player and the thought never crossed anyones mind about the game being bad. Funny how it has changed due to kids being cotton wooled so much the last few decades.