As I've mentioned in other posts about other games, I've gotten slow in my old age. In FFXIV, is there a DPS class I can play that has a simple rotation and is mostly stationary? Melee or ranged are both fine.
Well bard/archer, summoner and black mage are 3 that don't real move that much. Now when you solo then it's much different. Summoner would be the more stationary one since you have a pet you can use. Note that summoner starts as arcanist but you still have a pet. First pet is a dps one. At level 15 you get a tank type pet and then you probably wont need to move as much when you're soloing. The other 2 you will have to move when soloing unless you are attacking some really weak mobs that probably wont give much xp. So with Black Mage and Bard/Archer you would probably want to group alot when not doing dungeons. Hope this helps.
OK, that sounds pretty good. I'd love to play a bow type, but I suck at kiting. I guess that's out, since I'd mostly be doing solo PvE, with some dungeons thrown in.
One other place with arcanist/summoner you will have to move around abit is the class tests/quests. It will also depend on what pet/s you have. You can only have one out at a time. At level 30 you will then be able to pick up the Summoner job, but you will also have to have gotten the thaumaturge class to 15. That's a caster class as well but no pet. So soloing can be rough for you. One way to avoid soloing alot is to join others when they are doing fates near your level. You don't neccessarily have to group with them to get credit/xp for the kill.
Well yeah when your not doing fates with others or dungeon runs and such. As to the chocobo mount companion. It's at level 30 you get to train you mount to fight with you.
Monk? OK, that sounds cool. I would have thought that a Monk would have a ton of positional attacks!
They do. Bards are by far the easiest DPS to play. Paladins are the easiest tank to play. I don't heal, so I couldn't tell you which healer is easiest to play, but White Mage seems the most straight forward to me.
Monk? OK, that sounds cool. I would have thought that a Monk would have a ton of positional attacks!
They do. Bards are by far the easiest DPS to play. Paladins are the easiest tank to play. I don't heal, so I couldn't tell you which healer is easiest to play, but White Mage seems the most straight forward to me.
Why are Bards easy? I have trouble kiting and attacking while moving...But I love archer classes. Ironic, right?
Monk? OK, that sounds cool. I would have thought that a Monk would have a ton of positional attacks!
They do. Bards are by far the easiest DPS to play. Paladins are the easiest tank to play. I don't heal, so I couldn't tell you which healer is easiest to play, but White Mage seems the most straight forward to me.
Why are Bards easy? I have trouble kiting and attacking while moving...But I love archer classes. Ironic, right?
Because no one will expect you to kite. What people will expect is good dps out put and the right bard songs and such but yes the dps rotation is average difficulty and you stay at a distance from a lot of the front line aoe's.
Ohhh, that might work for me, then. I'm a little concerned about solo PvE, though.
Solo PvE wise Arcanist / Summoner is definitely the easiest pre-50. Post 50 it gets a little more complicated with rotations / mechanics, but still not too bad.
Ironically, for being so mobile pre-50, Archers / Bards get a lot less mobile post 50, but IMO remain one of the easier classes in terms of rotations, buffs, etc. So if you can handle archer in the early levels then definitely consider it.
The other class to consider would be Gladiator / Paladin, as they also remain fairly simple to play, but it depends if you like tanking at all, and being melee you will need to dodge a few more AoEs.
Either way, once you hit 15 and unlock all the cities you are free to pick-up and switch to whatever class(es) you like (and will need to get at least 3 to level 15 to unlock jobs at 30, which is something you definitely want to do). Also keep in mind that low, and even mid / level 50 gameplay won't necessarily be quite the same as level 60 gameplay (some classes, like summoner, get whole new rotations / mechanics from 50 to 60), so I recommend checking out a few class guide / comparison videos.
For auto-pilot DPS go bard for best solo PVE grind go Summoner. They can solo stuff like no one else can. But be aware. You need to 1st level a Thaumaturge to 26... well, maybe not 1st, but it needs to be done for that cross class ability. And it's a bit of a bitch to level that to 26 to get one spell then start over on the class you want. But that's pretty standard for any caster with Thaumaturge cross class.
If you want to dungeon level, Paladin or Warr is good. Tanks have it really easy to level. Dungeons are super fast and tanks have no queue times. This comes in really handy of you haven't done the main story.
FFXIV is a button smasher id avoid it all together if you think kiting is gonna be a problem your fingers are gonna explode.
Oh, it is? Are the rotations pretty complex? I read somewhere that there was a long cooldown on abilities.
He's exaggerating, a lot of people button smash because they're not patient, there's basically a 2.5 second cool down (equipment can take it down to close to 2 seconds) on abilities with added off cool down abilities u press once and it activates. I always see people jam the buttons between the cool down instead of waiting to press the button when it's ready, so they complain that it's a button smasher.
As for movement, this game is more about moving at the right time to a specific location. Sometimes it's hectic if you don't know what you're dong but once you get use to it the encounters get easier and less hectic. All you do sometimes is move left a few steps, back a few steps, etc.
Solo PVE is very easy, you can basically just stand in one spot and dps most things down and just move left or right or forward or back every once in a while to dodge red circles. This game is very casual.
My opinion, start with bard or blm, very easy to play.
FFXIV is a button smasher id avoid it all together if you think kiting is gonna be a problem your fingers are gonna explode.
Oh, it is? Are the rotations pretty complex? I read somewhere that there was a long cooldown on abilities.
The cooldowns aren't that long, but you are not racing to hit the next button by any means, i think anyone who thinks FFXIV:ARR is a button smasher probably hasn't played the game at all. In terms of Archer based classes though, in PVE you have to move around a lot, it is a highly mobile DPS type, moving while attacking is a necessity, mobility in dungeons is less so, but its still there for positioning and avoiding AOE etc. Thaumaturge is very 'static' when it comes to DPS as they can't move while casting, most of the time, there are a few spells that can be cast while moving though, and in order to progress to Black Mage, you have to learn Archery, which i'll admit, is not an obvious pre-requisite imo. Arcanist gets a pet, and doesn't really have that many spells to begin with, but as a starting class its useful as you can morph it into both Summoner and Scholar at later point, which level in parallel as base is Arcanist, which gives you the option of going DPS, or Healer, Scholars are exceptional healers imo, although in a very different way than White Mage is, i found them more engaging as healers tbh, but ymmv. I think the only class you'd struggle with is probably Archer, due to the high mobility requirements, but for the rest, you are probably good to go, though i haven't played a Lancer so i can't comment much on that one, the game is very much reliant on you developing your rotations, but it isn't hard to master at all, and i certainly haven't found myself 'mashing buttons'l, if anything its much slower paced as you have to get the timing right, and, you are inevitably waiting on the skill cooldowns.
OK! What is Monk, is that a DPS class? Is it highly mobile?
Unfortunately i haven't played one, but i believe it is a class specialisation of Pugilist, which, as a DPS class is fun to play, and doesn't rely on high mobility, though in Dungeons etc or when you are in a group, you are expected to position yourself for maximum damage, flanking and rear attacks in particular.
Some classes are obviously more stationary than others, particularly the in your face tank/melee ones. Pet classes could also be seen this way - as long as you have the tank pet summoned to take aggro while you attack from distance.
But, irrespective of class, there will be many occasions where you'll have to move - and move quickly. Mechanics where you've got to move to a safe platform as the boss casts an area filling spell and such. There are aoe attacks in the game, and quite a lot of them. Whether these be in cones, circles, donuts (yep), rectangles, lines, they all have to be avoided and pretty smartish.
Now here's an example of a dungeon - not a high level one - and you'll see the movement mechanics. To save time, have a look from 35:00 minutes onwards at the final boss.
Movement mechanics escalate with levels, an example below of a higher one. [SPOILER ALERT] - just note that this does contain characters you meet with the later storyline. However, they're such a long way off for a new player you'll likely forget them with everything else going on beforehand.
While BRD is easy to play, it involves a lot of weaving and erratic movement with the casting introduction from level 54+ which can become a little panicky and stressful when you've had free movement from level 1. Also it involves a lot of CD management and weaving.
Black Mage is pretty much the same relaxing rotation and keeping up a buff at level 60. It's a really nice class to play. Summoner is semi-similar with more management because of pet but you can do good damage with little effort.
Honestly, dont worry about getting tied down to one class in this game since you can play every class on as single character. Plus the expansion will probably be released next year probably around summer time but they'll probably announce stuff like new classes and such probably towards the end of this year or early next year. Plus you have to take into account that classes could dramatically change in 4.0, just like bard did going from 2.0 to 3.0. You play bard completely different from 1-52 vs 52-60 (kinda could play bard the same way from 1-60 but definitely will need to learn how to get used to using your cast time stance at 60 if you plan to do endgame stuff). You can kinda play any class as a stationary class if you make your chocobo a healer type first, which can heal pretty decently after a bit. Or you can play summoner which gives you 3 pets plus you can use your chocobo at the same time. Also summoner is the only class that can be leveled 2 ways since it shares exp with scholar (healing class) which can honestly solo pretty good once you learn the broil skill (pretty strong single target damage spell). You can usually just stand there having your pet heal you on scholar while you dot and shoot stuff in the face.
Some classes are obviously more stationary than others, particularly the in your face tank/melee ones. Pet classes could also be seen this way - as long as you have the tank pet summoned to take aggro while you attack from distance.
But, irrespective of class, there will be many occasions where you'll have to move - and move quickly. Mechanics where you've got to move to a safe platform as the boss casts an area filling spell and such. There are aoe attacks in the game, and quite a lot of them. Whether these be in cones, circles, donuts (yep), rectangles, lines, they all have to be avoided and pretty smartish.
Now here's an example of a dungeon - not a high level one - and you'll see the movement mechanics. To save time, have a look from 35:00 minutes onwards at the final boss.
Movement mechanics escalate with levels, an example below of a higher one. [SPOILER ALERT] - just note that this does contain characters you meet with the later storyline. However, they're such a long way off for a new player you'll likely forget them with everything else going on beforehand.
I can move OK to get out of the red, I just have trouble attacking at the same time.
Is a Monk pretty stationary? Is that one of the basic...classes...or one of the more advanced jobs? Or whatever they're called.
Comments
You could always level up an arcanist to unlock your Chocobo companion and switch classes after.
http://ffxiv.consolegameswiki.com/wiki/Companions
Am I right that Bard/Archer would have to kite in solo PvE and do a lot of moving and attacking at the same time?
Playing: Secret World: Legends
Waiting for: Pantheon: Rise of the Fallen
Why are Bards easy? I have trouble kiting and attacking while moving...But I love archer classes. Ironic, right?
Ohhh, that might work for me, then. I'm a little concerned about solo PvE, though.
Oh, it is? Are the rotations pretty complex? I read somewhere that there was a long cooldown on abilities.
Ironically, for being so mobile pre-50, Archers / Bards get a lot less mobile post 50, but IMO remain one of the easier classes in terms of rotations, buffs, etc. So if you can handle archer in the early levels then definitely consider it.
The other class to consider would be Gladiator / Paladin, as they also remain fairly simple to play, but it depends if you like tanking at all, and being melee you will need to dodge a few more AoEs.
Either way, once you hit 15 and unlock all the cities you are free to pick-up and switch to whatever class(es) you like (and will need to get at least 3 to level 15 to unlock jobs at 30, which is something you definitely want to do). Also keep in mind that low, and even mid / level 50 gameplay won't necessarily be quite the same as level 60 gameplay (some classes, like summoner, get whole new rotations / mechanics from 50 to 60), so I recommend checking out a few class guide / comparison videos.
for best solo PVE grind go Summoner. They can solo stuff like no one else can. But be aware. You need to 1st level a Thaumaturge to 26... well, maybe not 1st, but it needs to be done for that cross class ability. And it's a bit of a bitch to level that to 26 to get one spell then start over on the class you want. But that's pretty standard for any caster with Thaumaturge cross class.
If you want to dungeon level, Paladin or Warr is good. Tanks have it really easy to level. Dungeons are super fast and tanks have no queue times. This comes in really handy of you haven't done the main story.
As for movement, this game is more about moving at the right time to a specific location. Sometimes it's hectic if you don't know what you're dong but once you get use to it the encounters get easier and less hectic. All you do sometimes is move left a few steps, back a few steps, etc.
Solo PVE is very easy, you can basically just stand in one spot and dps most things down and just move left or right or forward or back every once in a while to dodge red circles. This game is very casual.
My opinion, start with bard or blm, very easy to play.
In terms of Archer based classes though, in PVE you have to move around a lot, it is a highly mobile DPS type, moving while attacking is a necessity, mobility in dungeons is less so, but its still there for positioning and avoiding AOE etc.
Thaumaturge is very 'static' when it comes to DPS as they can't move while casting, most of the time, there are a few spells that can be cast while moving though, and in order to progress to Black Mage, you have to learn Archery, which i'll admit, is not an obvious pre-requisite imo.
Arcanist gets a pet, and doesn't really have that many spells to begin with, but as a starting class its useful as you can morph it into both Summoner and Scholar at later point, which level in parallel as base is Arcanist, which gives you the option of going DPS, or Healer, Scholars are exceptional healers imo, although in a very different way than White Mage is, i found them more engaging as healers tbh, but ymmv.
I think the only class you'd struggle with is probably Archer, due to the high mobility requirements, but for the rest, you are probably good to go, though i haven't played a Lancer so i can't comment much on that one, the game is very much reliant on you developing your rotations, but it isn't hard to master at all, and i certainly haven't found myself 'mashing buttons'l, if anything its much slower paced as you have to get the timing right, and, you are inevitably waiting on the skill cooldowns.
Pet classes could also be seen this way - as long as you have the tank pet summoned to take aggro while you attack from distance.
But, irrespective of class, there will be many occasions where you'll have to move - and move quickly. Mechanics where you've got to move to a safe platform as the boss casts an area filling spell and such. There are aoe attacks in the game, and quite a lot of them. Whether these be in cones, circles, donuts (yep), rectangles, lines, they all have to be avoided and pretty smartish.
Now here's an example of a dungeon - not a high level one - and you'll see the movement mechanics. To save time, have a look from 35:00 minutes onwards at the final boss.
Movement mechanics escalate with levels, an example below of a higher one. [SPOILER ALERT] - just note that this does contain characters you meet with the later storyline. However, they're such a long way off for a new player you'll likely forget them with everything else going on beforehand.
While BRD is easy to play, it involves a lot of weaving and erratic movement with the casting introduction from level 54+ which can become a little panicky and stressful when you've had free movement from level 1. Also it involves a lot of CD management and weaving.
Black Mage is pretty much the same relaxing rotation and keeping up a buff at level 60. It's a really nice class to play. Summoner is semi-similar with more management because of pet but you can do good damage with little effort.
I can move OK to get out of the red, I just have trouble attacking at the same time.
Is a Monk pretty stationary? Is that one of the basic...classes...or one of the more advanced jobs? Or whatever they're called.