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“By the end of the year, free-to-play gamers will make up 93 percent of all MMO players”

2

Comments

  • GrumpyHobbitGrumpyHobbit Member RarePosts: 1,220
    In the news recently, statisticians have calculated that the probability of anyone being alive and not being dead is 50%. Although when asked 100% of those alive confirmed their status while surprisingly 0% of those dead were willing to comment. 

     More pointless and useless stats again at 5.
  • CecropiaCecropia Member RarePosts: 3,985
    edited July 2016
    Superdata, always good for a laugh. Thank you for that, Seldon. ;)
    Post edited by Cecropia on

    "Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    from looking just at my own 'ecosystem' it appears to me people are leaving MMOs in droves to play private server games but I roll around Early Access so to be fair my view is limited

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Hardly surprising when you consider that the VAST majority of "gamers" don't play MMORPG's, and the only gaming genre that ever had significant subscription titles was MMORPG's...
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    In ancient times they had no statistics so they had to fall back on lies.  -Stephen Leacock

    There are two kinds of statistics, the kind you look up and the kind you make up.  -Rex Stout

    He uses statistics as a drunken man uses lamp posts - for support rather than for illumination.  -Andrew Lang

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • GeezerGamerGeezerGamer Member EpicPosts: 8,857
    Well, DUH! Aside form what? FFXIV and WoW? What else would a subscriber play? 
    What about SWTOR? I played only as a subbed player. But I'n sure I am being counted among that 93% as is everyone else subbed to SWTOR.....I mean Even if it was only for 30 seconds, I had to create that F2P account 1st. And what about Maple Story where 50 Million people have played. Yeah, 50 million f2p gamers in that statistic right there right even only the number currently playing is only in the thousands. Oh what about people who spend in the Cash Shops? They aren't exactly playing for free are they? But yet they are considered a F2P gamer.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    In ancient times they had no statistics so they had to fall back on lies.  -Stephen Leacock

    There are two kinds of statistics, the kind you look up and the kind you make up.  -Rex Stout

    He uses statistics as a drunken man uses lamp posts - for support rather than for illumination.  -Andrew Lang
    true statistics is an amazing peice of magical mathematics and it often clear to those with good critical thinking skills

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • madazzmadazz Member RarePosts: 2,115
    How the hell are people supposed to subscribe to games when they don't offer subscriptions anymore? It's all about P2W reworded as "pay for convenience" now.


    This is stupid. By the end of the year 100% of people will be breathing oxygen too.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    madazz said:
    How the hell are people supposed to subscribe to games when they don't offer subscriptions anymore? It's all about P2W reworded as "pay for convenience" now.


    The article did not say it is only the consumers who prefer f2p. May be it is the devs too. Isn't that interesting that devs are not making sub-only games anymore?

    SOMEONE has to make the decision (devs or consumers) to ditch p2p and go to f2p, right?
  • GaendricGaendric Member UncommonPosts: 624
    In related news, only 0.1% of art galleries sell pudding. Pudding is totally failing.

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    In other news, there has been a spike in the amount of F2P players for Hide & Go Seek (Outside Edition) in the youth market. Expert studies seem to correlate favorable weather as the main factor.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • observerobserver Member RarePosts: 3,685
    Oh, they use SuperData, nevermind.  Their data is useless until they actually fix their classifications properly.
  • Jamar870Jamar870 Member UncommonPosts: 573
    This will be off-topic but, is ESO openworld PvP? Meaning I have no choice from the get go?
    Thanks in advance for replies.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Jamar870 said:
    This will be off-topic but, is ESO openworld PvP? Meaning I have no choice from the get go?
    Thanks in advance for replies.
    No.
  • Jamar870Jamar870 Member UncommonPosts: 573
    Thanks BeansnBread, :)
  • Loke666Loke666 Member EpicPosts: 21,441
    Besides them having no clue what a MMO is, there is another thing... People subscribing to a freemium game (like ESO, TOR or LOTRO) should not really be counted as F2Pers, they are after all paying subscribers so I don't see any difference between them and Wow players. 

    With the 2 largest MMOs being subscription based (Wow & Lineage) I think the actual number of people subscribing to MMMOs still will be at least 25%. Wow and Lineage are have at least 8M subscribers. Add at least half a million people from FF XIV and 250K players from Eve.... 

    So if not counting paying subscribers from freemium games they still believe that over 100 million different people actively play F2P MMOs and that number seems a bit too high for me. 
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    observer said:
    Oh, they use SuperData, nevermind.  Their data is useless until they actually fix their classifications properly.
    Certainly not useless for devs who buy their reports. You don't think they exists as a business year after year without producing reports that *someone* find useful?

    And why would they need to fix their classification? Isn't it defined clearly? They are free to classify anyway they want to, as long as their clients do not object. Apparently you are not one of their clients.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Robokapp said:
    observer said:

     devs who buy their reports. 
    does not compute
    You disagree that superdata is surviving as a company? You dispute that someone is buying their reports?
  • FlyinDutchman87FlyinDutchman87 Member UncommonPosts: 336
    SuperData reports have been floating around for at least three years that I know of. SOMEONE  must be buying their reports or they would have gone under by now. 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Regarding this OP do many of you ever think that maybe while you are hiting F5 on news site every day for 10 years waiting for the next IGN Approved traditional MMO announcement to be made that other gamers have moved on to other areas in gaming?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • observerobserver Member RarePosts: 3,685
    edited July 2016
    observer said:
    Oh, they use SuperData, nevermind.  Their data is useless until they actually fix their classifications properly.
    Certainly not useless for devs who buy their reports. You don't think they exists as a business year after year without producing reports that *someone* find useful?

    And why would they need to fix their classification? Isn't it defined clearly? They are free to classify anyway they want to, as long as their clients do not object. Apparently you are not one of their clients.
    No, it's not defined clearly.  They confuse & confound the difference between sub and f2p games.  As i've said before, free-to-play traditionally meant free access to their servers.  Free trials and buddy keys do not count towards free-to-play either.  As for subscriptions, they lock you out, such as in FFXIV and EvE (i think).

    However, i'll concede there's also a blurred line between limited accounts and f2p.  Limited accounts, such as WoW's starter edition, restrict you so bad, it cannot be considered f2p (lvl 20 max, no mailbox, no whispers, no trading, etc).  Swtor, on the other hand, gives free access to the whole story up to their first expansion, and it does not totally restrict your use when using a mailbox, trading, auctions, etc.  Instead, it restricts you by other means.  So, there exists the confusion between these models, and Superdata totally ignores it.

    Almost every MMO is a hybrid of both these days, i.e. Swtor, Lotro, EQ2, etc.  Even WoW and EvE are hybrids, since they both offer other means to purchase in-game currency to buy a subscription.

    If Superdata can't even get these basics correct, then yes, it's useless, to the consumer.  I never mentioned clients, but that brings up another point.  Clients can use this data to manipulate their marketing and reporting, which is bad for the consumer.  So in a way, it could also be bad for the clients, if they're just as clueless as Superdata, since they would be using skewed data that could potentially hurt their business and reputation.  MMO consumers are more savvy than your average customer, and they'll see right through the deception.
  • FrodoFraginsFrodoFragins Member EpicPosts: 6,050
    edited July 2016
    it's a better model these days - since sub based games generally don't provide content updates often enough to justify the prices.
  • TweFojuTweFoju Member UncommonPosts: 1,236
    not to mention, ESO just reported they have 7 million player base, and i am sure, and damn sure that at least 30% of the 7m players will purchase the Crown ( that alone should be considered p2p players, cause they actually paid something in the game for the features )

    So What Now?

  • Ammon777_newAmmon777_new Member UncommonPosts: 306
    gervaise1 said:
    I laid out a number of bowls of food for the cat. 

    Based on this scientific approach I can report that after recording the cat's behaviour and putting the results into an equation I made up, adjusting for what I think the cat should have done and then extrapolating the cats behaviour to all other countries in the world that:

    the number of cats that hunt in the wild is bigger than the retail cat food market. And that cats will try more than one brand of food.


    that was awesome
  • AntiquatedAntiquated Member RarePosts: 1,415
    q_{x}: the probability that someone aged exactly x will die before reaching age (x + 1).

    Actuarially, there are bigger problems to worry about.



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