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I think I get it and I guess I could see the attraction, kind of.
We seem to have an equal split here. However we DON'T have much choice anyway. MMOs are designed for single players, even the classic's are completely single player driven.
This is how I see the attraction:
- The social media of it all. You get to chat with your guild, compare what you have.
- You get the feeling your not alone in the world, and a feeling of liveliness around you.
- The non-stressful feeling of not having to be responsible. After all, others could be nasty.
Things like this have to be it or more off line games would be popular like Elders Scrolls Oblivion. MMO's come with their own style that separates them from RPGs. The leveling and abilities style of play. I call this the one potato chip at a time style. I have to say I like this too. I always find it intriguing to get that new ability that will greatly effect your character, then I want more !......This could be another attraction.
Most here know I'm Old School driven, even to the point it's disgusting. However half of us are Old School driven, just not as blunt.
In my years, I've found a few things to be true.
- Most are shy
- Many are afraid of that bully
- Many don't like to get sucked in
I guess I could understand these three points. Their real !
But lets talk about the " shy " because this is the big one. This towers above all others. In both real life and in game. Everyone is afraid to ask that guy over their to play, he looks intense, better leave him alone. ALMOST EVERYTIME THIS IS NOT THE CASE. More often than not, he is a potential friend !........Try killing something next to him, then offer to play and chat !...... Now you have one friend. This is what an mmo is suppose to be. This is how community's are built.....But now it's all automatic. Developers removed this for easy and a softer approach. Sure their doing it for you, but with consequence's..... MMO's turned into STRICTLY social media.
If your still the " shy " type anyway, that's fine, to each their own...........I just wish their was an mmo for the other half of us !!!!
Comments
I think I covered that. Thanks for being obvious
.
I totally understand, you answered my question of what I was thinking.
Your not alone. Seems half are lonewolfs.....It would be nice for at least one mmo for the other half.
Thanks so much
Admittedly, I will, ask to join groups in that time period, with the caveat that I can only play for a short time. Most of the time they don't want me, but sometimes they are perfectly fine with it. But when I have more time, I always group. I was the same back at the turn of millennium with Everquest.
Do I think games HAVE to have solo fighting XP content for all classes? No, but they should have something that you can feel productive with when someone was a short amount of time to play. One other caveat, I hate random dungeon finder groups. Most of the time I have no problem with whatever group I've joined for the dungeons, but it's pure grind, and no social interaction.
Altough I agree that western MMOs aren't really made with group play in mind but then, westerners do not like mob grinding much.
Thinking about it now, EVE is only one truly viable tho...
You don't have to do content with others, you can treat an mmorpg like an offline rpg but with living breathing npcs. Imagine playing witcher 3 and going upto an npc and them being able to say anything, or have a proper conversation, or making a friend, or them calling you a potato and to go **** yourself!. That's the appeal. There is also the aspect of getting some nice loot and showing it off to people instead of just yourself.
I value your opinion, I really do.
Thanks
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Even if you dont interact with other players directly, you still do so passively by seeing them run by, doing objectives, and talking, it makes the world less static and more fun.
On top of that, as someone who enjoys a nice grind now and then, there simply is no better place to get it then a MMO, I've spend god knows how long playing WoW over the years, but i have still tons of mounts, pets, toys and other collectables to get, and man do i love collectibles.
Grouping is fun, but not for everyone. Nobody should be pigeonholed into soloing or grouping; this is one of the reasons I didn't last long playing ARR. (Not to speak negatively about it, just giving an example of what I feel is a system that strips choice away from the player. I'm sure there are others similar to this.) By the same token, there are those who would rather solo, but group-centric folks shouldn't feel like they are being forced to go it alone.
Otherwise, I like to just do my own thing but have people to play together with when I want to for certain activities. I'm pretty busy with my life and don't want to schedule around a game.
The parts I think the genre go wrong is not have interdependency elsewhere. The solo hero/savior quest lines with gameplay and the world overly designed around it.
I play some MMOs as single player games, if they are fun as single player games.
Also... @DMKano pretty much nailed the reasons as to why so many people prefer soloing. And clearly it's not that obvious if you have to make a thread on the topic to ask. xD
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
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It seems like a little rant ending with "if you are shy that's ok but I wish there was an mmo for the rest of us".
Maybe your title is misleading and maybe you need to tighten up the post a bit to make it clear.
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Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Do not have to wait for a group to do some quests that require a large time investment.
A majority of people in mmos do play solo, this has been stated repeatedly all over the net.
Around 60% of players in mmos spend a majority of their time playing solo, that is a pretty huge percentage of the playerbase you are alienating if you fail a make an mmo that fails to cater to solo players. This info is based off the numbers of endgame max level characters, but those who are not max level in mmos it rises up to up to 80% depending on the mmo. (NCSoft)
People like the choice of whether to group or not group, personally I am not a fan of forced grouping or limiting content under grouping. I am fine with cosmetics that a exclusive, but not a huge fan of you have to group with x # of players for a 2% chance to get item y. I do not usually group in pve, but often group in pvp often times because it is required and you have to do something at the end game besides starting another game.