1999 - 2005....
Back then MMORPGs were something new, unlike now where each MMO is just a clone of a clone using the same old tired game design framework.
Even though back then MMORPGs like EQ and Vanilla WoW pale in comparison technically and visually to their modern counterparts; back then they were still considered epic. because it was a total novelty to be able to play "anything" with so many "Human Players".
Each of us would wait in sheer pain counting the days off until "Official Release", and hound the heck out of the store employee's with the same question of "Did you receive it yet?"
Then as each player ether received or did not receive their game, would then return to the forums with either "I GOT MY COPY!", "Gamestop Fail", "Best Buy says not till next week WTF?", "Walmart has them!", etc etc experiences.
Although it was sometimes one extreme or the other, i.e. happy you got the game or sad you did not, it sure was EXCITING!
Also, it was hysterical and fun as heck!
The forums would give reviews of stores and tell about either "pimply" faced "stoners" not giving a hoot, to really cool store employee's letting them get their game copy a day early.
Those are all just some examples.
Unfortunately these days, we now have had and still have the "endless" Kickstarters, Founder Programs, Early Access, Pre-Alpha Access, Alpha Access, Beta Access, etc etc etc, where we all pay extra money to play unfinished, unpolished games, and then talk about how poor they are and/or how the game is nothing like what was marketed to us in order to get our money.
Regardless, of how good or bad the final release of the game is, most players end up having lost their enthusiasm, get burnt out, or just lose interest.
Even those players with good experiences, will still pale in comparison to the "total rush and excitement" of the now extinct "Official Release Day" and getting your hands on a finished product, regardless of whether it be digital or a physical copy.
I truly feel bad for the younger PC Gamers who never got to experience excitement and fun of anticipating and participating in a good old REAL OFFICIAL RELEASE DAY.
And not the forever ongoing "give us your money to test this POS" for us and we ignore your feedback anyway.
Although to a degree it is really cool to participate in the testing of games in development via any of the previous mentioned access programs, especially if the game is in your favorite game universe etc.....still, IMHO I would rather have it back the way it was.
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As far as mechanics go. It's easy to argue that all MMOs are the same, the same way any game is the same. Every FPS is a COD clone. Every Platformer is a Mario clone. Every RTS is a Starcraft clone. So on and so forth. People tend to focus on the game at a high level in comparison to other games, but then when you ask what they want in a game, they become VERY detailed, very low-level. The reality is that many MMOs are similar, but few are actually copy/pasta. I think people get turned off by MMOs that seem familiar and overlook features and characteristics that make them unique.
Oh, and as far as EA goes, I tend to agree. I have no problems with companies doing it, but I think it does dull your overall experience. That's why I don't, generally, play alphas or betas anymore. I'll wait, thanks. However, I will still back crowdfunding and EA programs.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Sierra < Squad or The Fun Pimps by huge margin
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World of Warcraft and EVE with Guild Wars 1 carried the MMO genre from 2004 to 2010. After 2011 all we've seen is cash grabs.
Is this even for real? Two companies who have essentially released one game each? Not to mention one of them just got torn a new asshole for a horrible console port? I'm assuming sarcasm. Either that or you're too young to remember 5 1/4 floppy disks.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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96: Civilization II, Quake, The Elder Scrolls II: Daggerfall, Meridian 59, Tomb Raider, Diablo
97: Dungeon Keeper, Star Wars: X-Wing vs. TIE Fighter, Ultima Online, Fallout, Total Annihilation, Age of Empires, Wing Commander: Prophecy, Quake 2
98: StarCraft, Warhammer: Dark Omen, Commandos: Behind Enemy Lines, Gran Turismo, Unreal, Tom Clancy's Rainbow Six, Fallout 2, Grim Fandango, Half-Life, Baldur's Gate
And those are just some of them (with focus on what I enjoyed myself).
00-05 are rather the fall of PC gaming where games were made for the people that just a few years back thought all gamers as hopeless nerds instead of "golden years" for gamers.
I agree on 99 though, so I didn't bother listing the games from it. But 00-05 had nowhere near as good games and far more sequals then original ideas.
When i was young ...
Yeah i remember the excitement as all this high tech was absolutely new.
When im old, we have nano transistors the size of a molecule.
In the next 10-20 years all our electronic hardware becomes a million times faster.
VR will matter mutch more then today and we are already on the way to become some kind of hybrid-beings, living here - and there.
Maybe we can make it off planet for real, to populate the universe, before we destroy ourselfs over and over again.
For me its the 1970's and the 1980's when you had to put two bits into a machine down at the arcade.
Asteroids, Missile Command, Wizard of War, Galaxia, Space Invaders, Donkey Kong, Gauntlet and many many more.
Gaming was a very social thing back then, you went out and gamed. All those arcades are long gone but then again they're kind of making a comeback in a modern way with these gaming lounges.
edit: speaking about an age thing, I guess I missed the "PC" part of the topic
"Be water my friend" - Bruce Lee
Then there was a bit of a lull around 1994 (especially in RPG's) until Diablo launched on Dec 31st, 1996 and sort of revitalized the genre and gave rise to all the great Black Isle Studio titles such as Developed. Fallout 2 (1998) Planescape: Torment (1999) Icewind Dale (2000) Icewind Dale: Heart of Winter (2001) Icewind Dale: Heart of Winter - Trials of the Luremaster (2001) Icewind Dale II (2002). Can't forget Half-Life/Half Life 2 in this era and many more I've failed to mention.
While Arena launched in 1994 (bring the 1st golden era to an end IMO), and Daggerfall in 1996, (Battleguard/Redspire etc) Bethesda didn't really hit their stride until 2002's Morrowind, which is about the same time I quit playing single player RPG's so I did'n't really get to experience the "magic" of it along with Oblivion and Skyrim. (I did try the latter, wasn't for me)
So for me the 2nd golden age ended with my transition to MMORPG;s, but I'm sure there were some great titles in the 2002 -2010 era as well.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Please do not respond to me, even if I ask you a question, its rhetorical.
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It's like when I was a kid, watching a few channels on TV was fun. Then came cable and 1,000 choices and suddenly none of them are good. Now I have modern internet and access to pretty much any show or movie I want, and I end up watching none of them, instead tuning into Twitch, which is kind of a simulation of old network TV... lol.
But nonetheless just because there were fewer choices and less availability resulting in more excitement when you actually did get your hands on something decent, I don't think the gaming genre was better back then.
Having 96-99 as the golden years to me might of course be due to the fact that I didn't do computer gaming 91-95 so I have missed a lot there, could be there should be a few more years before that but most gamers did not play on a PC in '88 so having it as a golden year is just wrong.
And Diablo was never seen as a RPG at the time. "Action game" was more or less the term, it had close to zero interaction besides lan play and vendors. Still a great game though, and bloody hard.
For me, PC will always mean "Personal Computer"
I remember making the switch from Amiga to DOS and a 286, It sure didn't feel like an upgrade at first
"Be water my friend" - Bruce Lee
Always had great games to play.
Yeah, and games that they're currently fascinated with. However, that doesn't make the studio that made the game godly. I mean it's a great game, but there are developers even right now which are doing more impressive work than either of those two developers (Squad or The Fun Pimps) combined.
Either way, completely subjective, I suppose. However, if you like KSP though, you should try to pick up a copy of Starflight 2.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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Or even the Silver Age when Gold Boxes, Civilization I, Master of Orion and stacks of others were vying for our attention.
All long before MMORPGs appeared to consume all my time.
Logic, my dear, merely enables one to be wrong with great authority.
I think it's more about technical achievements than anything else. I always use this story about my son. He was downloading something from steam that was like 5 GB. So he's sitting there and I'm leaning over him and he's like, "So how long is it going to take?" and I was like, "15 minutes..." and for me I'm all giddy like "Holy fuck!! That's insane!" and his response was "Really?????" I literally wanted to punch him in the face.
I don't know that there is that same level of technical marvel in the past 5 or 10 years. Think about it. The Internet is a little over a decade old (mainstream). Same goes for Broadband. Same with Smartphones. Same with gaming. There has been a tech spike over the last 20 years. For those who can recall what baud rates even meant, it's probably the equivalent to driving a horse-drawn carriage one day and a fucking car the next. Not gonna lie, it's kinda mind-blowing stuff. Not that I would expect younger people to get it. I had a professor in college who would talk about vacuum tubes and the computers that took up full rooms and could dim the lights in a 3 block radius because of their power draw, and I was like, "Dude! You're fuckin' old!" So I get it. However, I don't think we've seen that same significance in the past 5 or 10 years. Have we? Maybe some younger peeps can shed some light on why this is the golden age of gaming we're in. Maybe there are some missed opportunities.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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But the OP is talking about a time when games were released mostly in brick and mortar stores, and there were few of them available. He remembers this time fondly because there was an excitement about actually getting your hands on something decent.
My argument is that the products weren't necessarily better or even necessarily that good, but when there was few available and you had to go out of your way to get them, they seemed better.
Same goes for TV shows, movies, porn- basically any kind of entertainment. It seems better if it's harder to come by. But it's not necessarily actually better.
I'm sure there's some way to quantify the level of excitement produced from exclusivity, or the lack of excitement produced from wide availability. If there isn't, like I said, I'm sure there's a master's thesis to be written about it.
You're not wrong. The distribution channels of today are far superior. It could actually be that crowdfunding and steam are some of the marvels that I was missing, I don't know.
What you're suggesting is a double-edged sword, as you elude to. Quantity (today) doesn't equal quality, nor does a lack thereof (yesteryear). However, I think it's more than nostalgia. There were a ton of really good games. Something like Hillsfar is something I would classify as nostalgic for me. I remember being able to ride a horse to town and jump stuff on the way. That was mind-blowing. Game sucked, but that was awesome. There are few games these days which push the envelope. Back then, though, games and genres were being defined, so how could you do anything BUT be innovative?
OH!!!! Actually, another marvel of the time are free engines. This is leading to much better accessibility for young developers. My son is currently learning Unreal! Fucking, Unreal! At our house! And I didn't have to pay $100k for a license!
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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MMORPG's => everything else prior since they offered the best experience I can recall and I've played most of those games you mentioned and far more before that.