Hmm. Ongoing disappointment? WoW. It just changed so much from the devoted, vision-oriented product it once was. I remember waiting during its development and being so impressed by how Blizzard was attempting to recreating their RTS games in an MMO format. Everything since Wrath has been on a sliding scale of failure.
Past disappointment? The Old Republic (by just a hair over Star Wars Galaxies after the combat revamp). Unfortunately, a lot of us saw TOR's staggering collapse coming... but that doesn't mean it was any less crappy.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
I feel like they completely threw away Black Deserts massive potential. It's a sandbox that feels like a themepark, weirdest thing ever and not in a good way.
Mine would have to be Everquest 2 when it first launched. I was looking forward to a true sequel to EQ but what was delivered was a completely different game.
For started the game released extremely unoptimized. I remember literally 5 minute load times between some zones. Secondly, the game felt nothing like EQ 1. Sure it had the same races and the zones had the same names, but to me they just didn't feel similar enough to the original zones. Next would be a revamped con system with the overly complicated system of up and down triangles along with the color of the mob. Fourth on the list is the change to factions. I didn't and still don't like how you can be either good or evil. I think different races be amiable, indifferent or aggressive towards certain other races is one of the things that really made EQ unique for me. Finally there was really and still isn't that sense of danger that always kept me on the edge of my seat while playing EQ1.
One of the things I did like in EQ2 was the betrayal quest. I had a ton of fun doing that quest line.
I've returned to the game a few times and every time it has been better but in the end it is still just another theme park and I have grown tired of generic quests and the gear treadmill. Maybe I'm just getting old but any theme park mmo I have tried in the past few years hasn't been able to hold my attention for more than a month or so.
Autoassault! Clearly I wasn't the only person it disappointed as it didn't last long. I tried to get NetDevil to change things before launch but everything told to them fell on deaf ears.
Age of Conan. It may be good now but it lost the community with the crap start up. All the things that make a game worth playing - building something up wasnt there or did not matter.
I have to go with Elder Scrolls Online. I had been a member of Tamriel Foundry for bit over a year and had something like 800 posts over there so had been hyped for the game. Got into the game first time during the january beta 3 months before launch.
First thing was running through a tutorial area which was rubbish. I got into the newbie area, some VO-dialogues and some running back and forth like an errand boy. Got out of the newbie area, got some lore and was told how important I was just to save the queen a few moments later. Experienced combat which was floaty garbage at the time.
I tried it again the weeks before launch when they had done the emergency revamp of the newbie area with bit improvement on combat but the game clearly wasn't launch ready. When I tried it out during the free trial a year later things had improved, I got up to level 13 but I really wasn't enjoying myself so I ditched it for good.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
Yeah I liked Defiance as a setting , it's just that the game itself ended up not really going anywhere that it could have nor it's gameplay expanded into any features that could actually extend the life of the game.
The "more guns" approach they took and the limited scope of the extra content they added kind of hobbled it's potential.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Defiinitely Blade and Soul. Solid f2p themepark game with a great combat system and potential for real pvp e-sports- and they ruin it all 3 months in by releasing the most p2w rng boxes Ive ever seen in an MMO.
This is honestly a really tough question... so many promising MMOs have come out over the years and i always had expectations but i guess out of all of them it would probably be anything that was a sequel or spiritual successor to something i had enjoyed in the past.
To a lesser degree guild wars 2, because i loved guild wars 1, but on the same note i had a lot of fun playing guild wars 2 and still do jump in from time to time and mess around a bit...
Vanguard was a big one for me and many friends, we all had really high expectations and were hoping for a brilliant game and what we got was far from it but we pushed through as best we could until we couldnt anymore...
Titan funnily enough was incredibly disappointing because we never even got to see it or see the concepts they had for the game, i mean we can see reused assets in overwatch but it makes me really wonder even more what the MMO version would have had in store for us.
I guess i've always tried to remain pretty positive when playing a new game, even if i have ended up quitting the game or not playing anymore, i always like to try and feel like i took something positive from the experience and got my moneys worth.
Dark and Light. I have played a lot of MMOs. For mmos released before 2008, I would say only 5 of them were good out of over a hundred. Dark and Light was special in the level of promises it made and the sheer level it didn't achieve on those promises. Were there worse mmos? Probably, but they made accurate promises that it was a limited game.
While other games have been met with dissatisfaction on some level, none has ever truly disappointed me to my core as much as SWTOR. It's a mess on every single level that a game can be a mess from the mind-blowingly shitty character creation to the laughably easy end game content and everything in between.
I don't think any game in the future could ever make me as sad and angry.
This game went to complete trash with all changes that came with cash shop model.
Other mentions:
- Swtor - Lifeless, simplistic Light/Dark dychotomy, badly designed world, quest improvement only brought cutscenes (which were nice) but same old "kill 5 rats" mechanic from vanilla WoW existed behind it
- GW2 - when I've realized that "Dynamic content" is 15 minute looped script and "all content is relevant" means generic 'reward points/coins' grind.
General dissapointments with MMORPG genre as a whole:
- Embracement of RMT / microtransactions instead of getting rid of it
- Failure to provide better content, with simplistic grinds from 10 years ago still being standard
- Design of faceroll normal 95% of content with "hardcore" 5% instanced content - basically failure of being a game in first place. Just boring XP 'levelling' grind and instance grind afterwards.
FFXIV, before and after ARR. They went from a popular and amazing mmo that was somewhat unique in the mmo world, that had open world content, competitive pve, great community and a glorious world to explore and made a basic b**ch wow clone.
It did marginally well and then they lied and implied registered player numbers were subscriber numbers, while in reality ESO, GW2 and many other mmorpg titles are far more profitable and popular than XIV ever was, is or will be.
What MMORPG Did You Find Disappointed You the Most?
Mine would include Ragnarok Online 2 -- Loved the first game. A classic in my book. Was totally let down by the follow up
Also Guild Wars 2 -- I am a huge fan of GW 1 and was very excited in thinking that GW2 would move the MMO genre forward. I found myself just not digging it and missing the charm of the first games.
Akia?
Looked alright in the description... then i actually tried it and realised never to trust just the description....
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Comments
Past disappointment? The Old Republic (by just a hair over Star Wars Galaxies after the combat revamp). Unfortunately, a lot of us saw TOR's staggering collapse coming... but that doesn't mean it was any less crappy.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
거북이는 목을 내밀 때 안 움직입니다
For started the game released extremely unoptimized. I remember literally 5 minute load times between some zones. Secondly, the game felt nothing like EQ 1. Sure it had the same races and the zones had the same names, but to me they just didn't feel similar enough to the original zones. Next would be a revamped con system with the overly complicated system of up and down triangles along with the color of the mob. Fourth on the list is the change to factions. I didn't and still don't like how you can be either good or evil. I think different races be amiable, indifferent or aggressive towards certain other races is one of the things that really made EQ unique for me. Finally there was really and still isn't that sense of danger that always kept me on the edge of my seat while playing EQ1.
One of the things I did like in EQ2 was the betrayal quest. I had a ton of fun doing that quest line.
I've returned to the game a few times and every time it has been better but in the end it is still just another theme park and I have grown tired of generic quests and the gear treadmill. Maybe I'm just getting old but any theme park mmo I have tried in the past few years hasn't been able to hold my attention for more than a month or so.
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
Darkfall - Horrid...in many ways and things....
Champions online - complete let down.
거북이는 목을 내밀 때 안 움직입니다
First thing was running through a tutorial area which was rubbish. I got into the newbie area, some VO-dialogues and some running back and forth like an errand boy. Got out of the newbie area, got some lore and was told how important I was just to save the queen a few moments later. Experienced combat which was floaty garbage at the time.
I tried it again the weeks before launch when they had done the emergency revamp of the newbie area with bit improvement on combat but the game clearly wasn't launch ready. When I tried it out during the free trial a year later things had improved, I got up to level 13 but I really wasn't enjoying myself so I ditched it for good.
Those ones perhaps have a bit too much baggage associated with them though. So how about some others.
As a game that I actually liked quite a lot, but was disappointed in and found was not built well and suffered a lot of random issues was Tabula Rasa.
Similarly APB simply never lived up to what it needed to be.
And on that same turn, Defiance.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
거북이는 목을 내밀 때 안 움직입니다
The "more guns" approach they took and the limited scope of the extra content they added kind of hobbled it's potential.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
To a lesser degree guild wars 2, because i loved guild wars 1, but on the same note i had a lot of fun playing guild wars 2 and still do jump in from time to time and mess around a bit...
Vanguard was a big one for me and many friends, we all had really high expectations and were hoping for a brilliant game and what we got was far from it but we pushed through as best we could until we couldnt anymore...
Titan funnily enough was incredibly disappointing because we never even got to see it or see the concepts they had for the game, i mean we can see reused assets in overwatch but it makes me really wonder even more what the MMO version would have had in store for us.
I guess i've always tried to remain pretty positive when playing a new game, even if i have ended up quitting the game or not playing anymore, i always like to try and feel like i took something positive from the experience and got my moneys worth.
I don't think any game in the future could ever make me as sad and angry.
This game went to complete trash with all changes that came with cash shop model.
Other mentions:
- Swtor - Lifeless, simplistic Light/Dark dychotomy, badly designed world, quest improvement only brought cutscenes (which were nice) but same old "kill 5 rats" mechanic from vanilla WoW existed behind it
- GW2 - when I've realized that "Dynamic content" is 15 minute looped script and "all content is relevant" means generic 'reward points/coins' grind.
General dissapointments with MMORPG genre as a whole:
- Embracement of RMT / microtransactions instead of getting rid of it
- Failure to provide better content, with simplistic grinds from 10 years ago still being standard
- Design of faceroll normal 95% of content with "hardcore" 5% instanced content - basically failure of being a game in first place. Just boring XP 'levelling' grind and instance grind afterwards.
It did marginally well and then they lied and implied registered player numbers were subscriber numbers, while in reality ESO, GW2 and many other mmorpg titles are far more profitable and popular than XIV ever was, is or will be.
Looked alright in the description... then i actually tried it and realised never to trust just the description....
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
at launch it was a pure dream.
2months later, ascended..some month's later, other ascended. Then, raids.
Nope, farewell Tyria