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What MMO had/has the best class system in your opinion?

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  • TamanousTamanous Member RarePosts: 3,030
    Best class system can only be judged by how it works with the game it exists in. Different systems are good for different things. I once preferred an open skill systems but have since preferred a pure class system because of the strengths it provides. Classes enforce variation, identity and lore.

    Classes can tie directly into lore and also have skills shared or restricted to others. The best of both worlds can be combined but how they enforce the concept of the game they reside in is key. Daoc would not exist how it does if classes were mirrored. I have found skill systems offered little for the identity of a game other than a mechanism to force players to obtain every skill as means of retention. Once done each player merely picks the most powerful combinations and most skills are rarely used again (tank mages which take over most skill system games).

    Classes, although needing to be extensively developed to also allow retention of interest, provide the boundaries required to maintain identity and offer difference in play style. Even so they are only as good as game they reside and this game must allow the differences between classes to have a reason to exist (in mmorpg terms this means more rock, paper scissors and not everyone having nearly all the same capability. Wow started out as rock, paper, scissors but this vanished with later arena balancing).

    Ultimately though, a game may be better off with skills over classes or other combinations if it works with that game. For more classic style mmos I greatly prefer the more classic class structure because identity, lore and role are paramount or the game dissolves (like Wow did). The class concept must enhance the concept of the game and not simply be a mechanism to get players to get more skills like TSW where you have an otherwise interesting game made "blaaaah" because of a mess of a combat and skills system where getting all skills is the objective instead of simply being allowed to play a concept you wanted ... which is likely negated by other powerful skill combos anyway.

    You stay sassy!

  • ThaneThane Member EpicPosts: 3,534
    i think the original SWG had quite the interesting class system

    "I'll never grow up, never grow up, never grow up! Not me!"

  • ArglebargleArglebargle Member EpicPosts: 3,465

    City of Heroes/Villains for class-ic systems. 


    Open skill systems otherwise, though it should probably include a skill cap so that everyone isn't an uber fighter/mage/crafter.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • mindw0rkmindw0rk Member UncommonPosts: 1,356
    WoW and I played every MMORPG in existance
  • HowryHowry Member UncommonPosts: 116
    Vanguard.  Bloodmages, Disciples etc. Best classes hands down IMO.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    edited July 2016
    Vardahoth said:
    I really liked the lineage 2 classic class system:



    40 classes, and once you chose you're class, you had access to learn all skills from that class (there was no tree line skills). Once you hit level 75, you were able to start another sub class to switch between the two classes (so essentially you didn't have to reroll).

    For example, humans, elfs, and dark elfs could have archer type classes. But any race was able to sub class:


    I agree that was a great game but I'm pretty sure they do have skill trees.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • AldersAlders Member RarePosts: 2,207
    FFXI. Not only did we have a lot of classes but we also had subclasses and everything could be leveled on one character. This made knowing everyone on your server easier as your main name stuck with you and your reputation.
  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    edited July 2016
    Another City of Heroes/Villains vote here.

    I liked the simplicity and depth.  5 Archetypes: Blaster (range damage), Controller (crowd control), Defender (healer/buffer/debuffer), Scrapper (melee damage), and Tank (damage soak).  City orf Villains added even more archetypes for villains.  Within those archetypes you have 5 to 7 powersets.  You choose a major powerset and minor powerset, making an excellent variety in the archetypes.  The customization went further with the addition of enhancements that you used to slot/upgrade your powers.  These enhancements were dropped as rewards throughout your adventures.  Many players went the min/max route, which this system allowed, but if you wanted "different", you could be.

    Simple, yet elegant, I think.

    VG

  • WizardryWizardry Member LegendaryPosts: 19,332
    FFXI and RDM RedMage likely the best and most versatile class ever made.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • MikehaMikeha Member EpicPosts: 9,196
    Vardahoth said:
    I really liked the lineage 2 classic class system:



    40 classes, and once you chose you're class, you had access to learn all skills from that class (there was no tree line skills). Once you hit level 75, you were able to start another sub class to switch between the two classes (so essentially you didn't have to reroll).

    For example, humans, elfs, and dark elfs could have archer type classes. But any race was able to sub class:


    I agree that was a great game but I'm pretty sure they do have skill trees.



    I was just getting ready to post Lineage 2 as my favorite. I love systems where your class can evolve into another. 
  • holdenhamletholdenhamlet Member EpicPosts: 3,772
    Probably LOTRO.  Every class worked solo but they also worked really well in a typical group dynamic.  Plus the classes themselves were pretty unique.

    My minstrel was badass with his hobbit screams.
  • ceratop001ceratop001 Member RarePosts: 1,594
    Probably LOTRO.  Every class worked solo but they also worked really well in a typical group dynamic.  Plus the classes themselves were pretty unique.

    My minstrel was badass with his hobbit screams.
    Don't even get me started on how good Lotro was. My fav was the Captain.
     
  • TheocritusTheocritus Member LegendaryPosts: 9,976
    kjempff said:
    I always preferred role heavy systems with focus on tactical coop mechanics.
    With that in mind, Everquest 1 has no competition.
    Some newer games would include Neverwinter that as one of the few has managed to make tactical action combat with no targeting, but included coop mechanics (roles) such as healing, tanking, crowd control.

    The class systems I do no enjoy are the solo centric "all are damage dealers" - Even if some of them have other qualities, if is generally not enough to make them interesting to me.
    This is my take also but it sure made for some interesting times on the PVP server
  • MMOman101MMOman101 Member UncommonPosts: 1,787
    Vanguard Saga of Heroes. 

    “It's unwise to pay too much, but it's worse to pay too little. When you pay too much, you lose a little money - that's all. When you pay too little, you sometimes lose everything, because the thing you bought was incapable of doing the thing it was bought to do. The common law of business balance prohibits paying a little and getting a lot - it can't be done. If you deal with the lowest bidder, it is well to add something for the risk you run, and if you do that you will have enough to pay for something better.”

    --John Ruskin







  • VestigeGamerVestigeGamer Member UncommonPosts: 518
    Probably LOTRO.  Every class worked solo but they also worked really well in a typical group dynamic.  Plus the classes themselves were pretty unique.

    My minstrel was badass with his hobbit screams.
    That's interesting.  I fiddled about with the beginning of LotR but never got far.  Working solo AND well together in a group is a major factor for my tastes.

    VG

  • AeanderAeander Member LegendaryPosts: 8,028
    Guild Wars 1. So much freedom and complexity in an intuitive system.
  • TyranusPrimeTyranusPrime Member UncommonPosts: 306
    edited July 2016
    At current, the front runners seem to be SWG, FF11, CoH, EQ, UO, and Rift (all ranging between 8-13 cast opinions).. Very interesting data.. Some I definitely expected to be in the running, but a few I am very surprised to see make it (or not make it in a few cases)..

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  • KyleranKyleran Member LegendaryPosts: 43,975
    At current, the front runners seem to be SWG, FF11, CoH, EQ, UO, and Rift (all ranging between 8-13 cast opinions).. Very interesting data.. Some I definitely expected to be in the running, but a few I am very surprised to see make it (or not make it in a few cases)..
    Notice most of those are older titles. Diversity of classes hasnt really been a thing for quite a while.

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  • vandal5627vandal5627 Member UncommonPosts: 788
    edited July 2016
    EQ1 and FFXI, two games with so many unique and different classes/jobs.  Love these two games to death.  Reasons?  People on the pages ahead of me explained it way better than i can.

    I also really enjoyed the way EQ2 was doing their classes and advance classes until they basically dumbed it down but still after that, the classes all felt different.  It felt like i was playing something totally different with every class i chose.
  • ReizlaReizla Member RarePosts: 4,092
    Loved Lineage II (pre Goddess of Destruction) for the massive diversity of classes. Some pure support (healer, buffer), some pure tank, some pure DPS and some screwed like hell (dwarfs mostly) because of the classes being extremely unbalanced.

    If talking about classless systems, I'd say The Secret World. You can basically make your character 100% like you want it to be. But truth be told, the cookie-cutter builds are the ones you'd prolly see the most :(
  • SanisarSanisar Member UncommonPosts: 135
    DAoC had a lot of classes with a range of diversity, of course some were better than others.  Between the 3 realms there were around 40 classes though.

    Lotro had some of the best class design I've seen in a game.  So many classes did such a wide range of things and taking advantage of all of a classes potential was challenging in a lot of cases.  I played burglar and warden mainly (some loremaster as well) and they were tremendously fun to play once I became proficient.

    Guild Wars one's system was seemingly simple (class + subclass, 8 skills total), but the limitations imposed along with the sheer volume of skills made creating builds tremendously rewarding.

    UO simply gave players the freedom to create anything they wanted within the limitation of 700 skill points and all of the available skills in the game.

    I really enjoyed all of these systems quite a bit.  Not sure I could pick a single favorite but these are probably my collective favorites.
  • ceratop001ceratop001 Member RarePosts: 1,594
    Rift Pre-Storm Legion was the absolute best I ever seen.
     
  • YashaXYashaX Member EpicPosts: 3,100
    Dungeons and Dragons Online (because it was so deep/flexible and felt a lot like the actual pnp game).
    ESO because of the incredible flexibility and skill-based approach.
    GW2 because you can quickly and easily change between specs/builds, making theorycrafting a lot of fun.
    ....
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