I tend to get bored quickly. I LOVED Dark Souls and finished that, finished DS3 7 times but I did not finish a bunch of games like Sword Coats, Pillars, WitcherI, WitcherII, Witcher III (not my fault though, game crashes every 2 minutes). With the exception of DS series if a new game comes out before the game I'm playing I jump into the new game. I have the intention of going back to finish the other games but it truly never happens.
I still finish single player games but very few these days, I have a special category in steam called "Games I actually finished" and I'm not joking. The ones I do finish are the ones that managed to capture what makes gaming great. Ones that just take some simple boring game mechanic and repeat it over a massive amount of "content" I never finish.
But very few games get it right these days. Many are well coded and beautiful, but hyper freaking repetitive after the first hour of play.
Like for example a game I cant finish? Any of the witcher games, its like watching a bad movie then trying to control a drunken pirate in drag, horrible combat.
Game I finished Tomb Raider 2013 release, not the terrible recent one.
The problem is the amount of games I have. I have over 150 games on Steam and if I look behind me I see about another 100 games on disc plus MMO's not to mention LIFE. Sadly I have only finished Dragon age, Mass effect series and X com series
I've recently been attempting to finish everything I start. I've gotten about 12 hours into Tokyo Mirage Sessions, and almost beaten Shovel Knight (1 level off), but I'm still ending up hopping to other games just out of pure interest in trying other things out. Then I get relatively overwhelmed with how many options I have, and just go back to Overwatch.
i suppose im guilty of not finishing RPGs i think Fallout / skyrim / zelda and the mass effect trilogy. I enjoyed all the rpgs that i finished up to the end. Thinking back to the ones i stopped playing halfway through i think the key problem is boredom somtimes they give you all the candy within the opening levels and then the rest of the game becomes basically a long winded grind fest. thinking back to Mass effect, i think with the games i enjoyed the most and completed they had a compelling realistic universe that i could get on baord with , characters who i felt attached too, (except tingle he can go rot ). the rpgs that failed lost me in the universe or had a game breaking mechanic. Load times between zones being a killer for me. Walk down a path and LOAD walk into a building and LOAD. Its not somthing i want to do i enjoyed xenogears ultimate on the WIiU because it was open play with very few loading zones.
There's a few reasons why I seldom finish games and those I have were mostly because I didn't realize until too late that they were over.
1. The games I really enjoy I don't want them to end. 2. The games I don't enjoy I don't want to play. 3. The games that really don't have an end that I can enjoy and play for years, ie. mmorpgs, the "end" is usually the type of gameplay that I normally don't want to get to anyway so I tend to stroll rather than rush to it. By the time I get there either a new expansion is waiting or I'm so pissed at the changes along the way that I move on to a new game.
Your point 1 is REALLY FASCINATING!
I, otoh, want them to end so they become a beautiful memory. Besides, often than not, it's the story you remember from RPGs and you wouldn't really miss the actual gameplay. This is where the memory(and whisper fraps.../whisper) come in handy
I really don't cling like that.
Personal preference I suppose... If all I want is a goose dinner, I'd rather sacrifice one of the geese that can't give me a golden egg everyday.
You really need to adjust the percentages by taking away the percentage of player who haven't started the game, or got past the intro/tutorial even. A lot of games end up in ones library simply from package purchases like humble bundle, or steam sales. Some may not even be installed but count in the percentage. Some may get installed just to take a quick look only to end up in the "when I get around to it" list.
It makes sense then that the older the game the lower the percentage as more players may inadvertently end up with the game in their library.
For a lot of games I play, I notice only 50% or fewer of players even get the first achievement. Of that around 50% of players tend to finish the game. It varies from game to game though but I think your stats here don't tell the story you have deduced.
Didn't we know about this for a good long while now?
It's not meant as a challenge or a slight to the users, and the calling out of "I finished X" kind of runs away from the point of the dialogue.
This is an effect we see in gaming that even happens in MMOs with the likes of end-game content being actively consumed in most all MMOs, including WoW, by only ~%20 of the user-base at best.
The content users find engaging and how it does or does manage to retain user interest once they hit certain thresholds within a title is a very important factor to consider. If a story fails to evolve, if the gameplay muddles along, if the user experience suddenly flips from one focus onto something entirely different and possibly even undesired, a new title comes out and their attention is stolen away, or they simply don't have the time to commit to finishing the game. There is a range of reasons from a mechanical to personal for such things, but we can't really change the personal end of the spectrum.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Didn't we know about this for a good long while now?
It's not meant as a challenge or a slight to the users, and the calling out of "I finished X" kind of runs away from the point of the dialogue.
This is an effect we see in gaming that even happens in MMOs with the likes of end-game content being actively consumed in most all MMOs, including WoW, by only ~%20 of the user-base at best.
The content users find engaging and how it does or does manage to retain user interest once they hit certain thresholds within a title is a very important factor to consider. If a story fails to evolve, if the gameplay muddles along, if the user experience suddenly flips from one focus onto something entirely different and possibly even undesired, a new title comes out and their attention is stolen away, or they simply don't have the time to commit to finishing the game. There is a range of reasons from a mechanical to personal for such things, but we can't really change the personal end of the spectrum.
Its somewhat telling that the guy writing for the RPG files here is one of those players that just don't have time finishing his games. Its almost shocking to hear him write that he never finished Divinity: OS even though he gave the game 8.8 and spoke of it as one of the best RPGs.
Its not like this comes as a surprise, plenty of reviewers review the first half of RPGs but for someone that plays most games from start to finish its frustrating to only get half the game reviewed. Its particularly annoying with mmorpg where we usually just get a review on the solo portion and the introduction dungeon when its endgame that makes you stick or leave the game.
Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
Well, if I have to be honest, most of the time I don't finish a game, because it gets boring to one point... I guess if the stories were a bit more entertaining and in depth, with a lot more to sink in... I miss those old days like Dragon Age Origins where you just wanted to move forward, so you can learn and more about the story and the new locations you will see... now all this... feels annoying more than enjoyable... and I am not sure why...
Be Honest, You Don’t Finish Your Games - The RPG Files at MMORPG.com
For the last couple of years, I’ve been fascinated at how few players actually complete their games. It all started when I read this IGN write-up of a GDC talk where the narrative and design leads from Microsoft and Riot revealed that, at most, half of the games they examined were finished.
Wow sword coast legends must of really sucked lol. As for skyrim I never finished it either, but i did put over 900 hours in it, but not the stock game, mostly playing with the mods. Never heard of black guards, dark souls I didn't like. Never heard of darkest dungeons, divinity I didn't like, Dragon age I finished all of them, minus 3.Never played any of the other ones on that list but skyrim.
I tend to finish games being a completionist however my game purchases have been rather limited since I'm primarily an MMO player these days. I have rarely not finished a game however there have been a few over the years where I just lose interest.
I'm currently playing Fallout 4 and I know I will play that to the end. On the other hand, my spouse bought me Farcry 4 (getting it mixed up with Fallout 4 which I really wanted). I'm finding it difficult to get through and it will sit on my computer not completed. I do admit that some games start getting tiresome and I'm tempted not to finish them.
I fall into the category of having games and not even playing them. FFXIV gets in the way of playing single player games. I also have strategy games like Crusader Kings II and Civ 5, if getting all the achievements is "completing" the game, there is no way for me to accomplish that.
I would say I have finished ten of the one hundred games I own going back to the dos 3.1 age, most either get to frustrating or boring after a while and I lose interest.
i finished :
Eye of the Beholder
Both Baldur's Gates and their expansions
Icewind dale one and 2 number 3 just ran my patiences out with the trapped/cursed forest.
System shock
doom
wolfenstein the updated one
and not much more that I recall and no I did not include MMOs.
yeah i fit the profile don't I
I'm not surprised by this at all. There are plenty of games I play for a limited time, and then they just wear thin or the story hasn't grabbed me, so I leave them unfinished. It doesn't mean it was a bad purchase; I often have got my money's worth before the end.
But in terms of the percentages, I am not remotely surprised by them (Skyrim maybe, I though more people would have completed that).
Comments
But very few games get it right these days. Many are well coded and beautiful, but hyper freaking repetitive after the first hour of play.
Like for example a game I cant finish? Any of the witcher games, its like watching a bad movie then trying to control a drunken pirate in drag, horrible combat.
Game I finished Tomb Raider 2013 release, not the terrible recent one.
Game I cant finish? Assassins creed series.
Game I finished, Dragons Dogma
By the way, check your PM.
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I am also pretty good at finishing pizza n wings as well
Never forget 3 mile Island and never trust a government official or company spokesman.
It makes sense then that the older the game the lower the percentage as more players may inadvertently end up with the game in their library.
For a lot of games I play, I notice only 50% or fewer of players even get the first achievement. Of that around 50% of players tend to finish the game. It varies from game to game though but I think your stats here don't tell the story you have deduced.
It's not meant as a challenge or a slight to the users, and the calling out of "I finished X" kind of runs away from the point of the dialogue.
This is an effect we see in gaming that even happens in MMOs with the likes of end-game content being actively consumed in most all MMOs, including WoW, by only ~%20 of the user-base at best.
The content users find engaging and how it does or does manage to retain user interest once they hit certain thresholds within a title is a very important factor to consider. If a story fails to evolve, if the gameplay muddles along, if the user experience suddenly flips from one focus onto something entirely different and possibly even undesired, a new title comes out and their attention is stolen away, or they simply don't have the time to commit to finishing the game. There is a range of reasons from a mechanical to personal for such things, but we can't really change the personal end of the spectrum.
"The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay
"The greatest enemy of knowledge is not ignorance, it is the illusion of knowledge." - Daniel J. Boorstin
Its not like this comes as a surprise, plenty of reviewers review the first half of RPGs but for someone that plays most games from start to finish its frustrating to only get half the game reviewed. Its particularly annoying with mmorpg where we usually just get a review on the solo portion and the introduction dungeon when its endgame that makes you stick or leave the game.
Archeage EU - Nui
I'm currently playing Fallout 4 and I know I will play that to the end. On the other hand, my spouse bought me Farcry 4 (getting it mixed up with Fallout 4 which I really wanted). I'm finding it difficult to get through and it will sit on my computer not completed. I do admit that some games start getting tiresome and I'm tempted not to finish them.
i finished :
Eye of the Beholder
Both Baldur's Gates and their expansions
Icewind dale one and 2 number 3 just ran my patiences out with the trapped/cursed forest.
System shock
doom
wolfenstein the updated one
and not much more that I recall and no I did not include MMOs.
yeah i fit the profile don't I
But in terms of the percentages, I am not remotely surprised by them (Skyrim maybe, I though more people would have completed that).
Looking forward to: Crowfall / Lost Ark / Black Desert Mobile