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An MMO that plays like a night of Dungeons & Dragons

DrDread74DrDread74 Member UncommonPosts: 308

Every single fantasy MMO in the multiverse plays NOTHING LIKE any table top, dice rolling, pizza and soda with friends game I have ever played. These games supposedly came from these table top games but I don't remember ever collecting 10 wolf pelts in a real role-playing game. We always complain that these games lack substance and are just item grinds and they are. The studios don't know what they are doing.

You know what MMOs need to do? They need to make it possible for other players to put their own content in the existing world and let the players choose to go into these "modules" people have made form the original game if they like. It would be kind of like going into an instance dungeon or instance town in the existing game but all the quests, dialogue ect is player made. Something like what Neverwinter Nights did a while back. You wouldn't be able to add your own assets just make the quests, dialogue, have access to in game functions etc. What you earn in the player made modules would not translate into your "real" game. Or perhaps you have a different character that can only be inside that player made module.

You would still be paying subscription and the studio would still handle your connection and everything but if people got bored of the original game they can go into another version of it created by someone else using the same terrain and assets.

Its something like StarCraft II where you usually play StarCraft II but you can jump into a thousand player made modules using the same engine with Blizzard handling the networking.


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Comments

  • d_20d_20 Member RarePosts: 1,878
    I think we should just go back to actually playing pnp games around the table.


  • KyleranKyleran Member LegendaryPosts: 43,975
    You ever play DDO online?

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  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

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  • MightyUncleanMightyUnclean Member EpicPosts: 3,531
    Roll20 is great.  It allows me to play D&D with friends who are all over the country.  Very well done.
  • MaurgrimMaurgrim Member RarePosts: 1,327
    Why don't you play Fantasy Grounds then?


  • DaikuruDaikuru Member RarePosts: 797
    You can try out Armello with your friends.

    http://armello.com


    Insanity: doing the same thing over and over again and expecting different results.

    - Albert Einstein


  • ForgrimmForgrimm Member EpicPosts: 3,069
    EQ2 has player created dungeons. Shards Online is apparently based on allowing players to create different rulesets and host a "shard". There are multiple virtual table-top programs as others have mentioned, Fantasy Grounds and Roll20 being the most popular.
  • AkulasAkulas Member RarePosts: 3,028
    The way MMORPGs are going these days going back to table top is actually a good option. You can do anything you want even go and collect 10 wolf pelts if you really want to as you can create your own rules or even your own game. Tabletop Simulator could be your friend there.

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  • Gamer54321Gamer54321 Member UncommonPosts: 452
    edited August 2016
    Having played AD&D with friends, it is obvious that the appeal of having an dungeon master, is that he can create drama, excitement and also evaluate what is appropriate for the group of players playing. In order to do those things, it seems obvious to me that being a little original is required. Being original with games ought to be as simple as comedy, juxtapositions between something and something else in an unexpected and humorous way.  An emphasis on juxtaposition and not humor though.

    So, a dungeon master would dabble with toying with the player's expectations, and so, any MMO game ought to know its limitations, and not have shit repeat on end, or pretend that it would be ok to have mediocre or outright horrid gameplay content, with no artistic merit to it.

    My favourite surprise quest would be "rats in the cellar", because there wouldn't be rats there in the first place, and so the players are sent down there to feed a bear, and then the players themselves would become the rats in the cellar, having been tricked to go down there by someone keeping a pet bear.
  • Gamer54321Gamer54321 Member UncommonPosts: 452
    I think OP's suggestion is great for sort of adding modded content, but ONLY if devs get to select and pick what they deem good enough.
  • Cramit845Cramit845 Member UncommonPosts: 395
    I dunno, I just started SotA and it seems to be pretty close to an RPG world.  It certainly feels like a world compared to most of the other games I've played recently but only a couple days in, so could be that new game smell.


    In any event, I like the idea and it has been suggested before.  Not sure how Neverwinter is doing with it but doesn't seem like a huge blockbuster with that style of content in there. 
  • AmatheAmathe Member LegendaryPosts: 7,630
    edited August 2016
    May want to try Roll20

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

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