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Every single fantasy MMO in the multiverse plays NOTHING LIKE any table top, dice rolling, pizza and soda with friends game I have ever played. These games supposedly came from these table top games but I don't remember ever collecting 10 wolf pelts in a real role-playing game. We always complain that these games lack substance and are just item grinds and they are. The studios don't know what they are doing.
You know what MMOs need to do? They need to make it possible for other players to put their own content in the existing world and let the players choose to go into these "modules" people have made form the original game if they like. It would be kind of like going into an instance dungeon or instance town in the existing game but all the quests, dialogue ect is player made. Something like what Neverwinter Nights did a while back. You wouldn't be able to add your own assets just make the quests, dialogue, have access to in game functions etc. What you earn in the player made modules would not translate into your "real" game. Or perhaps you have a different character that can only be inside that player made module.
You would still be paying subscription and the studio would still handle your connection and everything but if people got bored of the original game they can go into another version of it created by someone else using the same terrain and assets.
Its something like StarCraft II where you usually play StarCraft II but you can jump into a thousand player made modules using the same engine with Blizzard handling the networking.
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So, a dungeon master would dabble with toying with the player's expectations, and so, any MMO game ought to know its limitations, and not have shit repeat on end, or pretend that it would be ok to have mediocre or outright horrid gameplay content, with no artistic merit to it.
My favourite surprise quest would be "rats in the cellar", because there wouldn't be rats there in the first place, and so the players are sent down there to feed a bear, and then the players themselves would become the rats in the cellar, having been tricked to go down there by someone keeping a pet bear.
In any event, I like the idea and it has been suggested before. Not sure how Neverwinter is doing with it but doesn't seem like a huge blockbuster with that style of content in there.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests