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City of Heroes News - Sometimes blasts from the past are a ton of fun. Hosun Lee has released what he calls the City of Heroes Freedom Blooper Reel that is a ton of fun for fans of the now-defunct title.
Comments
I've got a feevah, and the only prescription... is more cowbell.
The game was at it's best when they just introduced the Villain expansion...before the mission generator and that goofy level 1-20 area.
I agree. I never understood why they decided to shut the game down, especially with how popular the superhero genre has become over the past several years.
Because it was not profitable.
I keep hearing that and it makes as much sense today "as a whole" as it did back in 2012: NONE. Your statement of "Because it wasn't profitable" also doesn't address my statement regarding the sequel that was trademarked back in 2010.
NCsoft wouldn't let Paragon Studios make it. NCsoft also wouldn't fund another game the developers were working on already or offer any extra money to further develop CoH. Paragon Studios had nothing else to do but let the costs of running 'City of Heroes' continue to eat away at its revenue while operating under orders from NCsoft, which wouldn't give them any orders that would help sustain the business for the future. There were no layoffs or reductions in the salaries of existing employees and they wouldn't just put the game into maintenance mode (or whatever it's called) and let the game run with just a skeleton staff with no further development of new content.
Yes, the game was becoming less and less profitable as time went on, and Paragon Studios right along with it, but NCsoft was doing NOTHING to at least try and save either the game or the studio running it. The cost of running Paragon Studios, which ran CoH, was what was killing it. NCsoft could have tried to save the studio and CoH and yet they didn't. The only reason I can see as to why they wouldn't would be that they wanted it shut down. Why they wanted it shut down is something we may never fully understand.
The only thing I fully understand right now is that "it wasn't profitable" is a very old and tired excuse still used to explain why the favorite game of a lot of players just up and disappeared.
I've got a feevah, and the only prescription... is more cowbell.
Look into Valiance Online or City of Titans.