I still don't see it as a promise though by the CM. We wanted to release them all together and that is still the plans so far comes across (to me anyway) of a hope to rather than will do.
I'd guess that Pearl Abyss decided that they can make more money somehow if they release these one-by-one.
So much for delaying them so that they can "all be released at the same time to keep it fair for everyone", lol
The bait-and-switch is real...
I'd question how much money they're making. With recent events my guess is that they're doing what they can to keep the game running for those who actually enjoy playing it.
im sure they are eating rice and they are damn poor, let everyone give them charity and maybe 100$ each!!
Nope, it's not. They never promised they would release them at once in EU/NA. They just said they were coming.
Seems like the entire premise of the OP is whether or not they ever promised to deliver it all at once. I couldn't find it with a quick Internet search, anyone got a link to where this was clearly stated?
If not, then there's no argument and thread can be closed.
Found the comment by one of the Community Managers.
They didn't lie "again" though - the whole "cash shop items to trade market" thing was not a lie, they always said it could happen.
Still, a bad move, adding to the other bad moves. A shame for such a good game.
Won't change a thing for me anyway, they lost my money the minute they patched in the cash shop selling thing.
I wouldn't classify this as a "lie." It's just a change in their business plan. These things happen, and should be expected, during the course of an ever evolving MMORPG business plan. And there is nothing wrong with it so long as it doesn't financially negatively impact the player base. Even then, such a "crisis" can be avoided so long as reasonable compensation can be provided by the company. There is nothing nefarious about this action by Daum/PA/Kakao because there is nothing wrong with a company wanting to maximize profits. The only risk is the one that is assumed by the company itself.
If consumers buy off on it, and profits increase as a result, then it will be considered a successful strategic move by the company. If the risk backfires, then the company will fail. In its most basic form, it is simply a matter of economics and supply and demand. If consumers find the product, and its business plan, worth the expenditure the company will profit. If they don't, the company will fail. Capitalism at its finest.
Nope, it's not. They never promised they would release them at once in EU/NA. They just said they were coming.
Seems like the entire premise of the OP is whether or not they ever promised to deliver it all at once. I couldn't find it with a quick Internet search, anyone got a link to where this was clearly stated?
If not, then there's no argument and thread can be closed.
Found the comment by one of the Community Managers.
They didn't lie "again" though - the whole "cash shop items to trade market" thing was not a lie, they always said it could happen.
Still, a bad move, adding to the other bad moves. A shame for such a good game.
Won't change a thing for me anyway, they lost my money the minute they patched in the cash shop selling thing.
I wouldn't classify this as a "lie." It's just a change in their business plan. These things happen, and should be expected, during the course of an ever evolving MMORPG business plan. And there is nothing wrong with it so long as it doesn't financially negatively impact the player base. Even then, such a "crisis" can be avoided so long as reasonable compensation can be provided by the company. There is nothing nefarious about this action by Daum/PA/Kakao because there is nothing wrong with a company wanting to maximize profits. The only risk is the one that is assumed by the company itself.
If consumers buy off on it, and profits increase as a result, then it will be considered a successful strategic move by the company. If the risk backfires, then the company will fail. In its most basic form, it is simply a matter of economics and supply and demand. If consumers find the product, and its business plan, worth the expenditure the company will profit. If they don't, the company will fail. Capitalism at its finest.
I love how so many people on this message board view MMORPGs purely from the company's perspective and give zero shits about how it affects players.
Also it's funny how everyone defends all the half-truths and shitty service as standard practice.
Last I checked, Trion did not set the gold standard for how to run an MMORPG.
I'm sure some here were like this when Kakao received a Skype call on stage while doing a horrible "show" at gamescon to a crowd of 20-odd people looking for free stuff:
Meanwhile in the other room Blizzard has a live orchestra playing for a Legion trailer.
But yeah, it's just how things go in the MMO industry, man.
Daum/Kakao have handled BDO absoultely dreadfully from the start. This is NOT "how things go" in MMORPGs. It is when you're a shitty company like Trion or Daum, but not how they should or do go for most MMOs.
From the start where it took more than a month to get out pre-order bonuses, Daum/Kakao have done nothing but fail.
And in the end, they don't care. They're banking the quick cash for hair salons.
This is not capitalism at it's finest, it's capitalism at it's worst. There is no accountability because when they gut the game, they won't even be in the gaming industry to feel any repercussions.
Eh, just sounds like things changed, it happens. That quote was from 3 months ago, when at the time he said:
Few weeks ago we said that we wanted to release all the awakenings all at once. That is still our plans so far.
So that probably was their intention at the time, but something changed between then and now. I don't know, between this situation and the situation with No Man's Sky, it seems like some people take the words of the Devs/marketing-reps as some sort of gospel that's set in stone. In business, that's never the case.
I thought everybody was done because the game went P2W.
Guess not.
Speak for yourself, If I listen to everything people posted on this site nothing is worth playing and I'd be mad depressed. It's entertaining to say the least. Little slower on releasing awakenings or any said content, so what.
I'd guess that Pearl Abyss decided that they can make more money somehow if they release these one-by-one.
So much for delaying them so that they can "all be released at the same time to keep it fair for everyone", lol
The bait-and-switch is real...
I'd question how much money they're making. With recent events my guess is that they're doing what they can to keep the game running for those who actually enjoy playing it.
It would be interesting to know what their plan is, not sure how they would benefit from stringing it out though, can't see it generating them any more revenue? Be interesting to see how much of a hit there has been to the playerbase, trouble is, the only people i know who played, don't anymore, so i can't ask them
It's hard to argue against the case that the reason they are doing this is to generate more revenue. Because, by now, the majority of players own more than one class, with a good majority going as far as owning one of every class. So that by stringing out the release of these weapons they keep people interested and coming back and testing each weapon as it is released, thereby keeping the money flow going. While certainly greedy in nature, it is also a very shrewd business strategy. No one, however, should be surprised by this change in strategy. As money grabs go, this is about as obvious a money grab as they come. Daum/PA/Kakao have already proven, a multitude times over, that they take the meaning of "greed" into a higher stratosphere.
And now i understand why they are using that method, sorry for being slow, yes it does sound like a plan based on greed. They must really not care about the players any more if they are willing to handle the game in this way though, Kakao certainly wouldn't win any awards for PR. O.o
... "It's a poisonous idea that all these companies are out to get the consumer. Think about it. How many companies have you worked for in the past? How many of them were focused on scamming people or just taking as much money as they can before they get caught? None, right? That's because it's not sustainable." ...
Not sure if you are trying to be sarcastic or sincere with the above. I'm hoping for sarcastic, but afraid that it may be sincere.
Not sarcastic at all. You're acting as though you don't get royally fucked every single day from when you buy your 2000% mark-up coffee in the morning to when you eat your 1000% mark-up popcorn at the movies. Honestly? Please, tell me about how Daum is fucking you, I'm a captive audience! Again, compare the VALUE you have received with BDO to the investment and then tell me your hard-luck story.
The problem with your entire argument is that you are labeling the practice as a "scam" when no one as described the practice as such. A more accurate label would be "greed," or in more PC terms "capitalism." To label it as a "scam" is to assign a nefarious purpose behind the practice. In other words, there is no real intent to conceal said "greed." It is intended and not without purpose. This type of profit generating practice is just business as usual in the corporate world. It is better described as the corporation employing strategic business strategies in an effort to generate larger profits for themselves and their investors. The intent is not to scam but to maximize profits.
So show me the balance sheets and then I'll concede that it's greed. You can call it maximizing profits and you wouldn't be wrong, but it's more like maximizing profits above zero. I mean I think that Archeage is a prime, and not far off, example. Out like gangbuster, last 4 months and die off. So what's the licensing cost paid out for this game? At which point is it no longer profitable? Lots of factors to consider before making assumptions like they've got swimming pools filled with cash.
I've heard 1 million copies sold, which seems great, but is that NA only? Also, how many concurrent users? What sort of activity? How sustainable is it on current users? Or was it just a flop and they're trying to keep their head above water now?
I am no more privy to balance sheet information than you are, therefore, the perception of "greed" is subjective. That said, absent accurate balance sheet information we do have have historical comparison's and experiences to draw on when playing similar games. A player's experiences with prior games will give them a pretty accurate gauge as to whether they are being gouged or not when playing an MMORPG. If, based on your personal historical experience when playing similar games you are of the opinion that you are being nickel and dimed, then you are more apt to come away with the impression that Daum/PA/Kakao is being "greedy." If not, then you will not hold that opinion.
That all being said, although you may not be privy to their balance sheet information, you are certainly privy to your own. I think a good argument can be made that your own personal bottom line expenditures in a game presents a pretty good foundation to form an opinion as to whether a game is being "greedy" or not. Your inability to responsibly to do so can quickly deteriorate your financial situation, often times leaving you in a financial bind.
People need to grow up with this 'they lied' nonsense.
Here is the direct quote: "Few weeks ago we said that we wanted to release all the awakenings all at once. That is still our plans so far."
Guess what wasn't said? We WILL release them all at once. That was back in May. A lot can happen in a couple months, particularly revenue drying up, that could lead to a change in plans.
But they certainly didnt say that they would do something and go back on it.
Now, it is possible they did indeed lie about their plans back then. But there is zero proof.
I plan on going hiking tomorrow. if all of a sudden a major thunderstorm rolls around tomorrow Ill probably not go hiking. Would that make me a liar?
Nope, it's not. They never promised they would release them at once in EU/NA. They just said they were coming.
Seems like the entire premise of the OP is whether or not they ever promised to deliver it all at once. I couldn't find it with a quick Internet search, anyone got a link to where this was clearly stated?
If not, then there's no argument and thread can be closed.
Found the comment by one of the Community Managers.
They didn't lie "again" though - the whole "cash shop items to trade market" thing was not a lie, they always said it could happen.
Still, a bad move, adding to the other bad moves. A shame for such a good game.
Won't change a thing for me anyway, they lost my money the minute they patched in the cash shop selling thing.
I don't think they did "lie". I think that their original intention was to release them and they changed their mind.
There's a big "gamer thing" about being lied to and evil companies blah blah blah.
It's as if some players are perpetually 10 years old and expect everything to be fair, everything to be as it is presented and that nothing will ever change.
Companies are companies and they change their strategies. I can't say Daum is "awesome" but I recognize that they are pretty much there to make money.
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I love how so many people on this message board view MMORPGs purely from the company's perspective and give zero shits about how it affects players.
In truth I'm disappointed that I'm rarely on the "some" players' sides but rarely do I see "some" players be anything but "kids". No matter their age.
Some players come off as paranoid, cheap, entitled, completely in the dark about the world, etc, etc.
Some of them really come across as if their parents told them something and then when the parent changes their mind they players say "but you said .../ but you promised".
And then the kvetching afterwards.
What I think? (once again) if you find that you don't like something a company does then don't patronize the company. Don't expect others to jump on your band wagon, just stop patronizing the company and move on.
Too much emotional energy seems to be invested in "video games". In my opinion that's just misplaced energy.
"move on". Do something else if there is no game to play. In any case that's my opinion and that's why I rarely seem like I'm on some players' sides.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I love how so many people on this message board view MMORPGs purely from the company's perspective and give zero shits about how it affects players.
In truth I'm disappointed that I'm rarely on the "some" players' sides but rarely do I see "some" players be anything but "kids". No matter their age.
Some players come off as paranoid, cheap, entitled, completely in the dark about the world, etc, etc.
Some of them really come across as if their parents told them something and then when the parent changes their mind they players say "but you said .../ but you promised".
And then the kvetching afterwards.
What I think? (once again) if you find that you don't like something a company does then don't patronize the company. Don't expect others to jump on your band wagon, just stop patronizing the company and move on.
Too much emotional energy seems to be invested in "video games". In my opinion that's just misplaced energy.
"move on". Do something else if there is no game to play. In any case that's my opinion and that's why I rarely seem like I'm on some players' sides.
"Some of them really come across as if their parents told them something and then when the parent changes their mind they players say "but you said .../ but you promised"."
I see this argument linking the concept of demanding honest/good service as childish a lot. It's sad. Companies are not parental figures. They're providing us a service for money. They should be held accountable.
As for wasting time talking about a game I'm no longer playing/paying for, surely it can't be any more wasted time/energy than the time you spent writing what you wrote.
They'll surely never get another cent out of me for anything they do in the future, but I don't think it's a bad thing if people talk about how companies screwed them.
If everyone just got screwed and "moved on", nobody else would know the shit companies or products to avoid.
In this case, potential players certainly wouldn't know Kakao is full of shit since they censor the forums, reddit and youtube.
Anyway, back on topic, I think some people may not understand the hubub about the OP if they don't play the game-
Awakenings have been asked about for months and wanted by players. We were told they were being held back because they didn't want to do a staggered release like in Korea, because this caused imbalance as some classes had them while others didn't.
Now apparently they're going to do a staggered release or awakenings...
This is what players need to understand about MMO business:
Plans change - also CMs are the LAST to know about changes.
So in this case original plan was to release all at once - they told this to CMs - so CMs posted this info.
Then they internally changed it - so again CMs were the last to know.
In order for the above to be a LIE - you'd have to prove that they were intentionally feeding incorrect information to their CMs.
A much higher likelyhood is that their original plan changed.
This idea that what CMs say is Gospel that is 100% never to be changed is just absurd.
CM's are the game's spokespersons. They are the game developer's voice and the venue by which game developers communicate with their player base. They speak and convey messages directly from the game's developers to the player base. As such, CM's are Daum/PA/Kakao and Daum/PA/Kakao are the CM's. There is no difference between these entities.
So while there may be a valid argument to be made that MMO's are an ever evolving business, and as such, subject to change from month to month, trying to make a differentiation between game developer and community manager (CM) is just an excuse, and a massively failed one at that. They are all one and the same.
er, that doesn't mitigate what he said.
"yes" they are the game's spokespersons but that doesn't mean business plans change.
The "higher ups" will change their plans according to the business's needs. I've worked at companies where management made plans only to decide that their plans had to be changed.
Management isn't going to say "wow, we really need to change our plans but the CM already told players that we were going to do "x" therefore I guess we can't.
Is it a shame that they aren't releasing them all at once? Absolutely. But it is what it is.
I don't think the word "mitigate" means what you think it means. There was no intent in my post to mitigate anything said in his post. That said, I don't know why you quoted my post since the content of your post has nothing to do with the point made in the post.
I think the word is fitting. What you said doesn't take way or "lessen" what he said. He is saying that plans change and that the CM might be the last to know.
You are sayign that the CM is the voice of the company and what a CM says is what the company line is. What did I miss?
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
I love how so many people on this message board view MMORPGs purely from the company's perspective and give zero shits about how it affects players.
In truth I'm disappointed that I'm rarely on the "some" players' sides but rarely do I see "some" players be anything but "kids". No matter their age.
Some players come off as paranoid, cheap, entitled, completely in the dark about the world, etc, etc.
Some of them really come across as if their parents told them something and then when the parent changes their mind they players say "but you said .../ but you promised".
And then the kvetching afterwards.
What I think? (once again) if you find that you don't like something a company does then don't patronize the company. Don't expect others to jump on your band wagon, just stop patronizing the company and move on.
Too much emotional energy seems to be invested in "video games". In my opinion that's just misplaced energy.
"move on". Do something else if there is no game to play. In any case that's my opinion and that's why I rarely seem like I'm on some players' sides.
"Some of them really come across as if their parents told them something and then when the parent changes their mind they players say "but you said .../ but you promised"."
I see this argument linking the concept of demanding honest/good service as childish a lot. It's sad. Companies are not parental figures. They're providing us a service for money. They should be held accountable.
As for wasting time talking about a game I'm no longer playing/paying for, surely it can't be any more wasted time/energy than the time you spent writing what you wrote.
They'll surely never get another cent out of me for anything they do in the future, but I don't think it's a bad thing if people talk about how companies screwed them.
If everyone just got screwed and "moved on", nobody else would know the shit companies or products to avoid.
In this case, potential players certainly wouldn't know Kakao is full of shit since they censor the forums, reddit and youtube.
Anyway, back on topic, I think some people may not understand the hubub about the OP if they don't play the game-
Awakenings have been asked about for months and wanted by players. We were told they were being held back because they didn't want to do a staggered release like in Korea, because this caused imbalance as some classes had them while others didn't.
Now apparently they're going to do a staggered release or awakenings...
Its not a matter of viewing it from the company's perspective. You are creating your own mental image of a company and calling it fact. You want dishonesty? How about acting like you know a company's intentions and motivations when you don't.
out of curiosity, please tell me how they 'screwed you'?
How much has the selling of cash shop items impacted your play? Are you really getting destroyed in PvP because of people selling 5 cash shop items a week?
Im also curious in a game that is free to play (after a minimal box cost, which has already been paid for buy its players), what are the advantages of this staggered release for Daum? Its not like a sub based game where drawing people's interest out over a length of time directly equates to income. In this model, making people want to pay for stuff generates income. Does staggering instead releasing all at once make people have a greater desire for cash shop stuff?
Not everything is a lie! Sometimes, things happen that require adaptation. This is particularly acute when dealing with code.
Yes but when they said they were delaying awakenings to launch them at the same time. That's not a lie? The fact that they said they're delaying them ----> to make sure they release them together.
Not everything is a lie! Sometimes, things happen that require adaptation. This is particularly acute when dealing with code.
Yes but when they said they were delaying awakenings to launch them at the same time. That's not a lie? The fact that they said they're delaying them ----> to make sure they release them together.
It's very conceivable that they wanted to do just that, but decided that there were enough issues that it would delay it to such an extent that they would get called out for failing to deliver in a timely manner. Or, they decided that putting them out earlier but together was too risky with to suffer the wrath of bugs. Either way they were damned.
However, I'm not saying that they didn't lie, I just think this mantra of 'they lied' every time something doesn't work out perfectly is nonsense. There are a legion of very real and conceivable reasons that something happened which caused plans to change.
Not everything is a lie! Sometimes, things happen that require adaptation. This is particularly acute when dealing with code.
Yes but when they said they were delaying awakenings to launch them at the same time. That's not a lie? The fact that they said they're delaying them ----> to make sure they release them together.
They said it was their plan to release them all at once. They didn't say they were making sure to release them all at once. There is a big difference there.
Let's say I told you I'll sell you my car for $5000. Then you arrive to purchase it, and I "changed my mind", you won't get it for less than $10000. Sorry, you can turn it how you want... I lied to you.
Do I think it's a big deal in this precise case? Not really. It's still a lie adding up to other poor decisions.
Not everything is a lie! Sometimes, things happen that require adaptation. This is particularly acute when dealing with code.
Yes but when they said they were delaying awakenings to launch them at the same time. That's not a lie? The fact that they said they're delaying them ----> to make sure they release them together.
It's very conceivable that they wanted to do just that, but decided that there were enough issues that it would delay it to such an extent that they would get called out for failing to deliver in a timely manner. Or, they decided that putting them out earlier but together was too risky with to suffer the wrath of bugs. Either way they were damned.
However, I'm not saying that they didn't lie, I just think this mantra of 'they lied' every time something doesn't work out perfectly is nonsense. There are a legion of very real and conceivable reasons that something happened which caused plans to change.
They didn't lie. They had a plan, the plan changed for reasons either benign or nefarious, but they did not lie.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This is what players need to understand about MMO business:
Plans change - also CMs are the LAST to know about changes.
So in this case original plan was to release all at once - they told this to CMs - so CMs posted this info.
Then they internally changed it - so again CMs were the last to know.
In order for the above to be a LIE - you'd have to prove that they were intentionally feeding incorrect information to their CMs.
A much higher likelyhood is that their original plan changed.
This idea that what CMs say is Gospel that is 100% never to be changed is just absurd.
CM's are the game's spokespersons. They are the game developer's voice and the venue by which game developers communicate with their player base. They speak and convey messages directly from the game's developers to the player base. As such, CM's are Daum/PA/Kakao and Daum/PA/Kakao are the CM's. There is no difference between these entities.
So while there may be a valid argument to be made that MMO's are an ever evolving business, and as such, subject to change from month to month, trying to make a differentiation between game developer and community manager (CM) is just an excuse, and a massively failed one at that. They are all one and the same.
er, that doesn't mitigate what he said.
"yes" they are the game's spokespersons but that doesn't mean business plans change.
The "higher ups" will change their plans according to the business's needs. I've worked at companies where management made plans only to decide that their plans had to be changed.
Management isn't going to say "wow, we really need to change our plans but the CM already told players that we were going to do "x" therefore I guess we can't.
Is it a shame that they aren't releasing them all at once? Absolutely. But it is what it is.
I don't think the word "mitigate" means what you think it means. There was no intent in my post to mitigate anything said in his post. That said, I don't know why you quoted my post since the content of your post has nothing to do with the point made in the post.
I think the word is fitting. What you said doesn't take way or "lessen" what he said. He is saying that plans change and that the CM might be the last to know.
You are sayign that the CM is the voice of the company and what a CM says is what the company line is. What did I miss?
The definition of mitigate is not to "take away" or "lessen" what someone says. The definition of mitigate is to make something less severe, serious, or painful as in "The worst symptoms have been mitigated," or as in "lessening the gravity of an offense or mistake." Ie., "He would have faced a prison sentence if not for mitigating circumstances."
For me to have mitigated what he said, It would not only have been necessary for me to agree with what he said, but to further justify what he said by offering a less severe, serious, or painful explanation of what he said.
I did neither.
The above two sentences examples of what i said and what he said are not the same. There is a distinct difference between the two.
I think the word you are looking for is "Contradict," but even then that would not be accurate because what I am saying does, in fact, contradict what he is saying. The difference may be subtle, but there is a difference none the less.
I don't think they did "lie". I think that their original intention was to release them and they changed their mind.
Let's say I told you I'll sell you my car for $5000. Then you arrive to purchase it, and I "changed my mind", you won't get it for less than $10000. Sorry, you can turn it how you want... I lied to you.
Do I think it's a big deal in this precise case? Not really. It's still a lie adding up to other poor decisions.
yeah, but in this case it isn't the community manager "calling the shots". Your analogy would be more correct if your brother had a car and told you he was going to sell it for $5,000. You then tell me that, I go to where the car is only to find out that your brother now wants to sell it for $10,000.
Did you lie to me?
Again, I don't think Daum makes good decisions but I think their real issue is that they have poor communication (among other things).
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Comments
I wouldn't classify this as a "lie." It's just a change in their business plan. These things happen, and should be expected, during the course of an ever evolving MMORPG business plan. And there is nothing wrong with it so long as it doesn't financially negatively impact the player base. Even then, such a "crisis" can be avoided so long as reasonable compensation can be provided by the company. There is nothing nefarious about this action by Daum/PA/Kakao because there is nothing wrong with a company wanting to maximize profits. The only risk is the one that is assumed by the company itself.
If consumers buy off on it, and profits increase as a result, then it will be considered a successful strategic move by the company. If the risk backfires, then the company will fail. In its most basic form, it is simply a matter of economics and supply and demand. If consumers find the product, and its business plan, worth the expenditure the company will profit. If they don't, the company will fail. Capitalism at its finest.
Also it's funny how everyone defends all the half-truths and shitty service as standard practice.
Last I checked, Trion did not set the gold standard for how to run an MMORPG.
I'm sure some here were like this when Kakao received a Skype call on stage while doing a horrible "show" at gamescon to a crowd of 20-odd people looking for free stuff:
Meanwhile in the other room Blizzard has a live orchestra playing for a Legion trailer.
But yeah, it's just how things go in the MMO industry, man.
Daum/Kakao have handled BDO absoultely dreadfully from the start. This is NOT "how things go" in MMORPGs. It is when you're a shitty company like Trion or Daum, but not how they should or do go for most MMOs.
From the start where it took more than a month to get out pre-order bonuses, Daum/Kakao have done nothing but fail.
And in the end, they don't care. They're banking the quick cash for hair salons.
This is not capitalism at it's finest, it's capitalism at it's worst. There is no accountability because when they gut the game, they won't even be in the gaming industry to feel any repercussions.
I am no more privy to balance sheet information than you are, therefore, the perception of "greed" is subjective. That said, absent accurate balance sheet information we do have have historical comparison's and experiences to draw on when playing similar games. A player's experiences with prior games will give them a pretty accurate gauge as to whether they are being gouged or not when playing an MMORPG. If, based on your personal historical experience when playing similar games you are of the opinion that you are being nickel and dimed, then you are more apt to come away with the impression that Daum/PA/Kakao is being "greedy." If not, then you will not hold that opinion.
That all being said, although you may not be privy to their balance sheet information, you are certainly privy to your own. I think a good argument can be made that your own personal bottom line expenditures in a game presents a pretty good foundation to form an opinion as to whether a game is being "greedy" or not. Your inability to responsibly to do so can quickly deteriorate your financial situation, often times leaving you in a financial bind.
Here is the direct quote:
"Few weeks ago we said that we wanted to release all the awakenings all at once. That is still our plans so far."
Guess what wasn't said? We WILL release them all at once.
That was back in May. A lot can happen in a couple months, particularly revenue drying up, that could lead to a change in plans.
But they certainly didnt say that they would do something and go back on it.
Now, it is possible they did indeed lie about their plans back then. But there is zero proof.
I plan on going hiking tomorrow. if all of a sudden a major thunderstorm rolls around tomorrow Ill probably not go hiking. Would that make me a liar?
There's a big "gamer thing" about being lied to and evil companies blah blah blah.
It's as if some players are perpetually 10 years old and expect everything to be fair, everything to be as it is presented and that nothing will ever change.
Companies are companies and they change their strategies. I can't say Daum is "awesome" but I recognize that they are pretty much there to make money.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Some players come off as paranoid, cheap, entitled, completely in the dark about the world, etc, etc.
Some of them really come across as if their parents told them something and then when the parent changes their mind they players say "but you said .../ but you promised".
And then the kvetching afterwards.
What I think? (once again) if you find that you don't like something a company does then don't patronize the company. Don't expect others to jump on your band wagon, just stop patronizing the company and move on.
Too much emotional energy seems to be invested in "video games". In my opinion that's just misplaced energy.
"move on". Do something else if there is no game to play. In any case that's my opinion and that's why I rarely seem like I'm on some players' sides.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I see this argument linking the concept of demanding honest/good service as childish a lot. It's sad. Companies are not parental figures. They're providing us a service for money. They should be held accountable.
As for wasting time talking about a game I'm no longer playing/paying for, surely it can't be any more wasted time/energy than the time you spent writing what you wrote.
They'll surely never get another cent out of me for anything they do in the future, but I don't think it's a bad thing if people talk about how companies screwed them.
If everyone just got screwed and "moved on", nobody else would know the shit companies or products to avoid.
In this case, potential players certainly wouldn't know Kakao is full of shit since they censor the forums, reddit and youtube.
Anyway, back on topic, I think some people may not understand the hubub about the OP if they don't play the game-
Awakenings have been asked about for months and wanted by players. We were told they were being held back because they didn't want to do a staggered release like in Korea, because this caused imbalance as some classes had them while others didn't.
Now apparently they're going to do a staggered release or awakenings...
You are sayign that the CM is the voice of the company and what a CM says is what the company line is. What did I miss?
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
out of curiosity, please tell me how they 'screwed you'?
How much has the selling of cash shop items impacted your play? Are you really getting destroyed in PvP because of people selling 5 cash shop items a week?
Im also curious in a game that is free to play (after a minimal box cost, which has already been paid for buy its players), what are the advantages of this staggered release for Daum? Its not like a sub based game where drawing people's interest out over a length of time directly equates to income. In this model, making people want to pay for stuff generates income. Does staggering instead releasing all at once make people have a greater desire for cash shop stuff?
I self identify as a monkey.
That's not a lie?
The fact that they said they're delaying them ----> to make sure they release them together.
/sigh
However, I'm not saying that they didn't lie, I just think this mantra of 'they lied' every time something doesn't work out perfectly is nonsense. There are a legion of very real and conceivable reasons that something happened which caused plans to change.
I self identify as a monkey.
거북이는 목을 내밀 때 안 움직입니다
/ mic drop
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
The definition of mitigate is not to "take away" or "lessen" what someone says. The definition of mitigate is to make something less severe, serious, or painful as in "The worst symptoms have been mitigated," or as in "lessening the gravity of an offense or mistake." Ie., "He would have faced a prison sentence if not for mitigating circumstances."
For me to have mitigated what he said, It would not only have been necessary for me to agree with what he said, but to further justify what he said by offering a less severe, serious, or painful explanation of what he said.
I did neither.
The above two sentences examples of what i said and what he said are not the same. There is a distinct difference between the two.
I think the word you are looking for is "Contradict," but even then that would not be accurate because what I am saying does, in fact, contradict what he is saying. The difference may be subtle, but there is a difference none the less.
Did you lie to me?
Again, I don't think Daum makes good decisions but I think their real issue is that they have poor communication (among other things).
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo