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What’s the best way to monetize an MMO and have it be seen as fair by the players? This is a question that’s no doubt going to ruffle a few feathers and create a few competing comments, but our own Lewis Burnell is brave enough to tackle the topic in his column this week.
Comments
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I don't mind boosted buffs being sold, or optional subscriptions that give better benefits, because those actually contribute to the gameplay itself.
Personally I sleep better when I know I've spent $15 on a monthly subscription then when I've spent $10 on an extra bagslot. So feeling compelled to log on to a game because I have a subscription is a false reason. On average a player spends way more on a f2p game than a subscription of 12 x $15 would be. Usually at start you need to unlock as a free player, extra bagslots, extra character slot, cosmetic appearance slot, some mechanic tied to crafting, extra vault storage space, being able to sell on the AH, etc. They want money from you before you even have tested the game properly. $15 seems right to test a game.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
The world is going to the dogs, which is just how I planned it!
You mean like some games do? The problem with that is the idiots. In the past, people have suggested daily rates and here is where they go stupid. They suggest Monthly Fee/30 as the daily rate. So 15.00 would be 50 cents per day. Just plain stupid.
Make it 2 dollars per day Or some interesting choice they have to make between the various rates offered.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
If you are allowing freeloaders, then to be "fair" they don't get a say.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
1. Pay for the game;
2, No monthly subscription;
3. Shop that has cosmetic items only (e.g., armor skins, not armor); and
4. Expansions cost extra.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Now Yes we can talk about Subs coming down to about a $10 a month sub with a box cost. That is also fair.
The Cash shop is a bunch of crap because MMORPGs spend too much time developing things for the cash shop. Its better just to not have a cash shop and just have a sub + Box. Yep prices could come down to $30 to $60 base game and $10 Subs. There is no reason why people cannot come up with a $10 sub. Hell a min wage job work 2 hours and you have your sub money.
You can see my sci-fi/WW2 book recommendations.
I don't see an issue personally. If a company does something I don't agree with I don't give them money.
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거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
We do need a polished good MMO but it does not need to cost Hundreds of Millions of Dollars to do. If an MMO can come out at 75 Million with 500K Subs it will make the money back in 2 years on a $15 a month sub, that is not included Box Price. The Problem is look at what SWTOR cost and how piss poor that game was and how small it felt. Shit UO which was the first MMO was much larger than SWTOR.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Of course backers are not investors, that is why they are turning to them in the first place, because no investor is going to give them money. Well, maybe second place since KS is money with no liability...who wouldn't want that?!
But it sounds better to say "We do not want them" rather than "They do not want us" or "We do not want to be accountable"...
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey