There isn't really much specific detail revealed about guilds and alliances yet. Guilds are supposed to be added to the game before Beta 1 starts so maybe we will learn more about them soon.
There isn't really much specific detail revealed about guilds and alliances yet. Guilds are supposed to be added to the game before Beta 1 starts so maybe we will learn more about them soon.
Yeah, I was hoping Mark Jacobs would see this post and give us some info or give us a date on when this info would be available.
Till Mark drops by, here is couple quotes from CU Wiki on Guilds (I just copy/pasted it all, with bold and links):
"The maximum size of guilds has not been determined yet. One of the things we’ve seen in other games is that too often, a couple of very powerful guilds come to dominate a server. While we do expect to have large guilds, we’re pretty sure that having ones that can grow to any size is not going to happen."
"During the development of WAR, we did some very good things with the “Living Guild” concept;We have to surpass that here because the purist nature and implementation of RvR conflict in CU presents an opportunity to take guilds to the next level. Thus, at a minimum, guilds should be able to own and build guild
houses, land and possessions in a size and manner that reflects their
success in the game whether due to participation in RvR and/or as crafters. Guild members must be able to contribute to that success both actively (through donations, crafting) and passively (guild standing reflects the skill/successes of its members) and to be proud to be a member of their guild."
Also, you can hear MJ speak about guilds here, as Wiki says - "skip to 48:30 for guild politics and Realm pride: "
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DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Yeah, I was hoping Mark Jacobs would see this post and give us some info or give us a date on when this info would be available.
- Albert Einstein
"The maximum size of guilds has not been determined yet. One of the things we’ve seen in other games is that too often, a couple of very powerful guilds come to dominate a server. While we do expect to have large guilds, we’re pretty sure that having ones that can grow to any size is not going to happen."
"During the development of WAR, we did some very good things with the “Living Guild” concept;We have to surpass that here because the purist nature and implementation of RvR conflict in CU presents an opportunity to take guilds to the next level. Thus, at a minimum, guilds should be able to own and build guild houses, land and possessions in a size and manner that reflects their success in the game whether due to participation in RvR and/or as crafters. Guild members must be able to contribute to that success both actively (through donations, crafting) and passively (guild standing reflects the skill/successes of its members) and to be proud to be a member of their guild."
Also, you can hear MJ speak about guilds here, as Wiki says - "skip to 48:30 for guild politics and Realm pride: "
거북이는 목을 내밀 때 안 움직입니다