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Ship Pricing And Earnings Discussion

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  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    edited August 2016
    Erillion said:
    That is incorrect. Many orgs have pooled real world resources to buy some of the higher end capital ships like the Javelin together, because they plan to use them as org HQs.
    Undue generalization I call your statement.
    Many people have done solo purchases. Many groups have made group purchases.

    Have fun 

    That's stretching the comment from it's meaning though.
    If you had 4 friends in game chipping in for one ship only one person can actually purchase it. I'd be very surprised if many orgs have a kitty that people throw money into, you'd end up with an org leader owning a large amount of ships which would be a daft thing to do.
    Members are more likely to make solo purchases with the intention of lending them out to other members of the org.
  • azarhalazarhal Member RarePosts: 1,402
    laxie said:

    1. More expensive ships will be more powerful.
    Once the game releases, you will have people flying in starter ships ($40), next to people with $500 ships. Can a super awesome pilot take down a $500 ship with a $40 ship? Perhaps. But in majority of cases, the $500 ship should have an advantage.

    If the people with $500 ships were getting obliterated by starting Auroras, you'd have some very furious backers.

    Have you ever played a space sims with close to real physics? What is going to happen is that the Aurora is going to fly circle around the huge $500 ship, disable its weapons and engine leaving it a sitting duck because the AI manning the turrets sucks at aiming and the player flying it didn't hire an escort.
  • rodarinrodarin Member EpicPosts: 2,611
    azarhal said:
    laxie said:

    1. More expensive ships will be more powerful.
    Once the game releases, you will have people flying in starter ships ($40), next to people with $500 ships. Can a super awesome pilot take down a $500 ship with a $40 ship? Perhaps. But in majority of cases, the $500 ship should have an advantage.

    If the people with $500 ships were getting obliterated by starting Auroras, you'd have some very furious backers.

    Have you ever played a space sims with close to real physics? What is going to happen is that the Aurora is going to fly circle around the huge $500 ship, disable its weapons and engine leaving it a sitting duck because the AI manning the turrets sucks at aiming and the player flying it didn't hire an escort.
    Youre dreaming if you think that is how this game will end up, if it even gets that far.

    I am sure some people want it to be that way. I can imagine the 'goon squad' all sitting there with zero money invested in this game licking their chops waiting for release day grinding hours on end to get some mid level ship after a couple weeks and then going out in packs and burning every mega bucks ship the 'backers' got 'pledges' right out of the universe.

    The first big money ship that gets destroyed will be the time there are posts all over their forums complaining that they spent huge money on those things and they shouldnt be allowed to be destroyed.

    Thats when the real fun will begin, and the new and improved 'lifetime insurance' will go on sale for a mere $1999.99, which protects every ship you own and keeps it from being perma destroyed after whatever mechanic they claim theyre going to put into the game says you have no more rezzes left on it.
  • GdemamiGdemami Member EpicPosts: 12,342
    azarhal said:
    Since PTU 2.4 and persistence was added there are paying missions and you can salvage wrecks to make money. You can then spend that money in ArcCorp and Port Olisar (and now GrimHex in 2.5) stores to buy a few things like clothes and weapons. They expended that a bit in 2.5 which just released (which also meant that 2.4 progress was wiped...welcome to alpha development)...
    That is precisely what I had on mind - very limited opportunity to make money, wipes...why bother with prices?
  • azarhalazarhal Member RarePosts: 1,402
    rodarin said:
    azarhal said:
    laxie said:

    1. More expensive ships will be more powerful.
    Once the game releases, you will have people flying in starter ships ($40), next to people with $500 ships. Can a super awesome pilot take down a $500 ship with a $40 ship? Perhaps. But in majority of cases, the $500 ship should have an advantage.

    If the people with $500 ships were getting obliterated by starting Auroras, you'd have some very furious backers.

    Have you ever played a space sims with close to real physics? What is going to happen is that the Aurora is going to fly circle around the huge $500 ship, disable its weapons and engine leaving it a sitting duck because the AI manning the turrets sucks at aiming and the player flying it didn't hire an escort.
    Youre dreaming if you think that is how this game will end up, if it even gets that far.

    I am sure some people want it to be that way. I can imagine the 'goon squad' all sitting there with zero money invested in this game licking their chops waiting for release day grinding hours on end to get some mid level ship after a couple weeks and then going out in packs and burning every mega bucks ship the 'backers' got 'pledges' right out of the universe.

    The first big money ship that gets destroyed will be the time there are posts all over their forums complaining that they spent huge money on those things and they shouldnt be allowed to be destroyed.

    Thats when the real fun will begin, and the new and improved 'lifetime insurance' will go on sale for a mere $1999.99, which protects every ship you own and keeps it from being perma destroyed after whatever mechanic they claim theyre going to put into the game says you have no more rezzes left on it.
    You clearly aren't that well informed on how the game work and will work or Space Sims in general. Players aren't going to cry because they lost the ship they bought with real money. I haven't seen a single person in the official forums expect pledge ships to be indestructible, in fact quite the opposite. Ship lost is why there is insurance and there is way to minimize that risk anyway (hire escort, learn to evade quantum jump, use stealth tech, etc).

    Also, your scenario doesn't make much sense in the context of the game. The goal of Star Citizen is to be a space simulation with a PVE focus and not a PvP free4all game regardless of what the EvE crazies and gankers believe. NPCs are planned to be 90% of the population in the game and shouldn't be distinguishable from players (no name tag, no special id). On top of that, most of the time players are going to face off against NPCs and there is no player exclusive ships either so you can't id "mega bucks ships pledges" to purposely destroy them. Oh and most of the people who bought the very expensive ships did so with other people for coop play, they can't be used solo. The players who have 50+ ships bought them to sell them once the game launch.

    Back to your scenario. If you encounter a case of getting your big ship attacked by a gang of pirates (NPC or players) and get your ship destroyed or stolen you will be either dead, in an station hospital or made prisoners (along the rest of your crew). If dead, that means your next character is a "next of kin" that inherited the dead character belongings. If made prisoners, you will have to escape or be rescued. In all cases, ship insurance will give you back what ever you had insured eventually (the bigger the ship the more times it takes to have insurance replace it).

    Finally, ships don't have level nor lives.
  • rodarinrodarin Member EpicPosts: 2,611
    azarhal said:

    You clearly aren't that well informed on how the game work and will work or Space Sims in general. Players aren't going to cry because they lost the ship they bought with real money. I haven't seen a single person in the official forums expect pledge ships to be indestructible, in fact quite the opposite. Ship lost is why there is insurance and there is way to minimize that risk anyway (hire escort, learn to evade quantum jump, use stealth tech, etc).

    Also, your scenario doesn't make much sense in the context of the game. The goal of Star Citizen is to be a space simulation with a PVE focus and not a PvP free4all game regardless of what the EvE crazies and gankers believe. NPCs are planned to be 90% of the population in the game and shouldn't be distinguishable from players (no name tag, no special id). On top of that, most of the time players are going to face off against NPCs and there is no player exclusive ships either so you can't id "mega bucks ships pledges" to purposely destroy them. Oh and most of the people who bought the very expensive ships did so with other people for coop play, they can't be used solo. The players who have 50+ ships bought them to sell them once the game launch.

    Back to your scenario. If you encounter a case of getting your big ship attacked by a gang of pirates (NPC or players) and get your ship destroyed or stolen you will be either dead, in an station hospital or made prisoners (along the rest of your crew). If dead, that means your next character is a "next of kin" that inherited the dead character belongings. If made prisoners, you will have to escape or be rescued. In all cases, ship insurance will give you back what ever you had insured eventually (the bigger the ship the more times it takes to have insurance replace it).

    Finally, ships don't have level nor lives.
    All that stuff its fantasyland crap at this point. Youre talking like they actually have a plan that they can stick to. I am going by what I have seen from these guys the last 4 years+.

    No one knows what will be in this thing, so to try and give some precise description is a waste of time.

    You guys will be lucky if it has half the ships you bought and the instance populations are big enough to accommodate the required crew. Not to mention they also have to apparently figure out how theyre going to make their "space" so that it works properly.

    So before you start spouting off about space sims and all that nonsense you better realize they dont even have a plan for 'space' in general.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    edited August 2016
    Erillion said:
    That is incorrect. Many orgs have pooled real world resources to buy some of the higher end capital ships like the Javelin together, because they plan to use them as org HQs.
    Undue generalization I call your statement.
    Many people have done solo purchases. Many groups have made group purchases.

    Have fun 

    That's stretching the comment from it's meaning though.
    If you had 4 friends in game chipping in for one ship only one person can actually purchase it. I'd be very surprised if many orgs have a kitty that people throw money into, you'd end up with an org leader owning a large amount of ships which would be a daft thing to do.
    Members are more likely to make solo purchases with the intention of lending them out to other members of the org.
    I did come across one guy who admitted he had bought a few ships just for his organization.  I suppose he could keep them and lend them out but I wouldn't be surprised if he gifted them.  People can be totally trusting, even though I question nearly everything.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ArglebargleArglebargle Member EpicPosts: 3,465
    rodarin said:
    azarhal said:

    You clearly aren't that well informed on how the game work and will work or Space Sims in general. Players aren't going to cry because they lost the ship they bought with real money. I haven't seen a single person in the official forums expect pledge ships to be indestructible, in fact quite the opposite. Ship lost is why there is insurance and there is way to minimize that risk anyway (hire escort, learn to evade quantum jump, use stealth tech, etc).

    Also, your scenario doesn't make much sense in the context of the game. The goal of Star Citizen is to be a space simulation with a PVE focus and not a PvP free4all game regardless of what the EvE crazies and gankers believe. NPCs are planned to be 90% of the population in the game and shouldn't be distinguishable from players (no name tag, no special id). On top of that, most of the time players are going to face off against NPCs and there is no player exclusive ships either so you can't id "mega bucks ships pledges" to purposely destroy them. Oh and most of the people who bought the very expensive ships did so with other people for coop play, they can't be used solo. The players who have 50+ ships bought them to sell them once the game launch.

    Back to your scenario. If you encounter a case of getting your big ship attacked by a gang of pirates (NPC or players) and get your ship destroyed or stolen you will be either dead, in an station hospital or made prisoners (along the rest of your crew). If dead, that means your next character is a "next of kin" that inherited the dead character belongings. If made prisoners, you will have to escape or be rescued. In all cases, ship insurance will give you back what ever you had insured eventually (the bigger the ship the more times it takes to have insurance replace it).

    Finally, ships don't have level nor lives.
    All that stuff its fantasyland crap at this point. Youre talking like they actually have a plan that they can stick to. I am going by what I have seen from these guys the last 4 years+.

    No one knows what will be in this thing, so to try and give some precise description is a waste of time.

    You guys will be lucky if it has half the ships you bought and the instance populations are big enough to accommodate the required crew. Not to mention they also have to apparently figure out how theyre going to make their "space" so that it works properly.

    So before you start spouting off about space sims and all that nonsense you better realize they dont even have a plan for 'space' in general.


    Yeah, they are flying by the seat of their pants, and they weren't good pilots to begin with.   And the targets are always shifting.

    There's this wonderful Roberts/Garriott video that shows that Roberts doesn't understand the basics of freefall movement, even after a 20+ year career as a 'Space Guy' designer. 

    Plus it has the great little throw-off illfonic line.

    If you are holding out for the perfect game, the only game you play will be the waiting one.

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2016
    There it is the topic being intentionally derailed for the typical CIG/CR Hate. 

    Back to facts:
    • What will stop me from when the game releases, me with my starter package ship becoming a crew member of a capital ship as the Idris? 12 Player Crew (rest AI) as said.
    Answer is: Nothing.

    I could then be part of a player crew and play through the highest tiers and most rewarding levels of gameplay the game would have to offer... without buying expensive ships. 

    And that is exactly what we're already set to do on the group of players i belong, for what i want to do on SC that is cooperative gameplay.... for witch a player does not need to worry about buying and/or grinding for expensive ships. ;)

    What they need is making group play rewarding and there is a whole new layer of gameplay to the game outside the "owning ships bubble". 
  • rodarinrodarin Member EpicPosts: 2,611
    MaxBacon said:
    There it is the topic being intentionally derailed for the typical CIG/CR Hate. 

    Back to facts:
    • What will stop me from when the game releases, me with my starter package ship becoming a crew member of a capital ship as the Idris? 12 Player Crew (rest AI) as said.
    Answer is: Nothing.

    I could then be part of a player crew and play through the highest tiers and most rewarding levels of gameplay the game would have to offer... without buying expensive ships. 

    And that is exactly what we're already set to do on the group of players i belong, for what i want to do on SC that is cooperative gameplay.... for witch a player does not need to worry about buying and/or grinding for expensive ships. ;)

    What they need is making group play rewarding and there is a whole new layer of gameplay to the game outside the "owning ships bubble". 
    SOMEONE bought that ship youre going to be on. Just because it wasnt you doesnt mean jack. YOU personally get to jump on a ship that someone who desnt know anyone with a big bank account gets to.

    Whether you want to admit it or not, its pay to win, or the very least pay to get a HUGE head start.

    If they didnt sell ships those ships they wouldnt even exist for weeks maybe even months. But because on day one (more than likely before day one as I am sure they will have an early access phase for backers. There will be ships flying around that might take a year of real time to amass the wealth and resources to obtain. How anyone can say that isnt a big deal is completely out of touch with gaming.
  • OriphusOriphus Member UncommonPosts: 467
    edited August 2016
    It is important to note that when talking about buying ships you are only buying the basic hull of the ship. Just like EVE, the biggest cost to ships will be all of the fittings you must buy and as I understand it these won't be covered in insurance. So the bought advantage won't be as much as some people try to compute in their heads.

    To me there isn't any real defence of the situation here (at least from a competitive PoV). You are only left with 'well after a few months, how will you even know if that someone you are up against has bought an advantage? what will it really matter to you? it is the same difference, it is an enemy with a ship and if he grinded for it or bought it is irrelevant'. However if you are a competitive gamer, those words are very hollow, it's not exactly very sporting is it and as I tend to say about the situation 'it's just not cricket sir'.

    I was having this discussion on CIG forums a good while back and someone made me laugh when they said along the lines of 'it is like if you were big into playing chess and you go to all the local competitions and fight your way up the rankings to compete and win in all of the major tournaments, it has required such a long time investment to become knowledgeable and skillful enough, pushing your brains logical and tactical thinking to its very limits to finally achieve the legendary Grandmaster title! only to discover your name on the sheet written below Grandmaster Paris Hilton who bought the title last year.'

    Kind of diminishes any seriousness to the whole thing amongst the most competitive of us out there.
    Post edited by Oriphus on
    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • filmoretfilmoret Member EpicPosts: 4,906
    You have to think of this from a business point of view.  Then you have to look at the history of the business.  CIG will flat out lie to get money from people.  CIG will sell products that don't even exist to make money.  CIG is way overpriced on the items that don't even exist yet.  CIG has no limits to what they will do in order to make money.   Do you think this will suddenly change once the game has launched?

    So they will continue to lie and sell overpriced products that do and do not exist in the game.  They have also devised a plan to suck the maximum amount of money they can from each player which includes buy 2 play mixed with P2W.  They have made it so you need to purchase insurance on ships,  repair ships,  upkeep on ships, upkeep on all ship parts, upkeep on ship crew, upkeep on fps weapons, they might even cause you to pay upkeep on the ship computer system.

    Its like a government trying to figure out what they can tax next in order to get more money.
    Are you onto something or just on something?
  • ErillionErillion Member EpicPosts: 10,317
    filmoret said:
    You have to think of this from a business point of view.  Then you have to look at the history of the business.  CIG will flat out lie to get money from people. 

    --> Incorrect. CIG has promised features IF they are technically viable. CIG has always added a caveat (see TOS) to any timetable.

    CIG will sell products that don't even exist to make money. 

    --> If you refer to concept sales: They are cleared marked as concept sales and you know that they are still in development and not yet flight ready.

    CIG is way overpriced on the items that don't even exist yet. 

    --> Star Citizen costs 54 $. It was as low as 20 $.  People can spend more as crowdfunding pledge, if they want to. If you consider 54 $ overpriced for a AAA game, you are sadly mistaken.

    CIG has no limits to what they will do in order to make money. 

    --> I have not seen CIG do any drugpushing or traffiking in chemical weapons. Did you ?

     Do you think this will suddenly change once the game has launched?

    --> I think they will do what they said they will do.


    So they will continue to lie

    --> They will continue to develop Star Citizen and ignore hysteric forum drama.

    and sell overpriced products

    --> 54 $. Already forgotten ?

    that do and do not exist in the game.

    --> There is a list what is in the game at the moment and what is not. It has often been linked here in this subforum. Every patch they add more.

      They have also devised a plan to suck the maximum amount of money they can from each player

    --> Who is holding a gun to your head and forces you to spend more than the minimal amount ?

    which includes buy 2 play mixed with P2W.  They have made it so you need to purchase insurance on ships,  repair ships,  upkeep on ships, upkeep on all ship parts, upkeep on ship crew, upkeep on fps weapons,

    --> Just like almost every other multiplayer and/or MMO out there. Games need money sinks. I suggest you read some of the posts of the economist that CCP has hired for EVE Online

    they might even cause you to pay upkeep on the ship computer system.

    --> Your speculation ? Or do you have a source for that claim ?  Still ... money sinks are needed or rampant inflation will destroy any game.

    Its like a government trying to figure out what they can tax next in order to get more money.

    --> Its like a gaming studio that is trying to develop the largest crowdfunding game in history.


    --> Have fun

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    rodarin said:
    SOMEONE bought that ship youre going to be on. Just because it wasnt you doesnt mean jack. YOU personally get to jump on a ship that someone who desnt know anyone with a big bank account gets to.

    Who bought the ship is not my point. My point is:
    • The game is set to offer a gameplay layer that does NOT require you to both buy or grind for ships with its cooperative aspect.
    • Allowing you to play through the highest and most rewarding tiers of gameplay the game would have to offer without being YOU the one with the "big ship".

    And there is one of the biggest reasons i backed this game, not for its competitive but for its cooperative aspect, on witch i am not worried about owning big expensive ships because i'd be playing on one with my friends. :+1:
  • ArtaiosArtaios Member UncommonPosts: 550
    i want to start with a stick and gather/craft/build/trade my way up to a cruiser
  • filmoretfilmoret Member EpicPosts: 4,906
    Erillion said:
    filmoret said:
    You have to think of this from a business point of view.  Then you have to look at the history of the business.  CIG will flat out lie to get money from people. 

    --> Incorrect. CIG has promised features IF they are technically viable. CIG has always added a caveat (see TOS) to any timetable.

    CIG will sell products that don't even exist to make money. 

    --> If you refer to concept sales: They are cleared marked as concept sales and you know that they are still in development and not yet flight ready.

    CIG is way overpriced on the items that don't even exist yet. 

    --> Star Citizen costs 54 $. It was as low as 20 $.  People can spend more as crowdfunding pledge, if they want to. If you consider 54 $ overpriced for a AAA game, you are sadly mistaken.

    CIG has no limits to what they will do in order to make money. 

    --> I have not seen CIG do any drugpushing or traffiking in chemical weapons. Did you ?

     Do you think this will suddenly change once the game has launched?

    --> I think they will do what they said they will do.


    So they will continue to lie

    --> They will continue to develop Star Citizen and ignore hysteric forum drama.

    and sell overpriced products

    --> 54 $. Already forgotten ?

    that do and do not exist in the game.

    --> There is a list what is in the game at the moment and what is not. It has often been linked here in this subforum. Every patch they add more.

      They have also devised a plan to suck the maximum amount of money they can from each player

    --> Who is holding a gun to your head and forces you to spend more than the minimal amount ?

    which includes buy 2 play mixed with P2W.  They have made it so you need to purchase insurance on ships,  repair ships,  upkeep on ships, upkeep on all ship parts, upkeep on ship crew, upkeep on fps weapons,

    --> Just like almost every other multiplayer and/or MMO out there. Games need money sinks. I suggest you read some of the posts of the economist that CCP has hired for EVE Online

    they might even cause you to pay upkeep on the ship computer system.

    --> Your speculation ? Or do you have a source for that claim ?  Still ... money sinks are needed or rampant inflation will destroy any game.

    Its like a government trying to figure out what they can tax next in order to get more money.

    --> Its like a gaming studio that is trying to develop the largest crowdfunding game in history.


    --> Have fun

    Over a year ago Chris said Star Marine will launch within 5 weeks, CIG right now is still saying that SQ42 will be released later this year.  This is not lying?

    CIG is selling ships for 15K$USD.  That is not overpriced?

    The other things are deeper then the first arguments therefore I wouldn't expect you to even remotely understand it.

    Man your one sided defense is obvious favoritism.
    Are you onto something or just on something?
  • azarhalazarhal Member RarePosts: 1,402
    edited August 2016
    filmoret said:
    Over a year ago Chris said Star Marine will launch within 5 weeks, CIG right now is still saying that SQ42 will be released later this year.  This is not lying?

    CIG is selling ships for 15K$USD.  That is not overpriced?

    The other things are deeper then the first arguments therefore I wouldn't expect you to even remotely understand it.

    Man your one sided defense is obvious favoritism.

    He wasn't lying, he is providing the information he has on the timetable provided by the various teams working on the game. There is a very good reasons why games are usually announced only a year before their first release date and then get +1 year delay: software development is an ever shifting process of prioritization and deadlines. You guess when you think a software feature will be ready and then guess even more when the whole product will be done.

     Also, there is no $15kUSD ship. The most expensive one sold was the Javelin for $2500 and that was a limited run. Right now, everything above $125 are bundles that include multiple vehicles. The $15k level include pretty much all the ships available.
  • filmoretfilmoret Member EpicPosts: 4,906
    azarhal said:
    filmoret said:
    Over a year ago Chris said Star Marine will launch within 5 weeks, CIG right now is still saying that SQ42 will be released later this year.  This is not lying?

    CIG is selling ships for 15K$USD.  That is not overpriced?

    The other things are deeper then the first arguments therefore I wouldn't expect you to even remotely understand it.

    Man your one sided defense is obvious favoritism.

    He wasn't lying, 
    Keep telling yourself that.  Maybe you misunderstood what I said.  Back in 2015  Chris Roberts said that Star Marine will be launched in 3-5 weeks.  It was over 12 months ago he said such a thing.  Now think about it a little here before you say something about all games get delayed.  There is a huge difference between forecasting a launch 12 months ahead of time and 3-5 weeks.  They need to work on a lot of stuff in 12 months in order to deliver said product.  But when you are saying 3-5 weeks then you need to make a few adjustments and tweaks.  HUGE difference here.

    Now the forecast of SQ42 yes was over a year ago and honestly I don't mind if they miss that date by 6-8 months because that is how leeway works.  But here we are 3 months from the projected date and they haven't changed one word of that forecast.  So we are to assume that they are still making such a claim and they are only 3 months away.  Now that we are only 3 months away this also brings down the leeway time to 2-3 months instead of the 6-8.  Why?  Because they are still claiming it will launch in 2016.
    Are you onto something or just on something?
  • WizardryWizardry Member LegendaryPosts: 19,332
    Even said fanbois cannot see the obvious right in front of his nose.

    it is NOT about weather someone is holding a gun to your head or even weather there is solo purchasing or group purchasing,,,geesh.

    This is SUPPOSE to be a game world,with production and characters and interaction,it is NOT suppose to be some virtual cash shop where items just magically appear out of the sky.

    EVERY single ship should be built and EARNED IN GAME,not via the clouds like some god is sending them into the game.

    This is what is called ZERO integrity and Chris couldn't give a crap about the games or player integrity because the whole idea and purpose is to generate profits...$$$$ and NOT to build a game world.

    You either want to play a game or you don't,there should never be outside interference,you would THINK some people would learn after seeing so many games and their economies  ruined by rmt.The very game it is competing with "EVE" is a terrible blemish on game design,nothing but a huge cesspool of ISK buying and selling.

    Do you want to participate in a plausible   game world or just buy everything with a credit card that has no place in the game.I know i definitely do not want to hang out with gamer's that think cash shops and CC's are cool for a game.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • OriphusOriphus Member UncommonPosts: 467
    I want to comment but I can see anything I say will be met with hostile speculation ^^

    I look forward to playing the free of cost large mmo's you are heading where you manage to release and hit every prediction and internal dates you set. I shall look forward to the links. 
    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • filmoretfilmoret Member EpicPosts: 4,906
    Oriphus said:
    I want to comment but I can see anything I say will be met with hostile speculation ^^

    I look forward to playing the free of cost large mmo's you are heading where you manage to release and hit every prediction and internal dates you set. I shall look forward to the links. 
    How about for every mmo that you show us missed its launch date by over 1 year I will show you 20 that hit them closer then 1 month.
    Are you onto something or just on something?
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Oriphus said:
    I want to comment but I can see anything I say will be met with hostile speculation ^^
    Yup exactly this, some here defend what they THINK (speculate) that will happen and then take that as the facts. So what is the current facts and information doesn't matter for those people, only their speculation does matter to them.

    filmoret said:
    How about for every mmo that you show us missed its launch date by over 1 year I will show you 20 that hit them closer then 1 month.

    And none of that will matter...

    The matter of fact is that you called the delays past the release estimates Lies, and they are not. For the numerous reasons that might cause them, one missed release estimate is not a lie. Unless you can prove it is factually a lie (it was told knowing it wouldn't be met for example), you are just speculating.


    It's like calling me a liar if i fail to reach in time an meeting we had marked because of traffic. Cause you know... #logic
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    filmoret said:
    How about for every mmo that you show us missed its launch date by over 1 year I will show you 20 that hit them closer then 1 month.

    And none of that will matter...

    The matter of fact is that you called the delays past the release estimates Lies, and they are not. For the numerous reasons that might cause them, one missed release estimate is not a lie. Unless you can prove it is factually a lie (it was told knowing it wouldn't be met for example), you are just speculating.


    It's like calling me a liar if i fail to reach in time an meeting we had marked because of traffic. Cause you know... #logic
    Delays happen. Its not a delay when you say a feature is going to be out in under 2 months and then a year later it still not here. If you are giving estimates of a few weeks then your product is going through polish unless you are just outright lying or being lied to by your team.
  • azarhalazarhal Member RarePosts: 1,402
    Kefo said:
    MaxBacon said:
    filmoret said:
    How about for every mmo that you show us missed its launch date by over 1 year I will show you 20 that hit them closer then 1 month.

    And none of that will matter...

    The matter of fact is that you called the delays past the release estimates Lies, and they are not. For the numerous reasons that might cause them, one missed release estimate is not a lie. Unless you can prove it is factually a lie (it was told knowing it wouldn't be met for example), you are just speculating.


    It's like calling me a liar if i fail to reach in time an meeting we had marked because of traffic. Cause you know... #logic
    Delays happen. Its not a delay when you say a feature is going to be out in under 2 months and then a year later it still not here. If you are giving estimates of a few weeks then your product is going through polish unless you are just outright lying or being lied to by your team.
    First, the code they got from the sub-contractor was a mess to merge into their own (I'm pretty sure the first release date estimate was before they realized this), to the point they ended up scrapping it and restarting internally. Then Star Marine was put on the side line when they decided to prioritize development for SQ42 features except for character animations and guns (which are already in the PTU). There is no lies here, just software development issues.

  • OriphusOriphus Member UncommonPosts: 467
    Kefo said:
    MaxBacon said:
    filmoret said:
    How about for every mmo that you show us missed its launch date by over 1 year I will show you 20 that hit them closer then 1 month.

    And none of that will matter...

    The matter of fact is that you called the delays past the release estimates Lies, and they are not. For the numerous reasons that might cause them, one missed release estimate is not a lie. Unless you can prove it is factually a lie (it was told knowing it wouldn't be met for example), you are just speculating.


    It's like calling me a liar if i fail to reach in time an meeting we had marked because of traffic. Cause you know... #logic
    Delays happen. Its not a delay when you say a feature is going to be out in under 2 months and then a year later it still not here. If you are giving estimates of a few weeks then your product is going through polish unless you are just outright lying or being lied to by your team.
    Or lets say that the maps that were going to be used were fine for a test fps module but then they made a decision that they were going to integrate those maps into the space stations in the PU that would be used for player conquest. Following that they decided to do a lot more work on the maps. The mini PU was just around the corner and they felt that the arena battle ground wasn't really justified development time when it was better to just accommodate all of the fps mechanics into the PU, the test bed 'the arena game' was no longer needed at that time.

    Seriously, they had the basic fps mechanics, they had basic maps. how hard do you think it would have been for them to release a score board and a lobby that straight up copied arena commander, infact I have even seen pictures of the damn lobby? But along with all those issues even the netcode wasn't great and pinned for a rewrite and they made a design decision to say 'Yeah it isn't really worth our time working more to get that out right now, pretty sure people will be happy enough with fps in the PU'. Most people were, some were disappointed but most of the noise came from the SC haters......sad sad creatures. 

    All of that could have happened, other stuff just like that could have happened. I have no idea, all we know is they made a design decision early on in development to push it back to a later time.

    But I guess it is easier to just use 'they lied, games a scam, they don't know what they are doing'.
    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
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