Every single player game loses the majority of its playerbase a couple weeks after launch.
that is not really accurate. I will agree it tends to happened in a larger drop when talking about AAA single player games but rarely happens in games I play. not suggesting I play better games I am just trying to illustrate that it doesnt happen enough for it to really be universal rule
It actually is quite accurate. Even take a look at Kerbal that you mention earlier on here, they only show a peak of around 4k players daily and they have double the number of owners as NMS.
Some games are anomalous, but even the games with the top concurrent players show significant drop-offs in their player bases. Keep in mind, though, that 30% of owners have played the game in the past 2 weeks which is comparable to even the most popular games. For instance, Kerbal has about 7% of owners play the game within a 2 week period. Granted, I'd say that NMS is still in its honeymoon period, but it's obvious it isn't the flop that some are making it out to be.
You have to compare games at the similar time period after when they were released. So in this case, what percentage of players were lost in the first month for each game. Otherwise it's OMG did you see how many players Bioshock infinite has lost since release.
that would be far to reasonable
Please do not respond to me, even if I ask you a question, its rhetorical.
22K is still a lot of players on Steam. That does not even count GOG.com or PS4. 22K is way above something like Elite Dangerous at 7.5K
If that number is stable. Who knows what it will be in 3 months time.
as a side note over the past two days now I have checked randomly about 5 times and each time there was considerably more players playing Elite Dangerous then No Mans Sky.
he is using 'monthly' data in hopes to capture the first week or so of release and then comparing that to a game that has been out now for almost a year
Please do not respond to me, even if I ask you a question, its rhetorical.
Every single player game loses the majority of its playerbase a couple weeks after launch.
that is not really accurate. I will agree it tends to happened in a larger drop when talking about AAA single player games but rarely happens in games I play. not suggesting I play better games I am just trying to illustrate that it doesnt happen enough for it to really be universal rule
It actually is quite accurate. Even take a look at Kerbal that you mention earlier on here, they only show a peak of around 4k players daily and they have double the number of owners as NMS.
Some games are anomalous, but even the games with the top concurrent players show significant drop-offs in their player bases. Keep in mind, though, that 30% of owners have played the game in the past 2 weeks which is comparable to even the most popular games. For instance, Kerbal has about 7% of owners play the game within a 2 week period. Granted, I'd say that NMS is still in its honeymoon period, but it's obvious it isn't the flop that some are making it out to be.
You have to compare games at the similar time period after when they were released. So in this case, what percentage of players were lost in the first month for each game. Otherwise it's OMG did you see how many players Bioshock infinite has lost since release.
That's already been done. Go over to steam spy. NMS is right in line with like 90% of all games released around the same time. There are a couple niche examples like F1 that show higher. However, most released around the same time are sitting around the 30% mark of playerbase in the past 2 weeks.
Every single player game loses the majority of its playerbase a couple weeks after launch.
that is not really accurate. I will agree it tends to happened in a larger drop when talking about AAA single player games but rarely happens in games I play. not suggesting I play better games I am just trying to illustrate that it doesnt happen enough for it to really be universal rule
It actually is quite accurate. Even take a look at Kerbal that you mention earlier on here, they only show a peak of around 4k players daily and they have double the number of owners as NMS.
Some games are anomalous, but even the games with the top concurrent players show significant drop-offs in their player bases. Keep in mind, though, that 30% of owners have played the game in the past 2 weeks which is comparable to even the most popular games. For instance, Kerbal has about 7% of owners play the game within a 2 week period. Granted, I'd say that NMS is still in its honeymoon period, but it's obvious it isn't the flop that some are making it out to be.
You have to compare games at the similar time period after when they were released. So in this case, what percentage of players were lost in the first month for each game. Otherwise it's OMG did you see how many players Bioshock infinite has lost since release.
Weren't Kerbel and Elite both available for Early Access sales? It would make sense that they had low initial sales saw a peak at some point around "release" and then drop off. Elite for example had a peak concurrency of 18k players and is not less than half that.
Another metric to consider in context and perspective is total number of hours played, and not just concurrency, because that is also an indicator of magnitude.
Then there are multiple platform sales to consider. How well do games like Elite sell across other platforms? Do they sell on other platforms. We have to be careful drawing broad conclusions based off a single platform. NMS is doing well on both Steam and PS4. It sold well on the PS4 all through August and is still doing well there.
Elite was not only not and early access title it came to Steam long after it was released. in fact originally Froniter said they were not going to release it at all to Steam.
Not sure if the expansion was though
Please do not respond to me, even if I ask you a question, its rhetorical.
Every single player game loses the majority of its playerbase a couple weeks after launch.
that is not really accurate. I will agree it tends to happened in a larger drop when talking about AAA single player games but rarely happens in games I play. not suggesting I play better games I am just trying to illustrate that it doesnt happen enough for it to really be universal rule
It actually is quite accurate. Even take a look at Kerbal that you mention earlier on here, they only show a peak of around 4k players daily and they have double the number of owners as NMS.
Some games are anomalous, but even the games with the top concurrent players show significant drop-offs in their player bases. Keep in mind, though, that 30% of owners have played the game in the past 2 weeks which is comparable to even the most popular games. For instance, Kerbal has about 7% of owners play the game within a 2 week period. Granted, I'd say that NMS is still in its honeymoon period, but it's obvious it isn't the flop that some are making it out to be.
You have to compare games at the similar time period after when they were released. So in this case, what percentage of players were lost in the first month for each game. Otherwise it's OMG did you see how many players Bioshock infinite has lost since release.
Weren't Kerbel and Elite both available for Early Access sales? It would make sense that they had low initial sales saw a peak at some point around "release" and then drop off. Elite for example had a peak concurrency of 18k players and is not less than half that.
Another metric to consider in context and perspective is total number of hours played, and not just concurrency, because that is also an indicator of magnitude.
Then there are multiple platform sales to consider. How well do games like Elite sell across other platforms? Do they sell on other platforms. We have to be careful drawing broad conclusions based off a single platform. NMS is doing well on both Steam and PS4. It sold well on the PS4 all through August and is still doing well there.
Elite was not only not and early access title it came to Steam long after it was released. in fact originally Froniter said they were not going to release it at all to Steam.
Not sure if the expansion was though
Elite is also available on consoles.. and traditionally console titles ALWAYS outpace comparative PC sales. Elite isn't even a blip on the radar there.
I didnt know this SteamSpy thing existed its pretty cool
check this out. I expected the overall sales of NMS to be much higher than less than a million
Space Engineers
Score rank: 74% Userscore: 89%
Owners: 1,985,881 ± 35,508
Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
Players total: 1,776,286 ± 33,593 (89.45%)
Peak concurrent players yesterday: 4,032
NMS
Score rank: 4% Userscore: 36% Metascore: 60%
Owners: 750,226 ± 21,866
Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
Players total: 739,018 ± 21,702 (98.51%)
Peak concurrent players yesterday: 4,959
I'd be interested in seeing the trends of NMS compared to all space games on steam during the same period of their release. Comparing one game against another based on what you've selected is hardly evidence. Go get those charts that plots all space games in relation to NMS over the same period during its release and then we'll talk.
Awesome game! Deserved numbers! I bought it off their website. (So they don't have to pay any of the profit to Valve) Plus it is DRM free http://rimworldgame.com/
dang it, to see some charts and stuff around NMS i need to create an account and login. well I might do that, not sure if i want to though.
Please do not respond to me, even if I ask you a question, its rhetorical.
I didnt know this SteamSpy thing existed its pretty cool
check this out. I expected the overall sales of NMS to be much higher than less than a million
Space Engineers
Score rank: 74% Userscore: 89%
Owners: 1,985,881 ± 35,508
Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
Players total: 1,776,286 ± 33,593 (89.45%)
Peak concurrent players yesterday: 4,032
NMS
Score rank: 4% Userscore: 36% Metascore: 60%
Owners: 750,226 ± 21,866
Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
Players total: 739,018 ± 21,702 (98.51%)
Peak concurrent players yesterday: 4,959
I'd be interested in seeing the trends of NMS compared to all space games on steam during the same period of their release. Comparing one game against another based on what you've selected is hardly evidence. Go get those charts that plots all space games in relation to NMS over the same period during its release and then we'll talk.
I think that is a brilliant idea( although I am not sure i understand why it needs to be only within space genre, using that as a requirement doesnt make sense to me). I will start to work on that but naturally much will have to be infered.
one inference I will assume is that if a game (space game) has been out for a year and has a higher player active player count as a % of games owned then NMS does having been out a month then its evidence that NMS is declining in playership more so then said game.
seem fair enough?
we can throw is 'uber super ultra hyper hype hype of all gaming times' for 'expansions and free patches' to call that even.
fair enough?
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Who knows what it will be in 3 months time.
"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"
he is using 'monthly' data in hopes to capture the first week or so of release and then comparing that to a game that has been out now for almost a year
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
거북이는 목을 내밀 때 안 움직입니다
That's already been done. Go over to steam spy. NMS is right in line with like 90% of all games released around the same time. There are a couple niche examples like F1 that show higher. However, most released around the same time are sitting around the 30% mark of playerbase in the past 2 weeks.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Not sure if the expansion was though
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
check this out. I expected the overall sales of NMS to be much higher than less than a million
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
RimWorld
Score rank: 95% Userscore: 96%
Owners: 290,221 ± 13,609
Players in the last 2 weeks: 116,088 ± 8,609 (40%)
Players total: 272,657 ± 13,191 (93.95%)
Peak concurrent players yesterday: 8,489
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
I'd be interested in seeing the trends of NMS compared to all space games on steam during the same period of their release. Comparing one game against another based on what you've selected is hardly evidence. Go get those charts that plots all space games in relation to NMS over the same period during its release and then we'll talk.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
----------------
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
one inference I will assume is that if a game (space game) has been out for a year and has a higher player active player count as a % of games owned then NMS does having been out a month then its evidence that NMS is declining in playership more so then said game.
seem fair enough?
we can throw is 'uber super ultra hyper hype hype of all gaming times' for 'expansions and free patches' to call that even.
fair enough?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me