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No Man's Sky drops nearly 90% of players since release on PC

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    CrazKanuk said:
    SEANMCAD said:
    Jonnyp2 said:
    Every single player game loses the majority of its playerbase a couple weeks after launch.
    that is not really accurate. I will agree it tends to happened in a larger drop when talking about AAA single player games but rarely happens in games I play. not suggesting I play better games I am just trying to illustrate that it doesnt happen enough for it to really be universal rule

    It actually is quite accurate. Even take a look at Kerbal that you mention earlier on here, they only show a peak of around 4k players daily and they have double the number of owners as NMS. 

    Some games are anomalous, but even the games with the top concurrent players show significant drop-offs in their player bases. Keep in mind, though, that 30% of owners have played the game in the past 2 weeks which is comparable to even the most popular games. For instance, Kerbal has about 7% of owners play the game within a 2 week period. Granted, I'd say that NMS is still in its honeymoon period, but it's obvious it isn't the flop that some are making it out to be. 
    You have to compare games at the similar time period after when they were released.  So in this case, what percentage of players were lost in the first month for each game.  Otherwise it's OMG did you see how many players Bioshock infinite has lost since release.
    that would be far to reasonable

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I this an example of 'downloadable' game?

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  • MukeMuke Member RarePosts: 2,614
    22K is still a lot of players on Steam. That does not even count GOG.com or PS4.
    22K is way above something like Elite Dangerous at 7.5K
    If that number is stable.
    Who knows what it will be in 3 months time.

    "going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited September 2016
    Muke said:
    22K is still a lot of players on Steam. That does not even count GOG.com or PS4.
    22K is way above something like Elite Dangerous at 7.5K
    If that number is stable.
    Who knows what it will be in 3 months time.
    as a side note over the past two days now I have checked randomly about 5 times and each time there was considerably more players playing Elite Dangerous then No Mans Sky.

    he is using 'monthly' data in hopes to capture the first week or so of release and then comparing that to a game that has been out now for almost a year

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  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    CrazKanuk said:
    SEANMCAD said:
    Jonnyp2 said:
    Every single player game loses the majority of its playerbase a couple weeks after launch.
    that is not really accurate. I will agree it tends to happened in a larger drop when talking about AAA single player games but rarely happens in games I play. not suggesting I play better games I am just trying to illustrate that it doesnt happen enough for it to really be universal rule

    It actually is quite accurate. Even take a look at Kerbal that you mention earlier on here, they only show a peak of around 4k players daily and they have double the number of owners as NMS. 

    Some games are anomalous, but even the games with the top concurrent players show significant drop-offs in their player bases. Keep in mind, though, that 30% of owners have played the game in the past 2 weeks which is comparable to even the most popular games. For instance, Kerbal has about 7% of owners play the game within a 2 week period. Granted, I'd say that NMS is still in its honeymoon period, but it's obvious it isn't the flop that some are making it out to be. 
    You have to compare games at the similar time period after when they were released.  So in this case, what percentage of players were lost in the first month for each game.  Otherwise it's OMG did you see how many players Bioshock infinite has lost since release.

    That's already been done. Go over to steam spy. NMS is right in line with like 90% of all games released around the same time. There are a couple niche examples like F1 that show higher. However, most released around the same time are sitting around the 30% mark of playerbase in the past 2 weeks. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Muke said:
    22K is still a lot of players on Steam. That does not even count GOG.com or PS4.
    22K is way above something like Elite Dangerous at 7.5K
    If that number is stable.
    Who knows what it will be in 3 months time.
    Probably in line with most single player games
    would you like us to gets some data perhaps and draw up some hard metrics on that?

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • monochrome19monochrome19 Member UncommonPosts: 723
    We all know why sales are dwindling, this is hardly a surprise. The game has no content.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Torval said:
    CrazKanuk said:
    SEANMCAD said:
    Jonnyp2 said:
    Every single player game loses the majority of its playerbase a couple weeks after launch.
    that is not really accurate. I will agree it tends to happened in a larger drop when talking about AAA single player games but rarely happens in games I play. not suggesting I play better games I am just trying to illustrate that it doesnt happen enough for it to really be universal rule

    It actually is quite accurate. Even take a look at Kerbal that you mention earlier on here, they only show a peak of around 4k players daily and they have double the number of owners as NMS. 

    Some games are anomalous, but even the games with the top concurrent players show significant drop-offs in their player bases. Keep in mind, though, that 30% of owners have played the game in the past 2 weeks which is comparable to even the most popular games. For instance, Kerbal has about 7% of owners play the game within a 2 week period. Granted, I'd say that NMS is still in its honeymoon period, but it's obvious it isn't the flop that some are making it out to be. 
    You have to compare games at the similar time period after when they were released.  So in this case, what percentage of players were lost in the first month for each game.  Otherwise it's OMG did you see how many players Bioshock infinite has lost since release.
    Weren't Kerbel and Elite both available for Early Access sales? It would make sense that they had low initial sales saw a peak at some point around "release" and then drop off. Elite for example had a peak concurrency of 18k players and is not less than half that.

    Another metric to consider in context and perspective is total number of hours played, and not just concurrency, because that is also an indicator of magnitude.

    Then there are multiple platform sales to consider. How well do games like Elite sell across other platforms? Do they sell on other platforms. We have to be careful drawing broad conclusions based off a single platform. NMS is doing well on both Steam and PS4. It sold well on the PS4 all through August and is still doing well there.
    Elite was not only not and early access title it came to Steam long after it was released. in fact originally Froniter said they were not going to release it at all to Steam.

    Not sure if the expansion was though

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    I this an example of 'downloadable' game?


    as it turns out 'downloadable games' and physical disks are not the same thing

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    SEANMCAD said:
    Torval said:
    CrazKanuk said:
    SEANMCAD said:
    Jonnyp2 said:
    Every single player game loses the majority of its playerbase a couple weeks after launch.
    that is not really accurate. I will agree it tends to happened in a larger drop when talking about AAA single player games but rarely happens in games I play. not suggesting I play better games I am just trying to illustrate that it doesnt happen enough for it to really be universal rule

    It actually is quite accurate. Even take a look at Kerbal that you mention earlier on here, they only show a peak of around 4k players daily and they have double the number of owners as NMS. 

    Some games are anomalous, but even the games with the top concurrent players show significant drop-offs in their player bases. Keep in mind, though, that 30% of owners have played the game in the past 2 weeks which is comparable to even the most popular games. For instance, Kerbal has about 7% of owners play the game within a 2 week period. Granted, I'd say that NMS is still in its honeymoon period, but it's obvious it isn't the flop that some are making it out to be. 
    You have to compare games at the similar time period after when they were released.  So in this case, what percentage of players were lost in the first month for each game.  Otherwise it's OMG did you see how many players Bioshock infinite has lost since release.
    Weren't Kerbel and Elite both available for Early Access sales? It would make sense that they had low initial sales saw a peak at some point around "release" and then drop off. Elite for example had a peak concurrency of 18k players and is not less than half that.

    Another metric to consider in context and perspective is total number of hours played, and not just concurrency, because that is also an indicator of magnitude.

    Then there are multiple platform sales to consider. How well do games like Elite sell across other platforms? Do they sell on other platforms. We have to be careful drawing broad conclusions based off a single platform. NMS is doing well on both Steam and PS4. It sold well on the PS4 all through August and is still doing well there.
    Elite was not only not and early access title it came to Steam long after it was released. in fact originally Froniter said they were not going to release it at all to Steam.

    Not sure if the expansion was though
    Elite is also available on consoles.. and traditionally console titles ALWAYS outpace comparative PC sales. Elite isn't even a blip on the radar there. 



  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I didnt know this SteamSpy thing existed its pretty cool

    check this out. I expected the overall sales of NMS to be much higher than less than a million


    Space Engineers
    Score rank: 74% Userscore: 89% 
    Owners: 1,985,881 ± 35,508
    Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
    Players total: 1,776,286 ± 33,593 (89.45%)
    Peak concurrent players yesterday: 4,032



    NMS
    Score rank: 4% Userscore: 36% Metascore: 60% 
    Owners: 750,226 ± 21,866
    Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
    Players total: 739,018 ± 21,702 (98.51%)
    Peak concurrent players yesterday: 4,959

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I have used SteamSpy for a long time. I wish GOG had one. As I buy most of my games from them.

    would you state that last sentence in a court of law if you had to?

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Here is another fun data point I found.

    RimWorld
    Score rank: 95% Userscore: 96% 
    Owners: 290,221 ± 13,609
    Players in the last 2 weeks: 116,088 ± 8,609 (40%)
    Players total: 272,657 ± 13,191 (93.95%)
    Peak concurrent players yesterday: 8,489

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  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    SEANMCAD said:
    I didnt know this SteamSpy thing existed its pretty cool

    check this out. I expected the overall sales of NMS to be much higher than less than a million


    Space Engineers
    Score rank: 74% Userscore: 89% 
    Owners: 1,985,881 ± 35,508
    Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
    Players total: 1,776,286 ± 33,593 (89.45%)
    Peak concurrent players yesterday: 4,032



    NMS
    Score rank: 4% Userscore: 36% Metascore: 60% 
    Owners: 750,226 ± 21,866
    Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
    Players total: 739,018 ± 21,702 (98.51%)
    Peak concurrent players yesterday: 4,959


    I'd be interested in seeing the trends of NMS compared to all space games on steam during the same period of their release. Comparing one game against another based on what you've selected is hardly evidence. Go get those charts that plots all space games in relation to NMS over the same period during its release and then we'll talk. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    Here is another fun data point I found.

    RimWorld
    Score rank: 95% Userscore: 96% 
    Owners: 290,221 ± 13,609
    Players in the last 2 weeks: 116,088 ± 8,609 (40%)
    Players total: 272,657 ± 13,191 (93.95%)
    Peak concurrent players yesterday: 8,489
    Awesome game! Deserved numbers!
    I bought it off their website. (So they don't have to pay any of the profit to Valve)
    Plus it is DRM free =)
    http://rimworldgame.com/

    dang it, to see some charts and stuff around NMS i need to create an account and login. well I might do that, not sure if i want to though.

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited September 2016
    CrazKanuk said:
    SEANMCAD said:
    I didnt know this SteamSpy thing existed its pretty cool

    check this out. I expected the overall sales of NMS to be much higher than less than a million


    Space Engineers
    Score rank: 74% Userscore: 89% 
    Owners: 1,985,881 ± 35,508
    Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
    Players total: 1,776,286 ± 33,593 (89.45%)
    Peak concurrent players yesterday: 4,032



    NMS
    Score rank: 4% Userscore: 36% Metascore: 60% 
    Owners: 750,226 ± 21,866
    Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
    Players total: 739,018 ± 21,702 (98.51%)
    Peak concurrent players yesterday: 4,959


    I'd be interested in seeing the trends of NMS compared to all space games on steam during the same period of their release. Comparing one game against another based on what you've selected is hardly evidence. Go get those charts that plots all space games in relation to NMS over the same period during its release and then we'll talk. 
    I think that is a brilliant idea( although I am not sure i understand why it needs to be only within space genre, using that as a requirement doesnt make sense to me). I will start to work on that but naturally much will have to be infered. 

    one inference I will assume is that if a game (space game) has been out for a year and has a higher player active player count as a % of games owned then NMS does having been out a month then its evidence that NMS is declining in playership more so then said game.

    seem fair enough?

    we can throw is 'uber super ultra hyper hype hype of all gaming times' for 'expansions and free patches' to call that even.

    fair enough?

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  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    SEANMCAD said:
    I didnt know this SteamSpy thing existed its pretty cool

    check this out. I expected the overall sales of NMS to be much higher than less than a million


    Space Engineers
    Score rank: 74% Userscore: 89% 
    Owners: 1,985,881 ± 35,508
    Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
    Players total: 1,776,286 ± 33,593 (89.45%)
    Peak concurrent players yesterday: 4,032



    NMS
    Score rank: 4% Userscore: 36% Metascore: 60% 
    Owners: 750,226 ± 21,866
    Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
    Players total: 739,018 ± 21,702 (98.51%)
    Peak concurrent players yesterday: 4,959

    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    I didnt know this SteamSpy thing existed its pretty cool

    check this out. I expected the overall sales of NMS to be much higher than less than a million


    Space Engineers
    Score rank: 74% Userscore: 89% 
    Owners: 1,985,881 ± 35,508
    Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
    Players total: 1,776,286 ± 33,593 (89.45%)
    Peak concurrent players yesterday: 4,032



    NMS
    Score rank: 4% Userscore: 36% Metascore: 60% 
    Owners: 750,226 ± 21,866
    Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
    Players total: 739,018 ± 21,702 (98.51%)
    Peak concurrent players yesterday: 4,959

    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
    actually I didnt say that at all. you infered it.

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    SEANMCAD said:
    SEANMCAD said:
    I didnt know this SteamSpy thing existed its pretty cool

    check this out. I expected the overall sales of NMS to be much higher than less than a million


    Space Engineers
    Score rank: 74% Userscore: 89% 
    Owners: 1,985,881 ± 35,508
    Players in the last 2 weeks: 123,448 ± 8,878 (6.22%)
    Players total: 1,776,286 ± 33,593 (89.45%)
    Peak concurrent players yesterday: 4,032



    NMS
    Score rank: 4% Userscore: 36% Metascore: 60% 
    Owners: 750,226 ± 21,866
    Players in the last 2 weeks: 225,319 ± 11,992 (30.03%)
    Players total: 739,018 ± 21,702 (98.51%)
    Peak concurrent players yesterday: 4,959

    So you're saying that SE sold almost 3 times as many copies as NMS on Steam, yet SE had fewer concurrent players yesterday than NMS ? :D
    actually I didnt say that at all. you infered it.
    No he didn't. The data explained it.



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