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PlayStation VR Pre-Orders Had “Quickest Sellout in GameStop’s History”

SEANMCADSEANMCAD Member EpicPosts: 16,775

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  • MyriaMyria Member UncommonPosts: 699
    Without knowing what the allocation was, or , at the very least, at least what the allocation was in relation to other items that have sold out, that's frankly completely meaningless.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Myria said:
    Without knowing what the allocation was, or , at the very least, at least what the allocation was in relation to other items that have sold out, that's frankly completely meaningless.
    hardly meaningly but it is a valid point.

    thing is this happens every single time a VR headset goes on sale over the course of 5 times total over the course of a year. at some point one wants to see a pattern

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    Before I start running around like a chicken with my head cut off screaming that the VR Messiah has arrived, I'd sure like to know some hard facts and figures such as how many units they were given to pre-sell and whether or not they had a limit per customer.  Re-sellers camp the hell out of things like this just so they can turn them around on eBay for a huge markup.
  • MyriaMyria Member UncommonPosts: 699
    SEANMCAD said:
    .hardly meaningly but it is a valid point.
    I beg to differ; in and of itself that headline is entirely meaningless. Or, perhaps more accurately, given the utter lack of any meaningful context, could mean anything.

    A purposefully vague statement phrased in a way clearly designed to try and build hype is not, in my experience, a good sign.
  • PhryPhry Member LegendaryPosts: 11,004
    H0urg1ass said:
    Before I start running around like a chicken with my head cut off screaming that the VR Messiah has arrived, I'd sure like to know some hard facts and figures such as how many units they were given to pre-sell and whether or not they had a limit per customer.  Re-sellers camp the hell out of things like this just so they can turn them around on eBay for a huge markup.
    The article does say that there aren't any figures given on sales numbers.
    The whole thing sounds like PR, and in that sense the statements sound good, but, without some actual sales figures to give them meaning, its impossible to say if sales are good or bad?
    Without being able to make any comparisons to the other VR platforms, who knows O.o
  • VrikaVrika Member LegendaryPosts: 7,973
    SEANMCAD said:
    Myria said:
    Without knowing what the allocation was, or , at the very least, at least what the allocation was in relation to other items that have sold out, that's frankly completely meaningless.
    hardly meaningly but it is a valid point.

    thing is this happens every single time a VR headset goes on sale over the course of 5 times total over the course of a year. at some point one wants to see a pattern
    The pattern being that it's new tech and production capacity doesn't appear out of thin air.

    Based on latest Steam Hardware survey, the number of total VR headsets on all PCs is still lower than GeForce 920M sales in month of July.
     
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2016
    Vrika said:
    SEANMCAD said:
    Myria said:
    Without knowing what the allocation was, or , at the very least, at least what the allocation was in relation to other items that have sold out, that's frankly completely meaningless.
    hardly meaningly but it is a valid point.

    thing is this happens every single time a VR headset goes on sale over the course of 5 times total over the course of a year. at some point one wants to see a pattern
    The pattern being that it's new tech and production capacity doesn't appear out of thin air.

    Based on latest Steam Hardware survey, the number of total VR headsets on all PCs is still lower than GeForce 920M sales in month of July.
    clearly and obviously the PS4 itself selling out is all about demand and they clearly had a lot of supply but for a VR headset the same company thought it would be a good idea to pre-order with a complete supply of only 10.

    makes total sense...no wait it doesnt.

    everyone knows that there is a supply problem with the tech involved with VR compared to the demand requests. Its just most people here ASSUME that the supply numbers are extreemly low and the demand is not high. which might be true but the level of relgion behind that is amazing to me

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Phry said:
    H0urg1ass said:
    Before I start running around like a chicken with my head cut off screaming that the VR Messiah has arrived, I'd sure like to know some hard facts and figures such as how many units they were given to pre-sell and whether or not they had a limit per customer.  Re-sellers camp the hell out of things like this just so they can turn them around on eBay for a huge markup.
    The article does say that there aren't any figures given on sales numbers.
    The whole thing sounds like PR, and in that sense the statements sound good, but, without some actual sales figures to give them meaning, its impossible to say if sales are good or bad?
    Without being able to make any comparisons to the other VR platforms, who knows O.o
    this is the same company that sells the Playstation and it appears none of their playstations sold out at gamespot faster.


    a PR stunt? why? why do  they feel they need to do a PR stunt radically different from any release of their consoles ever?

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • observerobserver Member RarePosts: 3,685
    edited August 2016
    The pre-order numbers don't matter that much.  Playstation pretty much owns the console market.  Will PSVR flop?  Possibly, but considering Sony's PS track record, i wouldn't bet against it.  They have their legions of fanboys that will buy it no matter what.

    I doubt they would invest in something this big if they didn't think it was profitable.  It's actually quite smart, considering all you have to do is buy the PSVR in one package, without having to worry about upgrading a whole new PC with ridiculous requirements.

    edit: Oh, my bad.  The PSVR kit is sold separately from the actual PS4 unit, but i'm pretty sure they will also sell them both in a bundle.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    If there were big numbers they would certainly put them out for all the world to see.  Streamers/reviewers  have had mixed experiences with the tech.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2016
    gear VR innovator edition: Sold out
    gear VR CV1 : Sold out
    Oculus Rift: Sold out
    HtC Vive:Sold out
    Sony VR: Fastest pre-order sell out in Gamespots history
    First VR porn convention: so many people showed up the cops had to shut it down
    Gamescom 2015: most of the floor space to one of the largest conventions of the year (Gamescom) was dedicated to VR tech and VR games.
    For 3 years running every time Oculus had a demo at a convention it had the longest lines of any other production or game.
    Multiple billion dollar companies investing FAR more then '3D TV'
    The president of the US has tried VR (not 3D TV)

    come on guys give it a rest

    Please do not respond to me, even if I ask you a question, its rhetorical.

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  • IkedaIkeda Member RarePosts: 2,751
    Our Best Buy had a PSVR setup yesterday.  I was there about an hour too early to play but it looks damn fun.
  • TalonsinTalonsin Member EpicPosts: 3,619
    SEANMCAD said:

    everyone knows that there is a supply problem with the tech involved with VR compared to the demand requests. Its just most people here ASSUME that the supply numbers are extreemly low and the demand is not high. which might be true but the level of relgion behind that is amazing to me
    Can you elaborate on this "level of relgion" you spoke of?
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Talonsin said:
    SEANMCAD said:

    everyone knows that there is a supply problem with the tech involved with VR compared to the demand requests. Its just most people here ASSUME that the supply numbers are extreemly low and the demand is not high. which might be true but the level of relgion behind that is amazing to me
    Can you elaborate on this "level of relgion" you spoke of?
    this has happen over the course of 2-3 years
    gear VR innovator edition: Sold out
    gear VR CV1 : Sold out
    Oculus Rift: Sold out
    HtC Vive:Sold out
    Sony VR: Fastest pre-order sell out in Gamespots history
    First VR porn convention: so many people showed up the cops had to shut it down
    Gamescom 2015: most of the floor space to one of the largest conventions of the year (Gamescom) was dedicated to VR tech and VR games.
    For 3 years running every time Oculus had a demo at a convention it had the longest lines of any other production or game.
    Multiple billion dollar companies investing FAR more then '3D TV'
    The president of the US has tried VR (not 3D TV)

    yet every single time the 'relgion' says 'oh well they just had only 10 in supply that is obvious' or 'it will fade'

    every single time there are excuses, very bad excuses I might mention.

    My suggestion, just give it up. simply dont reply to VR related threads.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • mmorobommorobo Member UncommonPosts: 126
    Depends on where you try to buy it.  Still on sale at Amazon UK.  So, they are selling bad as it has been listed for months and has not sold out?
  • VrikaVrika Member LegendaryPosts: 7,973
    edited August 2016
    SEANMCAD said:
    Vrika said:
    SEANMCAD said:
    Myria said:
    Without knowing what the allocation was, or , at the very least, at least what the allocation was in relation to other items that have sold out, that's frankly completely meaningless.
    hardly meaningly but it is a valid point.

    thing is this happens every single time a VR headset goes on sale over the course of 5 times total over the course of a year. at some point one wants to see a pattern
    The pattern being that it's new tech and production capacity doesn't appear out of thin air.

    Based on latest Steam Hardware survey, the number of total VR headsets on all PCs is still lower than GeForce 920M sales in month of July.
    clearly and obviously the PS4 itself selling out is all about demand and they clearly had a lot of supply but for a VR headset the same company thought it would be a good idea to pre-order with a complete supply of only 10.

    makes total sense...no wait it doesnt.

    everyone knows that there is a supply problem with the tech involved with VR compared to the demand requests. Its just most people here ASSUME that the supply numbers are extreemly low and the demand is not high. which might be true but the level of relgion behind that is amazing to me
    Based on SteamSpy's data, Tilt Brush has at the moment a bit under 130 000 owners, and afaik it's been bundled with all HTC Vives.

      Source: http://steamspy.com/app/327140

    Based on Steam Harware Surveys, there are about twice as many HTC Vives as Oculus Rifts.

      Source: http://store.steampowered.com/hwsurvey

    Those numbers would mean total of about 200 000 VR headsets that are actually delivered to users.

    In comparison, Kinect managed to sell 8 000 000 units during its first 60 days on market.

      Source: https://en.wikipedia.org/wiki/Kinect
     
  • PhaserlightPhaserlight Member EpicPosts: 3,075
    Vrika said:
    SEANMCAD said:
    Vrika said:
    SEANMCAD said:
    Myria said:
    Without knowing what the allocation was, or , at the very least, at least what the allocation was in relation to other items that have sold out, that's frankly completely meaningless.
    hardly meaningly but it is a valid point.

    thing is this happens every single time a VR headset goes on sale over the course of 5 times total over the course of a year. at some point one wants to see a pattern
    The pattern being that it's new tech and production capacity doesn't appear out of thin air.

    Based on latest Steam Hardware survey, the number of total VR headsets on all PCs is still lower than GeForce 920M sales in month of July.
    clearly and obviously the PS4 itself selling out is all about demand and they clearly had a lot of supply but for a VR headset the same company thought it would be a good idea to pre-order with a complete supply of only 10.

    makes total sense...no wait it doesnt.

    everyone knows that there is a supply problem with the tech involved with VR compared to the demand requests. Its just most people here ASSUME that the supply numbers are extreemly low and the demand is not high. which might be true but the level of relgion behind that is amazing to me
    Based on SteamSpy's data, Tilt Brush has at the moment a bit under 130 000 owners, and afaik it's been bundled with all HTC Vives.

      Source: http://steamspy.com/app/327140

    Based on Steam Harware Surveys, there are about twice as many HTC Vives as Oculus Rifts.

      Source: http://store.steampowered.com/hwsurvey

    Those numbers would mean total of about 200 000 VR headsets that are actually delivered to users.

    In comparison, Kinect managed to sell 8 000 000 units during its first 60 days on market.

      Source: https://en.wikipedia.org/wiki/Kinect
    Numbers or patterns aren't important to me right now. What's important to me right now is what the tech does.  I wouldn't go so far as to call it a religious experience, but using it certainly felt like a spiritual experience.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2016
    Vrika said:
    SEANMCAD said:
    Vrika said:
    SEANMCAD said:
    Myria said:
    Without knowing what the allocation was, or , at the very least, at least what the allocation was in relation to other items that have sold out, that's frankly completely meaningless.
    hardly meaningly but it is a valid point.

    thing is this happens every single time a VR headset goes on sale over the course of 5 times total over the course of a year. at some point one wants to see a pattern
    The pattern being that it's new tech and production capacity doesn't appear out of thin air.

    Based on latest Steam Hardware survey, the number of total VR headsets on all PCs is still lower than GeForce 920M sales in month of July.
    clearly and obviously the PS4 itself selling out is all about demand and they clearly had a lot of supply but for a VR headset the same company thought it would be a good idea to pre-order with a complete supply of only 10.

    makes total sense...no wait it doesnt.

    everyone knows that there is a supply problem with the tech involved with VR compared to the demand requests. Its just most people here ASSUME that the supply numbers are extreemly low and the demand is not high. which might be true but the level of relgion behind that is amazing to me
    Based on SteamSpy's data, Tilt Brush has at the moment a bit under 130 000 owners, and afaik it's been bundled with all HTC Vives.

      Source: http://steamspy.com/app/327140

    Based on Steam Harware Surveys, there are about twice as many HTC Vives as Oculus Rifts.

      Source: http://store.steampowered.com/hwsurvey

    Those numbers would mean total of about 200 000 VR headsets that are actually delivered to users.

    In comparison, Kinect managed to sell 8 000 000 units during its first 60 days on market.

      Source: https://en.wikipedia.org/wiki/Kinect

    what Sony branded device has had a pre-order sell out that was faster at gamespot then the following devices

    Sony Playstation 1
    Sony Playstation 2
    Sony Playstation 3
    Sony Playstation 4
    Xbox 
    Xbox 360
    Xbox One

    Is it safe to say given Sonys experience with selling game related hardware that they opened up pre-orders with a supply chain of more than 10 items?

    Kenitic sells you posted do not reflect the sales of ONLY the first 5 mins of its retail existence

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I do have to say I find it odd someone would expect the sales of something with the first 5 mins of its existence to be compared to something that has been for sale for almost 7 years

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • NanfoodleNanfoodle Member LegendaryPosts: 10,875
    Sell out or not, still have not seen a line up of games that will sustain viability. Tech maybe here but the developers are way behind. Not just in the number of games but also in simple things like controles, fun things to do in games. Watching the dumb warping movement mechanic games use to get over play space is down right dumb. I bought a VR headset for my phone to watch movies on it. Right now, thats about the best it has to offer. Still a long way to go.   
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2016
    Nanfoodle said:
    Sell out or not, still have not seen a line up of games that will sustain viability. Tech maybe here but the developers are way behind. Not just in the number of games but also in simple things like controles, fun things to do in games. Watching the dumb warping movement mechanic games use to get over play space is down right dumb. I bought a VR headset for my phone to watch movies on it. Right now, thats about the best it has to offer. Still a long way to go.   
    I do not find that at all surprising.
    I would expect a full 12 months min. from wide retail availability (which in my mind is this xmas +12 months) before expecting full feature games, if not more.

    reason is, when new technology is created developers need to have a stable API before they start working on games unless they are willing to take a lot of risk. 1. the API itself can change 2. the hardware itself can change radically before it reaches retail. So deep games being developed while hardware is currently under development (pre-this year) is very risky even with solid relationships with the VR hardware creators.

    Consoles are different only in that much of this hardware development phases are going on YEARS before people are even aware that its happening. VR has been much more publically known.

    Also console ecosystem by its very designed is extreemly weighted toward marketing. VR is not, yet. So basically what you are looking for is not really high quality games but MARKETING of a game to suggest its high quality. Currently there are already several full feature games that work wonderful in VR they are just not heavly marketed namely because they already existed. I would in fact suggest that its likely that there were more high quality deep games that worked well in VR on release of VR then there were console games of same generation when a console is released. Just no parties telling you how cool that is.

    This is all a very long way to explain that yet again....its hard to make a beta VHS tape if your not sure the Beta VHS standard is not going to change before retail and that consoles overhype the shit and importance of their games to insane levels like a baby on sertorids .

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • PhaserlightPhaserlight Member EpicPosts: 3,075
    edited August 2016
    Nanfoodle said:
    Sell out or not, still have not seen a line up of games that will sustain viability. Tech maybe here but the developers are way behind. Not just in the number of games but also in simple things like controles, fun things to do in games. Watching the dumb warping movement mechanic games use to get over play space is down right dumb. I bought a VR headset for my phone to watch movies on it. Right now, thats about the best it has to offer. Still a long way to go.   
    Dreadhalls certainly is a memorable experience. I am also having fun with Jump, Wands, and Bait! Annie Amber was my first, but it also does some things in a way that seems uniquely suited to VR. Hard to explain, but I feel like it's helping advance the language of VR in the same way that films have their own language, if that makes any sense. I'm looking forward to exploring more games as there are plenty I haven't gotten to yet that I went ahead and purchased on day 2. Jump is really a lot of fun. Bait! is relaxing. Dreadhalls is creepy (Amnesia-lite?). Wands reminds me of Quake. Minecraft is iconic. Gunjack is awesome. 

    A lot of the titles clearly don't have as much depth as some PC games, but that's fine for now. There is momentum. The effect that VR adds to these first offerings is significant. I can easily see this becoming my preferred method of playing video games. 

    I am also looking forward to exploring some of the apps in greater detail like Altspace or Sketchfab. I'm also looking forward to president Obama giving me a historical tour of US national parks in VR.

    Overall I feel very pampered, and that's just GearVR.

    If you want to add me I go by Phaserlight there, also. 

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    I had the chance to try the PSVR today actually!   They were testing Eve Valkyrie and some other games, and I have to say,  it ran pretty well in the demo.  

    It still looked somewhat pixelated, up to the point of every VR on the market right now, you can pretty much see them,  but I also wondered if the PS4 they were playing on was the new one releasing soon or the one I currently have.  It looked like the one I currently have, yet still played pretty well.

    That being said I watched a guy get motion sickness playing a climbing game on the Rift (also in the same best buy).  It probably didn't help that he was standing.

    @Phaserlight  I'm sure you're having a lot of fun with those games, I've tried a handful, but don't forget that you can go one more -- do a few searches on playing steam games on gear VR (and also cardboard experiences and games too)  they have ways that you can play everything from job simulator to Elite Dangerous using your Gear VR with some setup.  




  • observerobserver Member RarePosts: 3,685
    Vrika said:
    SEANMCAD said:
    Vrika said:
    SEANMCAD said:
    Myria said:
    Without knowing what the allocation was, or , at the very least, at least what the allocation was in relation to other items that have sold out, that's frankly completely meaningless.
    hardly meaningly but it is a valid point.

    thing is this happens every single time a VR headset goes on sale over the course of 5 times total over the course of a year. at some point one wants to see a pattern
    The pattern being that it's new tech and production capacity doesn't appear out of thin air.

    Based on latest Steam Hardware survey, the number of total VR headsets on all PCs is still lower than GeForce 920M sales in month of July.
    clearly and obviously the PS4 itself selling out is all about demand and they clearly had a lot of supply but for a VR headset the same company thought it would be a good idea to pre-order with a complete supply of only 10.

    makes total sense...no wait it doesnt.

    everyone knows that there is a supply problem with the tech involved with VR compared to the demand requests. Its just most people here ASSUME that the supply numbers are extreemly low and the demand is not high. which might be true but the level of relgion behind that is amazing to me
    Based on SteamSpy's data, Tilt Brush has at the moment a bit under 130 000 owners, and afaik it's been bundled with all HTC Vives.

      Source: http://steamspy.com/app/327140

    Based on Steam Harware Surveys, there are about twice as many HTC Vives as Oculus Rifts.

      Source: http://store.steampowered.com/hwsurvey

    Those numbers would mean total of about 200 000 VR headsets that are actually delivered to users.

    In comparison, Kinect managed to sell 8 000 000 units during its first 60 days on market.

      Source: https://en.wikipedia.org/wiki/Kinect
    Kinect is a peripheral though, and not that expensive compared to a full VR package.  Unfair comparison.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2016
    FYI: Sony VR, HTC Vive and even the Gear VR all might be better options for an overall VR experience that the RIft. However, if one wants to get a really good baseline experience down of the best visual. lowest screendoor effect, with the best response to motion then one needs to demo the Rift. I am not suggesting to buy one, I am suggesting one should do so to get a baseline of current generation of VR. From my understanding marginally speaking the Rift is the best option in quality of these areas

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

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