My mind keeps going back to some of the most recent VR experiences I've had, "saying" hey that was great, that was real, wasn't that cool? on a subconscious level.
Euphoric recall? Is it possible to have euphoric recall of an experience from 2 days ago?
I can understand why some experts see the addictive potential of VR as extreme. I'm going to really have to watch my behavior around this. I'm just so tickled that the mnemonic residue of current-gen VR seems to be hey, that was a real place on maybe a hypothalamic level.
The only thing I can really compare it to so far is going from the 8-bit era of gaming to the N64. Even this is an unsatisfactory analogy, though. It's really hard to describe.
Like... when I normally try to remember a video game, I'll remember the mechanics of it, what genre it falls into, how it stacks up against other titles within this genre, whether or not the developers have a good record... maybe the storyline.
In my few brief days with VR, most of all I remember the extensiveness of each and every digital realm. It's so bright, colorful, often lacking detail, obviously not real, yet to a subconscious part of my mind I'm not entirely familiar with it is real. I can look up and over at a ridiculously-colorful tropical mountain that a developer programmed to be half a kilometer away, and it really looks half a kilometer away. No other non-VR game, regardless of photographic fidelity, has been able to produce an effect like this. When I'm in a launch screen (and I use the word "in" very literally here) it's really a launch scene because I can see a few dozen yards behind the floating menu, and this distance has a concrete realness to it. Everywhere I look there is an ever-present, consistent reality that meets my gaze, affirming that I am in a place. I could sit here and write about it all afternoon, but really the takeaway is that describing it is somewhat pointless; it's easy to conceptualize what it might be like not having tried it, but when it's working it only takes maybe 4 or 5 seconds to flow in to the experience and forget all the subtle technical nuances as one is subsumed by the effervescent whole.
So, that was kind of a heavy post. Just trying to process all this. So far, I'm elated. Maybe this is all just my mind trying to work out where to store VR memories, like I've seen another poster describe.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
My mind keeps going back to some of the most recent VR experiences I've had, "saying" hey that was great, that was real, wasn't that cool? on a subconscious level.
Euphoric recall? Is it possible to have euphoric recall of an experience from 2 days ago?
I can understand why some experts see the addictive potential of VR as extreme. I'm going to really have to watch my behavior around this. I'm just so tickled that the mnemonic residue of current-gen VR seems to be hey, that was a real place on maybe a hypothalamic level.
kind of as a side note there is often a misunderstanding that gets 'advertised' (for a lack of a better way to say it) to the general public that things are enjoyable are thus addictive.
That is not really true, things are not addictive, people are.
perfect example:
Shitty TV series = not addictive becuase i dont want to watch it Great TV series = addictive
thus people should not create great TV series.
Conspiracy theorist would say 'this is how to keep an entire population in a cycle of guilt which then makes them more compliant' however i dont think that is the case
Please do not respond to me, even if I ask you a question, its rhetorical.
My mind keeps going back to some of the most recent VR experiences I've had, "saying" hey that was great, that was real, wasn't that cool? on a subconscious level.
Euphoric recall? Is it possible to have euphoric recall of an experience from 2 days ago?
I can understand why some experts see the addictive potential of VR as extreme. I'm going to really have to watch my behavior around this. I'm just so tickled that the mnemonic residue of current-gen VR seems to be hey, that was a real place on maybe a hypothalamic level.
The only thing I can really compare it to so far is going from the 8-bit era of gaming to the N64. Even this is an unsatisfactory analogy, though. It's really hard to describe.
Like... when I normally try to remember a video game, I'll remember the mechanics of it, what genre it falls into, how it stacks up against other titles within this genre, whether or not the developers have a good record... maybe the storyline.
In my few brief days with VR, most of all I remember the extensiveness of each and every digital realm. It's so bright, colorful, often lacking detail, obviously not real, yet to a subconscious part of my mind I'm not entirely familiar with it is real. I can look up and over at a ridiculously-colorful tropical mountain that a developer programmed to be half a kilometer away, and it really looks half a kilometer away. No other non-VR game, regardless of photographic fidelity, has been able to produce an effect like this. When I'm in a launch screen (and I use the word "in" very literally here) it's really a launch scene because I can see a few dozen yards behind the floating menu, and this distance has a concrete realness to it. Everywhere I look there is an ever-present, consistent reality that meets my gaze, affirming that I am in a place. I could sit here and write about it all afternoon, but really the takeaway is that describing it is somewhat pointless; it's easy to conceptualize what it might be like not having tried it, but when it's working it only takes maybe 4 or 5 seconds to flow in to the experience and forget all the subtle technical nuances as one is subsumed by the effervescent whole.
So, that was kind of a heavy post. Just trying to process all this. So far, I'm elated. Maybe this is all just my mind trying to work out where to store VR memories, like I've seen another poster describe.
And that is where it's important to differentiate what GOOD VR can be vs what a lot of VR currently is.
For example, that new game Bait that is out for gear, it's a beautiful world, you're out on a beach, and its visually a treat. The fishing experience is simple, and it's one of the games I enjoy letting the kids play because it's relaxing and more than anything it feels like you're somewhere completely different.
This is also the appeal of experiences like Farlands, where it can trick your mind into thinking that you're somewhere else, and everything can seem new and in some senses, real.
But sometimes those same feelings can become cumbersome, and it really boils down to game design. One thing that I still find unappealing is that, most of the time, the games don't take into account that I'm a solid, real person, with physical constraints.
I'll use Hero Bound as an example, because it's a game that I personally enjoy and have spent a lot of time in it.
When I first got into a cavern, the sights and sounds reminded me of - like when you go into a theme park ride, like say a mountain roller coaster, and while waiting in line every little detail is manufactured to feel mountain specific, but you know the rocks aren't real. But in your head, you still know (in hero bound) Hey this is a huge cavern, lit by lanterns. You can look up and see holes where moonlight shines in, and its immersive in that aspect.
But what unnerves me the most is that when I'm playing, it doesn't take into account that when a monster or mob can physically be where I am... meaning that sometimes I have to focus straight down to attack them in what seems to be right below me. It can get uncomfortable in mid battle when I roll through myself, look down, where normal people would expect their body to be.. and just look through to an abyss that isn't there.
It isn't even so much that it bothers me to look down and see that as it is that sometimes to get the correct angle, I have to stand or lean over, or sometimes turn around. Keep in mind that although the headset isn't "heavy" it can get tiresome having to move your neck in different positions, some uncomfortable, with a weight you aren't used to.
I think Hero Bound is one of the best games I've tested thus far, adventure wise, and I feel like it's very well designed and polished, but it does have some pitfalls.
Maybe in the future things like that will be better suited with the player in mind. To me, it's more important, that when you rate a game as "comfortable" that is should truly be comfortable throughout, so I don't HAVE to take a break every half hour.
My mind keeps going back to some of the most recent VR experiences I've had, "saying" hey that was great, that was real, wasn't that cool? on a subconscious level.
Euphoric recall? Is it possible to have euphoric recall of an experience from 2 days ago?
I can understand why some experts see the addictive potential of VR as extreme. I'm going to really have to watch my behavior around this. I'm just so tickled that the mnemonic residue of current-gen VR seems to be hey, that was a real place on maybe a hypothalamic level.
The only thing I can really compare it to so far is going from the 8-bit era of gaming to the N64. Even this is an unsatisfactory analogy, though. It's really hard to describe.
Like... when I normally try to remember a video game, I'll remember the mechanics of it, what genre it falls into, how it stacks up against other titles within this genre, whether or not the developers have a good record... maybe the storyline.
In my few brief days with VR, most of all I remember the extensiveness of each and every digital realm. It's so bright, colorful, often lacking detail, obviously not real, yet to a subconscious part of my mind I'm not entirely familiar with it is real. I can look up and over at a ridiculously-colorful tropical mountain that a developer programmed to be half a kilometer away, and it really looks half a kilometer away. No other non-VR game, regardless of photographic fidelity, has been able to produce an effect like this. When I'm in a launch screen (and I use the word "in" very literally here) it's really a launch scene because I can see a few dozen yards behind the floating menu, and this distance has a concrete realness to it. Everywhere I look there is an ever-present, consistent reality that meets my gaze, affirming that I am in a place. I could sit here and write about it all afternoon, but really the takeaway is that describing it is somewhat pointless; it's easy to conceptualize what it might be like not having tried it, but when it's working it only takes maybe 4 or 5 seconds to flow in to the experience and forget all the subtle technical nuances as one is subsumed by the effervescent whole.
So, that was kind of a heavy post. Just trying to process all this. So far, I'm elated. Maybe this is all just my mind trying to work out where to store VR memories, like I've seen another poster describe.
And that is where it's important to differentiate what GOOD VR can be vs what a lot of VR currently is.
that is the part I find bizzare to circle back to my bizzare statement earlier
Please do not respond to me, even if I ask you a question, its rhetorical.
My mind keeps going back to some of the most recent VR experiences I've had, "saying" hey that was great, that was real, wasn't that cool? on a subconscious level.
Euphoric recall? Is it possible to have euphoric recall of an experience from 2 days ago?
I can understand why some experts see the addictive potential of VR as extreme. I'm going to really have to watch my behavior around this. I'm just so tickled that the mnemonic residue of current-gen VR seems to be hey, that was a real place on maybe a hypothalamic level.
The only thing I can really compare it to so far is going from the 8-bit era of gaming to the N64. Even this is an unsatisfactory analogy, though. It's really hard to describe.
Like... when I normally try to remember a video game, I'll remember the mechanics of it, what genre it falls into, how it stacks up against other titles within this genre, whether or not the developers have a good record... maybe the storyline.
In my few brief days with VR, most of all I remember the extensiveness of each and every digital realm. It's so bright, colorful, often lacking detail, obviously not real, yet to a subconscious part of my mind I'm not entirely familiar with it is real. I can look up and over at a ridiculously-colorful tropical mountain that a developer programmed to be half a kilometer away, and it really looks half a kilometer away. No other non-VR game, regardless of photographic fidelity, has been able to produce an effect like this. When I'm in a launch screen (and I use the word "in" very literally here) it's really a launch scene because I can see a few dozen yards behind the floating menu, and this distance has a concrete realness to it. Everywhere I look there is an ever-present, consistent reality that meets my gaze, affirming that I am in a place. I could sit here and write about it all afternoon, but really the takeaway is that describing it is somewhat pointless; it's easy to conceptualize what it might be like not having tried it, but when it's working it only takes maybe 4 or 5 seconds to flow in to the experience and forget all the subtle technical nuances as one is subsumed by the effervescent whole.
So, that was kind of a heavy post. Just trying to process all this. So far, I'm elated. Maybe this is all just my mind trying to work out where to store VR memories, like I've seen another poster describe.
And that is where it's important to differentiate what GOOD VR can be vs what a lot of VR currently is.
that is the part I find bizzare to circle back to my bizzare statement earlier
which part? I think I explained it pretty well in my post.
My mind keeps going back to some of the most recent VR experiences I've had, "saying" hey that was great, that was real, wasn't that cool? on a subconscious level.
Euphoric recall? Is it possible to have euphoric recall of an experience from 2 days ago?
I can understand why some experts see the addictive potential of VR as extreme. I'm going to really have to watch my behavior around this. I'm just so tickled that the mnemonic residue of current-gen VR seems to be hey, that was a real place on maybe a hypothalamic level.
The only thing I can really compare it to so far is going from the 8-bit era of gaming to the N64. Even this is an unsatisfactory analogy, though. It's really hard to describe.
Like... when I normally try to remember a video game, I'll remember the mechanics of it, what genre it falls into, how it stacks up against other titles within this genre, whether or not the developers have a good record... maybe the storyline.
In my few brief days with VR, most of all I remember the extensiveness of each and every digital realm. It's so bright, colorful, often lacking detail, obviously not real, yet to a subconscious part of my mind I'm not entirely familiar with it is real. I can look up and over at a ridiculously-colorful tropical mountain that a developer programmed to be half a kilometer away, and it really looks half a kilometer away. No other non-VR game, regardless of photographic fidelity, has been able to produce an effect like this. When I'm in a launch screen (and I use the word "in" very literally here) it's really a launch scene because I can see a few dozen yards behind the floating menu, and this distance has a concrete realness to it. Everywhere I look there is an ever-present, consistent reality that meets my gaze, affirming that I am in a place. I could sit here and write about it all afternoon, but really the takeaway is that describing it is somewhat pointless; it's easy to conceptualize what it might be like not having tried it, but when it's working it only takes maybe 4 or 5 seconds to flow in to the experience and forget all the subtle technical nuances as one is subsumed by the effervescent whole.
So, that was kind of a heavy post. Just trying to process all this. So far, I'm elated. Maybe this is all just my mind trying to work out where to store VR memories, like I've seen another poster describe.
And that is where it's important to differentiate what GOOD VR can be vs what a lot of VR currently is.
that is the part I find bizzare to circle back to my bizzare statement earlier
which part? I think I explained it pretty well in my post.
the part in which you seem to spend a great deal of your free time willingly participating in a technology that you critize more often then praise. I would suggest looking into why that might be and/or find something else to occupy your time with.
Please do not respond to me, even if I ask you a question, its rhetorical.
My mind keeps going back to some of the most recent VR experiences I've had, "saying" hey that was great, that was real, wasn't that cool? on a subconscious level.
Euphoric recall? Is it possible to have euphoric recall of an experience from 2 days ago?
I can understand why some experts see the addictive potential of VR as extreme. I'm going to really have to watch my behavior around this. I'm just so tickled that the mnemonic residue of current-gen VR seems to be hey, that was a real place on maybe a hypothalamic level.
The only thing I can really compare it to so far is going from the 8-bit era of gaming to the N64. Even this is an unsatisfactory analogy, though. It's really hard to describe.
Like... when I normally try to remember a video game, I'll remember the mechanics of it, what genre it falls into, how it stacks up against other titles within this genre, whether or not the developers have a good record... maybe the storyline.
In my few brief days with VR, most of all I remember the extensiveness of each and every digital realm. It's so bright, colorful, often lacking detail, obviously not real, yet to a subconscious part of my mind I'm not entirely familiar with it is real. I can look up and over at a ridiculously-colorful tropical mountain that a developer programmed to be half a kilometer away, and it really looks half a kilometer away. No other non-VR game, regardless of photographic fidelity, has been able to produce an effect like this. When I'm in a launch screen (and I use the word "in" very literally here) it's really a launch scene because I can see a few dozen yards behind the floating menu, and this distance has a concrete realness to it. Everywhere I look there is an ever-present, consistent reality that meets my gaze, affirming that I am in a place. I could sit here and write about it all afternoon, but really the takeaway is that describing it is somewhat pointless; it's easy to conceptualize what it might be like not having tried it, but when it's working it only takes maybe 4 or 5 seconds to flow in to the experience and forget all the subtle technical nuances as one is subsumed by the effervescent whole.
So, that was kind of a heavy post. Just trying to process all this. So far, I'm elated. Maybe this is all just my mind trying to work out where to store VR memories, like I've seen another poster describe.
And that is where it's important to differentiate what GOOD VR can be vs what a lot of VR currently is.
that is the part I find bizzare to circle back to my bizzare statement earlier
which part? I think I explained it pretty well in my post.
the part in which you seem to spend a great deal of your free time willingly participating in a technology that you critize more often then praise. I would suggest looking into why that might be and/or find something else to occupy your time with.
LOL I don't spend a lot of time in VR.... honestly I don't know how you can spend a lot of time in VR without playing dozens of different games and run the risk of getting sick.
I had two kids come over yesterday that wanted to play new VR games, so I spent a good deal of time yesterday testing ones I felt would be appropriate.
Out of the 10 - 15 experiences I had, I found about 4 games total aside from minecraft that I would consider "okay" to play.
I also play Wii U games, PS4 games, XB1 games, PC Games and Mobile games. Currently the game I spend the most time with is a mobile puzzle game, and if you asked me to review that I would also be critical as there are quite a few things about that I also don't like.
Being critical of something you don't take the time to understand would be like reviewing a meal you've never eaten. In order to give my opinion on current systems in general without conjecture I will always test it. My experiences aren't ones that are based off of videos, like if I were commenting on the next MMO that hasn't released.
In every situation, I've tested it and even if I turned out to like the VR experience, such as with some games I would recommend, it won't stop me from also telling you what I don't like about them, or why I feel a lot of people may not be on board with it.
LOL I don't spend a lot of time in VR.... honestly I don't know how you can spend a lot of time in VR without playing dozens of different games and run the risk of getting sick.
I had two kids come over yesterday that wanted to play new VR games, so I spent a good deal of time yesterday testing ones I felt would be appropriate.
Out of the 10 - 15 experiences I had, I found about 4 games total aside from minecraft that I would consider "okay" to play.
I also play Wii U games, PS4 games, XB1 games, PC Games and Mobile games. Currently the game I spend the most time with is a mobile puzzle game, and if you asked me to review that I would also be critical as there are quite a few things about that I also don't like.
Being critical of something you don't take the time to understand would be like reviewing a meal you've never eaten. In order to give my opinion on current systems in general without conjecture I will always test it. My experiences aren't ones that are based off of videos, like if I were commenting on the next MMO that hasn't released.
In every situation, I've tested it and even if I turned out to like the VR experience, such as with some games I would recommend, it won't stop me from also telling you what I don't like about them, or why I feel a lot of people may not be on board with it.
fair enough. I was starting to get the impression that you did VR as much as me.
Please do not respond to me, even if I ask you a question, its rhetorical.
So, how many split hairs has this thread resulted in?
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
Comments
My mind keeps going back to some of the most recent VR experiences I've had, "saying" hey that was great, that was real, wasn't that cool? on a subconscious level.
Euphoric recall? Is it possible to have euphoric recall of an experience from 2 days ago?
I can understand why some experts see the addictive potential of VR as extreme. I'm going to really have to watch my behavior around this. I'm just so tickled that the mnemonic residue of current-gen VR seems to be hey, that was a real place on maybe a hypothalamic level.
The only thing I can really compare it to so far is going from the 8-bit era of gaming to the N64. Even this is an unsatisfactory analogy, though. It's really hard to describe.
Like... when I normally try to remember a video game, I'll remember the mechanics of it, what genre it falls into, how it stacks up against other titles within this genre, whether or not the developers have a good record... maybe the storyline.
In my few brief days with VR, most of all I remember the extensiveness of each and every digital realm. It's so bright, colorful, often lacking detail, obviously not real, yet to a subconscious part of my mind I'm not entirely familiar with it is real. I can look up and over at a ridiculously-colorful tropical mountain that a developer programmed to be half a kilometer away, and it really looks half a kilometer away. No other non-VR game, regardless of photographic fidelity, has been able to produce an effect like this.
When I'm in a launch screen (and I use the word "in" very literally here) it's really a launch scene because I can see a few dozen yards behind the floating menu, and this distance has a concrete realness to it.
Everywhere I look there is an ever-present, consistent reality that meets my gaze, affirming that I am in a place.
I could sit here and write about it all afternoon, but really the takeaway is that describing it is somewhat pointless; it's easy to conceptualize what it might be like not having tried it, but when it's working it only takes maybe 4 or 5 seconds to flow in to the experience and forget all the subtle technical nuances as one is subsumed by the effervescent whole.
So, that was kind of a heavy post. Just trying to process all this. So far, I'm elated. Maybe this is all just my mind trying to work out where to store VR memories, like I've seen another poster describe.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
That is not really true, things are not addictive, people are.
perfect example:
Shitty TV series = not addictive becuase i dont want to watch it
Great TV series = addictive
thus people should not create great TV series.
Conspiracy theorist would say 'this is how to keep an entire population in a cycle of guilt which then makes them more compliant' however i dont think that is the case
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
For example, that new game Bait that is out for gear, it's a beautiful world, you're out on a beach, and its visually a treat. The fishing experience is simple, and it's one of the games I enjoy letting the kids play because it's relaxing and more than anything it feels like you're somewhere completely different.
This is also the appeal of experiences like Farlands, where it can trick your mind into thinking that you're somewhere else, and everything can seem new and in some senses, real.
But sometimes those same feelings can become cumbersome, and it really boils down to game design. One thing that I still find unappealing is that, most of the time, the games don't take into account that I'm a solid, real person, with physical constraints.
I'll use Hero Bound as an example, because it's a game that I personally enjoy and have spent a lot of time in it.
When I first got into a cavern, the sights and sounds reminded me of - like when you go into a theme park ride, like say a mountain roller coaster, and while waiting in line every little detail is manufactured to feel mountain specific, but you know the rocks aren't real. But in your head, you still know (in hero bound) Hey this is a huge cavern, lit by lanterns. You can look up and see holes where moonlight shines in, and its immersive in that aspect.
But what unnerves me the most is that when I'm playing, it doesn't take into account that when a monster or mob can physically be where I am... meaning that sometimes I have to focus straight down to attack them in what seems to be right below me. It can get uncomfortable in mid battle when I roll through myself, look down, where normal people would expect their body to be.. and just look through to an abyss that isn't there.
It isn't even so much that it bothers me to look down and see that as it is that sometimes to get the correct angle, I have to stand or lean over, or sometimes turn around. Keep in mind that although the headset isn't "heavy" it can get tiresome having to move your neck in different positions, some uncomfortable, with a weight you aren't used to.
I think Hero Bound is one of the best games I've tested thus far, adventure wise, and I feel like it's very well designed and polished, but it does have some pitfalls.
Maybe in the future things like that will be better suited with the player in mind. To me, it's more important, that when you rate a game as "comfortable" that is should truly be comfortable throughout, so I don't HAVE to take a break every half hour.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I had two kids come over yesterday that wanted to play new VR games, so I spent a good deal of time yesterday testing ones I felt would be appropriate.
Out of the 10 - 15 experiences I had, I found about 4 games total aside from minecraft that I would consider "okay" to play.
I also play Wii U games, PS4 games, XB1 games, PC Games and Mobile games. Currently the game I spend the most time with is a mobile puzzle game, and if you asked me to review that I would also be critical as there are quite a few things about that I also don't like.
Being critical of something you don't take the time to understand would be like reviewing a meal you've never eaten. In order to give my opinion on current systems in general without conjecture I will always test it. My experiences aren't ones that are based off of videos, like if I were commenting on the next MMO that hasn't released.
In every situation, I've tested it and even if I turned out to like the VR experience, such as with some games I would recommend, it won't stop me from also telling you what I don't like about them, or why I feel a lot of people may not be on board with it.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
but if I were you I would just not consider a serious look until October 2017
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
That said, Rift or Vive are both very good representation of what VR can do fully. I dont think GearVR or Sony VR really is.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me