Not criticizing you or your post, we can consider my reply somewhat related (and im glad the game is still being played): I started played DAOC back in 2001, and it was HARD to take a keep and even more insanely difficult to take a relic. You literally needed 200-300 people to take a relic and if they had 100-200 people then you needed 400. I quit after Trials of Atlantis, and when I came back, you could flip a keep in like 3-5 minutes with one group, and ninja a relic with a further handful of players. Bleh, I didn't like how they made taking keeps and relics so cheap. I didnt like the flipping of all of it. I know people wanted to speed up the sieging, but i liked when it was a grueling slugfest.
don't get me started on the teleporting system. started out like, it took like 30 minutes to get back to where you were, but they sped that up too so you could come back in like 3-5 minutes.
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don't get me started on the teleporting system. started out like, it took like 30 minutes to get back to where you were, but they sped that up too so you could come back in like 3-5 minutes.