I've been thinking about this idea for about a week now, and I just wanted to see if there's any interest in a wild west/frontier themed MMORPG, circa 1865-1880.
Note: this is a poll about a theme, and only a theme. I have not mentioned any gameplay mechanics in the OP because I only want votes on the theme unbiased by mentioning specifics (that is not to say that I don't want to discuss possible mechanics in the comments, however).
Comments
I self identify as a monkey.
I self identify as a monkey.
I self identify as a monkey.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
1. Massive open world with no instances
2. Must be a pure sandbox
3. Open world pvp with karma systems that make you either red, neutral, or friendly with tribes and other groups.
4. Professions like SWG had, for example mastering Law would allow you to be a sheriff and you could run bountys on the red's.
Something like this would be amazing.
Incognito
www.incognito-gaming.us
"You're either with us or against us"
For instance, one of the reasons why some people (including me) getting bored so easily after played Aura Kingdom isn't because it has anime-inspired theme, but as a result of poor gameplay design and too much repetitive contents.
When you don't want the truth, you will make up your own truth.
Supernatural theme is really underused in this genre, dunno why though..
When you don't want the truth, you will make up your own truth.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."