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Am I the only one who dislikes separate PvP servers?

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  • ApexTKMApexTKM Member UncommonPosts: 334
    edited September 2016


    Lol, you can propose your plan but it's not going to change anything about the server set up in this game. And just by saying " the plan we're proposing " shows your arrogance. Who gave you the right to propose for PVE players?  It's actually laughable reading some of the desperate posts in this thread from some PVP players. 

    All the crying and nappy soiling is coming from PVP players who are gutted that the Snail Games have given players an option. I'm still waiting for someone to tell me the difference from a PVPer doing PVE on a PVP server from a PVE player doing PVE  on a PVE server.  It can't be the PVE so it has to be about numbers. 

    Fact is PVP isn't as popular in mmo's as some of you would like to think. Don't get me wrong I have nothing against PVP in fact Ive done plenty of it in my time. Your PVP server will still cater to PVE but the only difference is it will be contested so it can only be about numbers why some of you are unhappy. You need PVE players to make up numbers. 
    Again your missing the damn point, you think you are on to something but you aren't, your a million miles off the point. This isn't a PvE vs PvP thread, most players participate in both PvP and PvE so you trying to start something between the mainly PvP people and mainly PvE people isn't very productive. Take that negativity elsewhere.

    No one is unhappy, I'm not unhappy lol. Nothing to do with the population. It has to do with the segregation. "Desperate"? wut, what post/thread are you reading about lol. And wtf is Snail Games? And we aren't talking about any particular game, just in general some of us don't think these server types are a good idea.

    If anything the change would have a negative effect on the people who like gank pvp the most.

    FYI, my first server type was no server type at all. It wasn't a PvP or PvE server. It was "Name of the Server", "Population Level", "Region/TimeZone". It was flagging back in SWG and I would like to go back to that. This isn't like a new concept to have no PvP and no PvE servers.
    The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.

    But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
  • Loke666Loke666 Member EpicPosts: 21,441
    PvE and PvP rarely work together, you need very different game mechanics to make PvE and PvP exciting so splitting the servers make sense. The problem is that the PvP server really need to work differently from the PvE server, with a far lower powergap, good reasons to actually fight other players and more PvP centric content. Games that can't deliver that should skip PvP altogether or focus on pet battles.

    Of course you can do the other way around and skip the PvE instead if you have mechanics that works better for PvP, either playstyle can be very fun but when you make a half@ssed job it will just drag your game down the drain.

    In PvP you need mechanics that makes every fight exciting since players just can't search out just the right opposition like in PvE. PvE players on the other hand enjoy gaining in power and replacing gear but that huge powergap means that most PvP fights are decided before they start.

    I think the easiest way to combine both on the same server is to use mechanics that downlevel your power to the zone you are in, something similar to GW2s mechanics for it. You also need to figure out a group mechanics that rewards small groups that work together but punishes zergs and work equally in both playstyles.

    It isn't as simple as adding a PvP server to your PvE game or some mobs and a few dungeons to a PvP game.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Kyleran said:


    And "realism" .. really? I thought the point of games is to escape realism. Otherwise why are we playing wizards and dragons instead of accountants and insurance salesman?
    I play EVE where some folks are accountants, bankers, salesmen etc in game. :)
    and now you have the answer why Eve is such as niche small game.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
      Even people who play  PvP only games have many different playstyles which is why PvP only games don't draw a lot of people.  
    You never heard of League of Legends? It draws 100M active players a month. Isn't that a lot of people?
  • ShaighShaigh Member EpicPosts: 2,150
    Its appropriate to make a distinction between games that allow PK and games where world PvP has a function that is more than just killing random players in the game world. There aren't that many mmorpg where world PvP has a function that goes beyond killing other players. Dark and Light sounds like it just will have PK and no meaningful PvP.

    PK has always been a huge divider since it all started in MUD, a few people want PK to be free, some people want it regulated, others hate it and there has always been very little common ground between the groups. Given that mmorpg need multiple servers to begin with its fairly easy for devs to create two types of servers.

    The problem with two sets of rules is that it generally satisfies people that want free PK and people wishing to be safe while people that wish for regulated PvP gets stuck with a system that doesn't fit them.

    Flagging systems has never been a good solution of the problem since it creates multiple problems of its own and either screws people that want free PK or people that just want to be safe. It also leads to problems with blueboys that screw people that stay flagged. Karma systems aren't a good solution for people wanting to be safe.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • kitaradkitarad Member LegendaryPosts: 8,164
    I personally am not interested in villainizing PvP players and am happy to play with them if they are satisfied with the method a game uses to separate the two play styles but often the issue is they are not happy and their complaints often lead to inelegant solutions that impact PvE game play . It is unfortunate that developers do not have the ability to make PvP servers work better and they often end up slowly dying with no new blood.

    Recently a lot of games have not given PvE players much choice in that most of them are open world PvP games and I myself am currently playing BDO. I hope in the future more games will find a better way to integrate these two play styles but I am not holding my breath. I also hear a lot about EvE but I have also heard about the horrible things the players do to each other too and even if they were isolated instances I have no desire to play such a game. My loss I know.

  • KyleranKyleran Member LegendaryPosts: 43,975
      Even people who play  PvP only games have many different playstyles which is why PvP only games don't draw a lot of people.  
    You never heard of League of Legends? It draws 100M active players a month. Isn't that a lot of people?
    MMORPG discussion here, once again you are lost in the weeds.


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  • ScorchienScorchien Member LegendaryPosts: 8,914
    Kyleran said:
      Even people who play  PvP only games have many different playstyles which is why PvP only games don't draw a lot of people.  
    You never heard of League of Legends? It draws 100M active players a month. Isn't that a lot of people?
    MMORPG discussion here, once again you are lost in the weeds.


    its hopeless
  • ApexTKMApexTKM Member UncommonPosts: 334
    Don't let that troll change our discussion, I shouldn't have replied to him lol. I knew that but replied anyway.
    The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.

    But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Kyleran said:
      Even people who play  PvP only games have many different playstyles which is why PvP only games don't draw a lot of people.  
    You never heard of League of Legends? It draws 100M active players a month. Isn't that a lot of people?
    MMORPG discussion here, once again you are lost in the weeds.


    Says you? The previous poster clearly said "pvp GAMES", and don't tell me LoL is not a pvp GAME. 
  • DirtnapperDirtnapper Member CommonPosts: 4
    edited September 2016
    If Developers really do want pvp and pve players together on one server than all they have to do is do it the way SWG did it. Simple as that. If a player flags themselves for pvp then they pvp, if they don't, then they don't. No special zones that kick players into pvp like SWTOR has.

    If SOE and Blizzard could make it work it really isn't that hard.

  • AmarantharAmaranthar Member EpicPosts: 5,851
    If Developers really do want pvp and pve players together on one server than all they have to do is do it the way SWG did it. Simple as that. If a player flags themselves for pvp then they pvp, if they don't, then they don't. No special zones that kick players into pvp like SWTOR has.

    If SOE and Blizzard could make it work it really isn't that hard.

    That's certainly an option, and a lot depends on the game in question....
    but I always get an image like in a comedy movie or TV show where there's the people sitting at a table in a restaurant, calmly talking and sipping their coffee, while all around them a battle rages with busted tables and dishes flying everywhere. lol

    Once upon a time....

  • Loke666Loke666 Member EpicPosts: 21,441
    If Developers really do want pvp and pve players together on one server than all they have to do is do it the way SWG did it. Simple as that. If a player flags themselves for pvp then they pvp, if they don't, then they don't. No special zones that kick players into pvp like SWTOR has.

    If SOE and Blizzard could make it work it really isn't that hard.

    That isn't enough by far, but it would be a start. You still need to get rid of the auto win/loose as well, where a player are so more powerful that some opponents can't win no matter what they do. If there is no risk to attack an opponent or if winning a fight is impossible you will loose a lot of the fun.

    And yeah, you can't just skip progression to solve that problem.
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    If a game requires separate servers with separate rulesets in order to please the population it just means the game designers have designed a game badly. There is absolutely no reason why pvpers and pvers cant co-exist on the same server without issues. 

    This can be done with things like a flagging system (swg), dedicated pvp zones (pretty much all mmos) or sticking with instanced pvp. 

    The only time pvp and pve players being on the same server is a problem is when the game allows full open world pvp with everyone always flagged AND where pvpers are rewarded for killing anyone. But, that is just bad game design. 



    A more fundamental problem is that core concepts from single player RPGs and table top RPGs (e.g. endless vertical progression) are incompatible with MMO PvP. If your MMO has power gaps (via levels / gear) then it is doomed to a sub-par pvp experience for the majority of players.

    However, it is going to take an exceptionally talented designer to come up with an MMO that proves that vertical progression is no longer needed and is in fact harmful to long term health of the genre. Most of us are too unwilling to leave our level and gear grinds behind. 


    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    This can be done with things like a flagging system (swg), dedicated pvp zones (pretty much all mmos) or sticking with instanced pvp. 


    whether you use instanced pvp, flagging, or server .. you are basically make pvp an option. I don't see why one is superior than the other. It is just different implementations that work under different conditions. 
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    If Developers really do want pvp and pve players together on one server than all they have to do is do it the way SWG did it. Simple as that. If a player flags themselves for pvp then they pvp, if they don't, then they don't. No special zones that kick players into pvp like SWTOR has.

    If SOE and Blizzard could make it work it really isn't that hard.

    That's certainly an option, and a lot depends on the game in question....
    but I always get an image like in a comedy movie or TV show where there's the people sitting at a table in a restaurant, calmly talking and sipping their coffee, while all around them a battle rages with busted tables and dishes flying everywhere. lol
    Absolutely.  Or better yet how about sitting at that table and the guy at the table next to you is the guy who jumped you outside the restaurant 20 minutes earlier.  But now he has his "PvP Flag" off.   It's a joke.

    Not every game should have PvP but those that do should have it built in as an essential part of the game.  It's much better to go full PvE than to implement poor PvP just to check off a box.


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  • KonfessKonfess Member RarePosts: 1,667
    edited September 2016

    This can be done with things like a flagging system (swg), dedicated pvp zones (pretty much all mmos) or sticking with instanced pvp. 


    whether you use instanced pvp, flagging, or server .. you are basically make pvp an option. I don't see why one is superior than the other. It is just different implementations that work under different conditions. 
    It not a matter of superior or not.  PvE player don't want to be prey, and PvP player don't want to be prey (because they are cowards) either.  

    The only solution for PvP is MOBAs or MMOFPS  (There are 29 listed on this site)
    • PlanetSide 2
    • Destiny
    • APB:Reloaded 
    • Crossfire 
    • DayZ 
    • Dust 514 
    • Escape from Tarkov 
    • F.E.A.R. Online 
    • Forge 
    • Global Agenda 
    • Hawken 
    • Infestation: Survivor Stories 
    • Nether 
    • Overwatch 
    • Project Blackout 
    • Project Genom 
    If a PvP player can't find a solution, that is because all they really want to do is Hunt PvE players (Ganking).  Nothing more.  Really this thread and all like it, should be closed as TROLL posts, by Gankers.

    Hell, several of these MMOFPS actually have the requirements asked for in their description.  These winning PvPer are avoiding the games made for them.

    BTW, I'm mainly a PvE Healer.  I am Famous in Planetside for Healing and Repairing.  But I have played Each game on the MMOFPS list, except Overwatch for years now.

    Fact, the only group that wants blended servers are PvP gankers.  Honest PvP players don't want blended servers.  PvE players don't want anything to do PvP servers.  That's why Flagging is not a solution for PvP Gankers.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • ApexTKMApexTKM Member UncommonPosts: 334
    Konfess said:

    Really this thread and all like it, should be closed as TROLL posts, by Gankers.
    So you don't think the pvp people who want flag system pvp in this thread are sincere about their proposal?
    The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.

    But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
  • KonfessKonfess Member RarePosts: 1,667
    edited September 2016
    ApexTKM said:
    Konfess said:

    Really this thread and all like it, should be closed as TROLL posts, by Gankers.
    So you don't think the pvp people who want flag system pvp in this thread are sincere about their proposal?

    There are over 29 solutions listed on this site, if they were Honest about their desire for PvP.  These People are Avoiding PvP at all costs.  And Demanding the right to HUNT PvE players.  Nothing more.

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Flagging in game is an absolutely abusable feature. I haven't seen any game really do it properly. Blade & Soul was is total joke for trying to implement it AND allowing people to switch factions. There's no accountability. Stop forcing people who don't want to PVP into those situations. That is bad development.

    I'm all for people playing their game and being happy. What I'm not for is people joining games that are blatantly a way, and complaining about it and trying to change it. It's like you want to play baseball, but you only want people pitching down the middle. No curveballs or sliders unless they announce where the pitch is going first. It's ridiculous. You don't like baseball. Step away, quietly.

    I'm not for people who have these absolutely creepy butt hurt obsessions with "taking down" OWPVP games because of something that happened that they didn't like in whatever game. You can't get "ganked" if you don't participate in situations where it can happen. Go somewhere else fam go play something else.

    If you hate OWPVP so bad, that means you shouldn't be discussing it all. There's nothing to add. At all. Why is that such a wild concept?

    "Ermahgad you troll gankers... I HATE YOU ALL!" *runs off*
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • KonfessKonfess Member RarePosts: 1,667
    Flagging in game is an absolutely abusable feature. I haven't seen any game really do it properly. Blade & Soul was is total joke for trying to implement it AND allowing people to switch factions. There's no accountability. Stop forcing people who don't want to PVP into those situations. That is bad development.

    I'm all for people playing their game and being happy. What I'm not for is people joining games that are blatantly a way, and complaining about it and trying to change it. It's like you want to play baseball, but you only want people pitching down the middle. No curveballs or sliders unless they announce where the pitch is going first. It's ridiculous. You don't like baseball. Step away, quietly.

    I'm not for people who have these absolutely creepy butt hurt obsessions with "taking down" OWPVP games because of something that happened that they didn't like in whatever game. You can't get "ganked" if you don't participate in situations where it can happen. Go somewhere else fam go play something else.

    If you hate OWPVP so bad, that means you shouldn't be discussing it all. There's nothing to add. At all. Why is that such a wild concept?

    "Ermahgad you troll gankers... I HATE YOU ALL!" *runs off*
    Thing is, it's not PvE trying to get into PvP.  It's only PvP trying to get into PvE.   There are 29 OWPvP games, being ignored by PvP gamers.  This thread is all about OW PVE HUNTING.  NOT about taking down OWPvP.  PvP players are doing that just fine on their own, by ignoring these games.

     "Ermahgad deer R Nooooo owpvp games (except these We refuse to play, because We are ranked so low)!" *actually runs off and crys to Mod* "Deerr using logic and Facts!  Make em kweeet!"

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • ApexTKMApexTKM Member UncommonPosts: 334
    Konfess said:

    There are over 29 solutions listed on this site, if they were Honest about their desire for PvP.  These People are Avoiding PvP at all costs.  And Demanding the right to HUNT PvE players.  Nothing more.
    I'm demanding the right to hunt players that choose to flag themselves.


    I'm not for people who have these absolutely creepy butt hurt obsessions with "taking down" OWPVP games because of something that happened that they didn't like in whatever game. You can't get "ganked" if you don't participate in situations where it can happen. Go somewhere else fam go play something else.

    If you hate OWPVP so bad, that means you shouldn't be discussing it all. There's nothing to add. At all. Why is that such a wild concept?

    "Ermahgad you troll gankers... I HATE YOU ALL!" *runs off*

    I'm not interested in taking down games with PvP Servers, I just want to put it out there that there's a better alternative if done right. I've gotten ganked before and that doesn't bother me considering I like to be cocky and take on 5 people near each other all by myself with the Red=Dead/Attack mentality that I have. I've seen flagging done properly without forcing people into PvP if they don't want to. Its a shame that these new gen mmos just don't know how to design it right if their intent was to have a flag system.

    As for abusing switching factions that was enforced by the community back in the day and/or the community was on the same page. 
    The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.

    But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
  • KonfessKonfess Member RarePosts: 1,667
    ApexTKM said:
    Konfess said:

    There are over 29 solutions listed on this site, if they were Honest about their desire for PvP.  These People are Avoiding PvP at all costs.  And Demanding the right to HUNT PvE players.  Nothing more.
    I'm demanding the right to hunt players that choose to flag themselves.



    So you are Avoiding PvP at all costs?  And Demanding the right to HUNT PvE players?

    Pardon any spelling errors
    Konfess your cyns and some maybe forgiven
    Boy: Why can't I talk to Him?
    Mom: We don't talk to Priests.
    As if it could exist, without being payed for.
    F2P means you get what you paid for. Pay nothing, get nothing.
    Even telemarketers wouldn't think that.
    It costs money to play.  Therefore P2W.

  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    Konfess said:

    This can be done with things like a flagging system (swg), dedicated pvp zones (pretty much all mmos) or sticking with instanced pvp. 


    whether you use instanced pvp, flagging, or server .. you are basically make pvp an option. I don't see why one is superior than the other. It is just different implementations that work under different conditions. 
    It not a matter of superior or not.  PvE player don't want to be prey, and PvP player don't want to be prey (because they are cowards) either.  

    The only solution for PvP is MOBAs or MMOFPS  (There are 29 listed on this site)
    • PlanetSide 2
    • Destiny
    • APB:Reloaded 
    • Crossfire 
    • DayZ 
    • Dust 514 
    • Escape from Tarkov 
    • F.E.A.R. Online 
    • Forge 
    • Global Agenda 
    • Hawken 
    • Infestation: Survivor Stories 
    • Nether 
    • Overwatch 
    • Project Blackout 
    • Project Genom 
    If a PvP player can't find a solution, that is because all they really want to do is Hunt PvE players (Ganking).  Nothing more.  Really this thread and all like it, should be closed as TROLL posts, by Gankers.

    Hell, several of these MMOFPS actually have the requirements asked for in their description.  These winning PvPer are avoiding the games made for them.

    BTW, I'm mainly a PvE Healer.  I am Famous in Planetside for Healing and Repairing.  But I have played Each game on the MMOFPS list, except Overwatch for years now.

    Fact, the only group that wants blended servers are PvP gankers.  Honest PvP players don't want blended servers.  PvE players don't want anything to do PvP servers.  That's why Flagging is not a solution for PvP Gankers.
    Honestly, you sound butthurt and whiny.  Nobody is making a troll post. I could list 100 PvE games and say go play those. Its stupid logic. 

    You could easily just not play an MMORPG with PvP.  Its as simple as that.  Try that instead of whining that every MMORPG must be PvE and is trying to get you ganked.  Don't log in and you can't be ganked.  There will always be PvP in MMORPG.  More than likely there will be more and more MMORPG with PvP because its cheaper.  
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,586
    Konfess said:


    The only solution for PvP is MOBAs or MMOFPS  (There are 29 listed on this site)
    • PlanetSide 2
    • Destiny
    • APB:Reloaded 
    • Crossfire 
    • DayZ 
    • Dust 514 
    • Escape from Tarkov 
    • F.E.A.R. Online 
    • Forge 
    • Global Agenda 
    • Hawken 
    • Infestation: Survivor Stories 
    • Nether 
    • Overwatch 
    • Project Blackout 
    • Project Genom 
    If a PvP player can't find a solution, that is because all they really want to do is Hunt PvE players (Ganking).  Nothing more.  Really this thread and all like it, should be closed as TROLL posts, by Gankers.

    Hell, several of these MMOFPS actually have the requirements asked for in their description.  These winning PvPer are avoiding the games made for them.

    BTW, I'm mainly a PvE Healer.  I am Famous in Planetside for Healing and Repairing.  But I have played Each game on the MMOFPS list, except Overwatch for years now.

    Fact, the only group that wants blended servers are PvP gankers.  Honest PvP players don't want blended servers.  PvE players don't want anything to do PvP servers.  That's why Flagging is not a solution for PvP Gankers.
    This pure ignorance.

    It's like someone giving you a list of:
    Candy Crush
    Farmville
    Tetris
    on and on and on

    And saying that PvE players should be happy.

    DAoC stands as one of the best games ever made and was built to include PvP at it's core.  It wasn't an add on.  It wasn't a mini game.  It was the core around which a great game was built.  It's downfall was introducing a PvE based expansion that pretty much required a change in gameplay style (ToA).

    So again, anyone who thinks there should be no PvP in any MMORPG is simply ignorant.  Similarly those who think it should exist in every game are similarly ignorant.   It should be only be included in those games that are DESIGNED around it as a core feature.  It shouldn't be tacked on in an attempt to please everyone.  That is just a recipe to fail.

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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