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Text bubbles and in-game communication

LerxstLerxst Member UncommonPosts: 648
I just tried out a fairly new MMO recently and it felt void of any life. The irony is, there were loads of players around. The problem, though, is one that seems to have reached a peak recently with a lot of MMOs - there's no "social community" with them.

People split themselves up into their own little friendship bubbles (guilds) and games that allow private/difference channels to talk on, allow the community to commit social suicide; people don't just randomly talk to one another and interact outside of their own little bubbles.

Even having chat channels, still waters down the community since you read text on one line and there's a disassociation with who actually typed it; you could be standing right next to the person who made a server-wide announcement, but not know it.

I vote in favor of bringing back the old style UO text bubbles! Only being able to read/see/hear people within direct sight of you, gave you a personalized experience with each encounter. You know exactly who said what. You know where they are. You can ONLY talk to the ones within eye-sight and/or have already had direct contact with.

I also vote to get rid of Auction Houses and return to a player-vendor layout. Make people get off their asses, get out into the game, be a part of the game, interact with each other and some sense of the actual "Massive" part of their MMO titles.

BTW - The game was Black Desert Online.

Comments

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited October 2016
    Oh I remember when my thread was the most upvoted and hot topic around back on Guild Wars 2 early days...
    ...It was about adding chat bubbles. So they eventually did. :proud:


    I really dislike the "Singleplayer MMO" that really lacks social features and does not motivate on its general gameplay, group play. For me it is essential. :)

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    MaxBacon said:
    Oh I remember when my thread was the most upvoted and hot topic around back on Guild Wars 2 early days...
    ...It was about adding chat bubbles. So they eventually did. :proud:


    I really dislike the "Singleplayer MMO" that really lacks social features and does not motivate on its general gameplay, group play. For me it is essential. :)

    Loved the text bubbles in GW2 and SWG.  Thanks.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • MikehaMikeha Member EpicPosts: 9,196
    Bring back Player Shops. 
  • 45074507 Member UncommonPosts: 351
    I agree. I HATE it when games have no ability to locally chat; having global-only chat nearly ensures that a game will either have a terrible or nonexistent community. I'm not sure about local-only, though; that may have worked before Discord, Teamspeak, Skype, etc, but nowadays all the guilds would just use a third-party service.

    I also agree with removing auction houses in favour of player-to-player trading, which both increases social interaction and makes the economy and trading in general far more interesting (paying for convenience, for example, becomes a much more frequent occurence).
  • cameltosiscameltosis Member LegendaryPosts: 3,832
    I always enjoyed chat bubbles in SWG too, but they are a deeply personal aesthetic choice. 

    I loved the chat bubbles because it made social areas look really active and, like you say, connected what was being said with the character saying it. This, though, is at the expense of seeing the world. Walking into Corolag there'd be 100s of players standing near the terminals, shouting out for solo groups, leveling groups, selling their wares, offering buffs etc. The speech bubbles would obscure the background and other people and could be seen as immersion-breaking. 


    So, add chat bubbles for people like us, but allow players to turn them off if they want. 
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • PyndaPynda Member UncommonPosts: 856
    I see BDO is a Windows only game, so no excuse there. But the introduction of console compatibility to mmorpgs has always worried for this very reason (amongst other reasons as well). No reasonable capability of texting. Text chat is a vital element of social interaction in these games. And voice chat is not an acceptable replacement by any means.
  • laxielaxie Member RarePosts: 1,122
    I definitely prefer chat bubbles. It keeps you looking at the main screen, rather than tucking your focus into the corner of a chat window.

    The culprit is the lack of socialisation in the first place. A large chunk of communication is long distance. Think of your recent MMO experience. How often are you talking to someone actually next to you? I recall playing BDO: my friend was fishing, my second friend was harvesting on the other side of town, I was riding around my horse.

    Then again, some people prefer that.
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