I have not been on for a while, so apologies if this covers old ground; but I thought I would share my thoughts on ESO One. For those of you who don't know, ESO One essentially scales all toons to all areas up to 160 CP. A further explanation is that there are 50 normal levels, which allow you to increase your attributes and skills, after which there are champion points (CP) which allow you to increase the effectiveness of certain skills. So on we go: -
POSITIVES
- You can go anywhere at any time, much like Skyrim.
- Everyone appears on your map all the time.
- The world feels more populated.
- You can easily assist players of different levels.
CONS
- It has slowed levelling down horribly. If you are at high CP (which operate even at <level 50) then you are forced to fight mobs of the same level. These mobs are too easy for anyone of high CP... previously you would be rushing via fighting mobs at +4 levels.
- It has made levels 1-50 and CP 1-160 largely redundant. They are all the same... literally... exactly... the... same. No pretence of differentiation between levels. At level 48 or CP 150 you can be fighting beside a level 10 and you would not notice the difference.
- Poor scaling, I should not be out-damaged by a level 10 (with 160+ CP) when I am level 50 (with 160+ CP with full epics), I should have a discernible improvement over the aforementioned player.
- LAG... obviously increased players in an area = increased lag, although this has been a minor issue.
- Competition for items, bosses, loot etc... an issue but relatively minor since ESO has largely designed this out of the game, via quick respawns and kill sharing.
- Difficulty adjustments... I assume this is a work in progress, but some of the difficulty adjustments assume a certain CP that is very PUG unfriendly.
They are my initial thoughts, please share your own.
Comments
I would be concerned about level curve getting slowed down if the difficulty adjusters are not well done still though.
If they are outperforming the lvl 50 in that scenario, then it's generally going to be because they are simply playing better.
Kind of means it's an artificial example that shouldn't be seen in play.
2. No.
3. If you are being out damaged by a level 10 then you are just terrible.
4. No lag for me.
5. Do a little damage to the mob and you will get loot. I think it has been dropped to 10% recently.
6. Mobs not being easy is a con now? Wow.
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