Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

ESO One

somersaultsamsomersaultsam Member UncommonPosts: 230
edited October 2016 in Reviews & Impressions
I have not been on for a while, so apologies if this covers old ground; but I thought I would share my thoughts on ESO One. For those of you who don't know, ESO One essentially scales all toons to all areas up to 160 CP. A further explanation is that there are 50 normal levels, which allow you to increase your attributes and skills, after which there are champion points (CP) which allow you to increase the effectiveness of certain skills. So on we go: -

POSITIVES
  • You can go anywhere at any time, much like Skyrim. 
  • Everyone appears on your map all the time. 
  • The world feels more populated. 
  • You can easily assist players of different levels. 
CONS

  • It has slowed levelling down horribly. If you are at high CP (which operate even at <level 50) then you are forced to fight mobs of the same level. These mobs are too easy for anyone of high CP... previously you would be rushing via fighting mobs at +4 levels. 
  • It has made levels 1-50 and CP 1-160 largely redundant. They are all the same... literally... exactly... the... same. No pretence of differentiation between levels. At level 48 or CP 150 you can be fighting beside a level 10 and you would not notice the difference. 
  • Poor scaling, I should not be out-damaged by a level 10 (with 160+ CP) when I am level 50 (with 160+ CP with full epics), I should have a discernible improvement over the aforementioned player. 
  • LAG... obviously increased players in an area = increased lag, although this has been a minor issue. 
  • Competition for items, bosses, loot etc... an issue but relatively minor since ESO has largely designed this out of the game, via quick respawns and kill sharing. 
  • Difficulty adjustments... I assume this is a work in progress, but some of the difficulty adjustments assume a certain CP that is very PUG unfriendly. 
They are my initial thoughts, please share your own. 

Comments

  • MujonaMujona Member UncommonPosts: 108
    Skills progression makes a bit of a difference during leveling still. A lvl 10 is not likely going to have the shards to bridge the gap in skill variety or ranking that a lvl 50 would. I would assume the rest boils down to the gear and the technique.

    I would be concerned about level curve getting slowed down if the difficulty adjusters are not well done still though.
  • somersaultsamsomersaultsam Member UncommonPosts: 230
    Mujona said:
    Skills progression makes a bit of a difference during leveling still. A lvl 10 is not likely going to have the shards to bridge the gap in skill variety or ranking that a lvl 50 would. I would assume the rest boils down to the gear and the technique.

    I would be concerned about level curve getting slowed down if the difficulty adjusters are not well done still though.
    But a level 10 with 160+ CP, is comparable to a level 50 with 160+ CP, and much better than a level 50 with no CP.
  • MujonaMujona Member UncommonPosts: 108
    It's much more closely comparable, but again if they don't have the skills or gear to pad out their play and effectiveness, then they have less to rely on still than their lvl 50 counterpart.

    If they are outperforming the lvl 50 in that scenario, then it's generally going to be because they are simply playing better.
  • somersaultsamsomersaultsam Member UncommonPosts: 230
    Mujona said:
    It's much more closely comparable, but again if they don't have the skills or gear to pad out their play and effectiveness, then they have less to rely on still than their lvl 50 counterpart.

    If they are outperforming the lvl 50 in that scenario, then it's generally going to be because they are simply playing better.
    I kinda disagree, certainly in my latter example. A level 10 with 160+ CP is going to be better than a level 50 with no CP, when they are both scaled to the same level. 
  • MujonaMujona Member UncommonPosts: 108
    That's not a very sensible comparison because they aren't gaining CP until they hit cap, so any artificial CP scaling they experience the 50 will be experiencing to due to the scaling, unless something is severely broken.

    Kind of means it's an artificial example that shouldn't be seen in play.
  • somersaultsamsomersaultsam Member UncommonPosts: 230
    Mujona said:
    That's not a very sensible comparison because they aren't gaining CP until they hit cap, so any artificial CP scaling they experience the 50 will be experiencing to due to the scaling, unless something is severely broken.

    Kind of means it's an artificial example that shouldn't be seen in play.
    but it IS seen in the game. That is how the game works. 
  • MujonaMujona Member UncommonPosts: 108
    If there are areas that are not scaling properly then you might want to send a report about those zones.
  • SlyLoKSlyLoK Member RarePosts: 2,698
    1. I havent noticed any difference in speed.

    2. No.

    3. If you are being out damaged by a level 10 then you are just terrible.

    4. No lag for me.

    5. Do a little damage to the mob and you will get loot. I think it has been dropped to 10% recently.

    6. Mobs not being easy is a con now? Wow.
  • bcbullybcbully Member EpicPosts: 11,843
    OP if you are getting out DPSd by a level 10 of any CP you are doing something very wrong.
  • somersaultsamsomersaultsam Member UncommonPosts: 230
    Nyctelios said:
    About slowing leveling... Are you for real? I'm already 50+++++ and I have 2 complete maps of my faction + cold harbor to finish. 

    It is good they slowed it down a bit, if you actually do the content around you'll be over leveled as hell.
    You seem to be mistaking space and time. I completed tiny parts of each map getting to 50 previously because i was killing mobs 4+ levels above me. This is the most basic logic I can explain to you. If you get increased xp for killing higher level mobs, and the ability to kill higher level mobs is removed, then you get less xp... I cannot make it more simple than that. 
  • somersaultsamsomersaultsam Member UncommonPosts: 230
    edited October 2016
    bcbully said:
    OP if you are getting out DPSd by a level 10 of any CP you are doing something very wrong.
    OI truly hope you don't have many CP.. because I will happily wait for you to hit 50, role a level 10 and duel you, and I will win. That is not even taking into account the scaling, if you want a "fair" test, I will race you through any delve, and I will win by a much larger margin. 
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Nyctelios said:
    About slowing leveling... Are you for real? I'm already 50+++++ and I have 2 complete maps of my faction + cold harbor to finish. 

    It is good they slowed it down a bit, if you actually do the content around you'll be over leveled as hell.
    How can you be over leveled if everything scales to your level?

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • bcbullybcbully Member EpicPosts: 11,843
    bcbully said:
    OP if you are getting out DPSd by a level 10 of any CP you are doing something very wrong.
    OI truly hope you don't have many CP.. because I will happily wait for you to hit 50, role a level 10 and duel you, and I will win. That is not even taking into account the scaling, if you want a "fair" test, I will race you through any delve, and I will win by a much larger margin. 
    There are these things called skills. You use these things to make builds. At level 50 you have many more skills which allow you to make many unique  effective builds. Message me if you don't understand...
Sign In or Register to comment.