I think developers should stop making games that focus on combat and try to explore outside the box so to speak.
So I guess I have not much to say unfortunately.
I am certain they have considered it but combat is in reality an EASY solution to making a half assed game. Yes a better quality game will have nice textures,animation,particle effects ,sounds,etc etc. However if they veered away from combat,what could they build for a game that is "cost effective"because that is what every single developer is doing right now,looking for budget game builds. The BEST option would be to create a realistic world whereby you would live just like we do in a real world.You know how much work it would take to create a better game world than just combat,my lord it would take several years more and imo that is just not happening...ever.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think developers should stop making games that focus on combat and try to explore outside the box so to speak.
So I guess I have not much to say unfortunately.
I am certain they have considered it but combat is in reality an EASY solution to making a half assed game. Yes a better quality game will have nice textures,animation,particle effects ,sounds,etc etc. However if they veered away from combat,what could they build for a game that is "cost effective"because that is what every single developer is doing right now,looking for budget game builds. The BEST option would be to create a realistic world whereby you would live just like we do in a real world.You know how much work it would take to create a better game world than just combat,my lord it would take several years more and imo that is just not happening...ever.
'nice textures,animation,particle effects ,sounds,etc etc.' being considered as examples of what is 'not combat' is in of itself a sad state of the gaming industry.
crafting? building? careers? chemistry? medicine? detective work? Archaeologist? Fishing? Hunting? Building Railroads? exploring for oil? trading? politics? scientific experimentation? just to name a few meta features that each in of themselves could even be stand alone games depending on how far one wants to take it. a far cry from 'textures' of yeah and Farming, ranching, husbandry, I forgot
Please do not respond to me, even if I ask you a question, its rhetorical.
no serious game designer would make this go in a MMORPG, in a single player? sure I know some who did, taller chars had more reach and would spend less stam, when a shorters caracter was easier to dodge and have higher stam rec, you don't want to give a specific means of advantage with sex or race or height or weght, it would be a mess and players tend to do anything to get adavantage, like in aion, a female templar would have faster attack animation, you saw a lot of guys changing the character char or just restarting with a female, and the faster animation was only something like .5 seg or lower, tehy fixed it after some time but speeding up the male animation,
what really get on my nerves is people here serious thinking on linking cahr creation witha cash shop, that is why cash shop is getting so damn abusive and game breaker, the simple fact you want to pay to get advantage just so you can feel more powerfull just really make me wonder how someone life can be so miserable he need to cheat in a game to feel better?
Instead of focusing on the role of genders re. combat, I think it is a lot more meaningful to work with body types and maybe some more detailed quirks, for personality or physicque.
Certain pen and paper games give males more strength and female more dexterity and that is possible if you have a game where stats actually matter. As long as you keep the balance so both sexes are as good that is fine.
Genderlocking is common in Asian games but not something I like unless you have a very good reason for that genderlock. That certain priests and priestesses are genderlocked is acceptable for instance, particularly if you have a base cleric class and have different Gods as specclines. Genderlocking rangers or thieves are not okay.
Certain races that only allow men or women to become adventurers (like Amazons) can be acceptable but only in specific cases (the Amazons is acceptable for instance but elves wouldn't).
And certain gender locked races like Fauns and Dryads are fine since it works with the mythology, there are no male dryads at all.
But I think we should be careful when making the genders to differently, the gaming industry is not always friendly towards the female gamers and we need more female gamers, not less. If you are unsure just skip it.
I'm curious as to why it depends on height and not some other attribute. In reality, men are much stronger in the upper body. It's naturally the way the body is made. That isn't to say that women aren't capable of incredible strength, but in general men are much stronger. Women on the other hand are much stronger in their legs and pelvis to help with carrying babies to term (they need to be able to handle the weight and stress). To me that would suggest that men would be stronger but women would be faster thereby balancing each other out using different stats.
ROFLMAO go and look at the Olympic records and tell me which events women do better than men in. Male athletic performance is always better than female athletic performance. Even events like Olympic sabre fencing the genders are separated because women cannot compete on a level playing field with men.
Again this doesn't matter in a fantasy game, developers can create the world they like.
And I mentioned that it is possible with a great deal of work, did I not. Seriously, people like you are why this country is in so much trouble. Because you are incapable of critical thinking and grab onto ONE thing while ignoring everything else. What I actually said didn't sink in because you chose to ignore it since the other part you decided was more important. THINK.
Firstly I am not in your country, I have only been in your country for a few months at a time. When I was there it was because I was working on short term contracts, hired for, among other reasons my critical thinking.
Back to your original post. You said nothing about 'a great deal of work' you talked about having babies and stronger legs. But if you look at the Olympics the events where having stronger legs would be an advantage still have male records higher than female records.
I suggest you need to stop emoting and reflect for a while.
I'm curious as to why it depends on height and not some other attribute. In reality, men are much stronger in the upper body. It's naturally the way the body is made. That isn't to say that women aren't capable of incredible strength, but in general men are much stronger. Women on the other hand are much stronger in their legs and pelvis to help with carrying babies to term (they need to be able to handle the weight and stress). To me that would suggest that men would be stronger but women would be faster thereby balancing each other out using different stats.
ROFLMAO go and look at the Olympic records and tell me which events women do better than men in. Male athletic performance is always better than female athletic performance. Even events like Olympic sabre fencing the genders are separated because women cannot compete on a level playing field with men.
Again this doesn't matter in a fantasy game, developers can create the world they like.
And I mentioned that it is possible with a great deal of work, did I not. Seriously, people like you are why this country is in so much trouble. Because you are incapable of critical thinking and grab onto ONE thing while ignoring everything else. What I actually said didn't sink in because you chose to ignore it since the other part you decided was more important. THINK.
I think he's more pointing out that you are equating women's lower body strength with greater run speed. However men run faster than women as well.
Every single statistical advantage women hold over men other than the ability to create tiny humans come in mental areas. Better multi-tasking, more nurturing etc.
If you were to make game's accurately reflect male and female physical differences then male characters on average would be better than females in every single physical area with the possible exception of fine detail work and aim. (Which would be about equal)
I don't think basing strength, speed and other physical abilities off of gender is fun because it basically makes females non-viable for many classes. I do however think basing height off of gender is perfectly fine if you balance the upsides and downsides of height out.
Comments
Yes a better quality game will have nice textures,animation,particle effects ,sounds,etc etc.
However if they veered away from combat,what could they build for a game that is "cost effective"because that is what every single developer is doing right now,looking for budget game builds.
The BEST option would be to create a realistic world whereby you would live just like we do in a real world.You know how much work it would take to create a better game world than just combat,my lord it would take several years more and imo that is just not happening...ever.
Never forget 3 mile Island and never trust a government official or company spokesman.
crafting? building? careers? chemistry? medicine? detective work? Archaeologist? Fishing? Hunting? Building Railroads? exploring for oil? trading? politics? scientific experimentation? just to name a few meta features that each in of themselves could even be stand alone games depending on how far one wants to take it. a far cry from 'textures' of yeah and Farming, ranching, husbandry, I forgot
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The differences are so minuscule I really don't care about it.
what really get on my nerves is people here serious thinking on linking cahr creation witha cash shop, that is why cash shop is getting so damn abusive and game breaker, the simple fact you want to pay to get advantage just so you can feel more powerfull just really make me wonder how someone life can be so miserable he need to cheat in a game to feel better?
• anything to do with gender related questions
Instead of focusing on the role of genders re. combat, I think it is a lot more meaningful to work with body types and maybe some more detailed quirks, for personality or physicque.
Genderlocking is common in Asian games but not something I like unless you have a very good reason for that genderlock. That certain priests and priestesses are genderlocked is acceptable for instance, particularly if you have a base cleric class and have different Gods as specclines. Genderlocking rangers or thieves are not okay.
Certain races that only allow men or women to become adventurers (like Amazons) can be acceptable but only in specific cases (the Amazons is acceptable for instance but elves wouldn't).
And certain gender locked races like Fauns and Dryads are fine since it works with the mythology, there are no male dryads at all.
But I think we should be careful when making the genders to differently, the gaming industry is not always friendly towards the female gamers and we need more female gamers, not less. If you are unsure just skip it.
Back to your original post. You said nothing about 'a great deal of work' you talked about having babies and stronger legs. But if you look at the Olympics the events where having stronger legs would be an advantage still have male records higher than female records.
I suggest you need to stop emoting and reflect for a while.
I think he's more pointing out that you are equating women's lower body strength with greater run speed. However men run faster than women as well.
Every single statistical advantage women hold over men other than the ability to create tiny humans come in mental areas. Better multi-tasking, more nurturing etc.
If you were to make game's accurately reflect male and female physical differences then male characters on average would be better than females in every single physical area with the possible exception of fine detail work and aim. (Which would be about equal)
I don't think basing strength, speed and other physical abilities off of gender is fun because it basically makes females non-viable for many classes. I do however think basing height off of gender is perfectly fine if you balance the upsides and downsides of height out.