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Comments
It may not have been the best game ever, but if I had never played it I wouldn't be living the life I currently am. Thanks Blizzard.
It had the perfect blend of PvP and PvE.
I enjoyed the way you could spec characters (something that seems to mostly lack currently) to your ply style.
I have the best memories running with groups in this game.
Everyone worked together and helped each other.
Unfortunately, now MMOs just seem to aim for a DPS race to complete group content.
Players seem to be in it for themselves instead of working together to help each other anymore, it seems.
For me, DAoC was in the Golden Age of MMOs.
And it was #1.
Rolling big boulders, chucking bees, setting up turrets and walls, having multiple types of summons, giving the party multiple enhancements... Many of the classes were more than just "do some damage with a few different graphical effects with a different named style of resource" and "recover health with some different graphical effects with a different named style of resource" that most MMOs have stuck with.
I mean at the base of it all every class in every game boils down to some numbers of X damage/healing/mitigation for Y resource every Z time units. I'm sure there are plenty of other MMOs that do some of those unique play styles (Rift also has some really neat Souls for instance), but AC2 in my mind just really set classes into very different play styles compared to everything else. Or if not play style when boiled down to the actual numbers, the way they were presented, or the lore of it, was different enough to make the classes feel very different.
거북이는 목을 내밀 때 안 움직입니다
As players leveled, they gained different mechanics; it wasn't just the boring repetition of "2nd verse, same as the first".
Characters performed a wide variety of different services. You had: tanks, pullers (a lost art these days), healers, mezzers, kiters, buffers, gold exchangers (a necessary and profitable service), corpse pullers, and teleporters/summoners. And when pullers were too busy to type (before the days of voice channels), some casters could cast a wizard eye then watch and narrate the puller's status from around too many corners for the party to see the incoming hostiles until the puller was right on top of them again.
Zones were created for a much greater service than to level you so you never had to visit there ever again. Batwings, for instance, a staple of newbie zones, were needed throughout the life of your character if you were a mage.
Zones also included unpredictable elements. Hostiles roamed far and wide, besides those that sat at their usual spawn camp. Big Bad Monsters also roamed these zones, creating instant death and destruction amongst the characters still leveling in that land who were not paying attention to their surroundings.
Everyone had to roleplay to some extent. You talked to characters instead of just clicking your mouse at them until they reacted. You had to type the actual words that you wanted to use to interact with the NPCs.
Players had to have attention spans. The pullers had to make careful decisions about timing and when to abort a pull, and the whole party could wipe based on their bad choices. Mages had to suppress their ego and withhold their heavy damage spells until later in a battle, lest they die from aggro caused by their enthusiasm. Spellcasters of all stripes required patience (as players, not characters), stuck staring at that nearly-fullscreen spellbook, waiting as their mana pool ever-so-slowly refreshed so they could become useful to the party again.
Sure, there was an equally long list of things to dislike (passionately) about it, but that's a different question and answer.
Some people see this type of gaming as work and tedious. I loved it. Yes sometimes it took hours to achieve a goal. That is ok. The class specific epic weapon quest took a long long time. The pay off was worth it.
This is the type of experience that is missing in the modern, please-feed-me-success games that are out there lately. Crossing my fingers for Pantheon: Rise of the Fallen.
I need a new gaming headset because mine is going down the Mystic Toilet :-)
I hate video games.....
Lots of pvp, lots of pve, no carebear crap. Death had meaning and it hurt. Unlike all these modern carebear games where your actions have no repercussions.