In current generation MMOs, there always seems to be that one aspect that is just tedious, time-consuming, pointless, or downright hated.. So, what is it for you?
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
My actual answer would have been bad players but since that was an option "questing'.
There are very few real quests and what type of quest is it when you open the map so see the glowy area, run to it, do 30 seconds of something and run back?
That's not a quest, it's a relay race.
Other than that I don't do titles (could care less) don't do achievements (could care less) and rarely craft.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Blocking the thousands of people, who spam political garbage, gold spammers, hateful people trying to just hurt peoples feelings, the people who come in say this game sucks and goes on for hours, and all that jazz.
I want to be able to sell and buy items as fast as possible. Preferably a system where the game decides prices so that I don't have to go through the trouble of thinking about them.
I voted for traveling because I just don't PvP, but if for some reason I had to PvP, I'd probably find that very irritating. Questing only bugs me when the quests start getting to be "kill 50 of these" or "kill an unending stream of these until one finally drops the quest item." As far as things not on the list, dungeons that don't scale down to 1 or 2-player size. I enjoy soloing dungeons, but it sucks if I can only do it when all the loot is way too low level for me or won't drop at all. Or, if I can solo a whole dungeon but the boss is impossible for my class unless I come back when I'm yet another 5 or 10 levels higher...
Oh and player shops, I absolutely hate games that require you to physically travel from one player shop to the next to see what's for sale, or even worse that require you to log out or go idle to sell anything.
I want to help design and develop a PvE-focused, solo-friendly, sandpark MMO which combines crafting, monster hunting, and story. So PM me if you are starting one.
I want to be able to sell and buy items as fast as possible. Preferably a system where the game decides prices so that I don't have to go through the trouble of thinking about them.
"Where the game decides prices." Back when I played WoW, I saw outrageous price inflation. I can't remember the item but I think it was the 6 or 8 slot bag. This was sold by an NPC vendor for 5 silver, but was on the Auction House (AH) for 1 gold or more. I sold this item for 2.5 silver, and got a mail saying how dumb I was to sell a 1g item for so little. I always used the NPC vendors to set my AH price, if a vendor would buy the item for 10s then I could sell it for 100s.
The game really should control the player economy to avoid inflation. But to some players that is the fun. This is in fact an exploit and deserves to be controlled, it is not an intended game mechanic.
I enjoy PvP, but there is a reason our Seal Teams are trained the way they do. Not seeing that in PvP is the only problem I have with PvP.
Linear Questing? How many times do we have to tell y'all? There is no spoon! The cake is a lie!
Killers, should start PvP at level 1. Skills and gear are just things Achievers, want titles, achievements, Questing and crafting. Explorers want Traveling. Socializers want other.
See how this poll works, This poll was geared to show hate for Achievers
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
I find the post-max level gear progression grind to be the most tedious. Throwing someone after the same dungeon/raid over and over and over again in the hopes of getting item X so you QUALIFY for the next dungeon/raid is a poor but common design these days.
Achievement system in MU Origin consume a lot of time, effort and money. So if you don't want to spend that much it will really, really put a lot of time in gathering diamonds in crystal mine and do PVP in the arena.
A tie between kill 10 figurines gather 15 nuggets type of quests and the inconvenience of traveling through the map to reduce the fog at every location. But hey its a part of the game.
The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
I voted for crafting. In most mmorpgs it's nothing but a tedious time sink. It interrupts the flow of my game to constantly get sidetracked collecting ores and herbs, only to watch that bar fill up while i stand at the bank and check the chatlog for +1 during crafting.
With many professions you can't even use the stuff you've crafted, because it's usually levels below your own and much worse than quest rewards.
If you find mmorpg gaming tedious, maybe it is more interesting to ask some why questions rather than what questions?
Actually.. to be honest.. I rarely find any of the above tedious (although I do have my limits, heh).. The "what" and "why" are precisely what I am after as I continue through the design process.. Despite the relatively small sample size, its informative to see the responses on the poll options (especially the ones I did not include)..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Most tedius. Forums and the entitled people who play on them. Especial those who try to minimize the game and avoid putting effort into playing. The usually start by asking what do you find tedious in games. hahaha
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
In current generation MMOs, there always seems to be that one aspect that is just tedious, time-consuming, pointless, or downright hated.. So, what is it for you?
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Meaningless questioning. I miss when quests were only used for important stuff like a specific type of armor/access to certain areas/learning new spells or abilities. Getting a group together or sometimes solo grinding was nice, especially if you had a solid group which would lead to bonding and even exploring/making lasting friendships. I miss the rainbows man...
Most tedius. Forums and the entitled people who play on them. Especial those who try to minimize the game and avoid putting effort into playing. The usually start by asking what do you find tedious in games. hahaha
Ahhh waynejr2.. Always here to keep me on my toes..
Personally, I would never minimize any MMO.. or badmouth them for that matter unless heavily warranted for bad consumer practices.. If anything, I want to see the options evolve and become further refined so as not to be annoying or tedious to the majority of a player-base..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
5 minutes to travel to the quest spot, 1 minute to complete the quest and another 5 minutes to get back to the quest giver. Perfect definition of "time sink".......tedious and boring.
Questing, as they appear in most mainstream MMOs (i.e. WoW and its progeny). I found questing to be the best aspect of Runescape, on the other hand, because it's done very differently (quality over quantity).
First, take it easy on the OP. He did elicit some interesting comments here. Okay,
- As with another poster, I'll go with the "After Max Level Gear Grind". In fact, I strongly prefer MMORPGs with no effective max level (end of character skill progression). And when I do play them, this is usually when I quit.
- I'm also not big on waiting around for Guildies who are late for an event.
Comments
There are very few real quests and what type of quest is it when you open the map so see the glowy area, run to it, do 30 seconds of something and run back?
That's not a quest, it's a relay race.
Other than that I don't do titles (could care less) don't do achievements (could care less) and rarely craft.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I want to be able to sell and buy items as fast as possible. Preferably a system where the game decides prices so that I don't have to go through the trouble of thinking about them.
거북이는 목을 내밀 때 안 움직입니다
Oh and player shops, I absolutely hate games that require you to physically travel from one player shop to the next to see what's for sale, or even worse that require you to log out or go idle to sell anything.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
The game really should control the player economy to avoid inflation. But to some players that is the fun. This is in fact an exploit and deserves to be controlled, it is not an intended game mechanic.
I enjoy PvP, but there is a reason our Seal Teams are trained the way they do. Not seeing that in PvP is the only problem I have with PvP.
Linear Questing? How many times do we have to tell y'all? There is no spoon! The cake is a lie!
Killers, should start PvP at level 1. Skills and gear are just things
Achievers, want titles, achievements, Questing and crafting.
Explorers want Traveling.
Socializers want other.
See how this poll works, This poll was geared to show hate for Achievers
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
In most mmorpgs it's nothing but a tedious time sink. It interrupts the flow of my game to constantly get sidetracked collecting ores and herbs, only to watch that bar fill up while i stand at the bank and check the chatlog for +1 during crafting.
With many professions you can't even use the stuff you've crafted, because it's usually levels below your own and much worse than quest rewards.
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
BTW games are time sinks.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
Personally, I would never minimize any MMO.. or badmouth them for that matter unless heavily warranted for bad consumer practices.. If anything, I want to see the options evolve and become further refined so as not to be annoying or tedious to the majority of a player-base..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
5 minutes to travel to the quest spot, 1 minute to complete the quest and another 5 minutes to get back to the quest giver.
Perfect definition of "time sink".......tedious and boring.
- As with another poster, I'll go with the "After Max Level Gear Grind". In fact, I strongly prefer MMORPGs with no effective max level (end of character skill progression). And when I do play them, this is usually when I quit.
- I'm also not big on waiting around for Guildies who are late for an event.