I can only vouch for games I've liked and played extensively, but Black Desert Online is one of them and it's overall crafting is the most wonderfully complex and engrossing one I've experienced.
I'm gonna go with Bill there on BDO. The only thing that's kind of a downer are the fixed auction house prices...
Some of those items are so freakin' hard to make, and then the market value is a pittance.
...Which in turn results in no one ever bothering to make and sell them... (well, they MAKE them, but for personal use xD)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
The degrade to nothing over time and drop items on death aspects of Darkfall created a constant demand for gear, and the lack of and auction house combined with this made crafters a focal point of a guild's ability to keep their members geared.
So while the overall experience of being a crafter in Darkfall was fairly rewarding, I can't point to any reasons derived from the crafting experience itself. It was more the game's environment that made it that way. I think a better crafting system in the same environment would be even more enjoyable.
I felt Darkfall Online had a better than average crafting system in the MMO space and likely still does.
anyway I think any list about crafting that doesnt contain Wurm online or Desert one (sorry i forget the name) is rather insulting and a pile of horse crap.
this is just my view
Please do not respond to me, even if I ask you a question, its rhetorical.
The degrade to nothing over time and drop items on death aspects of Darkfall created a constant demand for gear, and the lack of and auction house combined with this made crafters a focal point of a guild's ability to keep their members geared.
So while the overall experience of being a crafter in Darkfall was fairly rewarding, I can't point to any reasons derived from the crafting experience itself. It was more the game's environment that made it that way. I think a better crafting system in the same environment would be even more enjoyable.
I felt Darkfall Online had a better than average crafting system in the MMO space and likely still does.
anyway I think any list about crafting that doesnt contain Wurm online or Desert one (sorry i forget the name) is rather insulting and a pile of horse crap.
this is just my view
I really really wanted to like Wurm , have subbed 3 times over the years , bought the version last year on Steam , and am put off each time by the unintuitive and cumbersome interface and mechainics , Its a shame imo that they couldnt address it over the years , I believe that that is what has held it back from further success... ... But i agrre it should most definitley be included in any MMO Crafting list ..
The other game i think you are referencing is ATITDesert , which imo should NOT be on this list at all , because its only a crafting game , it does nothing else, altho very good at it , It has the advantage of not addressing any of the other MMORPG activities , No Combat, No Loot ,etc... If other devs went this route im sure the could come up with an equally deep crafting system , its like putting Tiger Woods on a 53 man NFL roster (most every NFL player likes to golf ) and saying , well whos the best Golfer , we know the answer , the guy who only golfs , and spent the last 12 years of his life honing golf Skills , Much like ATITD has has the advantage of Honing crafting skills ONly for the last 14 years ...
The degrade to nothing over time and drop items on death aspects of Darkfall created a constant demand for gear, and the lack of and auction house combined with this made crafters a focal point of a guild's ability to keep their members geared.
So while the overall experience of being a crafter in Darkfall was fairly rewarding, I can't point to any reasons derived from the crafting experience itself. It was more the game's environment that made it that way. I think a better crafting system in the same environment would be even more enjoyable.
I felt Darkfall Online had a better than average crafting system in the MMO space and likely still does.
anyway I think any list about crafting that doesnt contain Wurm online or Desert one (sorry i forget the name) is rather insulting and a pile of horse crap.
this is just my view
I really really wanted to like Wurm , have subbed 3 times over the years , bought the version last year on Steam , and am put off each time by the unintuitive and cumbersome interface and mechainics , Its a shame imo that they couldnt address it over the years , I believe that that is what has held it back from further success... ... But i agrre it should most definitley be included in any MMO Crafting list ..
The other game i think you are referencing is ATITDesert , which imo should NOT be on this list at all , because its only a crafting game , it does nothing else, altho very good at it , It has the advantage of not addressing any of the other MMORPG activities , No Combat, No Loot ,etc... If other devs went this route im sure the could come up with an equally deep crafting system , its like putting Tiger Woods on a 53 man NFL roster (most every NFL player likes to golf ) and saying , well whos the best Golfer , we know the answer , the guy who only golfs , and spent the last 12 years of his life honing golf Skills , Much like ATITD has has the advantage of Honing crafting skills ONly for the last 14 years ...
I am not saying Wurm is good or bad or better or worse.
I am saying it belongs on the list.
Regardless of what people think, it is a hard core crafting MMO that is adored by people who are hard core crafters, to not have it on a list about crafting MMO is just flat out stupid
and yes....a thread about crafing MMOs does NOT mean the game has to contain something other that crafting. that rule is completely random
Please do not respond to me, even if I ask you a question, its rhetorical.
The degrade to nothing over time and drop items on death aspects of Darkfall created a constant demand for gear, and the lack of and auction house combined with this made crafters a focal point of a guild's ability to keep their members geared.
So while the overall experience of being a crafter in Darkfall was fairly rewarding, I can't point to any reasons derived from the crafting experience itself. It was more the game's environment that made it that way. I think a better crafting system in the same environment would be even more enjoyable.
I felt Darkfall Online had a better than average crafting system in the MMO space and likely still does.
anyway I think any list about crafting that doesnt contain Wurm online or Desert one (sorry i forget the name) is rather insulting and a pile of horse crap.
this is just my view
I'm curious what aspects of their crafting system made you feel it was better than average. I felt it was completely average in every regard. It was a sheet of recipes that you acquire the exact unchanging mats for and then execute the recipe to start a timer that you get an item at the end of.
I really saw no innovation or exceptional properties to it other than the world around it.
For me it was EQ2. I like the idea of being engaged during the craft with the possibility of failing if you were not paying attention.
I did appreciate that they tried to make things more hands on in EQ2. It felt kind of halfway there but I really would have liked to see later games improve upon it.
I don't really have too much time for games due to workload so crafting is a big problem for me because you really have to put time and effort in finding materials and upgrading your skills in order to open up a new craft item skill. So for me I like the combine gear system from MU Origin because I just need 3 same gear to upgrade it to the next tier and also I can keep all the enhancement that I made and gear option so I would not start back to +0. But if you want a challenging crafting game I'll vote for EQ2, minecraft and Star Wars Galaxies.
Of those I played: Fallen Earth. More than 90% of all items in the game are crafted by players. You can craft basically everything: from a simple arrow up to a solar powered car. And since crafting takes time while you quest or are offline, some items (like complex engines) can take days to craft, and thus give your stuff also some meaning.
Horizon's crafting was amazing, but the game was one of the first examples of a game with massive potential but with a dev team that had inadequate resources and no capacity to deliver.
Star Wars Galaxies had a crafting system that was part of a bigger culmination of greatness. For starters, gathering materials in SWG was by far more entertaining than any other MMO I've played. Being able to gather resources while offline was absolutely ingenious. Then you also had the fact that resources varied in quality and moved around every week. That alone created a great premise to the best crafting systems ever devised for an MMO. Several crafting classes, some of which were interdependent of each other, could also "experiment" with their crafts and create prototypes. These could be put into a blueprint and then mass produced, again while offline. I'm sorry, but I really haven't played an MMO since that even comes close to reproducing the same feeling I had as a crafter in that game.
I totally agree, Crowfall seems to go in that direction, but only with crafting not with the harvesting part.
I voted 'Other', but really wanted a choice for 'None'. All games have been disappointing, as far as crafting goes. It is always build an item from materials using a specific procedure. There's never room for innovation, invention or inspiration. Probably because the art assets for the item must be in game, with materials distributed throughout the game world, and the 'right/wrong' nature of formulae. My invention is limited to that of the developers. If I want to combine mat A and mat B, it will never make item AB unless that formula has been coded.
Although fantasy items sound more interesting. A Passion Potion sounds more appealing than Viagra, even though both are made with mare's sweat. And a Passion Potion doesn't come with all manner of annoying legal disclaimers about checking with your physician before engaging in sexual activities. Talk about a mood killer.
Logic, my dear, merely enables one to be wrong with great authority.
I voted 'Other', but really wanted a choice for 'None'. All games have been disappointing, as far as crafting goes. It is always build an item from materials using a specific procedure. There's never room for innovation, invention or inspiration.
So you want something exactly like Mortal Online's crafting system? Really. You should check it out. Say you want to make a sword. You pick the blade style, hilt style, what material to make the blade from, what material to make the hilt from, what to wrap the hilt in etc. All of these components have different properties, and the end result item with be changed by all of these choices.
You can also breed animals with animals having random chanced to inherit attributes from the mother or father so you might breed a desert horse (extremely fast) with a bull horse (hard to kill and slow) in hopes of making a fast but durable horse.
A lot of negative things to be said about that game but also a lot of good things. It definitely pushed the envelope in several different areas.
And of course there is alchemy where you can make potions by mixing different ingredients together, and last I played there were still many undiscovered potions or potions that the recipe was the closely guarded secret of certain guilds.
I voted 'Other', but really wanted a choice for 'None'. All games have been disappointing, as far as crafting goes. It is always build an item from materials using a specific procedure. There's never room for innovation, invention or inspiration.
So you want something exactly like Mortal Online's crafting system? Really. You should check it out. Say you want to make a sword. You pick the blade style, hilt style, what material to make the blade from, what material to make the hilt from, what to wrap the hilt in etc. All of these components have different properties, and the end result item with be changed by all of these choices.
You can also breed animals with animals having random chanced to inherit attributes from the mother or father so you might breed a desert horse (extremely fast) with a bull horse (hard to kill and slow) in hopes of making a fast but durable horse.
A lot of negative things to be said about that game but also a lot of good things. It definitely pushed the envelope in several different areas.
And of course there is alchemy where you can make potions by mixing different ingredients together, and last I played there were still many undiscovered potions or potions that the recipe was the closely guarded secret of certain guilds.
Life is Feudal also has a extremely robust alchemy system... altho not an MMO
Unique Alchemy Combinations. There are over 40,000,000 alchemy combinations unique to each player! You need to learn, experiment and create your very own unique combinations. Complementing the hardcore feel of the game, alchemy is not simply a matter of character skill as it strongly emphasises spending time and resources on creating good recipes and combinations
I voted Star Wars Galaxies because : 1. Resource system (no whack-a-node harvesting and varying resource quality) Even the harvesters you place have to be crafted and can be of varying quality because of that. 2. Everything in game is crafted/tamed/ bio-engineered 3. Experimentation, to get exceptional results. 4. You can just be a trader (SWG speak for crafter).
Still waiting for a SWG like game, preferably with a mix of pre and post NGE things. I don't mind themeparky features as long as they are placed in a sandbox I really liked the system that let players make quests for example.
I also liked crafting in Vanguard, Fallen Earth, old EQ2 style crafting and probably other crafting systems I forgotten. But in SWG it was such an important part of that virtual world.
Age of Wushu MikeB everything is player made except for trash drops for mats and recipes. It also usually take 3 or so different profession to make an item when a player can only have 2.
I have picked EvE. Not because it has the best crafting mind you. I picked it because it has one of the best economics. Making crafting actually usefull and therefor more fun. If no-one would craft in EvE. The game would be rather boring for even the more devoted PvP'er out there. I could have picked a game with better crafting, but if there is no point to the crafting. Then what is the fun in it?
I voted 'Other', but really wanted a choice for 'None'. All games have been disappointing, as far as crafting goes. It is always build an item from materials using a specific procedure. There's never room for innovation, invention or inspiration.
So you want something exactly like Mortal Online's crafting system? Really. You should check it out. Say you want to make a sword. You pick the blade style, hilt style, what material to make the blade from, what material to make the hilt from, what to wrap the hilt in etc. All of these components have different properties, and the end result item with be changed by all of these choices.
You can also breed animals with animals having random chanced to inherit attributes from the mother or father so you might breed a desert horse (extremely fast) with a bull horse (hard to kill and slow) in hopes of making a fast but durable horse.
A lot of negative things to be said about that game but also a lot of good things. It definitely pushed the envelope in several different areas.
And of course there is alchemy where you can make potions by mixing different ingredients together, and last I played there were still many undiscovered potions or potions that the recipe was the closely guarded secret of certain guilds.
Life is Feudal also has a extremely robust alchemy system... altho not an MMO
Unique Alchemy Combinations. There are over 40,000,000 alchemy combinations unique to each player! You need to learn, experiment and create your very own unique combinations. Complementing the hardcore feel of the game, alchemy is not simply a matter of character skill as it strongly emphasises spending time and resources on creating good recipes and combinations
I've played it. It's an early access MMO supposedly. They are supposed to be launching a full MMO but with the issue where even small servers get corrupted data and need to be reset every month or so, I don't see how they'll pull that off.
I loved EQII's crafting only because it added slightly manageable risk to the reward. I also thought that Horizon (now Elanthia or something) had an amazing crafting system during beta that was merely okay after release, since most of the game went a whole new direction.
Comments
The only thing that's kind of a downer are the fixed auction house prices...
Some of those items are so freakin' hard to make, and then the market value is a pittance.
...Which in turn results in no one ever bothering to make and sell them... (well, they MAKE them, but for personal use xD)
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
anyway I think any list about crafting that doesnt contain Wurm online or Desert one (sorry i forget the name) is rather insulting and a pile of horse crap.
this is just my view
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The other game i think you are referencing is ATITDesert , which imo should NOT be on this list at all , because its only a crafting game , it does nothing else, altho very good at it , It has the advantage of not addressing any of the other MMORPG activities , No Combat, No Loot ,etc... If other devs went this route im sure the could come up with an equally deep crafting system , its like putting Tiger Woods on a 53 man NFL roster (most every NFL player likes to golf ) and saying , well whos the best Golfer , we know the answer , the guy who only golfs , and spent the last 12 years of his life honing golf Skills , Much like ATITD has has the advantage of Honing crafting skills ONly for the last 14 years ...
I am saying it belongs on the list.
Regardless of what people think, it is a hard core crafting MMO that is adored by people who are hard core crafters, to not have it on a list about crafting MMO is just flat out stupid
and yes....a thread about crafing MMOs does NOT mean the game has to contain something other that crafting. that rule is completely random
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I really saw no innovation or exceptional properties to it other than the world around it.
Let's play Fallen Earth (blind, 300 episodes)
Let's play Guild Wars 2 (blind, 45 episodes)
Although fantasy items sound more interesting. A Passion Potion sounds more appealing than Viagra, even though both are made with mare's sweat. And a Passion Potion doesn't come with all manner of annoying legal disclaimers about checking with your physician before engaging in sexual activities. Talk about a mood killer.
Logic, my dear, merely enables one to be wrong with great authority.
You can also breed animals with animals having random chanced to inherit attributes from the mother or father so you might breed a desert horse (extremely fast) with a bull horse (hard to kill and slow) in hopes of making a fast but durable horse.
A lot of negative things to be said about that game but also a lot of good things. It definitely pushed the envelope in several different areas.
And of course there is alchemy where you can make potions by mixing different ingredients together, and last I played there were still many undiscovered potions or potions that the recipe was the closely guarded secret of certain guilds.
Unique Alchemy Combinations. There are over 40,000,000 alchemy combinations unique to each player! You need to learn, experiment and create your very own unique combinations. Complementing the hardcore feel of the game, alchemy is not simply a matter of character skill as it strongly emphasises spending time and resources on creating good recipes and combinations
"The Best" of course is subjective. The most complex, is a different mater.
I've played all of those games MikeB listed and all of the "other" games people have mentioned so far.
Yes I have played a shitton of MMOs
1. Resource system (no whack-a-node harvesting and varying resource quality) Even the harvesters you place have to be crafted and can be of varying quality because of that.
2. Everything in game is crafted/tamed/ bio-engineered
3. Experimentation, to get exceptional results.
4. You can just be a trader (SWG speak for crafter).
Still waiting for a SWG like game, preferably with a mix of pre and post NGE things. I don't mind themeparky features as long as they are placed in a sandbox I really liked the system that let players make quests for example.
I also liked crafting in Vanguard, Fallen Earth, old EQ2 style crafting and probably other crafting systems I forgotten. But in SWG it was such an important part of that virtual world.