So there are a few posters here who are all in on the VR hype train. They like to lie and say the psvr has sold 2 million units when in FACT the 2 million units is only a projection of what Sony hopes to sell by the end of the year.
Let's put this in prospective a little bit as these VR fanbois are clearly blinded by their own desperation to push VR. Sony made the announcement about potentially selling 2 million units by the end of the year in October...that's three months to sell 2 million units. When Xbox launched the Kinect they sold 8 MILLION UNITS IN 60 days. Guinness book actual gave them the fastest selling consumet electric device award for that feat. So by Sonys own admission it may take a year to sell as many psvr as Xbox sold Kinects in 60 days. And it's safe to say the psvr will take years to sell the 24 MILLION Kinects Xbox sold.
Sorry guys VR is a small niche product that the majority of gamers and the public just are not interested in.
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I may be wrong though but he/she/attackhelicopter rarely replies to trollish threads either. Just saying.
EDIT: "Nice fucking AR model HONK HONK!"
If you get that you are old.
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There's a large if on if they manage to do it, but being hasty and judging PSVR a niche product is just as bad as being hasty and judging PSVR a success. We should wait a bit more and see before making judgements on PSVR.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
I self identify as a monkey.
Not sure what this has to do with the price of tea in China. You are trying too hard.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Hell, anyone else remember people claiming that "Very few people will ever buy one of those add on video cards!"?...<rolls eyes>
We are currently in the early adopter phase. The prices will come down, and the capacities will increase.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
These sets aren't going to fly in the long term. Already early next year a new, better set, is on the horizon with better all inclusive tracking at a price point well under the other PC sets.
PCVR will eventually be marginalized even more. It's unfortunate, but thats the truth.
What are people most interested in for VR?
Take a good look at this.. because NONE of these things aside from "Gaming" require a PC set to accomplish. Taken from the article here http://www.hypergridbusiness.com/2016/06/vr-survey-consumers-more-interested-in-travel-videos-than-gaming/
Games are last on the list of INTEREST among consumers that are interested in VR. Note, this isn't an indicator of the total amount of population interested in VR, or people that currently OWN VR sets.
But unfortunately, the end game for VR will excel at Virtual Tourism and certain types of gaming, but AR will soon overtake VR in every other category.
So we have to think about this in the sense of long term viability. PC VR isn't selling well now, and it WON'T sell well later. Microsofts system is their best bet of getting an affordable PC system, and even in that case, it's highly likely their system will work tethered to mobile devices in some fashion.
There will not be a PC VR explosion, even if they decrease what it takes to run VR down to the most basic mass market Acer PC they have out there today.
Mobile VR will be the biggest market, always. PSVR will take any straggling gamers, and Microsofts set will likely be the go between for all other systems. Why is this my outlooks?
1) Affordability
2) Interactivity
3) Usability
This is equally why I believe AR will take off as soon as affordable consumer sets are available. There are no glaring pitfalls when utilizing these sets. No crafty, long drawn out setup, like the Vives roomscale and the Rifts general setup.
I agree with this in part. I think that VR has a tremendous potential. However, I just have not seen it used to its potential by game developers. We have only seen a lot of one offs that are really not much more then tech demos in the gaming department. They look pretty but there is just not much long term fun in any of them...so far. IF VR is to ever take off it is going to have to have a major game that takes it in and pushes it. A game like CoD or Battlefield or something with a large audience. AND it has to play like the "traditional" game with VR adding to the experience. Only then will VR start to see some real traction in games.
Let's party like it is 1863!
Kinect is a good example. Millions and millions of sets were sold because the idea sounded good and people wanted to have it, but after testing it for a time most people realized they were wrong and Kinect faded into insignificance.
I never said the VR fanbois can't post I was just pointing out their hype is a little over the top if you don't agree that's fine but if you think people need to get their post approved by you well you have issue then.
current VR Thu is way to limited to be something special for me, as it literal nothing you cannot play normally. it's just something covering your eyes to make you "believe" your their, when truthfully i have the same immersion in games even with out a head set.
What people who LOVE VR think: "Soon everyone who has a set will want to watch everything on a VR set"
The reality: It's uncomfortable. It just is. What drives people to adopt a consumer product is ease of use, and that is NOT VR. I'm sorry but it isn't. Navigation isn't simple. If we're talking about porn directly, view angles don't always work well, panning videos isn't nearly as simple. Some sets require trial and error. Again it's uncomfortable, because they expect you to be in the exact same position as the videographer.
It may be what people THINK they want. It isn't a vast driving demand though. It might be for the "early adopters" of VR, for obvious reasons.. I mean if you're super jazzed about Virtual Porn, I could think of one big glaring reason why... and it will probably cross the same marks as those japanese hugging pillows and girlfriend video games.
The Kinect was, and still is, an amazing peripheral, one at which I think Microsoft isn't finished developing with. I think they'll use the technology in other devices, but for games and even just for navigation, it was shoddy at best with little app support. I can't remember how many times I just wanted to use it for netflix but so many of the gestures wouldn't work.
I believe what it will come down to is ease of use. Current VR isn't that easy to use. PSVR is a little easier, and mobile VR easier than that...but they each have hurdles that keep me from really wanting to use them that transcends even the lack of games.
I believe in this regard AR will be much better because it has a broader purpose that actually has utility across each of those things on my list.
When I got my VR set I imagined I could put it on in bed.. stare straight up and watch netflix while essentially staring and the ceiling.
Instead if I'm in bed and want to watch netflix, I have to pretend I'm in a theater, and crane my neck and basically kill myself if I'm trying to lay comfortably.
That stated, I would just as soon watch a video on my phone most of the time.
Full surround stereoscopic video content is a different story.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I have noticed that sometimes it is a little strange to get positioning right, in certain situations. It seems like some "built for VR" videos put you into a different app than just the 360 Video ones like what YouTube and Facebook use.
I think what Netflix and Hulu did was try and do what they believed was right for those interested in VR, which was build an Experience, rather than make something easy to use. If you're sitting on a couch and watching Netflix, you get a theater experience, but if I'm watching TV it's usually lounging, and the current apps really aren't good for that.