The term Sandbox means different thinks to different people and developers. I consider Asheron's Call a sandbox and I also believe it is the greatest MMO ever made and made with a smallish budget. Some would consider GTA V a big sandbox and it cost hundred's of millions to develop. No two people can seem to agree on what a Sandbox is so the whole conversation is null.
The reason I would not consider GTA series a sandbox is as follows
1. 50% or more of the map is off limits without cheats or following a specific 'quest line' 2. Some of the content even within the open area is closed until one complete specific quest lines 3. Its tricky and in my mind silly process to avoid doing missions. 4. The missions themselves do not have many variables on how to complete it
The idea should be 'if I dont want to do missions my game experience will not be restricted outside of the story.'
You are not restricted. You can just wander off on your own and do what ever you want. GTA Online is that way as well.
actually you cant and I know this because I tried.
Start the game it instantly puts you into a mission, if you fail the mission anyway by trying to leave it restarts the mission. You have to do this I think three times before you can get out of the mission.
That is NOT 'you are not restricted' that is horseshit.
more over, at least GTA4, GTA3 at least 1/2 of the map was complely blocked off until you finished the missions which is about as anti-sandbox as it gets.
I dont know about GTA5 because it bored me and ticked me off and I never went to find out
I mentioned GTA V not 4 or 3. You said the series I said GTA V GTA V lets you go do what you want. Or just hope online and do whatever you want. So no it is not horsesh@t nice try though. kudos for effort!
ok so lets set the record specifically then.
1. I said GTA series and what I said about GTA series on two counts is accurate all for 1 of the 5 games for 1 point and 100% accurate for the other point. 2. the two points where 1. maps locked 2. you have to do missions. number 2 is true for ALL 5 of the games. item 1 is only not accurate for one of the games.
sorry but item 2.2 makes it not a sandbox as far as I am concerned peroid.
Like I stated before in the original post. Some would consider it a sandbox. For many people it is one. Whether you agree with it or not
yes I understand and I was just expressing that I disagree with those views very strongly.
For me its not a small subtle point, to me its painfully obvious and crystal clearly a very strong difference and makes my skin crawl every time I hear it.
So I have said my peace. Thanks
Please do not respond to me, even if I ask you a question, its rhetorical.
The term Sandbox means different thinks to different people and developers. I consider Asheron's Call a sandbox and I also believe it is the greatest MMO ever made and made with a smallish budget. Some would consider GTA V a big sandbox and it cost hundred's of millions to develop. No two people can seem to agree on what a Sandbox is so the whole conversation is null.
The reason I would not consider GTA series a sandbox is as follows
1. 50% or more of the map is off limits without cheats or following a specific 'quest line' 2. Some of the content even within the open area is closed until one complete specific quest lines 3. Its tricky and in my mind silly process to avoid doing missions. 4. The missions themselves do not have many variables on how to complete it
The idea should be 'if I dont want to do missions my game experience will not be restricted outside of the story.'
You are not restricted. You can just wander off on your own and do what ever you want. GTA Online is that way as well.
actually you cant and I know this because I tried.
Start the game it instantly puts you into a mission, if you fail the mission anyway by trying to leave it restarts the mission. You have to do this I think three times before you can get out of the mission.
That is NOT 'you are not restricted' that is horseshit.
more over, at least GTA4, GTA3 at least 1/2 of the map was complely blocked off until you finished the missions which is about as anti-sandbox as it gets.
I dont know about GTA5 because it bored me and ticked me off and I never went to find out
I mentioned GTA V not 4 or 3. You said the series I said GTA V GTA V lets you go do what you want. Or just hope online and do whatever you want. So no it is not horsesh@t nice try though. kudos for effort!
ok so lets set the record specifically then.
1. I said GTA series and what I said about GTA series on two counts is accurate all for 1 of the 5 games for 1 point and 100% accurate for the other point. 2. the two points where 1. maps locked 2. you have to do missions. number 2 is true for ALL 5 of the games. item 1 is only not accurate for one of the games.
sorry but item 2.2 makes it not a sandbox as far as I am concerned peroid.
Like I stated before in the original post. Some would consider it a sandbox. For many people it is one. Whether you agree with it or not
yes I understand and I was just expressing that I disagree with those views very strongly.
For me its not a small subtle point, to me its painfully obvious and crystal clearly a very strong difference and makes my skin crawl every time I hear it.
So I have said my peace. Thanks
I could care less about a label placed on a game or film or music I like. I just care if I like it. Labels are for marketing
and we have talked about this before. I do care and I think it does matter. words DO matter and if developers didnt think so then they should not be using said labels.
also...labels and playing a game to have fun are two completley an totally different things
Please do not respond to me, even if I ask you a question, its rhetorical.
The term Sandbox means different thinks to different people and developers. I consider Asheron's Call a sandbox and I also believe it is the greatest MMO ever made and made with a smallish budget. Some would consider GTA V a big sandbox and it cost hundred's of millions to develop. No two people can seem to agree on what a Sandbox is so the whole conversation is null.
The reason I would not consider GTA series a sandbox is as follows
1. 50% or more of the map is off limits without cheats or following a specific 'quest line' 2. Some of the content even within the open area is closed until one complete specific quest lines 3. Its tricky and in my mind silly process to avoid doing missions. 4. The missions themselves do not have many variables on how to complete it
The idea should be 'if I dont want to do missions my game experience will not be restricted outside of the story.'
You are not restricted. You can just wander off on your own and do what ever you want. GTA Online is that way as well.
actually you cant and I know this because I tried.
Start the game it instantly puts you into a mission, if you fail the mission anyway by trying to leave it restarts the mission. You have to do this I think three times before you can get out of the mission.
That is NOT 'you are not restricted' that is horseshit.
more over, at least GTA4, GTA3 at least 1/2 of the map was complely blocked off until you finished the missions which is about as anti-sandbox as it gets.
I dont know about GTA5 because it bored me and ticked me off and I never went to find out
I mentioned GTA V not 4 or 3. You said the series I said GTA V GTA V lets you go do what you want. Or just hope online and do whatever you want. So no it is not horsesh@t nice try though. kudos for effort!
ok so lets set the record specifically then.
1. I said GTA series and what I said about GTA series on two counts is accurate all for 1 of the 5 games for 1 point and 100% accurate for the other point. 2. the two points where 1. maps locked 2. you have to do missions. number 2 is true for ALL 5 of the games. item 1 is only not accurate for one of the games.
sorry but item 2.2 makes it not a sandbox as far as I am concerned peroid.
Like I stated before in the original post. Some would consider it a sandbox. For many people it is one. Whether you agree with it or not
yes I understand and I was just expressing that I disagree with those views very strongly.
For me its not a small subtle point, to me its painfully obvious and crystal clearly a very strong difference and makes my skin crawl every time I hear it.
So I have said my peace. Thanks
I could care less about a label placed on a game or film or music I like. I just care if I like it. Labels are for marketing
and we have talked about this before. I do care and I think it does matter. words DO matter and if developers didnt think so then they should not be using said labels.
Let's be honest here....the only label that really matters to you is AAA lol
a 'label' and your ability to play a game and have fun are two basically completely and totally unrelated items.
Please do not respond to me, even if I ask you a question, its rhetorical.
The term Sandbox means different thinks to different people and developers. I consider Asheron's Call a sandbox and I also believe it is the greatest MMO ever made and made with a smallish budget. Some would consider GTA V a big sandbox and it cost hundred's of millions to develop. No two people can seem to agree on what a Sandbox is so the whole conversation is null.
The reason I would not consider GTA series a sandbox is as follows
1. 50% or more of the map is off limits without cheats or following a specific 'quest line' 2. Some of the content even within the open area is closed until one complete specific quest lines 3. Its tricky and in my mind silly process to avoid doing missions. 4. The missions themselves do not have many variables on how to complete it
The idea should be 'if I dont want to do missions my game experience will not be restricted outside of the story.'
You are not restricted. You can just wander off on your own and do what ever you want. GTA Online is that way as well.
actually you cant and I know this because I tried.
Start the game it instantly puts you into a mission, if you fail the mission anyway by trying to leave it restarts the mission. You have to do this I think three times before you can get out of the mission.
That is NOT 'you are not restricted' that is horseshit.
more over, at least GTA4, GTA3 at least 1/2 of the map was complely blocked off until you finished the missions which is about as anti-sandbox as it gets.
I dont know about GTA5 because it bored me and ticked me off and I never went to find out
I mentioned GTA V not 4 or 3. You said the series I said GTA V GTA V lets you go do what you want. Or just hope online and do whatever you want. So no it is not horsesh@t nice try though. kudos for effort!
ok so lets set the record specifically then.
1. I said GTA series and what I said about GTA series on two counts is accurate all for 1 of the 5 games for 1 point and 100% accurate for the other point. 2. the two points where 1. maps locked 2. you have to do missions. number 2 is true for ALL 5 of the games. item 1 is only not accurate for one of the games.
sorry but item 2.2 makes it not a sandbox as far as I am concerned peroid.
Like I stated before in the original post. Some would consider it a sandbox. For many people it is one. Whether you agree with it or not
yes I understand and I was just expressing that I disagree with those views very strongly.
For me its not a small subtle point, to me its painfully obvious and crystal clearly a very strong difference and makes my skin crawl every time I hear it.
So I have said my peace. Thanks
I could care less about a label placed on a game or film or music I like. I just care if I like it. Labels are for marketing
and we have talked about this before. I do care and I think it does matter. words DO matter and if developers didnt think so then they should not be using said labels.
Let's be honest here....the only label that really matters to you is AAA lol
a 'label' and your ability to play a game and have fun are two basically completely and totally unrelated items.
Yep.For me. Yet not to you. If a label is AAA you will not play it. If a game is labeled as story-driven you will not play it. Yet for me I could care less what a game is labeled as. AAA, Indie, Sandbox,Themepark,Story-Driven....I could care less as long as it is fun!
good point however that is also why labels are helpful.
if I search on Steam for 'sandbox' and I get a game experience that is like a AAA title and story-driven (or more concretely, GTA 5) and I buy it I am going to be properly pissed off because i DONT enjoy that game play (GTA 5 ) and no amount of label, unlablel, dis label, proper label, improper label is going to change that. However, I do need help finding what games I like
Please do not respond to me, even if I ask you a question, its rhetorical.
The term Sandbox means different thinks to different people and developers. I consider Asheron's Call a sandbox and I also believe it is the greatest MMO ever made and made with a smallish budget. Some would consider GTA V a big sandbox and it cost hundred's of millions to develop. No two people can seem to agree on what a Sandbox is so the whole conversation is null.
The reason I would not consider GTA series a sandbox is as follows
1. 50% or more of the map is off limits without cheats or following a specific 'quest line' 2. Some of the content even within the open area is closed until one complete specific quest lines 3. Its tricky and in my mind silly process to avoid doing missions. 4. The missions themselves do not have many variables on how to complete it
The idea should be 'if I dont want to do missions my game experience will not be restricted outside of the story.'
You are not restricted. You can just wander off on your own and do what ever you want. GTA Online is that way as well.
actually you cant and I know this because I tried.
Start the game it instantly puts you into a mission, if you fail the mission anyway by trying to leave it restarts the mission. You have to do this I think three times before you can get out of the mission.
That is NOT 'you are not restricted' that is horseshit.
more over, at least GTA4, GTA3 at least 1/2 of the map was complely blocked off until you finished the missions which is about as anti-sandbox as it gets.
I dont know about GTA5 because it bored me and ticked me off and I never went to find out
I mentioned GTA V not 4 or 3. You said the series I said GTA V GTA V lets you go do what you want. Or just hope online and do whatever you want. So no it is not horsesh@t nice try though. kudos for effort!
ok so lets set the record specifically then.
1. I said GTA series and what I said about GTA series on two counts is accurate all for 1 of the 5 games for 1 point and 100% accurate for the other point. 2. the two points where 1. maps locked 2. you have to do missions. number 2 is true for ALL 5 of the games. item 1 is only not accurate for one of the games.
sorry but item 2.2 makes it not a sandbox as far as I am concerned peroid.
Like I stated before in the original post. Some would consider it a sandbox. For many people it is one. Whether you agree with it or not
yes I understand and I was just expressing that I disagree with those views very strongly.
For me its not a small subtle point, to me its painfully obvious and crystal clearly a very strong difference and makes my skin crawl every time I hear it.
So I have said my peace. Thanks
I could care less about a label placed on a game or film or music I like. I just care if I like it. Labels are for marketing
and we have talked about this before. I do care and I think it does matter. words DO matter and if developers didnt think so then they should not be using said labels.
Let's be honest here....the only label that really matters to you is AAA lol
a 'label' and your ability to play a game and have fun are two basically completely and totally unrelated items.
Yep.For me. Yet not to you. If a label is AAA you will not play it. If a game is labeled as story-driven you will not play it. Yet for me I could care less what a game is labeled as. AAA, Indie, Sandbox,Themepark,Story-Driven....I could care less as long as it is fun!
good point however that is also why labels are helpful.
if I search on Steam for 'sandbox' and I get a game experience that is like a AAA title and story-driven (or more concretely, GTA 5) and I buy it I am going to be properly pissed off because i DONT enjoy that game play (GTA 5 ) and no amount of label, unlablel, dis label, proper label, improper label is going to change that. However, I do need help finding what games I like
I find that fascinating. I attended a PAX a couple of years back and one of the topics on one of the stages was about how people find games and more importantly how your game could be discovered. It was interesting to hear all the ways people discovered games they liked.
without labels basically Steam would have no filters at all. You jump into steam and just start scrolling. doesnt sound like a good system to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please read my original post buried in the above rant. Like @Rhoklaw I feel the problem is a major segment of the population is being driven off by the dXXkish behavior of a few. This is why others come to sites begging for new players to try their sandbox MMO that is soooo successful. Or asking why do sandbox games feel so cheap and underpopulated.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Please read my original post buried in the above rant. Like @Rhoklaw I feel the problem is a major segment of the population is being driven off by the dXXkish behavior of a few. This is why others come to sites begging for new players to try their sandbox MMO that is soooo successful. Or asking why do sandbox games feel so cheap and underpopulated.
the answer to your question is complex but there IS an answer which I will try to give.
People very often see what they believe they are supposed to see. What they feel they are supposed to see is often injected by marketing.
There are a lot of statements about 'sandboxs' that have no bais on fact that I have been able to find. I have in this thread point blank asked for an example of a sandbox MMO that is 'open spaces with nothing to do'. I have asked for ONE despite the fact people say its common place.
Now how did 'sanboxes have lots of open spaces with nothing to' got injected into peoples thoughts i have no idea but best I can tell it has no bais in actual fact.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please read my original post buried in the above rant. Like @Rhoklaw I feel the problem is a major segment of the population is being driven off by the dXXkish behavior of a few. This is why others come to sites begging for new players to try their sandbox MMO that is soooo successful. Or asking why do sandbox games feel so cheap and underpopulated.
And that's because most "sandbox" MMO's use the same thing to cover up the lack of content in game. Namely, FFA full loot open world PvP. Contrary to poular belief, most people don't enjoy being ganked and/or corpse camped, which is something that happens quite often in indie "sanbox" MMO's.
That's low population done. Now as for cheap, well they just don't have the budget to dedicate to a big art department and they probably had to license a cheap engine.
Now everything I just wrote is a gross generalisation. There are some indie sandboxes that are absolute gems, but they tend to be the exception rather than the rule.
As for the OP's original question I think the answer to that is, yes. With a lower budget and smaller staff the easiest way to get your MMO done is to make it, leave out themepark content, make it OW PvP and let the players amuse themselves killing each other.
The cheap and nasty ones leave it at that. The better ones will add features to make it more interesting like housing, crafting, guilds, war declarations, siege warfare etc.
Please read my original post buried in the above rant. Like @Rhoklaw I feel the problem is a major segment of the population is being driven off by the dXXkish behavior of a few. This is why others come to sites begging for new players to try their sandbox MMO that is soooo successful. Or asking why do sandbox games feel so cheap and underpopulated.
And that's because most "sandbox" MMO's use the same thing to cover up the lack of content in game.....
again, same thing gets stated over and over again and best I can tell from looking at actual sandbox games is that it appears to be 100% incorrect.
what games are lacking content that people are refering to ? I cant find them
Please do not respond to me, even if I ask you a question, its rhetorical.
Please read my original post buried in the above rant. Like @Rhoklaw I feel the problem is a major segment of the population is being driven off by the dXXkish behavior of a few. This is why others come to sites begging for new players to try their sandbox MMO that is soooo successful. Or asking why do sandbox games feel so cheap and underpopulated.
And that's because most "sandbox" MMO's use the same thing to cover up the lack of content in game. Namely, FFA full loot open world PvP. Contrary to poular belief, most people don't enjoy being ganked and/or corpse camped, which is something that happens quite often in indie "sanbox" MMO's.
That's low population done. Now as for cheap, well they just don't have the budget to dedicate to a big art department and they probably had to license a cheap engine.
Now everything I just wrote is a gross generalisation. There are some indie sandboxes that are absolute gems, but they tend to be the exception rather than the rule.
As for the OP's original question I think the answer to that is, yes. With a lower budget and smaller staff the easiest way to get your MMO done is to make it, leave out themepark content, make it OW PvP and let the players amuse themselves killing each other.
The cheap and nasty ones leave it at that. The better ones will add features to make it more interesting like housing, crafting, guilds, war declarations, siege warfare etc.
Seems like the missing distinction is between "No Content," and "Content I consider to be useless."
MMORPG players are often like Hobbits: They don't like Adventures
Please read my original post buried in the above rant. Like @Rhoklaw I feel the problem is a major segment of the population is being driven off by the dXXkish behavior of a few. This is why others come to sites begging for new players to try their sandbox MMO that is soooo successful. Or asking why do sandbox games feel so cheap and underpopulated.
And that's because most "sandbox" MMO's use the same thing to cover up the lack of content in game.....
again, same thing gets stated over and over again and best I can tell from looking at actual sandbox games is that it appears to be 100% incorrect.
what games are lacking content that people are refering to ? I cant find them
Did you read any further than that first sentence? I said that was a gross generalisation. And no, it's not 100% incorrect. Show me an indie sandbox that isn't open PvP and then compare it to the list that are.
Please read my original post buried in the above rant. Like @Rhoklaw I feel the problem is a major segment of the population is being driven off by the dXXkish behavior of a few. This is why others come to sites begging for new players to try their sandbox MMO that is soooo successful. Or asking why do sandbox games feel so cheap and underpopulated.
And that's because most "sandbox" MMO's use the same thing to cover up the lack of content in game.....
again, same thing gets stated over and over again and best I can tell from looking at actual sandbox games is that it appears to be 100% incorrect.
what games are lacking content that people are refering to ? I cant find them
Did you read any further than that first sentence? I said that was a gross generalisation. And no, it's not 100% incorrect. Show me an indie sandbox that isn't open PvP and then compare it to the list that are.
I am asking the audience for ONE example of a sandbox game that 'lacks content'.
I am saying I hear that spoken a lot as if its commonly known fact which is believed as such to a point of religion and yet I cant find any examples. Sorry if you feel my question and statement is somehow not approprate to what you said, I think it is because it appears to me that IS the position you are taking
Please do not respond to me, even if I ask you a question, its rhetorical.
Lacking content does not mean zero content. Most sandboxes have less content than most themeparks.
Crafting 7425 million things doesn't count as 7425 million peices of content. It's just crafting. maybe different kind of crafting (weapons armor house)
Just because you don't like it doesn't mean it is bad.
Horizons ryzom are two I'm most familiar with. Really only a few things to do in this games just endlessly repeated.
Only played wurm for a couple days so i can't comment on it with any real knowledge.didn't like it though.
Ryzom is considered by many (although i have not played it so I cant speak to it) to be one of the best MMOs ever created and its considered to have a depth of game play that is deeper then average.
people calling such a game as having little content sounds extremely suspicious to me.
assuming people are just not trolling I think it might be good to not consider 'content you dont like' not as 'low content'. crafting is very much content
Please do not respond to me, even if I ask you a question, its rhetorical.
Very few consider it that. It has an in depth crafting system and an interesting mob system. The game offers digging in the dirt endless grinding on stationary mobs (trees that i can't remember the name of) fighting if a dozen or so types of mobs and crafting. If your lucky you might get invited through your guild to attack an outpost.
That's it. There is nothing else in it.
Just because you don't like it doesn't mean it is bad.
Very few consider it that. It has an in depth creating system and an interesting mob system. The game offers digging in the dirt endless grinding on stationary mobs (trees that i can't remember the name of) fighting if a dozen or so types of mobs and crafting. If your lucky you might get invited through your guild to attack an outpost.
That's it. There is nothing else in it.
that is the first time I have heard that.
well fair enough at least I got one even though from what I heard I do not agree. how about Wurm Online?
to be fair and this is a subjective statement. i dont find much difference in digging forever and killing mobs for dings forever.
Please do not respond to me, even if I ask you a question, its rhetorical.
Comments
For me its not a small subtle point, to me its painfully obvious and crystal clearly a very strong difference and makes my skin crawl every time I hear it.
So I have said my peace. Thanks
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
and if developers didnt think so then they should not be using said labels.
also...labels and playing a game to have fun are two completley an totally different things
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
if I search on Steam for 'sandbox' and I get a game experience that is like a AAA title and story-driven (or more concretely, GTA 5) and I buy it I am going to be properly pissed off because i DONT enjoy that game play (GTA 5 ) and no amount of label, unlablel, dis label, proper label, improper label is going to change that. However, I do need help finding what games I like
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
You jump into steam and just start scrolling. doesnt sound like a good system to me
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Please read my original post buried in the above rant. Like @Rhoklaw I feel the problem is a major segment of the population is being driven off by the dXXkish behavior of a few. This is why others come to sites begging for new players to try their sandbox MMO that is soooo successful. Or asking why do sandbox games feel so cheap and underpopulated.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
People very often see what they believe they are supposed to see. What they feel they are supposed to see is often injected by marketing.
There are a lot of statements about 'sandboxs' that have no bais on fact that I have been able to find.
I have in this thread point blank asked for an example of a sandbox MMO that is 'open spaces with nothing to do'. I have asked for ONE despite the fact people say its common place.
Now how did 'sanboxes have lots of open spaces with nothing to' got injected into peoples thoughts i have no idea but best I can tell it has no bais in actual fact.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
거북이는 목을 내밀 때 안 움직입니다
That's low population done. Now as for cheap, well they just don't have the budget to dedicate to a big art department and they probably had to license a cheap engine.
Now everything I just wrote is a gross generalisation. There are some indie sandboxes that are absolute gems, but they tend to be the exception rather than the rule.
As for the OP's original question I think the answer to that is, yes. With a lower budget and smaller staff the easiest way to get your MMO done is to make it, leave out themepark content, make it OW PvP and let the players amuse themselves killing each other.
The cheap and nasty ones leave it at that. The better ones will add features to make it more interesting like housing, crafting, guilds, war declarations, siege warfare etc.
what games are lacking content that people are refering to ? I cant find them
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I am saying I hear that spoken a lot as if its commonly known fact which is believed as such to a point of religion and yet I cant find any examples. Sorry if you feel my question and statement is somehow not approprate to what you said, I think it is because it appears to me that IS the position you are taking
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Crafting 7425 million things doesn't count as 7425 million peices of content. It's just crafting. maybe different kind of crafting (weapons armor house)
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Only played wurm for a couple days so i can't comment on it with any real knowledge.didn't like it though.
people calling such a game as having little content sounds extremely suspicious to me.
assuming people are just not trolling I think it might be good to not consider 'content you dont like' not as 'low content'. crafting is very much content
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
That's it. There is nothing else in it.
well fair enough at least I got one even though from what I heard I do not agree.
how about Wurm Online?
to be fair and this is a subjective statement. i dont find much difference in digging forever and killing mobs for dings forever.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I have not tried alot of "sandboxes" lately(Lets be honest, there barely is none) but my favorite is EVE.
I said two games.