its a great game, that keeps getting better and better over time....
- A top knotch game at realease that got me hooked for a year
- then first season of the living world which kept me comming back
- the seccond season is even better
- a stunning expansion showing once and for all that vertical progression can do it all and keep people entertained
and now there is the 3rd season of the living world, maybe even more sattisfying then anything before... if they can keep pushing new content at this speed.... they definately will be getting even more of my attention...
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
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Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
And stuff like reasonably being able to play with friends and PVP with a story character took ages. The first year it was nigh impossible. And then the debacle with the expansion..
I absolutely love the original Guild Wars. It's probably my most played game, and i played through the whole story with almost every class, and i rarely create a second character. I also met many people there i still play other games with today, and some i even met it person. But i barely managed to finish the story in GW2, and i don't really miss it.
Well, i miss a real Guild Wars 2, but not the experience i had with what we got.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
Loved GW1, can't think of a single nice thing to say about GW2.
Different strokes, and all that, I suppose.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Its fun to see as allways that the haters jump on a topic first... just to smash it and then move on... Now i am not talking about you specificaly but about some other posts here... just shouting things witouth arguments... atleast my question is backed up by a feasible opinion.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
A new map every 2 months and it can include fractals, game modes, etc. A gamer's dream.
The game itself feels great and the combat isn't boring or clunky.
Unfortunately most people can't get past this and will forever be stuck in the "it's not GW1 so it sucks" attitude. It's either that or they can't play games where it requires them to control a character well enough via action combat to actually progress without the tab target and press 1 to 8 for the win.
This is coming from a guy who LOVES GW1, and has way more hours in GW1 than GW2, and hated GW2 first before giving it a few more tries.
It personally took me 2-3 tries to like the game, as an GW1 fan.
If you do give it another try, I suggest joining guilds and socializing, do dungeons, fractals, with actual guild members and chat on TS or discord. Doing that makes the experience much more fun. If it feels too boring/bland, then try to learn the meta and hop into high level fractals or raids which are the hardest content and require real skill and dedication to learning to complete.
The trick is to have small goals to work towards in the game, otherwise it'll feel like you're lost with no direction whatsoever.
If those don't interest you then the game is just not for you, and that's ok.
When you don't want the truth, you will make up your own truth.
And honestly would a expansion/campiagn in style of Nighfall and Factions not hurt either.
I like GW2 and it have many good ideas but there is also bad things.
I also realised that I don't like most hybrid combat mechanics in the newer MMO's. I can like tab based, I can like twitch based, but not some weird compromise that feels restrictive towards both types of playing. Dodge cooldown is just an arbitrary choice for PVP reasons. But it does not make sense. If you have the stamina to fight at your best, you should have the stamina to dodge. But yuo can't. I hate hybrid combat like this.
And those silly 80 levels with bare bones character progression that makes lvling an alt just a chore. The zerging in endzones was very annoying too. If you didn't have ranged AOE, you were out of luck.
The thing I really liked was how the world looks, and how the animations (Asura wielding a hammer ftw!). Also the dynamic events were cool, but fall kind of flat when no one is around.
And there are things I despise to no end. I get angry at the inconsistency of it all.
There is plenty of social experience. You have to make your own. It is not forced or anything else. If there is no social experience in this game, what would you think of a sandbox game where everything is on you?
Just like any other game, there are good and bad points. One has to decide if those bad points can be overlooked or not. The game is still going strong and does have a good following.
BOYCOTTING EA / ORIGIN going forward.
...?
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance