It seems like every game that I try to play now, the majority of the playerbase are people who spent an abundance of time number crunching every single aspect of the game, trying to min/max their stats as quickly as possible and just completely ignoring the exploration and immersion of the game in favor of more or less gaming the system to be the best? It's like their enjoyment of the game stems from doing math and crunching numbers, so it makes me wonder.. did these people love Math in school?
When I first started playing MMO's it was just about exploring, and socializing with people from all different areas. It wasn't about being the best in the shortest period of time.. but every game forum I hit all the posts are about, "How fast til level cap?" "This game is P2W" or "NUMBERS! NUMBERS! NUMBERS! STATS! STATS! STATS!" It wasn't always this way, at least not for me.. or maybe it was and I just never noticed because there were at least some people just playing to have fun and explore.
Thoughts?
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"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
I find all of that terribly tedious.
However, I have noticed that there are a lot of people (at least vocal people) who do this. I always thought that perhaps there were a lot of programmers who played video games. That might not be true but it was a thought.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Not that it's much needed in most of the games I've played recently. Only some basic number-crunching etc.
Darkfall Unholy Wars:
Zushakon Odi
By "avid", I mean the type that doesn't just play but also visits forums, stream, blogs, etc.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Numbers prove what leads the competition. Just like football, basketball, baseball etc.
I agree it's a bit over the top with the obsession, but at the same time, have you ever met a hardcore sports fan?
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
But watching the two types play something interesting differentiated them. The ones who studied everything didn't enjoy the games nearly as much as the ones who came to play. They were surprised by things and were in awe of the fascinating things that happened which is an experience the second type didn't get.
Now there is playing the game and there is playing the meta-game. Playing games is fun but playing meta-games is something else. Especially in games where you don't win and the journey is the game.
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I think the reason you're seeing so much mathematics everywhere these days is because of how shallow the MMO experience has become lately. The vast majority of games all distill down to combat. And not particularly deep or interesting combat, mind you. Very simple mechanics that can be easily modeled mathematically, void of any real meaningful choices beyond specific rotations that give optimal numbers. Any thought given to exploration, or "The Journey" is secondary to combat. If someone gets a run speed bonus on boots, its not to better explore the world, its to maneuver in combat better, since the world is now chock-full of fast travel.
So yeah I actually enjoy games that involve math and thinking about your build. I think you should have to do a lot more than crunch numbers to determine what the best build for you is, but I would rather some math as part of deep character customization than no math because the customization has been destroyed.
That doesn't destroy immersion for me at all. The alternative certainly does though.
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
You mentioned it yourself, that you saw MMOs trending this way. I think the more interesting question to ponder would be: If the inverse happened instead, and MMOs polarized toward world design to the point that combat and gameplay took a back-seat to exploration (Think No Man's Sky), would we be seeing the same type of threads? Or would that extrema be more desirable of an outcome? Would world design still be shallow like combat is now, despite its primary focus?
The ponderings of these questions focus less on the results of the genre, and more about the ability of the people who shape the genre. Are these games shallow because the developers are incapable of imagining anything different from the norm? Or is it the result of a large team comprised of individuals with many perspectives finding the middle ground on a project?
Its interesting to think about, at least.
If characters aren't one dimensional and there are many interesting things you can do, then I don't mind spending weeks honing my character to be exactly the way I want it. It's more enjoyable that way actually.
And that's nothing new, that's the way I've been as long as I've been playing games with enough depth to allow me to do it. At least as far back as Guild Wars 1 and Dungeons and Dragons 3.5.
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In MMO's I'm the guy who plays for the social aspect, exploring, adventuring, killing monsters, progressing my character, still paying attention to stats, but I'm not worrying about every little detail and trying to ring every ounce of progression I can out of the game as fast as I possibly can. I just felt like when I started playing MMORPG's back during UO etc... I was the majority, and now it's flip flopped to some extent where those things are less important and what's more important is being the absolute best, as fast as possible with the least amount of work possible. I guess that's fun for some people, it's not for me.
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
www.facebook.com/themarksmovierules
Currently playing:
FFXIV on Behemoth, FFXI on Eden, and Gloria Victis on NA.
¯\_(ツ)_/¯
EDIT: RNG is another problem.
My careful planning and playing a build suited to my skillset can give me a massive advantage over someone who does not plan things out carefully or just uses a cookie cutter build that doesn't suit their own skills as a player very well. It can allow me to beat someone who has a better reaction time naturally, but not after factoring in that my setup is meant to increase my reaction time.
Personally I think I deserve that advantage. Twitch isn't everything. Being prepared should give me an edge.
The problem that OP describes is more about poor game design, mmorpg that force you to make important choices where some of the choices are false. To make it worse, you haven't played the game enough to understand what the choices do which can cause you to ruin your character before you even got started.