These days, and it isn't just MMOs (but I play MMOs the most)...you can do ANYTHING and get an achievement for it
Craft 10 items? Achievement
Explore any location? Achievement
Or in WoW (slightly similar to explore), in Broken isles there is a building you can run up. All you literally do is run to the top (its actually a statue and you are inside it)...and at the top (inside the building) is a chest (that is fine)...but then...ACHIEVEMENT. For literally doing nothing but running up a ramp
Or a lot of MMOs do this. Get 5 levels? Reward with a ton of items, goodies and all kinds of stuff!
Did you kill 5 goblins? ACHIEVEMENT and maybe a reward of item. Oh and I should add, killing 5 goblins probably took 1-2 hits to kill each one
its getting pretty stupid how stupid achievements and reward items are getting
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
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I joked with a buddy of mind about this. You get the first timers badge for creating your first character. Then you get the badge badge for getting your first badge. Etc...
You didn't have to chase badges in coh they were a nice thing to do. When games like GW2 came out it felt like it was part of the leveling process. Go to this location give get some xp type of thing. Get rid of the xp and points systems (looking at you wow) and make them something people enjoy outside of pure leveling.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
But generally MMOs have watered down a lot of things, in certain games everyone have mythical or legendary gear (which probably would have been called "rare" or even "mastercrafted" in early games).
Stuff isn't worth much if you constantly get it and the kick you get for getting something awesome goes away if it rains "epic" items on you all the time.
Now, it might not be fun either if you never get anything good even when you play hard so there need to be a middle ground but that middle ground needs to go far to the rare occasions from where it is now.
Achievements should be hard to get but offer a good reward when you actually unlock them. Sure, not all of them should demand a great player but they should at least take commitment to unlock.
There are also a lot of people who take a lot of fun of out achievement hunting. It's not everyone's cup of tea (clearly) but it is what it is.
I personally never pay attention to such things.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
In city of villains at fort hades there were a ton of ghosts and there were a few ghost traps. If you could lure a ghost on top of a trap, it would be trapped. This non-kill activity had two badges. It was something different.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
If the game is good enough, I'll look at available achievements after completion to see if it will give me any ideas to guide my gameplay. One that stands out is XCOM, there was an achievement for completing a mission with an all-female squad. That was something I hadn't considered so I worked for it and eventually did a playthrough where every single character was female (well, took me a while to hire enough women but once I had I got rid of all the men).
In MMOs, achievements are definitely overused. Again, I mostly ignore them unless there are sufficient rewards attached, but they are usually grindy so I try to avoid.
Now I get congrats messages in the UI every couple of minutes in the MMOs I now play. There ARE hard to get achievements still but the sheer quantity of praise I get for trivial stuff sort of dilutes the good ones.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Grats on that! haha
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
What is funny to me about wow was how quickly you could level. As first timers came to vanilla wow, they complained about how long it too to level. It took 9 months for the first player to cap in EQ.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
There are far too many coded ideas in games that come off as coding rather than an immersive idea within the game world.
I don't like these achievement ideas,however as much i don't like it,they actually do carry a small bit of relevant immersion.I could akin them to for example a record holder in a sport.Or even as simple as achieving lots of points in a sport will gain you an achievement "bigger salary/contract".
However we still need to keep the ideas in perspective,they should remain plausible to what your character is roleplaying.
Example if i am a Wizard within a world,i cannot see any relevance to gaining an achievement for what devs are calling "discovery".A discovery is not one as such if someone else has already discovered it,you would simply be recognized as someone passing over a land mass that someone else has already discovered.It might be a new discovery to YOU,however why would you feel that warrants a reward of any kind?When is the last time you walked around somewhere and felt....oh man i have never been here before,please someone give me a reward??
Never forget 3 mile Island and never trust a government official or company spokesman.
So, the "fast achievements" and other psychological hooks are there for the singular purpose of getting one more sub fee or one more month of cash shot purchases out of players.
And it is not like it costs the devs anything, so why wouldn't they shovel that stuff out?
When you can't make a compelling enough game, you have to rely on the gimmicks.