I get it. I understand why this game can be popular and is needed by many. But is this a pendulum swing in the opposite direction to far? With no group finder do anyone not see the frustration it will bring to not being able to find a group to do what you want to do?
I have only done a small amount of research on this game but that stood out or have I missed a follow up? I can just remember when group finder was introduced to mmo's it was amazing. It now has caused nostalgia goggles to "remember when" oh those were great times. No actually waiting hours to find a group sucked.
I will though keep a watch out at this game but that alone has put a pause to back the game.
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If that means i can no longer play mmorpgs, so be it.
But it looks like this title still holds some water, so i'm definitely gonna give it a shot.
I guess you never played EQ or even heard of sense heading. Guess you will have to stick to mmo's that offer you that important tool you seem to need. Hopefully lack of features like group finder will keep some people away, the game is not being made for the masses.
On a server of a thousand or so, if you ditched grps or acted like a donkey, people didn't grp with you. It was in your best interest to be nice.
that's why games like EQ and DAOC were so much fun. You knew most of the people you played with. You recognize players and guilds walking around the city, you remember their names in chat. It was large enough to feel like a community and small enough where people's actions/attitudes mattered.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
All of this, please and thank you.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
Weird i was accused for trying to change the game and genre for asking about something that is possibly in the game anyways. I may have not been there for EQ (played in AC(beta'd)) but I very much have played DAoC so have played mmo's for a very long time. Stellar Emperor was my first mmo.
You had a list of LFG people, but unlike other games you don't get automatically put into a group, you actually have to ask that player if he wants to group up.
And there is not instant travel.
I can live with that.
Not having a group finders doesn't make a community better, it just makes people stand around and spam chat to find groups. Most of the time they don't care or talk anymore now than they do with group finders when they find someone anymore. Times have changed and a lot of players myself include don't have time to just sit and do nothing while we try and get a group. That is one of the reason I don't raid anymore, got tired of sitting for an hour to just get started doing things in games.
Some details on matchmaking in Pantheon
I'll take shouting in chat and sending people tells any day of the week.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/With Pantheon not offering a Group Finder it will force people to interact and socialize. If you aren't a social player, why are you playing an MMO?
Pantheon is about more than just a straight MMO. It is by design a Group Centric MMO where you will need groups for most activities. Being social will allow you to get into groups easier and will help guilds maintain a player base.
No group finder is a blessing.
Another solid point for playing Pantheon: Rise of the Fallen
Lets see your Battle Stations /r/battlestations
Battle Station
AUgh exactly how I feel. All the mega server/grp finder games boast they are so massive, but they feel shallow since you will likely never see the same ppl twice.
You are right, they might as well be bots.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
I do not feel that the implantation of group finder to a dungeon that needs to be cc'd and needs communication kills a game.
Cross server groups... definitely no thank you.
A list of groups looking for people... or people looking for a group... Good tool to help foster community!
Going to the zone and using zone chat to LFG spam... Hardcore cause I'm a man, Good!
The last two are acceptable... the first two are cancers....
@Dullahan has said it pretty much perfectly... there will be a tool/tools for grouping but not instant porta group finders. This also goes a long way to making your in game reputation matter when a group leader is deciding between 2 people of same class who are requesting to join a group which in turn helps to better the community and give people more reason to be community builders not so toxic. All positive things in my opinion to creating a strong community and make Pantheon more like a living world than just another mmo
Personally i don't want to see a game turned into a dungeon raid Boss killing game,Wow is that way,i have already played far more of that type of gaming than i want to do anymore.
I really don't know the perfect answer and it sure seems none of the devs do either.I am quite certain we will see more generic gaming,best gear attained in Dungeon Boss fight.Like i said,i don't know the perfect answer but i sure as hell wish a developer can figure it out and give us a more immersive world all the whiel not giving another Wow clone part 5,000,000,001.
Never forget 3 mile Island and never trust a government official or company spokesman.
I heartily agree that mega servers/cross-server grouping is detrimental to MMORPGs as an experience. I, too, think that 1,000-3,000 player servers are ideal as folks can achieve some sense of persistent identity in the world.