Maybe I've been playing a while and I have the patience of the middle aged man I am but there are some things, that are quite common, that I see in a new game trailer or feature list that immediately turn me off to a game.
- Boss Monsters that are so big you are attacking it toes. I'm not 9yrs old anymore! This does not make it "EPIC" it makes it Silly. 50 man raid swinging at the toes of a dragon is stupid, In some context fighting a 40 foot giant wielding a sword the size of cruiser makes sense, like if I have a special god weapon that is needed to beat it. Dark Souls 3 Yohm the Giant fight with the wind sword, that's appropriate.
- Visual effects the size of elephants for every single attack swing or spell you make. Jesus Christ when did this become the norm? It used to be if you were swinging for a critical hit the blade of your sword would have a brief glimmer and spells were contained to your personal space. So when a truly big effect or spell is unleashed it would make an impact. A fight scene with 12 people nowadays looks like an iTunes music visualizer being viewed through Windows Magnifying mode for the visually impaired.
- You walk into a town and there are 23 quest exclamations crowding out everything. And they are all fetch this or kill that quests you do in 2 minutes. Sounds like what I do at work. I think The Witcher had "quests", these are not quests.
- Every character model looks like and poses as a highly sexualized anime drawing in grossly uncomfortable armor and questionable age category. The super slender porcelain skinned chiseled features of gorgeous mid section should be relegated to the "Elven" class only. Child like characters are for the Hobbit races or cute furry races MAYBE otherwise it's just fan service of the worst kind. I'm looking at you Terra!
- The trailer flashes text like "Upgrade your Skills!", "Outwit your opponents!", "Become a HERO!" and is exclusively effects driven fights scenes that don'/t even show off any innovative mechanics, just people swinging to obnoxious visual effects.
I can probably name off a lot more but what are the some of the things you witness that makes you immediately kill a video and never go back?
http://baronsofthegalaxy.com/ An MMO game I created, solo. It's live now and absolutely free to play!
Comments
Actually if it has a cash shop its already on notice, but when an early access alpha build has a cash shop its time to get out the Foxtrot Oscar hammer.
Recent example is BDO, it made my eyes and ears vomit, ran the trail, uninstalled within 20 mins.
2. Clicking with the mouse to move the character (unless someone tells me immediately that WASD or gamepad movement is also available)
3. Pixel art
4. Guns as a weapon in the game
Can add mist.
If a trailer have too much mist or if the background for no reason at all is misty, its a tell tell sign for me, that the developers dont have their game under control.
There are a few exceptions, like "Mist of Pandaria" kinda called for the Island covered in Mist, so in that one trailer it was relevant.
Also a very rare few trailers that shows the hero or villain popping out of a mist, can occasionally be ok, if the trailer otherwise shows that it is not to cover up limited skills in the graphics department.
Also overuse of one color in various shades.
Like Sifi trailers often go with an extreme overuse of blue colors.
Conan inspired games with an extreme overuse of sand colors.
Games with a forest race, overuse of green.
I dont know if you guys have noticed the same, but it is off putting.
These games may not necessarily be bad though, but it is not the trailers selling the product to me, when they do the "What color should this trailer have?"
A few other things that makes me move on to something else, are high heels.
Long legs, high heels, huge turn off.
And Gore. Got no interest in Gore what so ever, so at first sign of that, its a binned game right away.
2. Tab target combat
3. Officially called pre-alpha, alpha or beta
4. Cash shop
5. "The real game begins at endgame"
6. Non open world (instances, load screens, zones, etc)
For me:
- Loading Screens
- Poor Animations
- Steampunk mixed with Fantasy MMO or just any game trying to be more than the lore it should focus on.
And yeah, all of those things are a turn off to me too - especially the creepy sexualized tweens.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
2) Endless list of feature creep.
3)Cashshop
MurderHerd
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I never play these new games at launch anyway, so after the reviews came in a few months down the road, I had no regrets.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Of a certain survival game coming out
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
I don't watch Trailers, I prefer in-game footage to learn about games I am interested in.
Also paid you tube sponsored "20mins Of" and all the like for it commentary of that crap mmo.
Cutesy little characters
Sexualized female (bikini armor, spike heels on warriors, etc.)
Game can be best gameplay ever, but with a bad UI it's a constant frustration. Anyooone remembers Wurm Online? Indeed.
That's what pushes me to the point I wouldn't even buy / install the game.
I don't really like fancy clothing and armor. This is a personal perference. Having clothing with fancy styles and weapons with fancy shapes, sizes, and runes turns me off a bit. I like the idea of the world be a dangerous, simple, and old fashioned world. Especially in the fantasy/high fantasy setting. I prefer leather armor to look like a simple pieces of brown material possible with rough edges for instance. Most games have it with some fancy design and style only an aristicrat would wear and would make no sense for a person who is going ot hunt in the forest and spend lots of time traveling. A straight sword often looks like something out a lgendary crafter built right level one. Something with fancy curves and runes should be restricted to very rare and almost impossible to get status. It should be hard enough to get a simple rusty sword. Most people would start out with a knife or a plain wooden staff as they are cheap and common. You never see this in modern MMOs though. In the Cinematic and even early levels it is always players decked out in some fancy looking gear.
See now I made a good Asian reference and a bad western one.