Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Does Star Citizen REALLY exist?

12467

Comments

  • DistopiaDistopia Member EpicPosts: 21,183
    rodarin said:
    Donald Trump spent less money than CiG has allegedly raised and won an election against someone who spent almost 2 billion.

    Money doesnt matter and when THAT is the one thing this project uses as its greatest reason as to why it 'cant' fail remember that first sentence....
    While you're right that money doesn't protect against failure.  Your comparison is apples to oranges. Rhetoric and believability/track record...is what matters most in an election. Especially in 2016-2017... Money has a lot more impact on a game seeing completion. Complete doesn't mean it can't suck though...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    If you think Donald Trump only spen...

    You know what. Nevermind. Rerolling to another reality this one is ruined.
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • DKLondDKLond Member RarePosts: 2,273
    Pigozz said:
    DKLond said:
    Pigozz said:
    genaknosc said:
    Pigozz said:
    [Mansion construction analogy]

    Great analogy if you included nobody ever having attempted to build a mansion as big as that before and the technologies for the houses components had not ever been combined successfully in that manner before either.

    You would sound a lot like my curious neighbor though, who is dumb as shit btw, and I get tired of listening to him rant about global warming and obamacare, when he is in fact covered by ACA.
    I dont get how your neighbor analogy fits into mine as it makes 0 sense but I couldnt care less

    On the other hand the fact that the supervisor tries this  never-before-achieved project and shows some random half-assed parts years and millions of dollars later - that should make one pretty sceptical

    I really believe they are trying to make it work, but they are completeley over their heads. And its not just putting all these modules together

    Its the terrible lag, the performance, the bugs and the content and balance that gets me worried, because these things take time, A LOT of time

    (also the entire SQ42 project seems fishy as f**k)
    Why are you so worried about completely par-for-the-course performance issues and bugs in a game under development during the alpha stage?

    How many alpha stage games have you played that didn't have performance issues and bugs?

    Are you aware that CIG are going out of their way to detail upcoming solutions to the primary issues - including both lag and performance - as well as hosting a show that REVOLVES around bugs and fixing them.

    It's not like they're trying to claim it's not full of issues - they're actively trying to encourage all the backers to participate in solving these issues.

    So, what's so fishy about it? I don't get it.
    Nothing was shown from SQ42, even though this is the 3rd time it was supposed to be released - thats fishy

    Full details in upcoming solutions like the time they stated they switched engine year after it was done? Or the time they are dead silent about why nothing from SQ42 was shown?

    I was trying to say that they dont even have the basics for a crude game - aka the least viable product or hows it called - all they have are few separated game modules.
    This means that the REAL problems are only about to come from connecting all the parts together..and after that the finalizing of the product eats almost half of the development time

    So considering the scale of the game I seriously doubt it will release sooner than 2022

    And Im really curious how many backers will be THAT patient

    Thats what I meant they're completely over their heads

    Switched engine? They haven't switched engine. They've integrated some changes from another version of the exact same branch of the exact same engine.

    It's important to get your facts straight.

    As for SQ42 - CR is obsessive about showing this part of the game only when it's ready to be shown. More or less everything is riding on it being a true AAA quality game.

    I'm personally estimating a "release version" late 2019. I would wait until 2030 if I had to.

    The reason I'm estimating that date - is simply a gut response to the current stage of development and my 34 years of experience with the industry in general. After a while, you get pretty good at estimating how long things will take according to their level of ambition - and how much of delay they could handle in terms of the PR challenge.

    Yes, they have ALL the promised modules released now. The next major patch is 3.0 - which will have the first versions of the most challenging-to-develop technology in it, which means the biggest hurdle will finally have been overcome.

    3.0 will have: StarNetwork 1.0 (should alleviate most of the performance issues), Item 2.0, Planetary tech and Subsumption. That's pretty much all we've been waiting for.

    So, if you were to be shown a SQ42 demo - and 3.0 actually comes out this year - what will your position be?

  • DKLondDKLond Member RarePosts: 2,273
    DKLond said:
    I see this the same as asking if a fiddly piece of furniture with many many little parts from IKEA still in the box exists. Yes it does it just isn't completely put together yet.


    And if the guy who puts it together is incompetent, the finished product won't resemble the description of it on the box.  


    Better just hope the legs are all level.

    Wow, you're still in all of these threads saying exclusively the same personal things about CR over and over and over.

    Have you considered whether your obsession with this person that you've never met is healthy or not? ;)


    Met him once, in passing, at a party at Lord British's place.  My gaming group includes four people who worked with Roberts at Origin.  Two hate him, two merely dislike him.   Of the ten people I've talked to who worked with him, none have anything good to say about his personality, or his skills as a project manager.   The management incompetence and general poor handling of his teams at Origin tends to give me a pretty poor opinion of him.   Given the idolatry of some of Chris's fans, it's useful for the counterpoint to be mentioned, especially for the folks who might be considering sizeable investments in 'Schrodinger Ships'.  I don't expect to convince the true believers.


    You can discount this if you want (internet and all), but the signs are still there, in the Star Citizen development history, of the same, sad errors as in the past.   The cranky, foolish response letter to the Escapist article;  the embarrassing 'I don't know and can't play my own game' video;  the excoriating analysis of his poor communication in the Jennison letter; his bragging on how the modular game development was going to lead to such incredible efficiency;  the continual 'Star Marine releases in a month!' commentary by him, showing his cluelessness one way or another;  releasing of the 'Excuse' video explaining why they missed showing anything about SQ42, replete with Roberts piling more pedestrian crap (Sandworms!  Sand People!) on his already exhausted demo team.  The continual feature creep.   And more, so much more....   You have to work hard to discount all the signs.  And some people work real hard at it.  


    I have never thought that the game won't release, just that it will never release as described.  It pretty much can't, as too many things have already been cut or filed in the round drawer excuses of 'We'll get to that later.'   The signs of the incredible inefficiency of development, the mismanagement of resources, they are all there.   With enough money, something will get made.  Even if it is released by another company after a buyout, ala Freelancer.   Even the Evil One early on in his screeds said something to the effect of 'This game can't get made for less than $150 million!!'   Financing is pretty close to that now.   But the inefficiencies and obvious missteps that wasted millions will eventually all come out.

    I'm not disputing that you've got some friends that dislike CR.

    It's very well known that he wasn't the most popular dude at Origin - which isn't exactly rare when you're arguably the one with the most consistently successful titles released.

    There's a youtube video out where Garriott and Spector both talk about CR and his style of leadership. You know, two people who would actually know what they're talking about - and they both criticise his perfectionism, but clearly acknowledge his talents.

    That doesn't mean he's perfect - or that he's not arrogant or a control freak. It's not exactly a rare thing with people who're passionate or dedicated to their craft. One person he reminds me of, a lot, would be James Cameron - who's known for exactly the same things.

    Why are you talking about what DS said about the budget needed? Do we have any reason to believe he knows what he's talking about. I love how you discredit every good thing about CR because your friends have told you bad things about him - but for whatever reason, DS gets a pass here? That's amusing.

    In the end, all I can do is look at the games with his name on it - and I happen to be a HUGE fan of Wing Commander, Privateer, Freelancer and Starlancer. All of which he played significant parts on - issues during development or not. The issues with Freelancer and Microsoft might very well be CR aiming too high - but maybe, just maybe - it would have been a great game if he'd had the support he was hoping for? The game that was released was fantastic - and I hope you understand that CR is quite responsible for A LOT of what's good about that game, even if he left production at some point.

    But that's not really my point at all, my point is that you're obsessed with him. You're looking at everything Star Citizen from that single narrow perspective of one person you don't personally know. You're completely ignoring all the things he's accomplished. EVERYTHING he's ever done, you've dismissed and downplayed as meaningless trivia - because he's such a terrible manager.

    Almost every single post from you - and apparently you never stop around here - is about CR and how terrible he is.

    This despite the fact that the game is obviously progressing - and things are moving forward. This despite how many times the CIG team has expressed how much they love the project and the job - over and over and over - and we're not talking PR stunts, because they haven't been in control of all the interviews.

    I don't think you're being objective in the least, and I think you're in for quite a challenge when it comes to explaining why the game is actually coming out.

    *I* can acknowledge that CR isn't perfect. He's clearly a flawed manager when it comes to predicting how long things will take - and he's obviously not good at relinquishing control. He's probably too ambitious for his own good, but then again - you sort of have to be if you want to really break new ground.

    Can YOU acknowledge the good parts about him? What would they be?


  • PhaserlightPhaserlight Member EpicPosts: 3,075
    edited January 2017
    MaxBacon said:
    botrytis said:
    LOL groundbreaking? ROFL - keep drinking the SC koolaid. By the time SC comes out it will be so far behind the curve that it will be known as crap.
    Sure is! There's nothing on the MMO genre that provides the gameplay experience SC does with what it already combined on the alpha, bugs and performance aside. Unless I'm missing some obvious game, the only game that has planned some of these features on the MMO sphere is E: D.

    Also people have been saying that since 2012; and since 2012 this game has had quite the jumps both on the graphically and on the technological level; seen on things like their work to make a proper DX12 / Vulkan implementation.

    Before SC to be far behind and known as crap, I think the MMO standards need to catch up first, and that my friend is as we see, a slow-ass process.
    Depends on what you're looking for in a space sim MMO, I guess, although I empathize with where your post is coming from.

    Vendetta Online has a non-instanced, Newtonian twitch combat galaxy with a thriving player economy. 

    I just closed a player to player trade that more than doubled my in-game liquid capital, and I've been playing for 13 years. Feeling bullish. When I say "liquid capital" I don't mean USD, either. I earned it through finding a niche to compete in,  gameplay-wise. :smiley:

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • ErillionErillion Member EpicPosts: 10,317
    Rhoklaw said:
    You enjoy your $140 million dollar space combat simulator because as of right now, Chris Roberts said SQ42 is the ONLY product that is financially secure for completion.
    ....if funding stops completely RIGHT NOW.

    Which it won't 


    Have fun 
  • PhryPhry Member LegendaryPosts: 11,004
    MaxBacon said:
    botrytis said:
    LOL groundbreaking? ROFL - keep drinking the SC koolaid. By the time SC comes out it will be so far behind the curve that it will be known as crap.
    Sure is! There's nothing on the MMO genre that provides the gameplay experience SC does with what it already combined on the alpha, bugs and performance aside. Unless I'm missing some obvious game, the only game that has planned some of these features on the MMO sphere is E: D.

    Also people have been saying that since 2012; and since 2012 this game has had quite the jumps both on the graphically and on the technological level; seen on things like their work to make a proper DX12 / Vulkan implementation.

    Before SC to be far behind and known as crap, I think the MMO standards need to catch up first, and that my friend is as we see, a slow-ass process.
    Depends on what you're looking for in a space sim MMO, I guess, although I empathize with where your post is coming from.

    Vendetta Online has a non-instanced, Newtonian twitch combat galaxy with a thriving player economy. 

    I just closed a player to player trade that more than doubled my in-game liquid capital, and I've been playing for 13 years. Feeling bullish. When I say "liquid capital" I don't mean USD, either. I earned it through finding a niche to compete in,  gameplay-wise. :smiley:
    If they did the same with Vendetta Online as they did with Eve Online, which is to revamp the games graphics on a regular basis, one of the reasons why Eve Online still has cutting edge graphics even after 12 years or so, then Vendetta would probably do better, its not a bad game, but it looks very dated these days. :o
  • GdemamiGdemami Member EpicPosts: 12,342
    DKLond said:
    But that's not really my point at all, my point is that you're obsessed with him.
    ...you do not really read your own posts, do you?
  • TatsuyaHirokiTatsuyaHiroki Member UncommonPosts: 108
    I feel sorry for whoever put down money to this


    a fool and their cash are parted..

    MaxBacon said:

    Sure is! There's nothing on the MMO genre that provides the gameplay experience SC does
    Please be specific.  Not what is planned, but what is providing right now.  Cause Pathfinder Online had some pretty great 'plans.'  It was a complete failure due to lack of funds and talent.  What's SC excuse?

    And by the way - Elite Dangerous is eating SC's launch right now, so there is competition.  Heck if we're just talking about Space MMOs, EVE is in the mix as well.  That's specifically MMOs that are today providing a similar experience in what SC is saying they will provide... some day.


    the only excuse they have, and a very bad one that is, is that they tried to dream the world á la Molyneux, yet reality hit them in the face and still try to save face.

    image

  • EvelknievelEvelknievel Member UncommonPosts: 2,964
    edited January 2017
    I log on to Star Citizen, and think "this is such vaporware, the game doesn't exist". I play the FPS module that came out, but is it like the matrix and all in my head?

    I then decide to check out space in the online mode, and I see other people and can fly in a large game area (larger in my mind than most alpha game worlds are). Yet, this game is vaporware! I must have been drugged or hooked up to a machine making me think Star Citizen really exists. Because from reading so many posts here, I realized there is no game. There is no FPS module, there is nothing that exists as a game.

    That means, either I am a lunatic and imagining things all in my head, or that I am in some kind of Matrix and its all not real. I try my best to make Star Citizen disappear from my mind, but sadly I can't bend the spoon and do as I wish. 

    I know there is no game from reading these forums, its all vaporware, yet when I hop on Star Citizen...there is a game? I am really freaked out, as I need to see reality. I need to see the truth that there is nothing there. I need to beat the system of Matrix and escape this false reality and see the truth. Maybe the truth is, earth doesn't even exist or is taken over by aliens making each person see what they want to see. I truly want to see Star Citizen exist, so these aliens put a program to make sure I can play Star Citizen. To trick me into believing what is not true.

    These forums are a doorway to reality, and everyone saying there is no game, are the ones in the real world. But here I am, in a matrix-style place, stuck here, able to play Star Citizen. Maybe I am an AI too and not even human? Maybe I'm a computer and I see what I am programmed to see.

    One day I hope I can see reality and see the truth. Till then I'll enjoy playing Star Citizen, even knowing its vaporware and there is nothing to actually play.
    "You take the blue pill, the story ends. You wake up in your bed and believe whatever you want to believe. You take the red pill, you stay in Wonderland, and Robert Space Industries shows you how deep the rabbit hole goes."
  • DKLondDKLond Member RarePosts: 2,273
    Gdemami said:
    DKLond said:
    But that's not really my point at all, my point is that you're obsessed with him.
    ...you do not really read your own posts, do you?
    I sometimes read yours :)
  • ScotScot Member LegendaryPosts: 24,273
    DKLond said:
    Gdemami said:
    DKLond said:
    But that's not really my point at all, my point is that you're obsessed with him.
    ...you do not really read your own posts, do you?
    I sometimes read yours :)

    One should always read ones own posts. It can only reaffirm the great contribution you make to this online community, your wit and wisdom. :D
  • DKLondDKLond Member RarePosts: 2,273
    Scot said:
    DKLond said:
    Gdemami said:
    DKLond said:
    But that's not really my point at all, my point is that you're obsessed with him.
    ...you do not really read your own posts, do you?
    I sometimes read yours :)

    One should always read ones own posts. It can only reaffirm the great contribution you make to this online community, your wit and wisdom. :D
    I've tried reading my own posts, but I can't make sense of them ;)
  • PigozzPigozz Member UncommonPosts: 886
    DKLond said:
    Pigozz said:
    DKLond said:
    Pigozz said:
    genaknosc said:
    Pigozz said:
    [Mansion construction analogy]

    Great analogy if you included nobody ever having attempted to build a mansion as big as that before and the technologies for the houses components had not ever been combined successfully in that manner before either.

    You would sound a lot like my curious neighbor though, who is dumb as shit btw, and I get tired of listening to him rant about global warming and obamacare, when he is in fact covered by ACA.
    I dont get how your neighbor analogy fits into mine as it makes 0 sense but I couldnt care less

    On the other hand the fact that the supervisor tries this  never-before-achieved project and shows some random half-assed parts years and millions of dollars later - that should make one pretty sceptical

    I really believe they are trying to make it work, but they are completeley over their heads. And its not just putting all these modules together

    Its the terrible lag, the performance, the bugs and the content and balance that gets me worried, because these things take time, A LOT of time

    (also the entire SQ42 project seems fishy as f**k)
    Why are you so worried about completely par-for-the-course performance issues and bugs in a game under development during the alpha stage?

    How many alpha stage games have you played that didn't have performance issues and bugs?

    Are you aware that CIG are going out of their way to detail upcoming solutions to the primary issues - including both lag and performance - as well as hosting a show that REVOLVES around bugs and fixing them.

    It's not like they're trying to claim it's not full of issues - they're actively trying to encourage all the backers to participate in solving these issues.

    So, what's so fishy about it? I don't get it.
    Nothing was shown from SQ42, even though this is the 3rd time it was supposed to be released - thats fishy

    Full details in upcoming solutions like the time they stated they switched engine year after it was done? Or the time they are dead silent about why nothing from SQ42 was shown?

    I was trying to say that they dont even have the basics for a crude game - aka the least viable product or hows it called - all they have are few separated game modules.
    This means that the REAL problems are only about to come from connecting all the parts together..and after that the finalizing of the product eats almost half of the development time

    So considering the scale of the game I seriously doubt it will release sooner than 2022

    And Im really curious how many backers will be THAT patient

    Thats what I meant they're completely over their heads

    Switched engine? They haven't switched engine. They've integrated some changes from another version of the exact same branch of the exact same engine.

    It's important to get your facts straight.

    As for SQ42 - CR is obsessive about showing this part of the game only when it's ready to be shown. More or less everything is riding on it being a true AAA quality game.

    I'm personally estimating a "release version" late 2019. I would wait until 2030 if I had to.

    The reason I'm estimating that date - is simply a gut response to the current stage of development and my 34 years of experience with the industry in general. After a while, you get pretty good at estimating how long things will take according to their level of ambition - and how much of delay they could handle in terms of the PR challenge.

    Yes, they have ALL the promised modules released now. The next major patch is 3.0 - which will have the first versions of the most challenging-to-develop technology in it, which means the biggest hurdle will finally have been overcome.

    3.0 will have: StarNetwork 1.0 (should alleviate most of the performance issues), Item 2.0, Planetary tech and Subsumption. That's pretty much all we've been waiting for.

    So, if you were to be shown a SQ42 demo - and 3.0 actually comes out this year - what will your position be?

    Ummm wasnt 3.0 supposed to be released in december 2016?
    And SQ 42 early 2015?

    I believe things when I see enough evidence
    All I see now is a uncompetent guy making up fake release dates and little content to show

    When I see 3.0 in the state as was promised being released in 2017 then yes, the game might have a slight chance of releasing before 2020


    I think I actually spent way more time reading and theorycrafting about MMOs than playing them

  • DKLondDKLond Member RarePosts: 2,273
    Pigozz said:
    DKLond said:
    Pigozz said:
    DKLond said:
    Pigozz said:
    genaknosc said:
    Pigozz said:
    [Mansion construction analogy]

    Great analogy if you included nobody ever having attempted to build a mansion as big as that before and the technologies for the houses components had not ever been combined successfully in that manner before either.

    You would sound a lot like my curious neighbor though, who is dumb as shit btw, and I get tired of listening to him rant about global warming and obamacare, when he is in fact covered by ACA.
    I dont get how your neighbor analogy fits into mine as it makes 0 sense but I couldnt care less

    On the other hand the fact that the supervisor tries this  never-before-achieved project and shows some random half-assed parts years and millions of dollars later - that should make one pretty sceptical

    I really believe they are trying to make it work, but they are completeley over their heads. And its not just putting all these modules together

    Its the terrible lag, the performance, the bugs and the content and balance that gets me worried, because these things take time, A LOT of time

    (also the entire SQ42 project seems fishy as f**k)
    Why are you so worried about completely par-for-the-course performance issues and bugs in a game under development during the alpha stage?

    How many alpha stage games have you played that didn't have performance issues and bugs?

    Are you aware that CIG are going out of their way to detail upcoming solutions to the primary issues - including both lag and performance - as well as hosting a show that REVOLVES around bugs and fixing them.

    It's not like they're trying to claim it's not full of issues - they're actively trying to encourage all the backers to participate in solving these issues.

    So, what's so fishy about it? I don't get it.
    Nothing was shown from SQ42, even though this is the 3rd time it was supposed to be released - thats fishy

    Full details in upcoming solutions like the time they stated they switched engine year after it was done? Or the time they are dead silent about why nothing from SQ42 was shown?

    I was trying to say that they dont even have the basics for a crude game - aka the least viable product or hows it called - all they have are few separated game modules.
    This means that the REAL problems are only about to come from connecting all the parts together..and after that the finalizing of the product eats almost half of the development time

    So considering the scale of the game I seriously doubt it will release sooner than 2022

    And Im really curious how many backers will be THAT patient

    Thats what I meant they're completely over their heads

    Switched engine? They haven't switched engine. They've integrated some changes from another version of the exact same branch of the exact same engine.

    It's important to get your facts straight.

    As for SQ42 - CR is obsessive about showing this part of the game only when it's ready to be shown. More or less everything is riding on it being a true AAA quality game.

    I'm personally estimating a "release version" late 2019. I would wait until 2030 if I had to.

    The reason I'm estimating that date - is simply a gut response to the current stage of development and my 34 years of experience with the industry in general. After a while, you get pretty good at estimating how long things will take according to their level of ambition - and how much of delay they could handle in terms of the PR challenge.

    Yes, they have ALL the promised modules released now. The next major patch is 3.0 - which will have the first versions of the most challenging-to-develop technology in it, which means the biggest hurdle will finally have been overcome.

    3.0 will have: StarNetwork 1.0 (should alleviate most of the performance issues), Item 2.0, Planetary tech and Subsumption. That's pretty much all we've been waiting for.

    So, if you were to be shown a SQ42 demo - and 3.0 actually comes out this year - what will your position be?

    Ummm wasnt 3.0 supposed to be released in december 2016?
    And SQ 42 early 2015?

    I believe things when I see enough evidence
    All I see now is a uncompetent guy making up fake release dates and little content to show

    When I see 3.0 in the state as was promised being released in 2017 then yes, the game might have a slight chance of releasing before 2020


    No, CR said they were HOPING to get 3.0 out by december - which is something else.

    SQ42 release has been delayed, yes.

    No one here is disputing delays. Again, delays are absolutely common with games like this.

    If you think people who're making delayed games are incompetent because they can't accurately predict the unpredictable - then I'm afraid the incompetence is closer to you than you think.
  • TatsuyaHirokiTatsuyaHiroki Member UncommonPosts: 108
    until they can actually show up some actual game, i still stick to the point that this game IS vaporware.


    Concrete results speak more than empty PR promises and talk.

    image

  • DKLondDKLond Member RarePosts: 2,273
    until they can actually show up some actual game, i still stick to the point that this game IS vaporware.


    Concrete results speak more than empty PR promises and talk.
    Sure, if all unreleased games in alpha development are vaporware.

    That's not what the word means at all, but if you insist on not using words correctly - I won't get in your way :)
  • ErillionErillion Member EpicPosts: 10,317
    until they can actually show up some actual game, i still stick to the point that this game IS vaporware.


    Concrete results speak more than empty PR promises and talk.
    1.5 million+ play hours for the Alpha only ... ignore them .... call it vaporware .... so much easier ....


    Have fun
  • TatsuyaHirokiTatsuyaHiroki Member UncommonPosts: 108
    DKLond said:
    until they can actually show up some actual game, i still stick to the point that this game IS vaporware.


    Concrete results speak more than empty PR promises and talk.
    Sure, if all unreleased games in alpha development are vaporware.

    That's not what the word means at all, but if you insist on not using words correctly - I won't get in your way :)


    because its not a bit suspicious at this point to anyone how this game has been in fuckin beta for like decades or so with literally nothing they can actually show up AND they still have the nerves to ask for more cash?

    your right, my bad. Its just an overpriced alpha, with the actual promised game not existing. Hence, vaporware.

    "In the computer industry, vaporware or vapourware is a product, typically computer hardware or software, that is announced to the general public but is never actually manufactured nor officially cancelled"

    I stand corrected

    image

  • DKLondDKLond Member RarePosts: 2,273
    DKLond said:
    until they can actually show up some actual game, i still stick to the point that this game IS vaporware.


    Concrete results speak more than empty PR promises and talk.
    Sure, if all unreleased games in alpha development are vaporware.

    That's not what the word means at all, but if you insist on not using words correctly - I won't get in your way :)


    because its not a bit suspicious at this point to anyone how this game has been in fuckin beta for like decades or so with literally nothing they can actually show up AND they still have the nerves to ask for more cash?

    your right, my bad. Its just an overpriced alpha, with the actual promised game not existing. Hence, vaporware.

    "In the computer industry, vaporware or vapourware is a product, typically computer hardware or software, that is announced to the general public but is never actually manufactured nor officially cancelled"

    I stand corrected
    I'm glad you can at least admit when you're wrong.

    It's not suspicious to people who actually know the reasons for the delays and understand them, no.
  • TatsuyaHirokiTatsuyaHiroki Member UncommonPosts: 108
    DKLond said:
    DKLond said:
    until they can actually show up some actual game, i still stick to the point that this game IS vaporware.


    Concrete results speak more than empty PR promises and talk.
    Sure, if all unreleased games in alpha development are vaporware.

    That's not what the word means at all, but if you insist on not using words correctly - I won't get in your way :)


    because its not a bit suspicious at this point to anyone how this game has been in fuckin beta for like decades or so with literally nothing they can actually show up AND they still have the nerves to ask for more cash?

    your right, my bad. Its just an overpriced alpha, with the actual promised game not existing. Hence, vaporware.

    "In the computer industry, vaporware or vapourware is a product, typically computer hardware or software, that is announced to the general public but is never actually manufactured nor officially cancelled"

    I stand corrected
    I'm glad you can at least admit when you're wrong.

    It's not suspicious to people who actually know the reasons for the delays and understand them, no.


    dont get me wrong, I have no problems with people spending their money the way they want. But im still veery much sceptical concerning this

    I know, my bad .

    image

  • DKLondDKLond Member RarePosts: 2,273
    DKLond said:
    DKLond said:
    until they can actually show up some actual game, i still stick to the point that this game IS vaporware.


    Concrete results speak more than empty PR promises and talk.
    Sure, if all unreleased games in alpha development are vaporware.

    That's not what the word means at all, but if you insist on not using words correctly - I won't get in your way :)


    because its not a bit suspicious at this point to anyone how this game has been in fuckin beta for like decades or so with literally nothing they can actually show up AND they still have the nerves to ask for more cash?

    your right, my bad. Its just an overpriced alpha, with the actual promised game not existing. Hence, vaporware.

    "In the computer industry, vaporware or vapourware is a product, typically computer hardware or software, that is announced to the general public but is never actually manufactured nor officially cancelled"

    I stand corrected
    I'm glad you can at least admit when you're wrong.

    It's not suspicious to people who actually know the reasons for the delays and understand them, no.


    dont get me wrong, I have no problems with people spending their money the way they want. But im still veery much sceptical concerning this

    I know, my bad .
    There's absolutely nothing wrong with being sceptical.

    The problem here, as I see it, is that you're trying to make your personal scepticism into something we should all be sharing, based on a position that's not informed.

    In my opinion, if you want to project your concerns unto others - you really, really need to do your research and at least TRY to understand why things happen, instead of merely assuming the worst.

    Not that what you're doing is unusual. That's pretty much what most of the vocal naysayers have been doing for a few years now.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited January 2017
    Please be specific.  Not what is planned, but what is providing right now.  Cause Pathfinder Online had some pretty great 'plans.'  It was a complete failure due to lack of funds and talent.  What's SC excuse?
    Yes, what is providing right now on the game experience. As it stands currently there's no MMO around that is providing the type of play with the way within the scale of graphics and tech on alpha that already merged several types of play in one, the only one as you mentioned is E: D planned content for future expansions includes indeed things as FPS and Multicrew.


    Depends on what you're looking for in a space sim MMO, I guess, although I empathize with where your post is coming from.

    Vendetta Online has a non-instanced, Newtonian twitch combat galaxy with a thriving player economy. 

    I just closed a player to player trade that more than doubled my in-game liquid capital, and I've been playing for 13 years. Feeling bullish. When I say "liquid capital" I don't mean USD, either. I earned it through finding a niche to compete in,  gameplay-wise. :smiley:
    I think SC combined elements that there was a demand for that makes peeps who were not interested into playing a space sim, pick one interest on SC, it is the way they merged this several play styles on the current alpha that already makes it provide one kinda unique play from what you find around on the MMO genre.

    As for SC get outdated I think it's not hard to look at the current standing of the MMO genre, new MMO's coming out these days are already looking and even playing dated, what creates that big drain on MMO players that are simply tired of more of the same and their lack of ambition, hence why my statement that overall they need to catch up to SC before SC gets left behind (and this is under the assumption SC will not progress any further)
  • TatsuyaHirokiTatsuyaHiroki Member UncommonPosts: 108
    DKLond said:
    DKLond said:
    DKLond said:
    until they can actually show up some actual game, i still stick to the point that this game IS vaporware.


    Concrete results speak more than empty PR promises and talk.
    Sure, if all unreleased games in alpha development are vaporware.

    That's not what the word means at all, but if you insist on not using words correctly - I won't get in your way :)


    because its not a bit suspicious at this point to anyone how this game has been in fuckin beta for like decades or so with literally nothing they can actually show up AND they still have the nerves to ask for more cash?

    your right, my bad. Its just an overpriced alpha, with the actual promised game not existing. Hence, vaporware.

    "In the computer industry, vaporware or vapourware is a product, typically computer hardware or software, that is announced to the general public but is never actually manufactured nor officially cancelled"

    I stand corrected
    I'm glad you can at least admit when you're wrong.

    It's not suspicious to people who actually know the reasons for the delays and understand them, no.


    dont get me wrong, I have no problems with people spending their money the way they want. But im still veery much sceptical concerning this

    I know, my bad .
    There's absolutely nothing wrong with being sceptical.

    The problem here, as I see it, is that you're trying to make your personal scepticism into something we should all be sharing, based on a position that's not informed.

    In my opinion, if you want to project your concerns unto others - you really, really need to do your research and at least TRY to understand why things happen, instead of merely assuming the worst.

    Not that what you're doing is unusual. That's pretty much what most of the vocal naysayers have been doing for a few years now.


    allright, point taken

    image

  • ShinamiShinami Member UncommonPosts: 825
    I read some of these posts and Donald Trump pops up. 

    The one thing that I learned about this election I can say without pissing off Trump Fans or Hillary Fans that will remain in the fact books for analytical purposes in our ongoing election history is that Hillary won the popular vote by having the majority of support coming from the major population centers. In short, over 50% of the vote came from 12% of the land people live in the United States in support of Hillary. Trump had an extreme level of coverage that wasn't just in the population centers, but in the rural communities that really combined and were extremely angry to the point they took an already harsh life and super busy schedule that they have and went out to vote. Trump had over 95% coverage across the U.S during the elections and that was impressive. 

    The impressive aspect that for the last 40 years, the central focus in political issues and agendas at the state level and federal level has been to expand the population centers as far and wide as possible with the majority of funding in each state going to the population centers themselves. 

    This caused a lot of anger on people who live in the Rural Communities, who tend to be farmers and factory workers who are truly responsible for the kind of life we live in the population centers. They do the grunt work and without their existence we would have no food, clothing, or anything transported to these population centers. I live in a population center myself, but I have studied business, economics, and political sciences to know and feel for these people, and I believe that enough was enough. 

    Somehow, somewhere...
    The needs of these people have to be met.

    We can't all live in population centers, but we can't make our majority focus only about population centers either. 

    I also question the fact that the U.S produces many scholars in many academic disciplines, and I am ashamed as an American Citizen that out of 320 million people in our population, the two candidates that ultimately became party leaders to run for the white house were these two! I feel that we, as a people failed in that one and could have done a better job. 

    This thread deals with Star Citizen, and I posted about it before...
    I feel the project itself upon completion might provide something decent, and I said before I did not want to play the game. I wonder if the project is better than the X3 series of games. There is also Eve Online as far as space games go. I am extremely on the fence about it...

    I feel its a discrimination against it due to the fact I feel the Genre overall hasn't been doing well and in the extreme saturation that exists, that developers are trying to draw out any fresh idea that has not been taken yet in an attempt to cash in on what little this genre has left unless change comes in some radical form.

    We need something new and fresh,
    but I am not willing to invest in it unless there is some merit in it. 
    I've been wrong far too many times in trying out a new game and not liking it. 

    Hopefully this post won't end in an infraction down my throat. 
    Its Inauguration Day, and I just wonder how the next four years are going to be like...
This discussion has been closed.