I was considering a poll but that would be silly.
We obviously have seen successes in the likes of WOW, SWTOR and ESO (probably the biggest 3), but we have seen no development of triple A mmos in recent years.
Rather we have seen a trickle of funds to indie or crowd-sourced projects, which have no accountability or oversight so are more likely to fail.
We have seen a rise of MOBAs and limited multiplayer RPGs.
Is it just that the sun has set on MMORPGs? Is the genre over?
Comments
The genre is far from dying out. There's always gonna be lots of people more interested in MMORPG's than MOBA's and shit. But it seems like a majority of people are preferring drop-in-drop-out online games, or mobile bullshit, because MMORPG's take too much time, I guess.
Also, good job with the bait title.
Not over, just adjusting to a changing market. We've reached the end of the WoW model simulator
I have said this before, and I imagine I will say it again and again until my end.. MMORPGs will never cease to be as long as humanity has the internet and the need for entertainment (aka games).. Increases in computer and optics technologies will only evolve the genre, while advances in communications will bring more and more people across the planet into contact more frequently..
As more money and research is poured into Augmented Reality, Virtual Reality, Holographic Projection, MOCAP, and Computer Miniturization, new avenues for MMORPGs will become realized..
These are not the dark ages of MMORPGs, but more like the silver age before the next big leap.. Arguably, the golden age would probably be seen as being between Everquest and World of Warcraft.. This time period saw a massive renaissance of amazing ideas in MMORPGs (City of Heroes, Star Wars Galaxies, etc)..
Current MMORPGs often have interesting ideas or some fun mechanics, but suffer overall from way-too-familiar gameplay.. Once innovation and artistic endeavor can balance peacefully with tech advances and business profits, the future of MMORPGs will become brighter..
..because we're gamers, damn it!! - William Massachusetts (Log Horizon)
How many more times do we have to have the exact same conversation.
I only speak for myself, as someone who grew up playing the genre and got old. Younger people didn't pick it up and replace me?
The other main reason I quit is motivation. Or the purpose of the game. Or something. The right word escapes me right now. When you play a single player game, you get a story. You're a true hero and the world changes around you, because of your actions. There's a beginning, a middle, and end. That appeals to me. Tell me a great story, let me affect the world, win, and...look forward to the sequel or whatever. In MMOs, the only reason to play is to make your guy more powerful....to what end? The world has to stay the same, nothing you do in the world can be permanent because the other players have to have a fair shot to experience that content too. So that mega super hard-ass boss you raided with 20ish other heroes? He's back as soon as you exit the dungeon like nothing ever happened. Hell, that group of Murlocks you killed over and over since level 3 have been there for 10-15 years.
So, what's an ex MMO player doing here, writing this post? Every once in a while, despite everything I just said, I get the MMO itch. I check in from time to see what's new in the MMO world, to see if anything truely revolutionary has happened in the genre. I'm talking unique experiences for every player, a world where things happen....permanently. A revolution in content generation. We need stories to tell...I want a compelling reason to do what I'm doing other than "I want loot X and I have to kill mob Y 35,000 times for a 4% chance to get it". Character generation decisions that MATTER. DDO was good at this for a really long time, but after 11 years powercreep has firmly set in. Your power completely determined by your gear now. Lets see, I know there's other things. At this point if a game addressed ONE of those issues, I might consider it revolutionary.
Finally, The last thing I want to say is this. Even though I don't play anymore, I still root for the genre. I want to see it evolve and get popular again. I'll keep checking in. Whatever that game happens to be, maybe I'll see you there!
The reason it's suffering is the result of replacing massively multiplayer cooperative and organic gameplay, roleplay, freedom and immersion with convenience, predetermined narratives, and stale formulaic designs and systems that are meant to regulate the way people play.
All for the sake of money, of course. Money that never came.
~~ postlarval ~~
I wouldn't consider SWTOR, or ESO a success either, ESO had those developers who I describe above the lack of innovation, thinking, etc, look at ESO today, we got cosmetics which are great to be sold in the store, but now ESO has stuck limited time items in the market, RNG Boxes, and even charges like I think it was $10 to re-customize a characters appearance things that (Should be free) with paid subscription and buying the customization styles / packs for additional DLC / money (Not the current cheap system they use now.
On top of this housing in both ESO, and FFXIV were never thought about really its dumb how it took over 2+ Years for ESO to even release housing, and now its likely going to be very limited at best with customization of what could be done with it still better than nothing but still should have been there within 6 months on release but they were still fixing bugs even after beta was over and the game was released.
FFXIV on the other hand does the same thing they make housing so not everyone can obtain it excluding apartments, but the lack of good developer decisions, ruined this game and the whole experience, same thing with Cosmetic items and glamour shards even those you spend your real money on called Optional Items...
SWTOR, has just never felt like a great game to me I've tried so many times, Limited time "Cartel Packs" Needs character model improvements, and doesn't feel like the old Knights of the old republic games I have played before for some reason it just doesn't feel as good as them...
The MMO Genere didn't fail, its the developers, and Management that fails. Many Many times over and over again.
If you go back to games like...
Final Fantasy XIV, where everyone got a single MOG House it was fair and fun.
The 4th Coming, another fun game back in the day but private servers always shutting down and stuff.
Rune Scape, Original One
Planet Side 1, Vs Planet Side 2, I like Planet Side 1 better, its sad they closed this down for a game with Capture the objective its so frigging call of duty if I wanted to play this ID just go play COD.
Titan Fall 2, (A FAILURE !) omg why did humans become Robots, Nope im sorry im not buying this game.
Ever Quest, VS Ever Quest 2, The old days of EQ1, and Champions OF Norrath games compared to today...
MMO, is still great it just needs people who can do them right and design them properly, Cash shops are not the problem, Subscriptions are not a problem, its the RNG, massive Greed, and little content offered for those who do pay.
FFXIV being a great example you spend $15 a month just like everyone else I think it is, and you can't obtain player housing you want, while someone else who pays the same fee can...
Developers likely won't ever listen though lol...
Let's party like it is 1863!
One of my theories why no big devs are making MMOs anymore is because they can't milk subscriptions from players anymore. If there's not big money for the time spent why would a company do it?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
But how can I get a pink name?