Day One with massive hype the last few days, thousands upon thousands of people watching streamers the days leading up to 'release'.
Lirik had 60K people for awhile yesterday watching him. Top 10 streamers had around 100K (obviously Lirik had more than half and has a big following regardless of what he is playing).
So is 18600 a good number? Bad number? Expected number?
My opinion is it was small, and the fact the numbers have declined even more since then, currently at 13K people it shows the issues this game has had since it launched.
Couple that with a mixed review status and it looks like a long road.
I like some of the stuff I see like being able to have 'thralls' and the NPC 'content' seems deeper than ARK and Rust, but the 'core' stuff of the game looks like a complete copy and paste of those games. But implemented much more poorly. Obviously they are in day one and Ark has been out for 18 months. But Funcom is a large studio, and even with modders helping them and stealing material Wildcard is still tiny by comparison, one would think. So Funcom with that blueprint and superior manpower should have delivered a much 'better' product, even on day one.
Not sure the modding potential but that will likely, as it did with ARK, make or break this game.
Yeah streamers will play it for a few months but if the content doesnt get expanded (greatly) either by mods or developers then its still a shadow of ARK and the mainstream streamers will go back there or to ARMA III.
But it surely shows the difference between now and the 'golden age' when AoC (a complete mess itself) launched with about 600K people and about 750 boxes sold.
Comments
I'll probably get it on steam if my steam friends buy it after full release.
I use this I dont use STEAM as I think they fudge their numbers.
Many people (especially on modding sites) are only playing singleplayer, and care not for multiplayer.
My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB:
https://www.moddb.com/mods/skyrim-anime-overhaul
Funcoms stock is almost more interesting, it saw a gain of ~15% yesterday and it's on track for another 20% today. 55% last week, 190% within last month, 295% within last three months. It seems that Funcom was in dire need of a popular release.
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He liked it but it looked pretty boring to me.
I honestly expected more pve stuff to be in the game in the early game, but so far it seems quite similar to the majority of the other survival games.
Also (as with ARK early on) the more building that takes place the worse the performance of all servers private or official.
These of course are (semi) expected on a pre alpha type launch, But as I have said for years every NEW game of this type SHOULD improve on the issues the previous ones experienced. In other words each 'generation' should be held to a higher standard.
Been holding at a steady 14K or so the past 12 hrs. Decline could be that those people who tried at peak couldnt get onto a multi server and went to play single player.
But yes surge and decline is expected but 18600 online is a very tiny number. If it rises (due to them stabilizing multiplayer servers then we can re-evaluate. But if after this next weekend it is where it is now or lower it wont look good.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Either way around 21K right now playing.
Steamspy has their owners at 55K as of the 30th. So there's a whole day unaccounted for, so it could be much higher by now. Also, it's just now that I'm starting to see some of the mainstream sites launching gameplay videos. Also, the hilariousness that is the endowment slider should easily garner tens of thousands of owners. I watched this video on gamespot (uncensored, NSFW) and it made me laugh so hard I nearly bought it on the spot. The only question that remains for me is whether you're able to actually hit someone in that part with a blunt object and if it will respond with realistic physics? Also, can you cut it off? If either of those are true, then they can consider another copy sold, lol.
Crazkanuk
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For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Right now it just does not seem playable really in any enjoyable way.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I just watched a stream where they literally did not because of server lag. Yesterday when I watched they kind of fought back but it was really pathetic and not at all engaging, mostly because of server lag.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Also, how many people just haven't loaded it up yet (me) and how many people are just waiting until the game is actually finished?
It's early access, that really doesn't count for much.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I've heard single player works great. But online is a nightmare.
Which is somewhat OK. It's early access. But I'm not buying the game until I see they're able to fix this.
I noticed a trend at SOE before they went to shit and i see with Funcom as well.They are hurting for money,so following the EXACT same footsteps as Semdley,they went for an EASY cheap game to make to try and survive as a business,in other words a quick cash grab,similar to what Landmark and H1Z1 were doing.
Funcom is nearing the end,they really need to find some rich money bags to buy them up and even then,WHY would anyone with $$$ want to throw it at a losing business.
Never forget 3 mile Island and never trust a government official or company spokesman.